Character Name: Steve Rogers OOC Limits: No death, since he's brand spankin' new and just learning his way around. Let him get his feet under him first!
Desired CR: Anything and everything! Spiffy new boy needs to learn the ropes. Unwanted CR: Cultivating negative CR is fine, but nothing that might lead to violence/fights right out of the gate?
Event Ideas: I need to work him out for a couple of prelude things first (mentally more than anything else), but Steve's been in the hotel for a couple days now. Now that he's been in the hotel, he's started to lose track of time per the prelude/event, but he's seen the announcements for the party and the funeral programs, etc.
Burnt Out - Steve will be around for both day time and evening beach activities, though more active during the day. He will be very interested in investigating things that have washed up on shore.
During the evenings, he will be affected by both the smoke and the alcohol. This will surprise him, because even Asgardian alcohol takes a lot to get him a little buzzed. Catch him feeling loopy for the first time since he was pre-serum. He's not sure how he feels about that.
Rather than using this prompt specifically, I will probably be leaning into the prelude/ongoing party idea. However! There will be the potential to find Steve sleep-dancing, wake him up, and bring him back to Deerington.
Can't You See Me - Steve will be doing this one twice: once as a ghost, and I'll be leaning pretty heavily into the poltergeist/ghoul aspects of it; and once as a visitor. Steve has a lot of guilt and regret and whatever else to work through as a ghost, and it can be hard for him to open up in the first place. On the other hand, he's actually REALLY good at listening and being a shoulder for people, so he'll make an excellent visitor.
The ghost is my preferred way of Steve getting back to Deerington, if I'm honest, but if nobody's interested in that, I am flexible!
no subject
OOC Limits: No death, since he's brand spankin' new and just learning his way around. Let him get his feet under him first!
Desired CR: Anything and everything! Spiffy new boy needs to learn the ropes.
Unwanted CR: Cultivating negative CR is fine, but nothing that might lead to violence/fights right out of the gate?
Event Ideas: I need to work him out for a couple of prelude things first (mentally more than anything else), but Steve's been in the hotel for a couple days now. Now that he's been in the hotel, he's started to lose track of time per the prelude/event, but he's seen the announcements for the party and the funeral programs, etc.
Burnt Out - Steve will be around for both day time and evening beach activities, though more active during the day. He will be very interested in investigating things that have washed up on shore.
During the evenings, he will be affected by both the smoke and the alcohol. This will surprise him, because even Asgardian alcohol takes a lot to get him a little buzzed. Catch him feeling loopy for the first time since he was pre-serum. He's not sure how he feels about that.
Ballroom Dream - Please enjoy.
Rather than using this prompt specifically, I will probably be leaning into the prelude/ongoing party idea. However! There will be the potential to find Steve sleep-dancing, wake him up, and bring him back to Deerington.
Can't You See Me - Steve will be doing this one twice: once as a ghost, and I'll be leaning pretty heavily into the poltergeist/ghoul aspects of it; and once as a visitor. Steve has a lot of guilt and regret and whatever else to work through as a ghost, and it can be hard for him to open up in the first place. On the other hand, he's actually REALLY good at listening and being a shoulder for people, so he'll make an excellent visitor.
The ghost is my preferred way of Steve getting back to Deerington, if I'm honest, but if nobody's interested in that, I am flexible!