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Sodder ([personal profile] sodder) wrote in [community profile] soddersays2018-09-30 12:01 am
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October 2018 Test Drive Meme




OCTOBER 2018 TEST DRIVE MEME









Welcome to October’s Test Drive Meme! This month's Test Drive's theme is: HALLOWEEN HORROR.

All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.

Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.

CW: Wet and rotting corpses/zombies, ghosts, violence, blood, knives, possessed dolls, options for underage drinking

Don't forget to tag content whenever necessary. Have fun!











IT’S JUST A BUNCH OF HOCUS POCUS


It’s not Halloween if you don’t make a trip to a cheesy haunted house. At least, that’s what everyone in Deerington likes to say. The old Victorian stands at the top of a hill, rickety and in desperate need of a new paint job. The yard and porch have been decorated with what you’d expect for your typical haunted house; fake spider webs spread across the overhang, painted foam grave markers with cheesy names like “Here lies Richard Cranium” and “BEWARE!!” in creepy letter etchings. You can see the blinking of variously timed strobe lights in some windows and the shadow of what you’re pretty sure is a full-sized doll standing in the window, meant to look like someone staring out at you. The rocking chair on the porch near the door has a skeleton with a bowl of candy in his lap, and a sign is propped up against the wall next to him.

“ENTER AT YOUR OWN RISK. TOUCH NOTHING AND NOTHING WILL TOUCH YOU!”


Well that sounds promising.

The first few rooms you enter are appropriately cheesy. There’s the silly burst of air that you hear just before a plastic figuring pops out of a poorly constructed coffin, the clicking sound of the machinery inside echoing in the room when it starts to pull back and the lid closes once again. There’s fog machines trying to give the appropriately spooky air, stuffed sheets shaped to look like dead bodies wrapped up laying in piles on the floor with fake blood staining the white fabric, black lighting to show off words scribbled on doors like “TURN BACK NOW” and “SOMETHING WICKED THIS WAY COMES.” Nothing you haven’t seen before. It might be even worse than things you’ve seen before, over the top cheesy, boring enough to give a yawn. Each door seems to open on its own so you don’t even have to touch the handles.

As you make your way through the next automatic door, the room you walk into is different than those before it. It’s a regular children’s room. A bed against the wall near the window, a dresser in the corner, a small desk with a chair. Nothing out of the ordinary, save for the lights not being on, and the strange flickering light in the closet. You step towards it, figuring you’re in for another jump scare, but the door doesn’t open. Whether you’re naturally the curious sort or not, something in the back of your mind makes you want to open the door and see what’s on the inside.

If you fight it and walk towards the next automatic door, you’ll find you’ve walked out to the backyard of the house, those same foam decorations and a dozen or more jack o’ lanterns lighting your way on a path back to the town.

If you choose to pull the door open, however, it’ll take you into yet another room, with a flickering television playing nothing but static. Once you step past the doors of the closet, they slam shut behind you and whoever else dared to enter. The doors won’t lock no matter what you do, no matter how strong the person shaking the handles or pushing against the wood may be. You realize you broke the one rule; you’ve touched something. But can things now really touch you?

The only light source in the whole room is that television and it’s not lighting up much inside the room around it. If you squint when the TV is at its brightest setting, you can just make out another door. Your exit, you hope. But as you make your way towards the door, the flickering suddenly stops, the TV steadily bright, a low humming noise coming from the screen, and suddenly the door seems several more feet away from you than it was a second ago. Before you can reach the door, there’s the sound of trickling water from behind you. If you choose to look back, you’ll see something coming out from the screen - a girl with soaked clothing and pale, rotted skin. She emerges fully from the glass and starts to move towards you. You know it’s best to start running for that door. If you stay and try to fight, you’ll find that no regular weapons work on her, though special weapons and powers that are effective against spirits will definitely do the trick. For those who don’t have any of these at their disposal, however, there is one more hope besides just trying to run; two old school VHS tape sit on the table near by, a fancy machine between them that is meant to copy one to the other. Work as a team and have one distract her while the other records, and you’ll find that she disappears as quickly as she flickered on the screen and the TV will return to static.

