Absolutely agree that option 1 is preferred! I love this game and the playerbase, and it would break my heart a little to see it all fade away so soon. The mods have done a wonderful job so far as well. If possible, I'd like to see their work continue in some way.
I agree with what a lot of players have said up above about the pace and scope of the game. The events are amazingly detailed, but it's maybe a little too much for players to handle each month. I feel like smaller, less-frequent, or more focused events would help. Don't get me wrong: I LOVE these events. They're some of the most interesting and compelling ones I've ever seen in an RP game. It's just kind of like a buffet full of delicious food right now: we all want to eat everything, but we just can't.
The one thing the game has lacked so far is a lot of character interaction outside of event settings; which mods have no control over of course, but it could be encouraged in other ways. Scaling down events might help with that too, particularly in favor of smaller happenings around town or some of the player-run events.
And having said all that, the game is still so new! It might take more time for people to gravitate to it and for the playerbase to settle in. So given that, I don't think letting the story progress a little more slowly would hurt. It would mean more for existing players to look forward to, and more for incoming players to discover as time goes by.
(Also I'm SO TEMPTED to apply for the co-mod position, but I really don't think I can swing it with my current schedule. Though if something happens and somehow no one is able to take it up, then hmu. I'll make something work. Also if you need a guest writer to just write up event stuff, location info/bestiary stuff or whatever on an as-needed basis, I would be down for that.)
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I agree with what a lot of players have said up above about the pace and scope of the game. The events are amazingly detailed, but it's maybe a little too much for players to handle each month. I feel like smaller, less-frequent, or more focused events would help. Don't get me wrong: I LOVE these events. They're some of the most interesting and compelling ones I've ever seen in an RP game. It's just kind of like a buffet full of delicious food right now: we all want to eat everything, but we just can't.
The one thing the game has lacked so far is a lot of character interaction outside of event settings; which mods have no control over of course, but it could be encouraged in other ways. Scaling down events might help with that too, particularly in favor of smaller happenings around town or some of the player-run events.
And having said all that, the game is still so new! It might take more time for people to gravitate to it and for the playerbase to settle in. So given that, I don't think letting the story progress a little more slowly would hurt. It would mean more for existing players to look forward to, and more for incoming players to discover as time goes by.
(Also I'm SO TEMPTED to apply for the co-mod position, but I really don't think I can swing it with my current schedule. Though if something happens and somehow no one is able to take it up, then hmu. I'll make something work. Also if you need a guest writer to just write up event stuff, location info/bestiary stuff or whatever on an as-needed basis, I would be down for that.)
One last thing: I <3 y'all