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SEPTEMBER 2019 TEST DRIVE MEME
SEPTEMBER 2019 TEST DRIVE MEME
Welcome to September's Test Drive Meme! This month's Test Drive's theme is: CHAOS.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Torture (emotional and possibly physical), claustrophobia, potential weapon violence (guns, knives, spears, flamethrowers, etc.), possible body horror, emotional manipulation, emojis
Don't forget to tag content whenever necessary. Have fun!
DICE BLOCK

But you aren't alone! With you are other unfortunate souls who hopefully weren't just looking for a quick bathroom break. Some of them might look a little worse for wear. What happened? Well, looks like you may have to ask later, because you'll only really have time to exchange names if you don't already know one another before a large screen you didn't notice was hanging from the ceiling will light up. There's a giant image of a typical six-sided game die that's completely stationary. For the moment. Shortly after, a voice will come on over the speakers, echoing in the otherwise fairly empty room. It's overly cheerful, grating, and giggles at the end of every sentence.
Would you like to hear the rules?
Okay!
Each player will take a turn rolling their die.
You can then move the number of spaces shown — but only those spaces!
You can move forward, backward, right, and left, but not diagonally!
Each space will have a symbol.
The spaces with a clover are lucky spaces! Congratulations! You'll gain some fortune, whether it's an extra turn, moving ahead more spaces, or gaining an important item you can take with you on your journey!
The spaces with the skull are unlucky spaces! Boooooo, that's too bad! You'll befall some grave misfortune here. Hopefully it won't set you back too badly! Make sure to avoid these at all costs!
The spaces with a chest are item spaces! Here you'll be able to win prizes, like medical supplies or weapons! Maybe even a small something from home! Wouldn't that be nice?
Your goal is to make it to the end alive! Good luck! And remember to have lots of fun!
The first player's name will pop up on the screen, before the die will begin to randomly blink between numbers. Eventually it will land on a number. Once the player moves forward and lands on their space, it will repeat for the second player. This will go on until one (or both players) reach the end!
When they said to make sure to not land on an unlucky space, they certainly weren't kidding. Each one seems to come with some sort of random punishment or horror; it can be as light as having to move back a few spaces or go back to the start, or as heavy as breaking a random bone or feeling a blade slice open your skin. Maybe you'll start to slowly turn into a monster or become filled with the desire to kill your opponent. Anything can happen, but it's always going to be bad.
Players who reach the end will be able to go through the door and end up back wherever it was they were intending to go in the first place. Players who lose? Well... It's back to the beginning for you. Time to wait for the next player. Better luck next time.
DANCE DANCE

Two players only, and you'll have to work together! It's a team dance and you'll want to encourage each other to stay perfectly in sync. The doors won't open until you finish, and should you mess up? Well, look up, friend!
The ceiling is covered in sharp, painful looking spikes and every time someone misses a beat or steps on the wrong arrow, the ceiling will drop down a foot. It's pretty high up there, but miss more than three arrows and you're gonna start to really feel the pressure. The spikes are looking a lot bigger and more ominous than they did when they were all the way at the top. Hopefully you've got some good rhythm.
But this is a good lesson in teamwork! Even the worst dancers might be able to get out of here okay if they've got someone who they can work together with. Maybe their perfect scores will make up for your two left feet. You can only hope you're both so lucky.
THAT'S NOT A "MEH" FACE!