Regardless of what you choose before carrying on, the next room you come to as the door slams and locks behind you is entirely different. Brightly lit and filled with what seems like hundreds of porcelain dolls, it’s almost hard to tell where there could possibly be another exit hidden among the massive shelves. You can start to wind your way through them, but before long, you start to hear the sound of running feet, the jingling of bells, the swish of satin, and most eerily the sounds of children giggling - but there’s nothing that sounds save about them. Some of the dolls you saw on the last shelf seem like they’ve moved and are sitting in the corner or laying in a new position on a new shelf. Sometimes you swear you can see their heads turn to watch you pass, but it has to be a trick of the light, doesn’t it?

That is until one of those dolls runs by you, brandishing something shiny in their hands - something sharp. A knife, you realize too late, as it tries to slice at your legs and knock you down. You can kick them away and they’ll go flying, and when the porcelain smashes, the doll will scream in agony. You notice there’s blood pouring from the hole that formed, spreading quickly across the ground. The dolls are easy to kill, but are they really just dolls? You can take your time to contemplate that later, as now you have to fight your way through the violent and armed toys to reach the door at the end of the maze of shelves. Hopefully you can get out without too many severe injuries.

When (or if) you do manage to get to the next room, you seem to have a chance to take a breath and tend to any wounds. It’s decorated like the room of a small cottage, a large pot over the fireplace that isn’t lit, and several jars full of (possibly rotting) food and herbs on the shelves. You see a book on the stand in the center, latched shut and covered in dust. You can open it, if you want, but remember the warning you ignored that got you in trouble in the first place. It’s probably better to carry on to the next room.

If you do choose to open the book, though, there will be eerily glowing text lining the pages, the light will seem to poor out and fill the room, and you’ll be transported back out in front of the house.

Those who continued through the door will find themselves out in the backyard. Just like for those who got out sooner, there are dozens of jack o lanterns, but the graves don’t look like they’re made of foam this time. They’re real stone, engraved with real names and real dates this time. And the ground underneath them seems to be moving, like someone’s trying to crawl out of there. Better not to wait around. Soon as you start to move down the path, you’ll start to hear the sounds of groans as the undead start to crawl from their own graves, pulling themselves up through the dirt, and determined to get to the only food source they see - you. The zombies seem like they’re never ending, coming from every inch of the yard, but at least they’re just like normal zombies - completely incapable of being killed unless you cut off the head. There are shovels lying next to a few graves if you need a quick weapon, but there’s also still always the option to run as fast as you can up the stone path to the front of the house and back towards the street.

When you do finally manage to get back to the front, there’s a momentary blinding flash of light, disorienting anyone near it for a few seconds. When it finally fades, any leftover zombies chasing you have disappeared and the house looks like the same, cheesy haunted house you walked up to in the first place. If for some reason you decide to go and explore the backyard again, the grass will be back to normal, and the graves will all be replaced by cheaply painted foam once more.

Was that all in your head? Who knows. But maybe it’s best to just get out of here.



WE DID THE MASH


Somehow the street lamps have all been converted to oil based flames, the Authority are in witch hats, and every where you go there is music that seems to be playing from faintly glowing bats hanging upside down from telephone wires. The bats will open their mouths in succession, seeming somehow capable of producing the sounds of instruments and singers alike of popular Halloween songs.

Yards are decorated as thoroughly as the front of stores. Maybe you haven't bothered to decorate, but your neighbor sure has! Fake gravestones are propped up in yards, giant fake spiders in trees, and no matter where you walk, the ground seems covered in thick, rolling fog from machines. Or at least you hope it's coming from machines. Hell, you can't even find it in yourself to be too worried! Everyone around you is having way too good of a time! And God, there is food everywhere! Might as well grab a bite while you're out, huh?

It's tempting to break loose and dance. Jack-O-Lanterns absolutely crowd the streets. There's more than you can even begin to count, and all of them are lit all throughout the night. Even if you accidentally trip over some, they don't seem to catch fire to anything or go out! Some neighbors have camp fires set up with marshmallows to roast, while others have...are those broomsticks? Well that's kinda cool, you guess. Correction: it's really cool since you can actually pick one up and take it for a fly! Make sure to attach a little lamp to the front though because God knows it's dangerous flying at night. The brooms only work if you wear the appropriately provided hats, of course, but you can keep both the broom and hat indefinitely and have a readily available means of flight in Deerington after! Be forewarned though: the brooms are as easily broken as regular brooms and the hats easily blown away in the wind.


