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Sodder ([personal profile] sodder) wrote in [community profile] soddersays2018-09-30 12:01 am
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October 2018 Test Drive Meme




OCTOBER 2018 TEST DRIVE MEME









Welcome to October’s Test Drive Meme! This month's Test Drive's theme is: HALLOWEEN HORROR.

All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.

Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.

CW: Wet and rotting corpses/zombies, ghosts, violence, blood, knives, possessed dolls, options for underage drinking

Don't forget to tag content whenever necessary. Have fun!











IT’S JUST A BUNCH OF HOCUS POCUS


It’s not Halloween if you don’t make a trip to a cheesy haunted house. At least, that’s what everyone in Deerington likes to say. The old Victorian stands at the top of a hill, rickety and in desperate need of a new paint job. The yard and porch have been decorated with what you’d expect for your typical haunted house; fake spider webs spread across the overhang, painted foam grave markers with cheesy names like “Here lies Richard Cranium” and “BEWARE!!” in creepy letter etchings. You can see the blinking of variously timed strobe lights in some windows and the shadow of what you’re pretty sure is a full-sized doll standing in the window, meant to look like someone staring out at you. The rocking chair on the porch near the door has a skeleton with a bowl of candy in his lap, and a sign is propped up against the wall next to him.

“ENTER AT YOUR OWN RISK. TOUCH NOTHING AND NOTHING WILL TOUCH YOU!”


Well that sounds promising.

The first few rooms you enter are appropriately cheesy. There’s the silly burst of air that you hear just before a plastic figuring pops out of a poorly constructed coffin, the clicking sound of the machinery inside echoing in the room when it starts to pull back and the lid closes once again. There’s fog machines trying to give the appropriately spooky air, stuffed sheets shaped to look like dead bodies wrapped up laying in piles on the floor with fake blood staining the white fabric, black lighting to show off words scribbled on doors like “TURN BACK NOW” and “SOMETHING WICKED THIS WAY COMES.” Nothing you haven’t seen before. It might be even worse than things you’ve seen before, over the top cheesy, boring enough to give a yawn. Each door seems to open on its own so you don’t even have to touch the handles.

As you make your way through the next automatic door, the room you walk into is different than those before it. It’s a regular children’s room. A bed against the wall near the window, a dresser in the corner, a small desk with a chair. Nothing out of the ordinary, save for the lights not being on, and the strange flickering light in the closet. You step towards it, figuring you’re in for another jump scare, but the door doesn’t open. Whether you’re naturally the curious sort or not, something in the back of your mind makes you want to open the door and see what’s on the inside.

If you fight it and walk towards the next automatic door, you’ll find you’ve walked out to the backyard of the house, those same foam decorations and a dozen or more jack o’ lanterns lighting your way on a path back to the town.

If you choose to pull the door open, however, it’ll take you into yet another room, with a flickering television playing nothing but static. Once you step past the doors of the closet, they slam shut behind you and whoever else dared to enter. The doors won’t lock no matter what you do, no matter how strong the person shaking the handles or pushing against the wood may be. You realize you broke the one rule; you’ve touched something. But can things now really touch you?

The only light source in the whole room is that television and it’s not lighting up much inside the room around it. If you squint when the TV is at its brightest setting, you can just make out another door. Your exit, you hope. But as you make your way towards the door, the flickering suddenly stops, the TV steadily bright, a low humming noise coming from the screen, and suddenly the door seems several more feet away from you than it was a second ago. Before you can reach the door, there’s the sound of trickling water from behind you. If you choose to look back, you’ll see something coming out from the screen - a girl with soaked clothing and pale, rotted skin. She emerges fully from the glass and starts to move towards you. You know it’s best to start running for that door. If you stay and try to fight, you’ll find that no regular weapons work on her, though special weapons and powers that are effective against spirits will definitely do the trick. For those who don’t have any of these at their disposal, however, there is one more hope besides just trying to run; two old school VHS tape sit on the table near by, a fancy machine between them that is meant to copy one to the other. Work as a team and have one distract her while the other records, and you’ll find that she disappears as quickly as she flickered on the screen and the TV will return to static.

