Sodder (
sodder) wrote in
soddersays2018-11-01 01:22 pm
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Mod Announcement + Feedback!
In Regards to the AC
Hello everyone! We are here to discuss the what we all know has become a bit of a burden on some of you: the AC.
First and foremost, we would like to apologize for not making an official post about this at the time of its announcement. There was an error in communication on our end, and we genuinely do apologize for not providing a more appropriate platform for discussion.
Our adjustments to the AC were abrupt and sudden, and we realize that we gave very little notice for this change. Again, we apologize for that. Due to that poor timing, we are allowing all players to either choose to use the newly formatted AC we have available, or rely on the old AC for this AC round. We plan to officially enact the new AC next AC round that will be posted in December. This will be the AC post for November's AC. Granted, this is assuming we collectively come to an agreement on the new AC. If bigger adjustments are made, we will give appropriate notice for that as well. You do not need to worry about another sprung-upon announcement.
We are fully aware that various players from our game have provided helpful criticism on Plurk. As always, we are more than open to feedback and have provided this post so that there can be a player base discussion on what people might be confused about, what other people might think could help, or if people who understand the new AC being able to provide help to those that don't.
AC is never an easy thing for anyone, mod or player base alike, and we apologize as we stumble towards trying to find the best AC possible for our community that suits as many players as it can possibly suit. Unfortunately it will be impossible to work well with everyone's schedule, but we are completely open to trying to accommodate everyone as much as we can within reason.
We are open to advice, recommendations, and constructive criticism as it will help our game grow to be a better game.
Again, we apologize for how this was originally handled. We always try to attempt to ensure that all players can access new information, and will make sure another lapse like this does not happen again in the future.
Thank you to everyone who has brought this to our attention on our Plurk about this, as well as the few players who have made sure to directly speak to us! We are glad it was brought to our attention in a respectful way so that we could respond appropriately.
We hope to hear from all of you soon! As in our past mod feedback posts, we will not respond to the feedback here, but will read everyone's statements very carefully and eventually make a follow-up response to everyone's concerns.
Thank you!
In Regards to Changes
To better discuss the reason behind some of our changes, we'll explain the core parts we find important:
➟ We have been spoken to by numerous players at various times that felt like log points should generally be worth more than network points. While it's a generalization to say that most logs are usually longer than most network posts, we also know that it's very difficult to properly measure quality against quantity, so we unfortunately have to rely on generalizations. We know some network posts can be just as thoughtful as log posts, and some log posts can be as short and sweet as network posts, but we have collectively figured that the opposite is usually more accurate.
If someone has a better idea for measuring out the value between posts, feel free to make mention of it below!
➟ As this is a story driven game, we do have a certain pacing we want to keep in mind for our plots. This is the reason behind capping off backtags to three months. We felt this provided ample time for players to wrap up old threads while getting involved in new threads. You are more than welcome to backtag to your heart's desire, but we will only reward tags as old as three months in order to encourage players to stay up to speed on the game's story in general.
➟ Our three tag minimum is purely to ensure that threads do not get abandoned.
➟ We felt like top levels, open posts on the network, or open posts on the log community are usually very thoughtful and require a level of committed work which is why we decided to allow that be half your base AC. This was seen as particularly useful seeing as most people do one of the three in a month anyway.
Those are the changes we felt were the most important to our update, and the changes we would most like to keep relevant in our changes.
We do plan on streamlining our information. One of our players did inform us that the page felt overwhelming due to its length, only to realize most of it was FAQ or examples. We understand and agree with this criticism, so we plan to streamline all of that information onto a separate page that can be used as a helpful resource to players who might need it for AC.
We also, in general, hope to clarify things more smoothly in general. If we come to realize other important changes need to be made, we will make sure to do so!
We look forward to hearing from everyone!