TRICK OR TREATS

At any of the events, especially the nighttime partying, you can find any number of the following treats (and their potential side effects):
Donuts (Will make you deliriously happy. Everything is amazing to you. May cause a lot of affection. A lot of affection.)
Candy Apples (You will eagerly tell someone everything you like about them. Talk about a sweet tooth.)
Candy Corn (Will make you extremely sad. Like god, you'll be wondering why you hate yourself so much.)
Pumpkin Spice Lattes (Causes suspicious amounts of obedience and a desire to do what you're told.)
Hot Chocolate (Can provide some minor healing. Best stuff to drink with a common cold!)
Hot or Cold Apple Cider (Nothing will happen. It's just really good.)
Alcoholic Cider (This isn't your grandma's apple cider. This stuff will knock you on your ass. Anyone who drinks this will get wasted regardless of whether or not they are immune to alcohol or even ingest regular food. It only takes one or two before you start to get tipsy, but any more than that and you'll be well on your way to drunk. Please drink responsibly. We don't need any FUIs.)


Character Arrival

You can read how all characters arrive in Deerington here.

There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.

The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.

If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
oddbod: (dropping glasses just to hear them break)

[personal profile] oddbod 2018-10-01 09:49 pm (UTC)(link)
[Oh. She meant tonight. Well, then.

Clara gestures with a tilt of the head, down the street and away from the party.]


My bike's a couple of blocks away.
retrorsum: (ꜰɪꜰᴛʏ ᴏɴᴇ)

[personal profile] retrorsum 2018-10-01 10:04 pm (UTC)(link)
( what, hot date? why waste time when there is mystery and danger to be had )

How many times have you ridden out?
oddbod: (in all chaos there is calculation)

[personal profile] oddbod 2018-10-02 12:51 pm (UTC)(link)
Twice.

[The street darkens considerably as they start to leave the pumpkins and the partygoers behind. Up ahead, the less friendly glow of the hospital breaks up the cloudy sky.]

East, and north. It was the same both ways.
retrorsum: (ᴇɪɢʜᴛʏ ɴɪɴᴇ)

[personal profile] retrorsum 2018-10-02 03:10 pm (UTC)(link)
Either we are really in the middle of nowhere.

( or there was something going on. river would bet her life on the second option, mostly considering it was her life. she knew these things and she wasn't certain if she actually wanted to find out what this was.

who was she kidding, she loved it really. mystery, adventure, danger. she lived for it )


Perhaps we'll figure out what it is.
oddbod: (raise a glass for the college grads)

[personal profile] oddbod 2018-10-02 11:22 pm (UTC)(link)
[Clara sees right through your casual "perhaps", River.]

You're just like him.

[Not that she's complaining about it, mind you.]
retrorsum: (ꜰɪꜰᴛʏ ꜰɪᴠᴇ)

[personal profile] retrorsum 2018-10-03 12:04 am (UTC)(link)
( river tips her head to her, asking the question that she almost certainly knows the answer to )

Like who?
oddbod: (what shouldn't i do)

[personal profile] oddbod 2018-10-03 12:07 am (UTC)(link)
[Clara gives her a knowing glance.]

Your husband.

[A beat. She steps on a crunchy leaf.]

My best friend.
retrorsum: (ᴛᴡᴇɴᴛʏ sɪx)

[personal profile] retrorsum 2018-10-03 12:16 am (UTC)(link)
( ah, give her a moment. there's definitely a few seconds where river looks surprised before-- )

So I take it that we're quite familiar then in thia future meeting?

( although that wasn't strictly true considering how easy it was to read about herself and the doctor. though clara had mentioned being his best friend )

Though I suppose that's a consequence of marriage, picking things up.

( also the fact that she's got a few of her own centuries of experience in this )
oddbod: (tales from the back pages)

[personal profile] oddbod 2018-10-03 01:38 am (UTC)(link)
Nah, we just met the one time.

[And... River had been dead, so that definitely explains the lack of memory. The River next to her now must not have died yet.

The street dead-ends against the shadowy stretch of the hospital car park, and Clara gestures a left turn.]
retrorsum: (ᴏɴᴇ ᴏʜ sᴇᴠᴇɴ)

[personal profile] retrorsum 2018-10-03 02:47 am (UTC)(link)
( once. it sounded a little ominous. river lets silence drop between them, mind filling in the gaps. she travelled with him. she was human and had called him her best friend. he didn't stick around long enough normally for that.

river lets her lead, taking the turn, making mental notes of their route )


You seem comfortable making your way around.
oddbod: (they're gonna eat me alive)

[personal profile] oddbod 2018-10-03 03:29 am (UTC)(link)
I've been here a few days. Settled in a bit.

