Sodder (
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soddersays2018-09-30 12:01 am
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October 2018 Test Drive Meme
OCTOBER 2018 TEST DRIVE MEME
Welcome to October’s Test Drive Meme! This month's Test Drive's theme is: HALLOWEEN HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Wet and rotting corpses/zombies, ghosts, violence, blood, knives, possessed dolls, options for underage drinking
Don't forget to tag content whenever necessary. Have fun!
IT’S JUST A BUNCH OF HOCUS POCUS
It’s not Halloween if you don’t make a trip to a cheesy haunted house. At least, that’s what everyone in Deerington likes to say. The old Victorian stands at the top of a hill, rickety and in desperate need of a new paint job. The yard and porch have been decorated with what you’d expect for your typical haunted house; fake spider webs spread across the overhang, painted foam grave markers with cheesy names like “Here lies Richard Cranium” and “BEWARE!!” in creepy letter etchings. You can see the blinking of variously timed strobe lights in some windows and the shadow of what you’re pretty sure is a full-sized doll standing in the window, meant to look like someone staring out at you. The rocking chair on the porch near the door has a skeleton with a bowl of candy in his lap, and a sign is propped up against the wall next to him.Well that sounds promising.
The first few rooms you enter are appropriately cheesy. There’s the silly burst of air that you hear just before a plastic figuring pops out of a poorly constructed coffin, the clicking sound of the machinery inside echoing in the room when it starts to pull back and the lid closes once again. There’s fog machines trying to give the appropriately spooky air, stuffed sheets shaped to look like dead bodies wrapped up laying in piles on the floor with fake blood staining the white fabric, black lighting to show off words scribbled on doors like “TURN BACK NOW” and “SOMETHING WICKED THIS WAY COMES.” Nothing you haven’t seen before. It might be even worse than things you’ve seen before, over the top cheesy, boring enough to give a yawn. Each door seems to open on its own so you don’t even have to touch the handles.
As you make your way through the next automatic door, the room you walk into is different than those before it. It’s a regular children’s room. A bed against the wall near the window, a dresser in the corner, a small desk with a chair. Nothing out of the ordinary, save for the lights not being on, and the strange flickering light in the closet. You step towards it, figuring you’re in for another jump scare, but the door doesn’t open. Whether you’re naturally the curious sort or not, something in the back of your mind makes you want to open the door and see what’s on the inside.
If you fight it and walk towards the next automatic door, you’ll find you’ve walked out to the backyard of the house, those same foam decorations and a dozen or more jack o’ lanterns lighting your way on a path back to the town.
If you choose to pull the door open, however, it’ll take you into yet another room, with a flickering television playing nothing but static. Once you step past the doors of the closet, they slam shut behind you and whoever else dared to enter. The doors won’t lock no matter what you do, no matter how strong the person shaking the handles or pushing against the wood may be. You realize you broke the one rule; you’ve touched something. But can things now really touch you?
The only light source in the whole room is that television and it’s not lighting up much inside the room around it. If you squint when the TV is at its brightest setting, you can just make out another door. Your exit, you hope. But as you make your way towards the door, the flickering suddenly stops, the TV steadily bright, a low humming noise coming from the screen, and suddenly the door seems several more feet away from you than it was a second ago. Before you can reach the door, there’s the sound of trickling water from behind you. If you choose to look back, you’ll see something coming out from the screen - a girl with soaked clothing and pale, rotted skin. She emerges fully from the glass and starts to move towards you. You know it’s best to start running for that door. If you stay and try to fight, you’ll find that no regular weapons work on her, though special weapons and powers that are effective against spirits will definitely do the trick. For those who don’t have any of these at their disposal, however, there is one more hope besides just trying to run; two old school VHS tape sit on the table near by, a fancy machine between them that is meant to copy one to the other. Work as a team and have one distract her while the other records, and you’ll find that she disappears as quickly as she flickered on the screen and the TV will return to static.
