Character(s) involved: Jesse McCree (almightythirst) and whoever would like to tag in.
Closed/Open Plot: This plot would be open for players to interact with as they'd like, similar to how the monthly events function (but less all-encompassing).
Monsters Being Brought In: No monsters, but ghosts/spirits would be involved. If I need to fill out a separate form for them still, I will do so.
Content Warnings for Plot: Frequent mention of/descriptions of spirits/dead people; possible body horror and descriptions of decomposition.
Details of Plot: Since I’m going on hiatus next month, I initially was going to have Jesse floating above his bed in the standard hiatus way. But since this is an extra-long break, I was thinking it might be fun to do something different.
Jesse will die at the end of May; and with mod permission, I won’t have him resurrect until I return from hiatus in July (in lieu of the other hiatus options). In the meantime, things would go as they usually would, with the image of his death on repeat and the deer statue. But no Jesse after six days.
Instead, something else would start to roam the streets after dark: a Pale Rider on horseback, similar-looking to Jesse but with his face covered and shadowed. He’d be at his most visible at midnight (HIGH MOON lol), though he would never speak or otherwise directly interact with anyone. He’ll wander close to homes, but never enter them. It’s only those who are out and about after dark that would risk having a run-in. The sound of hooves hitting pavement, the smell of cigar smoke, and an extreme temperature change for the colder would be signs the rider is close. Players who have killed someone in-game will get a sense of antagonism from the spirit; those who have died will feel a sense of being watched over or protected.
For certain people, the vision of the rider will also be accompanied by others on horseback. From a distance, they lack any visible facial details or unique features of any kind. Up close though, what people would see depends on their situation and the player’s own discretion.
The Peaceful Dead: These riders, upon closer inspection, take on the features of someone that character has lost in the past. They won’t speak, though they are approachable. They will only appear and stay manifested under the watchful eye of the Pale Rider, and will disappear after having met the character or otherwise interacted with them. They tend to look wistful or even a little sad, but mostly at peace. Many of them would just seem happy to have seen the character again. They will look like they did in life, healthy, happy, and unharmed.
The Vengeful Dead: These spirits are a completely different lot than the Peaceful Dead, and for good reason: they’re people that character has killed. Only people who were killed with intent and/or under unfair or unjust circumstances manifest in this way. There can be simply one, or a veritable army of riders, and they will all look as they did when they died. These spirits will chase down the character unrelentingly until the sun rises and cannot be struck down by conventional weapons. Their steeds can’t enter a home, but the spirits themselves can through any unlocked door or window. And despite not being affected by weapons, they sure can use their own. They seemingly won’t be pacified by anything less than the character’s own death. Other ways to fight/defeat these would be added if this event is something that will go forward.
The Restless Dead: The Vengeful Dead are motivated by their own anger and pain. The Restless Dead are a little different in that their power is fed mostly by the character’s own feelings of sadness, anger, and guilt. The Restless Dead are also spirits of the departed known to the player character, and are people whose deaths the character somehow feels personally responsible for (versus the Vengeful where the character’s feelings matter less than the deed done). Maybe the character pulled the trigger because they had to; or they didn’t step in to take a bullet when they could’ve. Maybe they just weren’t there at the right time to save this person’s life. Whatever the case, the spirit’s death is something the character feels responsible for somehow. And the stronger that sense of responsibility, the stronger the spirit.
Restless Dead could also be violent, but are more prone to being a nuisance. Their damage is more psychological. Once they make contact with the character, they essentially haunt them until dispersed: for example, things getting knocked around in the character’s vicinity, appearing around the house in unexpected places, sounds of whispered voices and crying, etc. Ghost things.
They can be gotten rid of if the character can somehow come to terms with their guilt and acknowledge the specter directly.
All signs of the Pale Rider and the other spirits would disappear in mid-July when Jesse resurrects, or whenever the mods would prefer. Several players can see the same spirit and can help each other in fighting or banishing each other’s ghosts.