[Well, she hasn't so much settled in as she's tried to get out. But either way, she's learned the landscape quickly.

The house she wound up with is low and shoddy, set behind a flickering streetlight and a copse of dead shrubs. Its siding may have once been crisp white, but it looks about a decade overdue for a coat of paint, even in the dark. The front steps have been clumsily painted blood red at some point.]


Home sweet home.
retrorsum: (ᴛᴡᴇɴᴛʏ ᴏɴᴇ)

[personal profile] retrorsum 2018-10-03 04:02 am (UTC)(link)
( she raises an eyebrow at the sight of the house, not because of the house itself but because clara has "moved in". sure, having somewhere to lay low if you've been there a few days is sensible but there's something about clara's words--

she gives a small nod, hands resting on her hips )


I'll wait here then.

( she didn't see a point in going in, not when their plan was to leave )

oddbod: (boy you know you love it)

[personal profile] oddbod 2018-10-03 01:09 pm (UTC)(link)
[Clara had absolutely meant those words sarcastically, but she sees no need to correct River's obvious look of judgment. It's not as though they're really trying to strike up a friendship, here.

She disappears through the front door - after a short wrestle with the lock and key - and returns about a minute later, pushing her precious Scrambler. There's only one helmet under her arm, and one pair of goggles dangling from her finger.]


Take the helmet.
retrorsum: (ᴛʜɪʀᴛʏ ꜰᴏᴜʀ)

[personal profile] retrorsum 2018-10-03 04:54 pm (UTC)(link)
( there's a few seconds where river considers refusing, partly because damn her curls, partly because she's pretty sure that clara needs it but she wants to get this done, to get out there without delay.

so she takes it, trying to make her hair sit away from her face as she fastens it )


Shall we?
oddbod: (a humming in the restless summer air)

[personal profile] oddbod 2018-10-08 01:25 am (UTC)(link)
[Admittedly, Clara isn't quite positive what would happen to her if she crashed without a helmet, in her current state. Without a heartbeat - without life - how much injury can she sustain? But even with that uncertainty, River's safety is more important to her right now. Some tedious, frustrating part of her feels responsible, as much as River would despise it.

The street outside is too still, too quiet. Clara eases the bike down the brick steps, throwing a glance at River to help bring up the rear. Once it's out on the pavement, she grabs the handlebars and throws a leg over.]


I'll take us out south, this time, towards the mountain. Maybe we can get some elevation, see past the forest.
retrorsum: (ᴏɴᴇ ᴏʜ sᴇᴠᴇɴ)

[personal profile] retrorsum 2018-10-08 12:13 pm (UTC)(link)
We can hope.

( with clara on river settles behind her keeping her hands, for once, respectability placed.

as they set off river keeps quiet, keeping any questions until they're there. she's far too focused on taking a note of the scenery as they ride, the silence. it's unsettling and river has never liked anything that is this quiet )
oddbod: (you only need songs when you're young)

[personal profile] oddbod 2018-10-12 01:55 am (UTC)(link)
[Inescapable as Deerington is, it takes only a scant few minutes to reach its borders, where the meadow across the river stretches into a hill, and black trees devour the two-lane highway. Once the lights of the Route 7 bridge fade behind them, it's just a single headlight beam into the yawning mouth of the forest. They zip past the dark silhouette of the amusement park, past the national park turn-off, and then, they're zipping past nothing but trees. The world is reduced to a yellow line, the wind roaring in Clara's ears, the buzz of the bike beneath her. The night blur - time blurs - but she keeps a steady pace.

It's a sharp turn that brings her to a stop. She leans into it flawlessly, but when she tries to straighten herself-

The bike comes to a stop, across the center line, and Clara just blinks.]


... Which way were we going?
retrorsum: (sɪxᴛᴇᴇɴ)

[personal profile] retrorsum 2018-10-12 06:18 am (UTC)(link)
( river feels it from the moment they cross that invisible line, a short of humming through her body that pulses the further they go. time is wrong and her body is almost screaming that at her, making her head feel--

she doesn't answer clara's question, instead, stepping away from the bike, removing her helmet to see a little better, to take one feeling away from her. she looks-- concerned? something inching towards worried )


How far did we go?

( she should know this, part of that instinct of time and space. she doesn't know when they are, has somehow never been able to figure that out in this place, but now even the things that river could feel, can always feel are blurred, her mind trying to know but she can't grasp the answer )