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soddersays2018-10-30 04:39 pm
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Entry tags:
November 2018 Test Drive Meme
NOVEMBER 2018 TEST DRIVE MEME
Welcome to November's Test Drive Meme! This month's Test Drive's theme is: WONDERLAND.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
PLEASE NOTE: Due to the nature of November's plot, character arrival prompts are unavailable in this month's Test Drive. Throughout each prompt, all characters will very clearly feel as though they are still stuck in a dream, and are working on a way to get out.
CW: Body horror (growth/shrinking), implied drugging, violence via swords and bludgeoning
Don't forget to tag content whenever necessary. Have fun!
BEGIN AT THE BEGINNING

You're almost convinced you're never going to find the end of this hallway, until you start to see a pinprick of light in the distance. Maybe you even pick up your pace when you start to see it. Regardless of whether you keep at an even walk or you sprint towards the light, you eventually get to the end of the hall. The ceiling has stretched up way out of sight at some point, but there's still a light shining down from somewhere, casting a large spotlight on the only two objects in the room: a fairly large dollhouse on the floor and a table with a cup filled with what looks like punch and a plate with a piece of cake on it. There's a sign, neatly handwritten in black ink: EAT ME! DRINK ME! At least it's to the point.
You can choose to ignore that sign, but as you observe the dollhouse, or the hall you're trapped in, there are two things that might persuade you into realizing it's your only option: 1) There's no door at the end of this hall in order to let you out of it, which means you're still as trapped as you were at the start. And 2) There is a door on the front of the dollhouse and if you squint, you can see a tiiiiiiny key stuck in the lock.
This all might be looking familiar to a fortunate few.
Eventually, you'll have to cave, or end up sitting there forever. Whether you choose the cake or the cup, the moment you swallow, you'll start to feel an uncomfortable ache through your whole body. Soon you can start to feel your bones caving in on themselves, your muscles tightening and shrinking, and your whole body might even start to feel like it's about to implode. It's agonizing - worthy of a scream or two as the magic works through your body, and you see the world starting to become bigger and bigger...
And all at once, it stops. The dollhouse now looks as big as a real house and that key? Is just the right size for your hand. You turn the key, push open the door, and enter into a grand foyer, brightly lit and covered in flowers and ribbons. On top of that? You're no longer alone - someone is in the room with you and they seem to have been stuck waiting for someone to help them explore the house.
TAKE SOME MORE TEA

There is, however, several place settings, several tea cups, and several tea pots. Your favorite treats are stacked high on the plates in front of you, smelling so fresh your mouth is watering already. It seems like a feast just for the two of you and your stomachs are starting to growl. Maybe sitting for a little while to rest and eat wouldn't be so bad, right? You notice name cards in front of each place setting and eventually, you find your own names, neatly printed in bold lettering. It's best to take a seat if you're going to dig in.
As you start to pile food onto your plate, you notice there's a card between the two of you, with a fun riddle printed out for you to solve:
as big as a whale.
I'll approach like a breeze,
but can come like a gale.
By some I get hit,
but all have shown fear.
I'll dance to the music,
though I can't hear.
Of names I have many,
Of names I have one.
I'm as slow as a snail,
but from me you can't run.
What am I?
It might seem like fun and games, but you'll find that as you eat, your mind is getting a little foggier, and the words are blurry and harder to understand. You think it's time to go and you get up from your seat to do just that, but the door you came through - the only door in the room - is locked.
Chances are that riddle is your only means to get that door open. When you finally do solve it, a bright light will appear, and you'll need to stand in front of it, lining your shadow up with the handle, and miming turning it in order to get the door to open itself.
OFF WITH THEIR HEADS

Once you each settle into your chosen square, the game begins. It seems pretty tame at first - pawns moving to various pawns, and maybe one of you is taking charge and shouting for where each piece should go next. Best left to the Knight, likely, considering the strategy needed for that particular piece. And all is well and good and fun - until the first piece gets taken. Or, rather, not so much taken, as suddenly smashed to pieces by their opposition.
It doesn't take long to realize the same will happen to you if either of you are captured by your enemies. You have to rethink now, figure out the best strategy to not only win the game, but to make sure that neither of you ends up dead on the way there. You see the other Knight has a giant sword, one that seems to slice through the marble pieces around you like they're made of butter.
If you fail, you can try and dodge the blast, and you could also choose to run from the start; but there's a high chance the pieces will begin to revolt and come after you. You can either play the game or try and fight your way to the door. An interesting dilemma, considering that you're unarmed.
I AM NOT MYSELF, YOU SEE

