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Sodder ([personal profile] sodder) wrote in [community profile] soddersays2019-07-27 01:49 pm
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AUGUST 2019 TEST DRIVE MEME




AUGUST 2019 TEST DRIVE MEME









Welcome to August's Test Drive Meme! This month's Test Drive's theme is: DYSTOPIAN HORROR.

All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.

Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.

CW: Physical violence, monster violence, creepy ogre-like monster in link, being hunted by a monster.
Don't forget to tag content whenever necessary. Have fun!











BLOOD IN MY VEINS


With supplies low and food getting even more scarce, things in Deerington, Maine seem to be getting that much more tense. For those who pay attention to the habits of the townspeople, there’s something that might add to that feeling of stress; all of them seem to be involved in some kind of physical training, whether it’s archery, hand-to-hand combat, or fighting with firearms, they all seem like they’re getting ready for something and it definitely feels like it might be something big.

But no one wants to train against a townsperson - it’s highly likely they’re not going to fight fair with the way they’re all glaring at the Sleepers, as though they’re to blame for everything that’s been going on. Unless you’re sparring with people in your own backyard though, it seems like there isn’t any space to get your own training in.

The Betties are starting to pop up around town pretty regularly, waiting until they find Sleepers on their own, and quietly waving for them to come closer. “You need to prepare,” they’ll whisper to you in hushed urgency, before grabbing your hand to try and get you to follow them. If you fight, they’ll insist only once more, before leaving you alone. But there’s something inside of you urging you to comply and follow.

They’ll lead you down an alley, pushing aside a large dumpster, and revealing a trap door in the middle of the concrete. You’ve never noticed it before, even if you’ve been down this alley a hundred times. The Betty leading you leans down, pulling it open, and the ladder that goes into the tunnel is long and dimly lit. You could leave now, but the Betty will insist this is for the best.

“Knock twice. No more or less. Show them what you’re made of.”

Once you get to the bottom of the ladder, there’s an equally long hallway that leads towards a closed metal door. You knock twice and the door shakes before sliding open. The light that comes through is almost blinding with how bright it is compared to the dim tunnel, but as your eyes adjust, you can finally step in to a fully stocked training room.

There are instructors in basics for beginners, areas for intermediate, and most abundantly there are one-on-one sparring areas. The moment you come close enough, you’ll be immediately paired with another Sleeper, and the two of you will be locked in the room together to be observed. You could choose to not fight, of course, but you’ll be stuck there for a good long while if you do. It might be best to just get it over and done with.

So feel free to help others who seem to be struggling or show off your strength for everyone to see. It looks like everyone is going to need to be ready for some kind of fight.


I AM THE GREAT UNKNOWN


Maybe you got knocked out during a fight or maybe you fell asleep in your own bed - or maybe you don’t even remember closing your eyes at all, especially if you don’t usually have the ability to go unconscious for one reason or another. No matter the cause, everyone will wake up in the same place, surrounded by tall, thick hedges in the middle of a... maze?

It doesn’t take you long to realize you aren’t the only one waking up, too. Someone is next to you and it seems like you’re stuck finding your way out of here together. Literally. On each of your wrists is a metal cuff with a long chain connecting them. It can’t be broken, no matter how strong a person is or how powerful a weapon or spell they try to use against it. You’re in this together whether you want to be or not.

Once you can pick a direction to head in, it seems like this might almost be boring - that is until you start to hear the sounds of rustling leaves and breaking twigs. At first it seems like it might just be a trick to spook you, but the more you ignore it, the louder it gets, until finally you see it, charging down the row at you, scythe raised and ready to strike.

You can try to fight, of course, but it’s hard when you’re chained to one another. Learn to work together quickly and maybe you can make it work. It seems to go down with normal attacks, though it takes a long time to get the creature to fall unless you cut off the head. Ultimately your best interest might be set in running as fast as you can to get away. You can lose it in the maze if you’re quick about it. But then you might also be lost yourself.

If you do manage to lose the monster rather than killing it, stay quiet and you might not attract its attention again. It may take a while to find the end of the maze. The hedges feel like they stretch on forever and the sun is blaring down. You’d think there would be shade with all the height of the bushes, but there’s no relief from the heat. Hopefully you don’t burn easy.

When you get to the end of the maze, the two of you will come up on three doors. One door will lead out of the maze and back into the center of Deerington, cuff free. Another door will lead you right back to the beginning, forcing you to start again. And what’s behind door number three...?

The monster, of course.

Choose wisely.


Character Arrival

You can read how all characters arrive in Deerington here.

There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.

The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.

If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
dissemble: (what that big word means)

[personal profile] dissemble 2019-07-29 07:00 am (UTC)(link)
Watch your tone. [ The rebuke is quick and sharp.

He's silent for a moment, studying the way Jack holds himself. Then- ]
You can go.

[ As much as Lucifer wants to get all the information out of him that he can get, he isn't going to do it while his vessel is bleeding all over the place. Jack can't escape this dream, so there's no rush. ]
sinnabon: (jack149)

[personal profile] sinnabon 2019-07-29 07:42 am (UTC)(link)
[ jack should quit while he's ahead, he really should. he should keep his mouth shut, teleport away, and go warn his family about lucifer being here.

but jack is a one year old in an eighteen year old's body, and the guy standing in front of him is the entire reason his life has been so damn hard since the day he was born. he's someone jack could've broken the way he did michael back home, at one time, and he just told him to watch his tone, as if he's owed even an ounce of respect from him. ]


Why? [ he starts, nothing of respect in the tone. ] You're not my family — you didn't raise me, you never cared about me.

You're just some stranger who lied to me for a few days and hurt people.

[ and it broke his heart when he learned the truth of it. the guilt for harm his ignorance allowed to come to his friends and family was just piled on top of it. ]

Maybe I don't wanna fight you, but I'm not your kid, I'm not your lackey, and I'm not afraid of you.
Edited (LOL SHIT) 2019-07-29 07:45 (UTC)
dissemble: (what that big word means)

[personal profile] dissemble 2019-07-29 07:48 am (UTC)(link)
[ There's nothing as maudlin as sentiment in Lucifer. He recognises the tone in Jack's voice-- he recognises that hurt and dismisses it, because how much can this infant really have suffered?

His stare is impassive ]


That's family, Jack. You don't get to choose.
sinnabon: (jack242)

[personal profile] sinnabon 2019-07-29 08:07 am (UTC)(link)
[ 'you don't get to choose'. The statement contradicts everything he's learned about family so far with Sam, Dean and Castiel.

The first breath he took, he knew his father was Castiel, and he knew he needed to go to him, that that's where home would be. So why not? Maybe he can't choose his genetics, but his family? ]


But I did. Before I was even born I did. [ there's a small, almost fond, half smile. ] Even then, it wasn't you.
dissemble: (Wide awake in bed)

[personal profile] dissemble 2019-08-03 11:36 am (UTC)(link)
[ Picking at his nails, appearing completely bored. ] Weren't you going?

[ Lucifer doesn't owe this monster anything. He doesn't care if it doesn't want him, doesn't care if it thinks it can just deny what it is. That never works.

He just needs more time to consider how to make it submit to him.]
sinnabon: (jack306)

[personal profile] sinnabon 2019-08-05 04:35 pm (UTC)(link)
[ the urge to eyeroll is not resisted this time, and jack's eyes nearly fall out of his head with it. what a diva, his biological father is. ]

Yeah. I was.

[ and that's it. later, pops, he's turning away and shuffling off, no longer terrified and anxious, more irritated and disappointed. ]