Regardless of what you choose before carrying on, the next room you come to as the door slams and locks behind you is entirely different. Brightly lit and filled with what seems like hundreds of porcelain dolls, it’s almost hard to tell where there could possibly be another exit hidden among the massive shelves. You can start to wind your way through them, but before long, you start to hear the sound of running feet, the jingling of bells, the swish of satin, and most eerily the sounds of children giggling - but there’s nothing that sounds save about them. Some of the dolls you saw on the last shelf seem like they’ve moved and are sitting in the corner or laying in a new position on a new shelf. Sometimes you swear you can see their heads turn to watch you pass, but it has to be a trick of the light, doesn’t it?

That is until one of those dolls runs by you, brandishing something shiny in their hands - something sharp. A knife, you realize too late, as it tries to slice at your legs and knock you down. You can kick them away and they’ll go flying, and when the porcelain smashes, the doll will scream in agony. You notice there’s blood pouring from the hole that formed, spreading quickly across the ground. The dolls are easy to kill, but are they really just dolls? You can take your time to contemplate that later, as now you have to fight your way through the violent and armed toys to reach the door at the end of the maze of shelves. Hopefully you can get out without too many severe injuries.

When (or if) you do manage to get to the next room, you seem to have a chance to take a breath and tend to any wounds. It’s decorated like the room of a small cottage, a large pot over the fireplace that isn’t lit, and several jars full of (possibly rotting) food and herbs on the shelves. You see a book on the stand in the center, latched shut and covered in dust. You can open it, if you want, but remember the warning you ignored that got you in trouble in the first place. It’s probably better to carry on to the next room.

If you do choose to open the book, though, there will be eerily glowing text lining the pages, the light will seem to poor out and fill the room, and you’ll be transported back out in front of the house.

Those who continued through the door will find themselves out in the backyard. Just like for those who got out sooner, there are dozens of jack o lanterns, but the graves don’t look like they’re made of foam this time. They’re real stone, engraved with real names and real dates this time. And the ground underneath them seems to be moving, like someone’s trying to crawl out of there. Better not to wait around. Soon as you start to move down the path, you’ll start to hear the sounds of groans as the undead start to crawl from their own graves, pulling themselves up through the dirt, and determined to get to the only food source they see - you. The zombies seem like they’re never ending, coming from every inch of the yard, but at least they’re just like normal zombies - completely incapable of being killed unless you cut off the head. There are shovels lying next to a few graves if you need a quick weapon, but there’s also still always the option to run as fast as you can up the stone path to the front of the house and back towards the street.

When you do finally manage to get back to the front, there’s a momentary blinding flash of light, disorienting anyone near it for a few seconds. When it finally fades, any leftover zombies chasing you have disappeared and the house looks like the same, cheesy haunted house you walked up to in the first place. If for some reason you decide to go and explore the backyard again, the grass will be back to normal, and the graves will all be replaced by cheaply painted foam once more.

Was that all in your head? Who knows. But maybe it’s best to just get out of here.



WE DID THE MASH


Somehow the street lamps have all been converted to oil based flames, the Authority are in witch hats, and every where you go there is music that seems to be playing from faintly glowing bats hanging upside down from telephone wires. The bats will open their mouths in succession, seeming somehow capable of producing the sounds of instruments and singers alike of popular Halloween songs.

Yards are decorated as thoroughly as the front of stores. Maybe you haven't bothered to decorate, but your neighbor sure has! Fake gravestones are propped up in yards, giant fake spiders in trees, and no matter where you walk, the ground seems covered in thick, rolling fog from machines. Or at least you hope it's coming from machines. Hell, you can't even find it in yourself to be too worried! Everyone around you is having way too good of a time! And God, there is food everywhere! Might as well grab a bite while you're out, huh?

