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Sodder ([personal profile] sodder) wrote in [community profile] soddersays2019-02-21 04:43 am

Additional Information for Part 2 Event


Introduction


Welcome to finding the cure for the Erasure Virus! We wanted to provide flexibility to our players as to how characters are able to find and make the cure relying on their various talents and skills, so we didn't want to get too exact with this. Instead, we will provide the basic information of what their end goals will need to be in order to accomplish the cure. How your characters get there is up to you!

This is meant to be a unified effort. While Medics and Explorers are operating on separate fields, they still should be communicating with one another and working together as they have a common end goal. You can have Explorers and Medics experience each other's situations in full if you desire! After all, it isn't uncommon for an explorer to want to see how the cure is coming along, and similarly it isn't uncommon for a medic to want to see the mining site.

Only people who have signed up for the explorer/medic story line may partake in the direct synthesis of the cure. However, if your characters wish to make any public postings about discoveries or theories they have to involve the rest of the community, you are more than welcome to do so!

Please make sure to use this page as a reference point. This is not meant to be used as a space to role play on. It is purely for extended information so as to not cluster the main event page. Make sure to read carefully! And most importantly: enjoy!

Important Note: You do not have to partake in this event even if you signed up! If your character has become indisposed or if you're simply too busy, don't feel obligated. Characters are put into groups, but they don't technically have to take part in group activities for any number of IC or OOC reasons. Life happens.

If you have any concerns about group arrangements or how certain things might be playing out, feel free to send the mod team a PM on Dreamwidth, a PM on the mod Plurk, or send one of the mods a private Discord message!

A plotting post has been made here for part two of the event. You can ask general questions there as well.

An important IC note: All of the things that need to be found by the explorers need to be gathered in LARGE quantities. After all, there are a lot of sick people!


For the Medics


What you need to do:
➟ Reduce the hair to a form that can be mixed into liquid.
➟ Melt the star rock down.
➟ Use the deer blood as a base for the cure.

The Waste's Hair: The Waste's hair is used to make people connect back to Deerington. It will react to infected blood by drawing the blood cells to the hair follicles.

When combined with the deer blood, the hair cells will twist around the deer blood. They will make a strange hybrid kind of new-blood. The hair first must be made into a more mixture-friendly solution through any means of science or magic. Maybe this involves alchemy that somehow liquefies the hair, or perhaps someone burns the hair. Can be done any number of ways.

The Star Rock: The star rock must be melted down. Once it is melted down, it remains in a liquid form. This liquid form is even more glittering than the rock form, and it has small sparks shooting out of it. It is cold to the touch, and if someone were to touch it for long enough, they would begin to turn to stone starting from the point of contact, eventually spreading to the rest of their bodies. Better use rubber gloves when working with this!

The star rock must be added last to the solution of deer blood and waste hair. This is the only way to make the cure.

The Blood Stone:
Cw: Visions of death.

If the star rock is added to the deer blood first: it will explode into a great flurry of purple smoke, and in its wake there will be a solidified glittering red splatter of immobile stone. This stone can be broken, and it is quite pretty, but it will be made useless to the experiments.

This blood stone will be able to show characters glimpses of their potential deaths if they hold the stone against their chest. These could either be deaths that they have already experienced, or deaths that they could experience in the future.

How The Hair Eats:
CW: Mild body horror via gorgon hair. Potential poisoning.

If the melted star rock is added to the hair first, this will create a very unique situation. The hair itself will regrow within seconds, but it will also attach itself to the nearest available people within five feet (it will attach itself to multiple people at a time). It will slide right on up and attach itself to their hair, sinking into the person until it is securely rooted. Then the hair will thicken up and come to life...Yup. This causes a character to potentially grow medusa hair. The snakes look like the star rock: black with glittering stars and constellations. When they open their mouths, you can see entire cosmos inside. These snakes are extremely poisonous to everyone but the person they've attached to.

If they bite someone, that person will rapidly turn to stone, killing the individual instantly and painlessly.

The hair goes away after a hot shower. The snakes turn to glittering strands of hair, and the hair and rock combination is rendered useless.

The Deer Blood: They must discover that the deer blood is going to serve as the primary basis for the cure. When the hair is added to the blood, they will see the cells unifying together, and when the melted star rock is added last, it will serve as what bonds the cells permanently.

The deer blood responds favorably to human blood to an unnatural degree. The deer blood if tested will automatically become identical to the blood it shares a petri dish with. It seems to mimic cells quickly, making it the perfect donor blood. It seems like the hair and the star rock serve as the curing properties for this mixture.