Regardless of what you choose before carrying on, the next room you come to as the door slams and locks behind you is entirely different. Brightly lit and filled with what seems like hundreds of porcelain dolls, it’s almost hard to tell where there could possibly be another exit hidden among the massive shelves. You can start to wind your way through them, but before long, you start to hear the sound of running feet, the jingling of bells, the swish of satin, and most eerily the sounds of children giggling - but there’s nothing that sounds save about them. Some of the dolls you saw on the last shelf seem like they’ve moved and are sitting in the corner or laying in a new position on a new shelf. Sometimes you swear you can see their heads turn to watch you pass, but it has to be a trick of the light, doesn’t it?
That is until one of those dolls runs by you, brandishing something shiny in their hands - something sharp. A knife, you realize too late, as it tries to slice at your legs and knock you down. You can kick them away and they’ll go flying, and when the porcelain smashes, the doll will scream in agony. You notice there’s blood pouring from the hole that formed, spreading quickly across the ground. The dolls are easy to kill, but are they really just dolls? You can take your time to contemplate that later, as now you have to fight your way through the violent and armed toys to reach the door at the end of the maze of shelves. Hopefully you can get out without too many severe injuries.
When (or if) you do manage to get to the next room, you seem to have a chance to take a breath and tend to any wounds. It’s decorated like the room of a small cottage, a large pot over the fireplace that isn’t lit, and several jars full of (possibly rotting) food and herbs on the shelves. You see a book on the stand in the center, latched shut and covered in dust. You can open it, if you want, but remember the warning you ignored that got you in trouble in the first place. It’s probably better to carry on to the next room.
If you do choose to open the book, though, there will be eerily glowing text lining the pages, the light will seem to poor out and fill the room, and you’ll be transported back out in front of the house.
Those who continued through the door will find themselves out in the backyard. Just like for those who got out sooner, there are dozens of jack o lanterns, but the graves don’t look like they’re made of foam this time. They’re real stone, engraved with real names and real dates this time. And the ground underneath them seems to be moving, like someone’s trying to crawl out of there. Better not to wait around. Soon as you start to move down the path, you’ll start to hear the sounds of groans as the undead start to crawl from their own graves, pulling themselves up through the dirt, and determined to get to the only food source they see - you. The zombies seem like they’re never ending, coming from every inch of the yard, but at least they’re just like normal zombies - completely incapable of being killed unless you cut off the head. There are shovels lying next to a few graves if you need a quick weapon, but there’s also still always the option to run as fast as you can up the stone path to the front of the house and back towards the street.
When you do finally manage to get back to the front, there’s a momentary blinding flash of light, disorienting anyone near it for a few seconds. When it finally fades, any leftover zombies chasing you have disappeared and the house looks like the same, cheesy haunted house you walked up to in the first place. If for some reason you decide to go and explore the backyard again, the grass will be back to normal, and the graves will all be replaced by cheaply painted foam once more.
Was that all in your head? Who knows. But maybe it’s best to just get out of here.
WE DID THE MASH
Somehow the street lamps have all been converted to oil based flames, the Authority are in witch hats, and every where you go there is music that seems to be playing from faintly glowing bats hanging upside down from telephone wires. The bats will open their mouths in succession, seeming somehow capable of producing the sounds of instruments and singers alike of popular Halloween songs.Yards are decorated as thoroughly as the front of stores. Maybe you haven't bothered to decorate, but your neighbor sure has! Fake gravestones are propped up in yards, giant fake spiders in trees, and no matter where you walk, the ground seems covered in thick, rolling fog from machines. Or at least you hope it's coming from machines. Hell, you can't even find it in yourself to be too worried! Everyone around you is having way too good of a time! And God, there is food everywhere! Might as well grab a bite while you're out, huh?
It's tempting to break loose and dance. Jack-O-Lanterns absolutely crowd the streets. There's more than you can even begin to count, and all of them are lit all throughout the night. Even if you accidentally trip over some, they don't seem to catch fire to anything or go out! Some neighbors have camp fires set up with marshmallows to roast, while others have...are those broomsticks? Well that's kinda cool, you guess. Correction: it's really cool since you can actually pick one up and take it for a fly! Make sure to attach a little lamp to the front though because God knows it's dangerous flying at night. The brooms only work if you wear the appropriately provided hats, of course, but you can keep both the broom and hat indefinitely and have a readily available means of flight in Deerington after! Be forewarned though: the brooms are as easily broken as regular brooms and the hats easily blown away in the wind.
