In my experience, adding more variables to try to balance an already complicated system isn't going to have the desired effect.
I didn't have a lot to add that hasn't already been said (and agree with pretty much all of it on some level), but I will cosign that the way that AC is tracked and calculated makes the collection of bonus points (and anything beyond providing base AC) undesirable enough for me personally, that I'm unlikely to do so going forward. It's bookkeeping, and I understand that the intent is to reward effort, but it's needlessly laborious.
What was this change meant to solve? What is this system meant to maintain overall?
We call it "activity check" but the most heated debate isn't about activity, it's about bonus points and effort. Value is mentioned and I'm hoping that's meant in purely a mathematical sense (an estimate of monetary worth, i.e. points) and not in the other sense (the importance, worth, or usefulness of something).
Why do we have to consider anything more than a 1:1 ratio for points? I think the suggestion is that the game is rewarding effort (not value) but I'm concerned that the definition is based on "log vs. network."
It's difficult to tell if log = prose/action spam and network = text/audio or if it's just location, location, location. Actual definitions may exist, I don't know, but this is my current interpretation based on what I feel log and network refer to in this particular post.
If you want to encourage "effort" by defining the worth between the two based on your system here ("most logs are usually longer than most network posts"), then why not pay out points by the word? It would be more effort to calculate AC, but how much more? If people are already using spreadsheets, someone could surely write a script for that.
It begs the question: Who benefits from a more complicated system? Not the players doing the calculations, nor the mods who have to check their work.
It's important to acknowledge that no one is getting paid to mod and it can be a hugely thankless job that can needlessly puts a microscope on someone on a personal level. Those who are able and willing to volunteer that time are ultimately trying to provide something for nothing, so the changes should always be considered from that perspective (from all sides, I believe, player and mod alike) and approached with respect and a willingness for discussion. It's good to see that's happening here.
I honestly appreciate all the attention to detail afforded in this game, but I think if I can offer the suggestion, I would say the mods would be better suited by making processes easier on themselves and everyone else by removing the concept of assigning value or effort to one type of comment over another and returning to a 1:1 ratio for points.
no subject
I didn't have a lot to add that hasn't already been said (and agree with pretty much all of it on some level), but I will cosign that the way that AC is tracked and calculated makes the collection of bonus points (and anything beyond providing base AC) undesirable enough for me personally, that I'm unlikely to do so going forward. It's bookkeeping, and I understand that the intent is to reward effort, but it's needlessly laborious.
What was this change meant to solve? What is this system meant to maintain overall?
We call it "activity check" but the most heated debate isn't about activity, it's about bonus points and effort. Value is mentioned and I'm hoping that's meant in purely a mathematical sense (an estimate of monetary worth, i.e. points) and not in the other sense (the importance, worth, or usefulness of something).
Why do we have to consider anything more than a 1:1 ratio for points? I think the suggestion is that the game is rewarding effort (not value) but I'm concerned that the definition is based on "log vs. network."
It's difficult to tell if log = prose/action spam and network = text/audio or if it's just location, location, location. Actual definitions may exist, I don't know, but this is my current interpretation based on what I feel log and network refer to in this particular post.
If you want to encourage "effort" by defining the worth between the two based on your system here ("most logs are usually longer than most network posts"), then why not pay out points by the word? It would be more effort to calculate AC, but how much more? If people are already using spreadsheets, someone could surely write a script for that.
It begs the question: Who benefits from a more complicated system? Not the players doing the calculations, nor the mods who have to check their work.
It's important to acknowledge that no one is getting paid to mod and it can be a hugely thankless job that can needlessly puts a microscope on someone on a personal level. Those who are able and willing to volunteer that time are ultimately trying to provide something for nothing, so the changes should always be considered from that perspective (from all sides, I believe, player and mod alike) and approached with respect and a willingness for discussion. It's good to see that's happening here.
I honestly appreciate all the attention to detail afforded in this game, but I think if I can offer the suggestion, I would say the mods would be better suited by making processes easier on themselves and everyone else by removing the concept of assigning value or effort to one type of comment over another and returning to a 1:1 ratio for points.