[ All right, so a dollhouse is strange, and so is being the right size to fit all the furniture and furnishings. But as far as Coulson can tell, the only thing he can do right now is just take this in stride and hope that he gets restored to his normal self, sooner rather than later. It's not easy, of course, but what choice does he have, anyway?
Reason says to start at the bottom and work his way up, so that's exactly what he does. He searches the dollhouse room by room, stopping only when he turns a corner and very narrowly misses running headlong into someone.
He steps back and holds up his hands apologetically. ]
I'm sorry, I didn't see you there. This is a fine introduction. I normally don't run right into people, but I was under the impression I was alone here. I guess that was silly of me.
[ And then he smiles a smile that's both self-deprecating and friendly, all wrapped up in one. ]
II. The Evil Dollhouse B
[ It's a little bit later, and Coulson's still in the dollhouse, but now he's starting to feel strange. His joints are just a little bit stiffer than he remembers them being, and sometimes he catches himself feeling like his expression's been frozen in place. But he knows that panicking isn't going to get him out of whatever's going on. Finding a way out, or someone who knows the way out, is the important thing here.
The only problem is, his pace is drastically slowed down, and there's a lot of rooms to search. What if he doesn't find anyone? Meeting his end as a porcelain doll never crossed his mind, and yet it's starting to seem like it might become a reality.
But he's not done yet; he just has to focus on putting one stiffening foot in front of another and hope he finds help before it's too late. ]
III. Those Pesky Kids
Bang!
[ A shot that sounds suspiciously like a gun has just gone off, and if anyone's nearby, they might find Coulson with a literally smoking gun in hand. No, he hasn't just shot someone, just sent off a warning shot. As it happens, there's a terrified but belligerent townsperson on the ground at Coulson's feet. ]
What'd you go and do that for?
[ The townsperson grouses, glaring angrily at Coulson. Coulson, for his part, maintains a placid expression, but he's already put the gun away. There's no threat here, so there's no need for keeping it out. ]
You might find that some people don't take kindly to being followed and then jumped, even when it's only meant to be a prank.
[ His tone is mild, and of course, he's smiling, but there's the smallest steely glint in his eyes. He's not happy that he just used up one of two bullets that were held in his gun, and over something as silly as a prank. Neither is he happy that he reacted in that way, but the sudden way in which events unfolded made him feel as though there was a legitimate threat that needed to be addressed.
He's regretting it now, of course, but there's no unwinding the clock. Hopefully any fellow Sleepers passing by don't mind the commotion and are able to just enjoy the show. Or ignore it. Whichever works. ]
IV. Network | Text | UN: lola
Hello. I'm sure this message is coming too late to be of any use, but just in case it's not: it seems there are some tricksters on the street. They seem a little disgruntled, even angry, so if you come across one, be careful.
At best, they'll just accost you. At worst, they might attempt to hurt you. But, as I've found out, a show of force is enough to scare them off. They might insist that they meant no harm, but I'd take that with a grain of salt if I were you.
Just be careful out there.
[ He figures his warning doesn't carry much weight considering he's only just arrived and has barely started to get his bearings, but he just can't ignore the miscreants. ]
Phil Coulson | AoS
[ All right, so a dollhouse is strange, and so is being the right size to fit all the furniture and furnishings. But as far as Coulson can tell, the only thing he can do right now is just take this in stride and hope that he gets restored to his normal self, sooner rather than later. It's not easy, of course, but what choice does he have, anyway?
Reason says to start at the bottom and work his way up, so that's exactly what he does. He searches the dollhouse room by room, stopping only when he turns a corner and very narrowly misses running headlong into someone.
He steps back and holds up his hands apologetically. ]
I'm sorry, I didn't see you there. This is a fine introduction. I normally don't run right into people, but I was under the impression I was alone here. I guess that was silly of me.
[ And then he smiles a smile that's both self-deprecating and friendly, all wrapped up in one. ]
II. The Evil Dollhouse B
[ It's a little bit later, and Coulson's still in the dollhouse, but now he's starting to feel strange. His joints are just a little bit stiffer than he remembers them being, and sometimes he catches himself feeling like his expression's been frozen in place. But he knows that panicking isn't going to get him out of whatever's going on. Finding a way out, or someone who knows the way out, is the important thing here.
The only problem is, his pace is drastically slowed down, and there's a lot of rooms to search. What if he doesn't find anyone? Meeting his end as a porcelain doll never crossed his mind, and yet it's starting to seem like it might become a reality.
But he's not done yet; he just has to focus on putting one stiffening foot in front of another and hope he finds help before it's too late. ]
III. Those Pesky Kids
Bang!
[ A shot that sounds suspiciously like a gun has just gone off, and if anyone's nearby, they might find Coulson with a literally smoking gun in hand. No, he hasn't just shot someone, just sent off a warning shot. As it happens, there's a terrified but belligerent townsperson on the ground at Coulson's feet. ]
What'd you go and do that for?
[ The townsperson grouses, glaring angrily at Coulson. Coulson, for his part, maintains a placid expression, but he's already put the gun away. There's no threat here, so there's no need for keeping it out. ]
You might find that some people don't take kindly to being followed and then jumped, even when it's only meant to be a prank.
[ His tone is mild, and of course, he's smiling, but there's the smallest steely glint in his eyes. He's not happy that he just used up one of two bullets that were held in his gun, and over something as silly as a prank. Neither is he happy that he reacted in that way, but the sudden way in which events unfolded made him feel as though there was a legitimate threat that needed to be addressed.
He's regretting it now, of course, but there's no unwinding the clock. Hopefully any fellow Sleepers passing by don't mind the commotion and are able to just enjoy the show. Or ignore it. Whichever works. ]
IV. Network | Text | UN: lola
Hello. I'm sure this message is coming too late to be of any use, but just in case it's not: it seems there are some tricksters on the street. They seem a little disgruntled, even angry, so if you come across one, be careful.
At best, they'll just accost you. At worst, they might attempt to hurt you. But, as I've found out, a show of force is enough to scare them off. They might insist that they meant no harm, but I'd take that with a grain of salt if I were you.
Just be careful out there.
[ He figures his warning doesn't carry much weight considering he's only just arrived and has barely started to get his bearings, but he just can't ignore the miscreants. ]