TRICK OR TREATS
At any of the events, especially the nighttime partying, you can find any number of the following treats (and their potential side effects):Donuts (Will make you deliriously happy. Everything is amazing to you. May cause a lot of affection. A lot of affection.)
Candy Apples (You will eagerly tell someone everything you like about them. Talk about a sweet tooth.)
Candy Corn (Will make you extremely sad. Like god, you'll be wondering why you hate yourself so much.)
Pumpkin Spice Lattes (Causes suspicious amounts of obedience and a desire to do what you're told.)
Hot Chocolate (Can provide some minor healing. Best stuff to drink with a common cold!)
Hot or Cold Apple Cider (Nothing will happen. It's just really good.)
Alcoholic Cider (This isn't your grandma's apple cider. This stuff will knock you on your ass. Anyone who drinks this will get wasted regardless of whether or not they are immune to alcohol or even ingest regular food. It only takes one or two before you start to get tipsy, but any more than that and you'll be well on your way to drunk. Please drink responsibly. We don't need any FUIs.)
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.

Donuts (Will make you deliriously happy. Everything is amazing to you. May cause a lot of affection. A lot of affection.)
FRANK CASTLE | MARVEL | CRAU
[ will match style, brackets are A-OK! frank is crau from two games, the quiet place (now closed) & sixthiteration. he received an ability similar to peter parker's "spidey senses" at the latter. i will ask before assuming cr with anyone and if you have any questions for me, pm! i'll roll with whatever wildcard if you wanna do something else! ]
oh my gOD arrival
She'd been in the midst of that "walk back to the car" part of her routine, digging around in her pockets to try and figure out where her keys were, when she'd stopped a few feet from the beaten up truck. She squinted slightly, because it had been a while, but she was nearly positive she would've remembered Frank anywhere after Reims. Particularly with two dogs trotting after him. At least some things never changed.
Normally, Chloe reminded herself some people might not remember her, the way Will never had, or the way Eddie didn't at first. But there was also a part of Chloe that could, at times, be overly emotional and not really think things through, and this was one of them. She ran down the sidewalk quick as her legs would carry her, giving Frank maybe enough chance to register the sight of blue hair with how fast she got up to him and nearly barreled into with a hug.
At least the note had warned people things like this could happen, right? That would be her excuse and she's sticking to it.
scrEAMS horror daughter
How long has she been here? Did she come here straight from Reims when he instead woke up drowning in a Fountain? It doesn't matter, does it? It's Chloe, someone he thought he'd never see again and his other arm comes up to crush her back, just a little. Maybe he needs the hug as much as she does, though he's always reluctant to admit as much. His fingers tap against her shoulder on the way across, conveying a familiar message in Morse code: S-A-F-E. They aren't, he's sure, they never are, but for the moment? For the moment, this is more than enough.
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She lingers for a few moments, before she finally pulls back, wiping her eyes with the back of her hand just in case, and going to quickly bend down to pet Max instead. She'd missed him too, after all, and was more than happy to see that he'd come to this world along with him. It's weird to not have blurted something out by now, but maybe she'd just always been so used to being quiet around them, that she fell back into old habits.
She finally manages to find her voice as she buries her face against Max's fur quickly, clearing her throat and finally going to stand up. "Did you just wake up?"
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Are Kamala and Jessica still in the Village? Did he trade them for Chloe? As happy as he is to see her, they had been a true family there. Maybe not in the traditional sense, but losing them now... it leaves just as round a hole in him as when he lost his true wife and kids. Frank pulls off his hat, exposing his long, wild hair even as he pushes a hand back through it to settle it some. He hasn't had a haircut since well before Reims and now he really is heading towards man-bun territory.
"Uh," he says dumbly after too long a pause, clearing his throat because he's still not fully used to speaking all the time. He no longer feels an impending sense of dread every time he opens his mouth, so that's something, but texting and signing are still more natural for him than speaking aloud. "Sorry- yeah, I. Yeah."
