[ The process of figuring out what do has taken a frustratingly long time for Matt. For the hallway, all he could do was walk, feeling along the sides of the wall for any hint of a door or a window, listening to nothing but his footsteps echo back to him. He saw no light, no hint of an end, so his steps were unrushed. Cautious, even, in a way. He knew better than to let his guard down.
At the end of the hall, in the room, he was acutely aware of two things in the centre. He still had taken the time to wander the perimeter, to see if there was a door - maybe the key was waiting for him - and at no success, he knelt to inspect the dollhouse. Strange. On the table, the food and the drink, and the cards just indented enough that Matt could feel the lettering. The handwriting was a bit harder to decode, but he's a smart man, he understood the gist of it.
Eat, or drink.
Opting for the drink (though both smelled too sweet to be appetizing), the enuing act of shrinking had been perhaps the most unbearable pain Matt had experienced. Which was saying a lot, he thought, or would if he could focus much following it. Whether or not his hypersensitivity had made it worse for him, who could say, but it takes him a long long moment before he can push himself to focus again.
How he knows what to do is beyond his comprehension in the moment, but he finds the door to the dollhouse, turns the lock, and steps inside. ]
I didn't expect anyone else to be here.
[ii. TAKE SOME MORE TEA]
[ This room unsettles Matt more than shrinking down to doll-size. Everything smells too fresh, too real - from the grass to the food - to be anything inherently natural. If his partner in all of this is gracious enough to point out that there's a place card with Matt's name on it, he'll sit down. He thinks he has no real choice in the matter. There's a game being played and he's not sure of the rules yet.
And, yes, okay, maybe he is a bit hungry now that he thinks about it. The thought that the last thing he drank put him here in the first place is far from his mind as he pours out a nice smelling cup of green tea and reaches for a cake.
What was that riddle you just read? Usually Matt's more clever than this, but he can't seem to recall the words. As the world starts to tip and turn in the darkness, he decidedly thinks that's enough. ]
Of names I have ... Many? No, one. [ What was that again? ]
[iii. I AM NOT MYSELF, YOU SEE]
[ Matt was over this a long time ago. He doesn't need a trip down memory lane, not his own or anyone else's, and he's more than a little agitated. Matt has never been a man to lay out his life for others to see. He keeps his cards close to his chest and carefully chooses what people get and what they don't. The fact that, walking aimlessly room by room, this house seems to lay out everything is getting under his skin. ]
Are you sure you don't see anything?
[ He can't hear anything. No sounds in or out of the house save for the two of them. What seemed to spark his sudden onset of annoyance? It could be either the smooth mask with devil horns on it or the old boxing robe featuring the name Battlin' Jack Murdock in gold letters. Matt's clutching the robe tight in his fist before he lets it drop. ]
Let's keep going.
[iv. WILDCARD]
Choose your own adventure. Matt's pretty intuitive but a lot of these clues are visual based, so he'll need to - reluctantly - work with someone and trust them here. I'm open to doing the chessboard one if you're willing to have your character take the lead and direct Matt to the appropriate squares. ]
Matt Murdock // MCU
[ The process of figuring out what do has taken a frustratingly long time for Matt. For the hallway, all he could do was walk, feeling along the sides of the wall for any hint of a door or a window, listening to nothing but his footsteps echo back to him. He saw no light, no hint of an end, so his steps were unrushed. Cautious, even, in a way. He knew better than to let his guard down.
At the end of the hall, in the room, he was acutely aware of two things in the centre. He still had taken the time to wander the perimeter, to see if there was a door - maybe the key was waiting for him - and at no success, he knelt to inspect the dollhouse. Strange. On the table, the food and the drink, and the cards just indented enough that Matt could feel the lettering. The handwriting was a bit harder to decode, but he's a smart man, he understood the gist of it.
Eat, or drink.
Opting for the drink (though both smelled too sweet to be appetizing), the enuing act of shrinking had been perhaps the most unbearable pain Matt had experienced. Which was saying a lot, he thought, or would if he could focus much following it. Whether or not his hypersensitivity had made it worse for him, who could say, but it takes him a long long moment before he can push himself to focus again.
How he knows what to do is beyond his comprehension in the moment, but he finds the door to the dollhouse, turns the lock, and steps inside. ]
I didn't expect anyone else to be here.
[ii. TAKE SOME MORE TEA]
[ This room unsettles Matt more than shrinking down to doll-size. Everything smells too fresh, too real - from the grass to the food - to be anything inherently natural. If his partner in all of this is gracious enough to point out that there's a place card with Matt's name on it, he'll sit down. He thinks he has no real choice in the matter. There's a game being played and he's not sure of the rules yet.
And, yes, okay, maybe he is a bit hungry now that he thinks about it. The thought that the last thing he drank put him here in the first place is far from his mind as he pours out a nice smelling cup of green tea and reaches for a cake.
What was that riddle you just read? Usually Matt's more clever than this, but he can't seem to recall the words. As the world starts to tip and turn in the darkness, he decidedly thinks that's enough. ]
Of names I have ... Many? No, one. [ What was that again? ]
[iii. I AM NOT MYSELF, YOU SEE]
[ Matt was over this a long time ago. He doesn't need a trip down memory lane, not his own or anyone else's, and he's more than a little agitated. Matt has never been a man to lay out his life for others to see. He keeps his cards close to his chest and carefully chooses what people get and what they don't. The fact that, walking aimlessly room by room, this house seems to lay out everything is getting under his skin. ]
Are you sure you don't see anything?
[ He can't hear anything. No sounds in or out of the house save for the two of them. What seemed to spark his sudden onset of annoyance? It could be either the smooth mask with devil horns on it or the old boxing robe featuring the name Battlin' Jack Murdock in gold letters. Matt's clutching the robe tight in his fist before he lets it drop. ]
Let's keep going.
[iv. WILDCARD]
Choose your own adventure. Matt's pretty intuitive but a lot of these clues are visual based, so he'll need to - reluctantly - work with someone and trust them here. I'm open to doing the chessboard one if you're willing to have your character take the lead and direct Matt to the appropriate squares. ]