The End Product:
CW: Potential death via poisoning.

The Cure is extremely potent. It smells strongly like black licorice and ashes, and a bit like freshly paved roads. One must handle it very carefully: this cure can burn through surfaces and needs to be kept in sturdy medical/science glassware. It steams when exposed to air, making the substance evaporate eventually, meaning one should keep it covered.

Each product will contain: one head's worth of hair from a waste, one softball sized rock, and one bag worth of deer's blood. This will be enough to cure one patient suffering from the Erasure Virus.

It will not cure any other disease. If someone who is not sick with the Erasure Virus receives this treatment: they will die within seconds. Their veins will go black and the whites of their eyes will begin to turn black as well. They will choke to death, and die in contorted pain.

The cure can only be delivered using the antlers provided to the Medics. If Medics use any other needle for the delivery of the blood transfusion, the needle can shatter and patients can suffer immensely and even die. The cure can also quickly become wasted.

Fresh needles can be made from antlers if Medics, Explorers, or other members of Deerington are capable of making such finely carved instruments.



For the Explorers


What you need to find and gather:
➟ Obtain a large amount of hair from the Wastes.
➟ Obtain a large amount of the glittering black star rock that can be found in the sink hole.
➟ Obtain a large amount of deer blood. You cannot kill the deer. Using blood from a dead deer will null the blood.

The Wastes: Finding and dealing with Wastes is notoriously difficult in this game purely because they are prone to fleeing from people. They are good at hiding, and they are better at vanishing altogether. Kindness is an option. Sometimes you can get a Waste's attention should you offer them food or take the incentive to gain their trust, but you might not have time for that. If you do that, maybe you can ask them if you can use their hair.

You might need to use dirty tactics. You might need to catch wastes like animals. Maybe someone a little more ruthless will even just outright hunt Wastes down.

The Star Rock: Going into the Sink Hole is no easy feat. As many people already know, it is absolutely crawling in monsters and obtaining the rock won't be easy considering there is no quiet way to mine the rocks.

Explorers will have a more innate sense of the sink hole than they did before. They will navigate through the darkness with effortless ease, and they will be able to figure the locations further away from the monsters- though it won't be a guarantee that monsters never show up. At least most of the explorers should have the tar deer on their side to help alert them of any on coming monsters.

The hammer and chisel can only be used by explorers. They will feel a great sense of self, and will soon discover that only the hammer and chisel are capable of breaking the rock. Nothing else will break the rock, no matter how strong a person may be physically. Using the hammer and chisel require a person to be strong mentally - whether that means a confidence in their mission here, or perhaps just self-assurance, or maybe they are just a stable person: you can choose what their inner strength is that they will be able to use to chip away at the star rock.

Everyone who breaks off a piece of that rock will briefly see a very crisp, immediate vision of their home. They will discover that every time they smooth their thumb over the smooth part of the rock that they broke from the wall, they will be able to see a little peek at their homes. Maybe it wouldn't hurt to break a little extra rock off to keep for yourself....

Mining is hard work. It wouldn't be a half bad idea to get a system together. The star rocks are physically heavy. People who are mentally weak will find the rocks practically impossible to carry, but people who are mentally strong will find that they can carry multiple rocks at a time. This is up to you as to how you interpret this: maybe they are mentally weak because of insecurities, and maybe they are mentally strong because of the love they hold for their families. Which one is stronger? Only your character may know.

The Deer Blood:
CW: Potential non-graphic animal death.

The deer are always willing to help the Sleepers of Deerington, and this is no different. The tar deer and the two headed deer are not interested in giving their blood, but explorers will find deer coming out of the wood work to greet them all throughout town. They will be nudging at characters and nibbling at their clothes as if to try and desperately get their attention. Only this time they aren't trying to lead characters anywhere in particular: so what do they want?

Characters will have to figure out the riddle of needing to get deer blood from these willing deer. Once they realize, they will find that the deer are extremely calm and ready to donate blood to the cause. The deer will sit down for a long time, allowing a good chunk of their blood to be drawn, but be careful not to draw too much. The deer will begin to noticeably fade away if you draw too much blood, and they will grow weaker and weaker. They are clearly willing to die for the cause, but dying deer in Deerington is never a good thing and this is no exception. If you accidentally drain a deer, it will vanish into star light and so will all of its blood.

In any case, no one really wants to drain one of these sweethearts, right? Take care of them, and they will take care of you: it is the known law of Deerington. Enough deer will come forward to help give blood.