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SEPTEMBER 2019 TEST DRIVE MEME
SEPTEMBER 2019 TEST DRIVE MEME
Welcome to September's Test Drive Meme! This month's Test Drive's theme is: CHAOS.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Torture (emotional and possibly physical), claustrophobia, potential weapon violence (guns, knives, spears, flamethrowers, etc.), possible body horror, emotional manipulation, emojis
Don't forget to tag content whenever necessary. Have fun!
DICE BLOCK

But you aren't alone! With you are other unfortunate souls who hopefully weren't just looking for a quick bathroom break. Some of them might look a little worse for wear. What happened? Well, looks like you may have to ask later, because you'll only really have time to exchange names if you don't already know one another before a large screen you didn't notice was hanging from the ceiling will light up. There's a giant image of a typical six-sided game die that's completely stationary. For the moment. Shortly after, a voice will come on over the speakers, echoing in the otherwise fairly empty room. It's overly cheerful, grating, and giggles at the end of every sentence.
Would you like to hear the rules?
Okay!
Each player will take a turn rolling their die.
You can then move the number of spaces shown — but only those spaces!
You can move forward, backward, right, and left, but not diagonally!
Each space will have a symbol.
The spaces with a clover are lucky spaces! Congratulations! You'll gain some fortune, whether it's an extra turn, moving ahead more spaces, or gaining an important item you can take with you on your journey!
The spaces with the skull are unlucky spaces! Boooooo, that's too bad! You'll befall some grave misfortune here. Hopefully it won't set you back too badly! Make sure to avoid these at all costs!
The spaces with a chest are item spaces! Here you'll be able to win prizes, like medical supplies or weapons! Maybe even a small something from home! Wouldn't that be nice?
Your goal is to make it to the end alive! Good luck! And remember to have lots of fun!
The first player's name will pop up on the screen, before the die will begin to randomly blink between numbers. Eventually it will land on a number. Once the player moves forward and lands on their space, it will repeat for the second player. This will go on until one (or both players) reach the end!
When they said to make sure to not land on an unlucky space, they certainly weren't kidding. Each one seems to come with some sort of random punishment or horror; it can be as light as having to move back a few spaces or go back to the start, or as heavy as breaking a random bone or feeling a blade slice open your skin. Maybe you'll start to slowly turn into a monster or become filled with the desire to kill your opponent. Anything can happen, but it's always going to be bad.
Players who reach the end will be able to go through the door and end up back wherever it was they were intending to go in the first place. Players who lose? Well... It's back to the beginning for you. Time to wait for the next player. Better luck next time.
DANCE DANCE

Two players only, and you'll have to work together! It's a team dance and you'll want to encourage each other to stay perfectly in sync. The doors won't open until you finish, and should you mess up? Well, look up, friend!
The ceiling is covered in sharp, painful looking spikes and every time someone misses a beat or steps on the wrong arrow, the ceiling will drop down a foot. It's pretty high up there, but miss more than three arrows and you're gonna start to really feel the pressure. The spikes are looking a lot bigger and more ominous than they did when they were all the way at the top. Hopefully you've got some good rhythm.
But this is a good lesson in teamwork! Even the worst dancers might be able to get out of here okay if they've got someone who they can work together with. Maybe their perfect scores will make up for your two left feet. You can only hope you're both so lucky.
THAT'S NOT A "MEH" FACE!