The message you've gotten is pretty simple though! Each person has received a text message with one emoji inside. No rhyme or reason applied! That's... random, isn't it? You can try to text back, but no one will answer, and so you might as well just close your device and forget about it.
Every person who received a text will find that their personality starts to shift. They begin to take on some aspect that's tied to the emoji they received. Did you get a simple smiley face? You're happy and relaxed for the time being! Or maybe a silly face will lead you to become more of a prankster. An eggplant could have someone feeling like sexting a Special Someone. An angry face might get you really riled up, even towards people you love. Did you get a knife? Time to start stabbing. A gun? Those people around you look like really good target practice...
The options are endless. Each emojis effects will last for twenty-four hours or until another emoji is sent from the same user.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
Sidon | Zelda: BoTW | ota
[Are you up by the reservoir? Maybe? Hey, if you are, there's a high chance you'll hear some loud splashing. Something big swimming in the water. Some kind of new threat? A horrible new monster?]
[Well, it's a bright reddish pink creature, that's for sure. And when it pops halfway out of the water, it seems to have the head of a shark. A smiling shark.]
Hello! Are you a resident of this village? Can you assist me? I would be eternally grateful for it!
~ EMOJI ~
🐠
Oh! It's a fish! How delightful! Can anyone else see it? Should I use more?
[There's a pause in the text.]
THERE ARE SO MANY MORE!!
🤩 🦈 🌶 😍 ❣️❣️❣️
[... please stop him.]
emoji
[ absolutely no help at all, sorry. ]
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[Look he's just happy he gets to play around with this.]
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You have these devices?
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being able to wear these like a bracelet is pretty useful.
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Swimming is easy with such a marvel.
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Are you by chance, of the Rito?
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Arrival
He... seems friendly enough. The girl does her best not to gawk at him and instead clears her throat before addressing him.]
I.... I guess I am. But I'm honestly new here; probably like you, hm? I'll try to help the best I can though. What do you need?
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Forgive me! I did not mean to startle you. [Buddy what did you think a person would do if you popped out of the water looking like a mutant shark.]
I am indeed! I am Sidon, Prince of Zora's Domain. And I wish to know how to return.
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[She tries to laugh it off, but her face is getting red all of the sudden? She's not used to being on the other end of chivalry it seems like. Especially from a...]
P-Prince? Well it's nice to meet you, your majesty. I'm Mami Tomoe, and I'm afraid I'm just as lost as you at the moment.
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[This is very strange. What sort of magic is this, to bring people to another world? He's seen Link vanish before his eyes, but that had always been accompanied by --]
Say, do you recall any sort of light before you appeared in this village? Please, do not be ashamed if the answer is no! I will not fault you.
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[She thinks back to the moments before arriving.]
Yes... there was. But I doubt we saw the same thing? Why do you ask?
arrival
Prince Sidon...?
[He's not too sure it's entirely safe to be swimming in this water. He comes near the bank and waves the prince over with a concerned look on his face.]
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[It's like Christmas morning. Except, you know, for Zoras. Fishmas morning. Whatever -- point is, safe or unsafe water, it's going to be used to catapult the big guy out, landing on the bank with a flourish.]
[Because it's Sidon.]
You find yourself here, too? How incredible!
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Seems we are both here but I'm unsure how incredible we should call it...
[This world isn't exactly the best place to be!]
Are you alright?
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[Because friendship. And we all know this fish is Link's biggest fan. If anyone can make sense of this world, it's the hero, he's certain.]
Of course! Are you?
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Link does raise his left hand to show that he has some bandages on three of his fingers. Broken bones...]
I had a run in with a strange game, earlier. We had to roll a numbered block to move across a board of some sort. I'll be alright.
[He wasn't super lucky with it. Keep on trucking.]
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Link! Are you certain? Should we not find a healer quickly? What sort of game causes such injury!
[Sidon has no chill. Sidon has never heard the word "chill".]
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wtf is a hospital are hospitals in hyrule]This town is large, I'm still finding which way is which.
[But he smiles again to try and reassure the prince.]
I've suffered worse than this before, I can manage for a while longer. Worry not.
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[He's still kneeling. Honestly, he'd probably have picked his friend up in his arms and carried him away to a healer if possible. But Link's legs appear to be fine. There's friendship and then there's indignity.]
[So he'll just swear to be by his side. That works just as well, right?]
This town cannot be so large that it defeats the two of us!
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I'm glad you're safe. Let's see what else we can find.
[He's never seen a town quite like this one before. He's not sure how far away from Hyrule he really is... But perhaps if he can find a high vantage point...?]