He shakes his head, why is he like this? He squeezes the teal fabric between both hands and looks down at his teal communicator, still strapped to his wrist. He wonders if he won't be able to get it off now that he's out of that world. Hopefully, too, out from under the Observer's thumbs. His mind is working overtime, just watching her, relief sinking like a stone in his belly, buoyed only by the undeniable fact that she seems whole and healthy.
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Whole and healthy was only a physical accuracy. Between the three years she'd spent at home after Reims and the time she'd had in Deerington, she was in a few more pieces than she cared to admit.
Glancing at him just in time to see his hair, she raises a brow and without thinking, makes a few motions with her hands to indicate he needs a hair cut. There's a smirk on her face as she does it, but someone should protect him from looking like a crazy homeless man. Not that he couldn't very well be a crazy homeless man, but that's neither here nor there.
There was one question she had, though, one she couldn't ask out loud, and she was quick to move her hands instead; How long has it been for you?
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"No shit, right?" Frank opens his mouth again to tell him about the Village, some kind of fucked up ludite commune with no clippers to be found. That didn't really excuse the beard, but he spent most of his time there trying to look and act like someone no one would bother with. It was never as effective as he'd planned. The Native sign has his heart lurching as he rolls his lower lip into his mouth to chew on. How long, like time really meant anything anymore.
Since R-E-I-M-S? he signs back dutifully, then shrugs. 107 days.
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B list horror movie
Hawkeye himself had been a half-step closer to that door when it shut itself, wide eyed and cringing at his own broadcast cowardice. "Why..." did you have to close it, you moron. But of course the words die on his lips and he steals a sorrowful glance at the guy before steeling himself and putting his attention on...
The television. It's making him teary-eyed already, his heart in his throat.
But the Big Buff Bluff is going to be a hero, it seems like. Hawkeye hates to be relieved but figures he can't (won't) do a damn thing to stop him. "It hasn't tried 'nything," he says, proud of how clear his voice is. At least. "The program's just here to make us yell for someone t'save us. The- and the door's locked, by the way." The one he and Frank had come through.
Like hell he's tried to run for the other one. "I, uh. Uh. I've- I've been trying."
yells!!!
"You've been... So that isn't the way out." The door, he means. He starts scouring the room for weapons or any type of clue on how to get out of here. He picks up the VHS tape and idly twirls it in his hands. "It's your turn to come up with a plan." He doesn't even realize he's breaking the cardinal rule all over again.
how dare you sir
She moves to slap at his hands, letting out a curt no in the process. As her eyes catch sight of the dogs however, instinct has her recognizing other animals. They're not weapons the same as she is, and are far more delicate than she'll ever be. But she feels like she has more in common with them than other people, and so her arm drops down and away and she leans in toward them on her tiptoes, sniffing at the air to try and replace his overwhelming scent with theirs. They smell of him, and of other things she can't place. She's curious about them, but doesn't make a move toward them. Instead, she looks back up to him, her eyes slowly trailing up his direction. That's about the only warning he gets before she's stepping in close to sniff at him, trying to figure out if he smells like the dogs in return.
jahjkdhd
"I like dogs better than people, too," he says, idle more than anything. But he holds up a hand so Aloe and Max will stay put just because this girl seems like she'd startle if they made a sudden move. He doesn't want any of them getting hurt. And then Laura is heading back his way and he isn't sure what to expect. All he can really do is stay still and blink a little when she sniffs at him. He probably does smell a little, honestly. He certainly smells of dogs, and not just the ones he'd brought along. Also bigger livestock though and general outdoors, cooking, and perhaps most notably: marijuana.
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"People are bad," she decides, giving a little nod of her head. "Most of the time."
Which means that she really needs to try and figure out why he saved her. The problem with trying to do that means that she has to accept the fact that there are people that aren't X-Men who are good. She's sure both Charles and her father were right and that they exist, but after everything she's been through recently she's a little skeptical.
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"Maybe not most, but a lot," he concedes, crouching down so he's closer to her level. The second he lowers the dogs run to his sides and he scratches them each behind the ears.
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"A lot," she softly agrees, tiptoeing in close enough that she can try touching one of the dogs with her fingertips. She loves horses and is overall fond of animals, but she hasn't actually ever been this close to a dog before. It's a pretty magical moment for her. Enough so that she smiles a little.