I wrote y’all a novel, sorry ;) No pressure of course to approve this! I know it’s kind of a lot. If it doesn’t go forward though, I’d like to still see if Jesse can remain dead that long and come back when I do.
no subject
Player(s) Contact(s):
Character(s) involved: Jesse McCree (
Closed/Open Plot: This plot would be open for players to interact with as they'd like, similar to how the monthly events function (but less all-encompassing).
Monsters Being Brought In: No monsters, but ghosts/spirits would be involved. If I need to fill out a separate form for them still, I will do so.
Content Warnings for Plot: Frequent mention of/descriptions of spirits/dead people; possible body horror and descriptions of decomposition.
Details of Plot: Since I’m going on hiatus next month, I initially was going to have Jesse floating above his bed in the standard hiatus way. But since this is an extra-long break, I was thinking it might be fun to do something different.
Jesse will die at the end of May; and with mod permission, I won’t have him resurrect until I return from hiatus in July (in lieu of the other hiatus options). In the meantime, things would go as they usually would, with the image of his death on repeat and the deer statue. But no Jesse after six days.
Instead, something else would start to roam the streets after dark: a Pale Rider on horseback, similar-looking to Jesse but with his face covered and shadowed. He’d be at his most visible at midnight (HIGH MOON lol), though he would never speak or otherwise directly interact with anyone. He’ll wander close to homes, but never enter them. It’s only those who are out and about after dark that would risk having a run-in. The sound of hooves hitting pavement, the smell of cigar smoke, and an extreme temperature change for the colder would be signs the rider is close. Players who have killed someone in-game will get a sense of antagonism from the spirit; those who have died will feel a sense of being watched over or protected.
For certain people, the vision of the rider will also be accompanied by others on horseback. From a distance, they lack any visible facial details or unique features of any kind. Up close though, what people would see depends on their situation and the player’s own discretion.
The Peaceful Dead: These riders, upon closer inspection, take on the features of someone that character has lost in the past. They won’t speak, though they are approachable. They will only appear and stay manifested under the watchful eye of the Pale Rider, and will disappear after having met the character or otherwise interacted with them. They tend to look wistful or even a little sad, but mostly at peace. Many of them would just seem happy to have seen the character again. They will look like they did in life, healthy, happy, and unharmed.
The Vengeful Dead: These spirits are a completely different lot than the Peaceful Dead, and for good reason: they’re people that character has killed. Only people who were killed with intent and/or under unfair or unjust circumstances manifest in this way. There can be simply one, or a veritable army of riders, and they will all look as they did when they died. These spirits will chase down the character unrelentingly until the sun rises and cannot be struck down by conventional weapons. Their steeds can’t enter a home, but the spirits themselves can through any unlocked door or window. And despite not being affected by weapons, they sure can use their own. They seemingly won’t be pacified by anything less than the character’s own death. Other ways to fight/defeat these would be added if this event is something that will go forward.
The Restless Dead: The Vengeful Dead are motivated by their own anger and pain. The Restless Dead are a little different in that their power is fed mostly by the character’s own feelings of sadness, anger, and guilt. The Restless Dead are also spirits of the departed known to the player character, and are people whose deaths the character somehow feels personally responsible for (versus the Vengeful where the character’s feelings matter less than the deed done). Maybe the character pulled the trigger because they had to; or they didn’t step in to take a bullet when they could’ve. Maybe they just weren’t there at the right time to save this person’s life. Whatever the case, the spirit’s death is something the character feels responsible for somehow. And the stronger that sense of responsibility, the stronger the spirit.
Restless Dead could also be violent, but are more prone to being a nuisance. Their damage is more psychological. Once they make contact with the character, they essentially haunt them until dispersed: for example, things getting knocked around in the character’s vicinity, appearing around the house in unexpected places, sounds of whispered voices and crying, etc. Ghost things.
They can be gotten rid of if the character can somehow come to terms with their guilt and acknowledge the specter directly.
All signs of the Pale Rider and the other spirits would disappear in mid-July when Jesse resurrects, or whenever the mods would prefer. Several players can see the same spirit and can help each other in fighting or banishing each other’s ghosts.
I wrote y’all a novel, sorry ;) No pressure of course to approve this! I know it’s kind of a lot. If it doesn’t go forward though, I’d like to still see if Jesse can remain dead that long and come back when I do.