It's tempting to break loose and dance. Jack-O-Lanterns absolutely crowd the streets. There's more than you can even begin to count, and all of them are lit all throughout the night. Even if you accidentally trip over some, they don't seem to catch fire to anything or go out! Some neighbors have camp fires set up with marshmallows to roast, while others have...are those broomsticks? Well that's kinda cool, you guess. Correction: it's really cool since you can actually pick one up and take it for a fly! Make sure to attach a little lamp to the front though because God knows it's dangerous flying at night. The brooms only work if you wear the appropriately provided hats, of course, but you can keep both the broom and hat indefinitely and have a readily available means of flight in Deerington after! Be forewarned though: the brooms are as easily broken as regular brooms and the hats easily blown away in the wind.


TRICK OR TREATS

At any of the events, especially the nighttime partying, you can find any number of the following treats (and their potential side effects):
Donuts (Will make you deliriously happy. Everything is amazing to you. May cause a lot of affection. A lot of affection.)
Candy Apples (You will eagerly tell someone everything you like about them. Talk about a sweet tooth.)
Candy Corn (Will make you extremely sad. Like god, you'll be wondering why you hate yourself so much.)
Pumpkin Spice Lattes (Causes suspicious amounts of obedience and a desire to do what you're told.)
Hot Chocolate (Can provide some minor healing. Best stuff to drink with a common cold!)
Hot or Cold Apple Cider (Nothing will happen. It's just really good.)
Alcoholic Cider (This isn't your grandma's apple cider. This stuff will knock you on your ass. Anyone who drinks this will get wasted regardless of whether or not they are immune to alcohol or even ingest regular food. It only takes one or two before you start to get tipsy, but any more than that and you'll be well on your way to drunk. Please drink responsibly. We don't need any FUIs.)


Character Arrival

You can read how all characters arrive in Deerington here.

There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.

The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.

If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
tinygreen: ([18] Way up way up oh no)

[personal profile] tinygreen 2018-11-01 03:21 pm (UTC)(link)
[What kind of a life has he led where he hasn't really seen a girl...

Okay. With the hood down and those bruises? She's now wondering what caused that and why. It might be a little rude to ask, but she's curious. That line of questions can be left for inside the house. Something feels off about this place and she wants to go back inside despite previous misgivings... Yes they need to find people, soon, but right now? She wants to go in.]


How about we go inside the house again first? There might be something in there. [Like maybe a kitchen knife or something she can defend herself with.]

I've been on other planets, but this feels like earth. None of the other planets ever had structures like this that I can recall.
thenovice: (pic#12660628)

[personal profile] thenovice 2018-11-01 07:16 pm (UTC)(link)
[He stares for a moment, curious, awed — confused.]

Planets...? Like the moon? And Venus?

[But he follows at a meager distance, hands nearly vanishing in his long, dark sleeves. Everything she says makes little sense to him; how on literal earth are they to visit other planets? That's impossible! There's no such thing to carry someone that far, right? Not unless there's some miracle cloud that hoists them beyond even heaven itself.

This person, they're not a halfwit. They speak eloquently and have a clear mind about them. But it sounds so wildly improbable, he's not sure what to say. Well —]


I'm from earth, and — none of this is familiar at all. These strange metal contraptions on the road, and, and — and the lights, they're not oil-lit, nor are the... buildings anything I've ever seen...

[Even Pidge's glasses awe him a little, t b h.]
tinygreen: ([35] Been up and down that road)

[personal profile] tinygreen 2018-11-01 09:06 pm (UTC)(link)
The moon is a satellite, not a planet. And no one can go on Venus. It's really hot and has sulfuric acidic clouds that cover the entire planet. The planets I've been to aren't even in our solar system.

[And one of them was a gigantic rock creature that grew crystals!

She turns to him once they're inside the house, an eyebrow raised. This guy didn't know modern technology? Either he was really sheltered or an actor. The former seems more apt to be true.]


Those contraptions are cars, and the lights run on electricity. [.....] Where are you from?
thenovice: (pic#12660635)

[personal profile] thenovice 2018-11-01 09:24 pm (UTC)(link)
[He looks absolutely baffled, owl-eyed with parted, wordless lips.