Some of these rooms may hold memories playing out like strangely made stop-animation films; clay versions of yourself and anyone who was in the memory with you, mocked up to put your deepest secrets or your happiest moments into a visual reality. Other rooms may hold objects that relate to your very being - either physical items from home that were exceptionally important to you or metaphorical symbols of who you are as a person. A heart for loving, a stuffed lion (or a real lion, though you'd better hope it's friendly) for courage... All those stereotypical links people have created to show who they are over time.
There's no choice but to keep searching these rooms, though, learning more about yourself and your companion than either of you probably ever wanted to know - because eventually, one of those rooms? Is your ticket out. You'll know when you see it. A giant mirror will be leaning against the wall, the image fuzzy and rippled and not at all the reflection of the room around it. If you put your hand to it, it will sink right through. So long as you don't shy away in fear, you've finally found the end to this dream - or nightmare, as the case may be for some.
begin at the beginning
she doesn’t wait, and she makes a bolt for the opposite corner of a poorly lit hall, and there she waits, slinking into the shadow and flattening herself to the wall. her thoughts advise her to survive, to distrust the presence.
she made her own scampering noise, at least, so it might be clear to the other guest: there’s someone here with you. ]
no subject
He fears whoever lurks here, in this darkness. He keeps his hands curled tight in his cloak, biting the inside of his lip. Should he call out? Should he keep going, rush away as soon as he can? If someone is hiding here, how likely is it that they're dangerous? Scared? Both?
He walks into the middle of the room and picks up a candlestick holder, wielding it awkwardly as a blunt weapon. It's too clear he has no clue how to use it effectively, as sweaty palms fidget with it.]
... H—
Hello? Is someone here?
[He wanders along, not aware of the figure in the shadows nearby.]
no subject
there are people who are decent liars. don’t trust first was her safeguard. annie doesn’t show her face, but she does speak up with a direct inquiry: ]
You wouldn’t harm a maiden— Would you?
[ there’s something about her tone that’s clear to those with a keen sense of evaluation: you can be almost sure that she’s lying about something. is it being a maiden, perhaps? or is he too blinded by the soft voice of a small (but collected) young woman? ]
no subject
Diarmuid holds the candlestick tighter, looking around for the source of the voice. He walks slow and worried, and his voice continues to sound worried, high and young and inexperienced despite his journey thus far, from Kilmannan toward Waterford, to Deerington.]
I... I would not harm anyone, maiden, not unless I am at someone's violent mercy.
[He swallows hard.]
I am Brother Diarmuid. I drank from the glass and fell shorter — as maybe did you?
no subject
Then, we’re the same.
[ in all circumstances: she’d attack if she were attacked, and— yes, she drank from the bottle and shrank. ]
Looks like you’ve come a long way, too.
no subject
I suppose I have.
[And in so short a time.]
I arrived in Deerington recently — days before the Kalends of October. I'm... not sure where Deerington ends and this place begins, though.
no subject
it’s hard to tell anymore . . . it feels like any old dream, either way: you don’t even know it’s a dream. it just happens, and you’re just swept away. ]
Is it always this eerie?
[ he could feel the air too, right? it’s way too heavy. maybe it’s the pain from entering? or maybe there’s more. ]
no subject
... Sometimes.
... Being awake, being asleep... it comes with such an uneasy feeling, I've learned.
no subject
Anything can happen. [ were they safe? going through a book shelf and soon, a fire place, annie rummages through some tools. ] Are you trying to light the way, brother?
[ it might seem like she’s speaking seriously with such a tone used— but another look at the candle indicates just what she means. come on bro. ]
no subject
Suppose I could, if it were needed.
[It would not be the first time he lead. He'd much rather not have to be in such a terrible circumstance as that again, though. He peers from a distance at what she's doing, eyebrows high on his head.]
It — It was the sturdiest around me, in so short a time.