"Do you have a name?" Her accent is thick as she speaks more openly, looking back to him. "Mine is Laura."
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"Frank," he says after a moment's pause, then points to each dog in turn. "Aloe. Max."
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a lil bit of haunted house b, a lil bit of trick or treat
[ - it was wild? It was terrifying? It was ... just here a second ago? Wait, really. It was all here a moment ago. Peter quickly does an accurate imitation of a perplexed owl: eyes wide, head rapidly twisting to look to his left and then his right, like he might catch one of those creepy dolls staring at him from a vantage point he can't see.
But - no. Nothing.
He leans over, hands on his knees, and takes a moment to breathe. It's one weird thing after another in this crazy nightmarescape, and yet - here he is in one piece. He's still here, and it occurs to him that he kind of really has the older man next to him to thank for that. He glances up at him and nods like he's coming to some kind of conclusion about him, right there on the spot.
This just in: yeah, he's awesome. ]
Hey - so, we kinda made a good team back there, didn't we?
[ Peter didn't go all full-blown Spider-Man or anything (and trust him, there are more than enough people privy to his secret, so the less that know, the better), but it was difficult not to pull a few better-than-your-average reflexes to get that VHS video to record the girl out of existence.
And maybe he's about to say something else, or like ... shake his hand or whatever it is Tony Stark would do, but the moment he straightens, he catches sight of a group of dogs leaping towards the man, each one of them vying for his attention with their tails wagging and their tongues hanging out excitedly. Peter laughs instead, entirely distracted.
Recruitment can wait. ]
Whoa - you're not like, carrying dog treats in your pockets or something are you?
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when they're finally away from the house and frank catches his breath, all he can do is offer a thready smile to the boy's observation. ]
We didn't suck.
[ a soft agreement in a hoarse voice, but it doesn't crack. he's used to talking now just still prefers to keep it to a few words at a time, if it's necessary at all. instead of answering the second part, he stoops down to receive his boys, wrapping one broad arm around each of their necks in a hug. max laps at his furry cheek while aloe plants his blockhead on frank's knee and wags his tail expectantly. ]
You went and said the 't' word. Now we're in trouble.
[ he stands back up and indeed retrieves some dog treats from his jumpsuit pockets. they're crudely cut, obviously handmade. and the second he pulls them out both dog butts hit the floor and max lets out that weird squeaky bark of his. ]
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Oh, whoops. [ He rubs the back of his neck, but he can't feel too bad about it. Mostly because the dogs are kind of really adorable, and he doesn't think he's had a really good feeling like this in a long, long time, watching them excitedly await their master for treats.
There isn't a lot to feel good about in a horror-place like this, after all, and Peter's had ... well, there hasn't been a lot of reason to feel delight. ] My bad.
But I mean, to be fair, they were probably waiting for a really long time, right? I mean, how long were we in there for? [ He sighs. ] It felt like ages.
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Don't be afraid to make 'em earn it.
[ he winks, then shrugs. ]
I think it was one of those, five minutes feels like forever deals.
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I swear, if it was five minutes --
[ He'd be so mad, okay. That kind of thing, it doesn't happen in five minutes. It happens for an eternity and then you emerge and it's like getting a big, deep breath of fresh air.
But - no, no. It's okay, they're safe now. And there are dogs. ]
Hey, guys! Hey. I'm Peter.
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trick or treat because why the hell not
Clary squats down to doggy height and reaches out to him, scratching behind his ears. It's the lankier of the two, the grey one, and he's so enthusiastic to be getting the pets he's clearly asking for that he knocks Clary over, bumping at her face with his head.
"Oof—hey!"
But she's laughing, trying to sit up with a dog that probably weighs about as much as she does trying to crawl into her lap. It's not going well.
this is so cute i hate it!!!!!
"You okay?" he asks, holding out his hand so Aloe will get off her and come back to his side. "He gets so excited he turns into a battering ram." The hand stays extended as an offer to help her up even after both dogs are glued back to his sides.
i hate it too!!
"What's his name? —Oh! You have two!"
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"Aloe. Max."
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"I'm Clary," she says, looking at the dogs, although she's introducing herself to Frank as well. As if to prove it, she looks up at him.
"It's nice to meet all of you."
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