Satellite? Cars? Electricity? Maybe this boy is mad. Or maybe, Diarmuid thinks, he himself is not very smart; these are all things his fellow brothers never mentioned, but—]


From Ireland. [He was going to go into the usual spiel about Kilmannan and its beaches, or Waterford, but maybe he need not be so specific in this situation.] ... I lived in a monastery there, for most of my life. But even so — when I left it, I still heard or saw nothing of this sort.

[He looks around everything as he says it, a vague motion of everything in this place. Thus far, the distant outline of trees is the closest thing he has to home.]
tinygreen: ([33] Woah oh no)

[personal profile] tinygreen 2018-11-01 09:51 pm (UTC)(link)
[.... That was not the answer she expected. At all.

A monastery. Of all the places someone could be from, that one surprises Pidge more than aliens do now. This boy was an alien in his own way even if they both come from earth. Knowing alternate realities exist, this one might be from a different earth entirely. Which is both fascinating and giving her a headache.]


I see... well, to me a lot of this is pretty old fashioned. Where I'm from the cars are a lot more advanced, as are the lights and houses. So it's all foreign to you, and from how you're talking rather futuristic, but to me it's like stepping into the past.

[Even if it's not fun to think about, it was possible. But when and how is the question.]

At least it's starting to feel and sound that way. It could all just be a continuation of that weird dream I was having. Just have to wait to wake up for any of it to make sense.

[Any minute now...]
thenovice: (Default)

[personal profile] thenovice 2018-11-01 10:31 pm (UTC)(link)
I thought it my own dream... but I am starting to feel perhaps it is something more.

[Something maybe ominous... Something spiritual, perhaps not God's work.

He looks about the house, hand hesitantly moving to skim the top of a lamp's cover in interest. He peers into the top of it, studying the sight of the bright bulb with a keen (if not worried) interest. His attention skitters next to some books on a shelf, and he fights every urge to pick any one of them up to examine it; he's never seen a true book before, only things written on parchments; most of what he learned in the monastery was orally taught and practiced.

The boy glances up.]


Futuristic...? You mean to say — this is all in the earth's future? Cars and — 'electric' flame?
tinygreen: ([39] You're only serving lies)

[personal profile] tinygreen 2018-11-03 01:53 am (UTC)(link)
If it's not a dream, I might have an idea of what it might be... and it's not a possibility I want to take seriously just yet. Not until I know more about this place.

[God's work? No, far from it. At least not the god with the capital G.]

Yeah. After the industrial revolution hit, that's pretty much then technology picked up like crazy. There was a little time before that, too, but steam engines really revolutionized things. The advent of electricity was another big factor. [Can he tell she loves technology?]

I could go on, but that might be a little boring. Besides, we should dig around here first.
thenovice: (pic#12660627)

[personal profile] thenovice 2018-11-03 08:45 am (UTC)(link)
[None of this is quelling Diarmuid's concerns.

Look at him, Pidge. Look how confused and fretful he is. He's going to implode from all this knowledge, all these new sights and strange ways of talking.]


I... yes. Yes, we should seek out answers.

May I ask — when this revolution was?
tinygreen: ([27] Gawking at the tricks)

[personal profile] tinygreen 2018-11-04 04:19 am (UTC)(link)
[Sorry! She's... not the best at alleviating fears. Everything is facts, facts, facts.

At least she can give him a sheepish smile before answering. Not that it might help. Still, it's something.]


About the 1760's. It started in Britain and lasted not even hundred years before it was replaced with a different kind of revolution. A lot of things happened during that time that affected everyone allied with the United Kingdom.

[Does America even exist in his time???]
thenovice: (pic#12639468)

[personal profile] thenovice 2018-11-04 12:03 pm (UTC)(link)
[Ah, well. He's just. Gonna stare in awe.

Surely, the boy's misspoke.]


1760? No, that's... That's —

That's well over five-hundred years from now. It cannot be.

[Oh, goodness. Sorry, he's giving this a bit more precedence than lookning for clues to their current location; but to be fair to him, it's certainly his own way of finding answers — answers that sound impossible, frankly.]