The message you've gotten is pretty simple though! Each person has received a text message with one emoji inside. No rhyme or reason applied! That's... random, isn't it? You can try to text back, but no one will answer, and so you might as well just close your device and forget about it.
Every person who received a text will find that their personality starts to shift. They begin to take on some aspect that's tied to the emoji they received. Did you get a simple smiley face? You're happy and relaxed for the time being! Or maybe a silly face will lead you to become more of a prankster. An eggplant could have someone feeling like sexting a Special Someone. An angry face might get you really riled up, even towards people you love. Did you get a knife? Time to start stabbing. A gun? Those people around you look like really good target practice...
The options are endless. Each emojis effects will last for twenty-four hours or until another emoji is sent from the same user.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
hihihi :>
granted, right now, he's a little preoccupied as he stares at claire like a deer in the headlights. um. ummmm. feet hitting the arrows and... it would help if this was a Novice setting, but no such luck. after a trying for a few more bars of music, he hits another note wrong, and the ceiling screeches at it descends another foot, jack's attention snapping up.
okay. this isn't going to work for him. letting out a frustrated huff, jack steps off the side of the platform, as he watches the spikes above, an idea coming to mind. ]
What if I can get rid of the ceiling problem instead?
this is a g00d the, the two children B)
[Claire is literally dripping, it's a wonder she hasn't slipped. After the first round, she shed her second skin, the canvas jacket, and left her duffle and the rest of her shit alongside the machine. The wall dropping almost makes her misstep.]
Fuck! If you can do something, do something. Don't just stand there.
B) i luff them
[ said somewhat alarmed? he's really sorry?? he thought the dancing was supposed to be the more urgent thing here??? okay, whatever, he can deal with the spikes. best way to get jack kline to shut up and do something: raise your voice at him and remind him he is small and dumb. good job, claire.
turning his face back up to the ceiling, jack raises his hands up, eyes flaring up in a bright golden glow, waves of light emitting from him rippling up towards the spikes on the ceiling. it rumbles and shakes, the stone starting to form cracks that split across it, some of the spikes breaking apart and falling, though always to one side or the other of them, never on top of any person.
it's clearly something that's straining, and jack's gritting his teeth as the ceiling continues to splinter, bits of debris falling. just... give him a second, okay, it's a lot of ceiling. ]
Just- a little longer.
me too orz
[Well, any thought that he might be semi-normal flies out the window when his eyes glow yellow. That's familiar, not because she's seen that specifically but because it's reminiscent of exactly how Castiel used to handle things, posture and grit were almost identical, but the rattling of the ceiling and the shrapnel falling like rain is all she can focus on, Claire braces under the back bar of the machine and plants her boots downward so she can avoid any additional injury. None of the metal has hit her, but she's sore and worn out and the sweat on her palms are making it difficult to hold on.]
no subject
there's sweat dripping trails down the sides of his temps and jack's shoulders and arms are shaking by the time the ceiling pulls apart in several chunks that he slowly, carefully, brings down to lay on either side of the room, well aware from anyone who could get hurt by them. it looks like there's a second, less spikey, not descending ceiling behind it. that one's not going to crush down on them. cool.
and jack flops back on his butt, landing heavily on the DDR pad that he drops his back onto, eventually turning his cheek to press it against the cool metal, catching his breath. ]
Better?
lol billie eilish when the party's over legit just came on
What... the.. fuck? Who are you?
[She's not poised to strike, but she's nursing the very limited space between them. Trust doesn't come easily for her, and now that she's seen what he's capable of she knows how easily she could be a statistic. Her posture is guarded, she's crossed herself, but she's still too disoriented and overwhelmed to do anything about it.]
bawww ;;
[ he answers automatically, looking at claire upside down from where he is, sprawled on his back, chin tipped up to see her on the other pad, his own hair dark and sticking in strands to his forehead and temple as his chest heaves.
jack knows she doesn't mean 'who'. not really. she means 'what'. but that's not the question she asked, so it's not what he's answering with.
instead, his eyes go to the glint of silver in past her jacket, and the corner of his lips twitch a little, almost into a smile. so, someone from his world. which could be good, or bad. she's clearly not an angel, or she'd have done something about the ceiling on her own. so that leaves: ] Are you a Hunter?
dis shit about to get heavy
Hey, screw you! You think this is funny? I could've died.
[It's true, and Claire's not gonna play games with this...well, whatever the hell he was supposed to be. Angel is a clear possibility and answer at this point. The only thing that's kept her from pulling the damn thing out is curiosity because if he's from where she's from maybe he could give her some answers.]
You better namedrop someone big, because I'm two seconds from stabbing you in the face.
pls be gentle he is soft and smol
What? Ow— [ should someone with jack's power be hurt by a punch to the shoulder? probably not. does he curl in like he is hurt anyway? yep. look, his powers are still weird, okay, if he's not paying attention sometimes he's just a normal boy. a normal, confused, alarmed boy. ] No, I don't think it's funny, why are you so angry?
[ please calm down, angry girl, he doesn't understand what he did to make you upset but he's sorry. he's small and confused and sorry??? ]
Um. Uh. [ namedrop someone big? what does that even mean? big how? like physically big, or important, or what? he's shooting somewhere down the middle and just going with the first name that comes to his mind. ] Sam?
no gentleness >:(
[Lucky for Jack, the stupid look on his face prevents him from any more blows. Claire is much more focused on reigning in her breathing to stay cool under pressure. Now that death by ceiling isn't a factor, it's a lot easier to get all of her thoughts together.]
I'm Claire. Novak.
[If it means anything, but somehow she sincerely doubts this guy has an understanding of who she is and who she was before Dean, Sam, and Castiel smashed into her life like a freight train.]
weh ;A;
Yes. Sam and Dean Winchester. And Castiel. And Mary Winchester. And Bobby Singer. And Rowena.
[ what's rowena's last name? no idea. she seems satisfied enough with just 'winchester', so jack's considering himself in the clear, scooting himself down the ddr pad until he can try to sit back up properly, and remove himself from punching bag range.
...was it 'novak', she said? he knows that name. it's in castiel's wallet. ]
Do you know Cas?