Sodder (
sodder) wrote in
soddersays2018-08-31 12:47 pm
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September 2018 Test Drive Meme
SEPTEMBER 2018 TEST DRIVE MEME
Welcome to September’s Test Drive Meme! This month's Test Drive's theme is: OCCULT HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Ghosts, demons, evil children, deformed faces, long limbs in pictures, facing personal traumas, your basic occult horror nonsense.
Don't forget to tag content whenever necessary. Have fun!
INTO THE FURTHER
You can’t remember how you got here exactly, much like when you woke up in Deerington itself. Maybe you fell asleep, or you sat down and just rested your eyes for a moment, or maybe you were opening a door and you simply ended up here. It doesn’t matter now; there’s only darkness surrounding you, the only light brought by the lantern sitting a few feet in front of you, seemingly floating in the middle of nothing. You approach it, lift it high as you can, but in every direction, the darkness seems endless.When you start to walk in any given direction, you’re alone for several minutes of your journey. Slowly, the foggy, glowing shapes of people wandering start to pass by you. Souls of the dead, stuck in purgatory, moaning for their lost lives and the tasks they left unfinished. They seem to ignore you, but are drawn to your light, following you as you make your way further through the dark. Most are strangers, but some of the souls may be ones you recognize from home, loved ones who passed that you never got to say goodbye to. Perhaps they look just like how you saw them last, or maybe others have become deformed, twisted from anger, hatred, and being left alone to wander for too long.
Eventually, you come upon a small group of houses. The images are just as fuzzy at the edges, just as encased in fog as the rest of the spirits around you seem to be. They look just like the townhouses, apartment buildings, and farm homes that you saw back in Deerington. Most of the lights are dark, but you see one building with a solitary light shining through the window. You feel drawn to it, something inside of you telling you this might be your way out. You pull yourself away from the tormented faces around you and head for the door.
When you get in, you notice you are no longer alone. Maybe someone came in through a door at the same time as you or maybe they’ve been stuck here for who knows how long, trying to find the same light you looked for. Even if you’re the type of person who would normally move on alone, you feel compelled to have the company, to stay close. Something about having another person with you in this place makes you still feel connected to the outside world, offering a new clarity, and an ability to press on.
The two of you eventually stumble on the door with light spilling out from the cracks. If you decide to open it, the apartment seems less brightly lit the moment you step inside, but it’s clear where the light was coming from; in the center of the room, on a couch, is both of your unconscious material bodies. Hovering directly behind them are black demons, moving as though they’re made of shadow, the bright yellows of their eyes the only thing that makes them stand out at first. You can almost feel them sucking the life from you, trying to bind you to this purgatory forever.
How you confront them and what is successful varies. Some people may have to embrace the inner demon they neglected for too long and others may have to destroy them to ashes. Will your companion help you and will you aid them in return? Or will you both try to fight for your own survival and leave the other in the (hopefully metaphorical) dust?
COME GRAB THIS CHILD
Walking down the streets of Deerington will often bring about strange sightings, especially for those who have only just arrived. Seeing children, however, is not usually on that list. It’s a town, after all, and the schools are often filled with them. It’s not unusual to hear children playing or see teenagers in the arcade mindlessly playing Pac-Man.But then there’s him. A young boy, no more than six, with pale skin and dark hair, standing up the road from you, not moving a muscle. He’s staring at you quite clearly, face expressionless, but there’s something about him that makes you realize he’s been waiting. How long isn’t clear, but there’s an air of impatience that suggests it’s been a while. You’ve never met him before, but something in you knows him all the same, like an estranged family member you haven’t seen in years.
You could still walk away. Turn around and go the other direction. He’ll be there every day, waiting for you to stop avoiding him. Whenever you finally give in, you notice the small smile on his face as you get closer, a wave of relief at how angelic it makes him appear. Why had you been so frightened of a child to begin with? Had you even noticed you were scared before? He could be lost, alone, afraid himself - thankful for the help you’re about to provide him.
When you get too close, you’re finally able to meet his eyes. They’re black as night and for a moment, you feel paralyzed. Your head is filled with the sounds of screams like few you’ve ever heard before (if you’ve ever heard them before); filled with agonizing pain, an unspoken begging for mercy. Just as quickly as they started, they’re quiet. Deafeningly quiet. You wonder if it was all your imagination, until you realize the boy has gotten closer, and you still can’t move.
It’s then that it brings out the worst in you; for some, it’s reliving your worst memories, the most painful events of your life that you would sooner leave forgotten, doomed to repeat it over and over until finally someone comes to save you. For others, it makes you live your worst fears, becoming what you hate most, giving in to the darkest part of yourselves. Regardless of how it manifests, you are unable to stop it on your own. Only an outsider can help you. Someone has to get you away from that boy and he won’t leave without a fight.
TASTE THE APPLE IN MY HAND
The crisp feeling of fall is in the air and everyone knows there’s no prettier a place to be this time of year than Maine. People come from thousands of miles to see the leaves change and few seem to walk away regretting it. It might be a little early for the bright reds, stunning oranges, and warm golds to take over the trees, but there’s one activity that’s getting started that everyone can enjoy: apple picking.The orchard’s large and neatly lined, each tree marked with a different color ribbon to denote which apples are which. There are baskets of all sizes to choose from, but just remember you have to pay by the pound! You can go on your own or off in groups, but the farmer will encourage you not to go so far that you can’t see the weigh station. They say it’s just because they’d hate for you to get lost, but there’s a seriousness in their tone that makes you wonder if it’s something more.
For those who stay in sight of the farmers, the orchard is a wonderful place to socialize and build some (probably rare) relaxed and happy memories in this small town.
For those who venture further, you’ll find why the farmer tried to reason with you from the start.
The first few feet you wander in too deep, it seems like the branches of the trees start to extend farther, twisting around one another, almost blocking out the sun. But the apples look so sweet, so bright even in the dim lighting, and you figure it can’t hurt to just go a little deeper to get the best fruit. You’ll turn around and head back soon as your basket is full and no one will be the wiser.
As you venture in, you start to hear the occasional crack of twigs, a giggle here and there, or whispers that you can’t make out the words to. Eventually the whispers turn into light singing, a lullaby from your childhood that you can’t quite put a name to for some reason. The farther you go, the louder it gets, and then… nothing.
You look ahead in the darkness and you see a young woman standing amongst the trees. She almost seems to glow, her white dress blowing in a breeze you can’t even feel. Her eyes are bright, her hair flowing freely around her. There’s something off about her smile, but you can’t quite tell from this far back.
If you choose to keep going forward, eventually you see the smile is too wide for her face, the teeth nothing like that of a human you’ve ever seen. She moves faster than should be humanly possible and her mouth opens wide in an ear-splitting scream. Her nails are sharp as knives and up close you can see they’re almost as long. You can try to outrun the demon, or if you’re not alone, you can even try to fight her. She can be killed by normal means; chop off her head or stab her in the heart if you’ve got something sharp on hand. The apples make for good weapons if you’re empty handed, and if you are smart enough to snag the rotten ones on the ground, you’ll find that the moment they touch her skin, there’s a sound like burning acid. A few good hits, and she may even run off on her own.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.

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