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soddersays2019-07-27 01:49 pm
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AUGUST 2019 TEST DRIVE MEME
AUGUST 2019 TEST DRIVE MEME
Welcome to August's Test Drive Meme! This month's Test Drive's theme is: DYSTOPIAN HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Physical violence, monster violence, creepy ogre-like monster in link, being hunted by a monster.
Don't forget to tag content whenever necessary. Have fun!
BLOOD IN MY VEINS

But no one wants to train against a townsperson - it’s highly likely they’re not going to fight fair with the way they’re all glaring at the Sleepers, as though they’re to blame for everything that’s been going on. Unless you’re sparring with people in your own backyard though, it seems like there isn’t any space to get your own training in.
The Betties are starting to pop up around town pretty regularly, waiting until they find Sleepers on their own, and quietly waving for them to come closer. “You need to prepare,” they’ll whisper to you in hushed urgency, before grabbing your hand to try and get you to follow them. If you fight, they’ll insist only once more, before leaving you alone. But there’s something inside of you urging you to comply and follow.
They’ll lead you down an alley, pushing aside a large dumpster, and revealing a trap door in the middle of the concrete. You’ve never noticed it before, even if you’ve been down this alley a hundred times. The Betty leading you leans down, pulling it open, and the ladder that goes into the tunnel is long and dimly lit. You could leave now, but the Betty will insist this is for the best.
“Knock twice. No more or less. Show them what you’re made of.”
Once you get to the bottom of the ladder, there’s an equally long hallway that leads towards a closed metal door. You knock twice and the door shakes before sliding open. The light that comes through is almost blinding with how bright it is compared to the dim tunnel, but as your eyes adjust, you can finally step in to a fully stocked training room.
There are instructors in basics for beginners, areas for intermediate, and most abundantly there are one-on-one sparring areas. The moment you come close enough, you’ll be immediately paired with another Sleeper, and the two of you will be locked in the room together to be observed. You could choose to not fight, of course, but you’ll be stuck there for a good long while if you do. It might be best to just get it over and done with.
So feel free to help others who seem to be struggling or show off your strength for everyone to see. It looks like everyone is going to need to be ready for some kind of fight.
I AM THE GREAT UNKNOWN

It doesn’t take you long to realize you aren’t the only one waking up, too. Someone is next to you and it seems like you’re stuck finding your way out of here together. Literally. On each of your wrists is a metal cuff with a long chain connecting them. It can’t be broken, no matter how strong a person is or how powerful a weapon or spell they try to use against it. You’re in this together whether you want to be or not.
Once you can pick a direction to head in, it seems like this might almost be boring - that is until you start to hear the sounds of rustling leaves and breaking twigs. At first it seems like it might just be a trick to spook you, but the more you ignore it, the louder it gets, until finally you see it, charging down the row at you, scythe raised and ready to strike.
You can try to fight, of course, but it’s hard when you’re chained to one another. Learn to work together quickly and maybe you can make it work. It seems to go down with normal attacks, though it takes a long time to get the creature to fall unless you cut off the head. Ultimately your best interest might be set in running as fast as you can to get away. You can lose it in the maze if you’re quick about it. But then you might also be lost yourself.
If you do manage to lose the monster rather than killing it, stay quiet and you might not attract its attention again. It may take a while to find the end of the maze. The hedges feel like they stretch on forever and the sun is blaring down. You’d think there would be shade with all the height of the bushes, but there’s no relief from the heat. Hopefully you don’t burn easy.
When you get to the end of the maze, the two of you will come up on three doors. One door will lead out of the maze and back into the center of Deerington, cuff free. Another door will lead you right back to the beginning, forcing you to start again. And what’s behind door number three...?
The monster, of course.
Choose wisely.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
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they're still standing in the middle of the street and will's feet are starting to go numb, but that gets a startled, bewildered laugh, and one of those sudden little grins that he almost never gets.]
What? Really?
[then, suddenly, like it had just registered:] Your boy...friend? [and god if there isn't a whole universe of confusion and longing in those two words.]
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Hey, I don't know what to call it. [A grin and a shake of his head.] Her son ended up as basically my little brother. So... I guess that means she's my mom too.
[Someone tell Krolia.]
[He pauses, though, as that tone registers.] Yeah. He... got here this winter.
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he's quiet for a long moment, mulling this over in his head.] ...what's his name? Are people...nice to him?
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[Are people nice to him?]
[Okay, Shiro has to laugh.]
Oh, I'm sure they are. He might not always be though.
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this makes will look a little startled, blinking rapidly.] He's...not always nice? [how does that work because shiro's always nice.]
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[Also because they weren’t together when Adam arrived but. Will doesn’t really need to know that whole thing.]
[Another laugh, find as hell.] He can be. He’s a little more temperamental than me. But that’s okay. I don’t mind.
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[swaying a little from one foot to the other, will finally manages to work up the courage to ask:] Does he...like kids? [some men don't. or, at least, they don't like will.]
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[The swaying is a bit concerning. And Shiro's about to ask if there's anything Will needs... But the question has him kneeling. His hand on Will's shoulder.]
We were both teachers. If he didn't like kids, he picked the wrong line of work.
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the reassurance gets a faint, flickering half-smile.] Okay. Okay, good. It'd suck if...y'know, we couldn't hang out anymore.
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[It's okay if you don't, Will. He's not here to judge. It's also the easiest, most truthful explanation.]
[The kid's going through enough.] Don't worry. Long as you're here, you're stuck with me.
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will relaxes a little at the promise, nodding.] Okay. Okay.
...you have a robot lion. [he'd been momentarily distracted, but. twelve, remember?]
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[Still technically true. Maybe eventually, he'll give Will the whole story. But not now.]
What? I do? [A dramatic glance around himself.] Oh! Look at that. So I do.
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[will has his hands folded in front of him, trying so clearly to not reach out and pet the robot kitty.] She's really really cool.
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[He grins, watching as the Lion swings her head around, regarding Will with golden eyes.]
She knows you.
[Because they have that ~spooky metaphysical link~]
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the sudden movement startles him a little, because when she stands still, she's very easy to mistake as some sort of...modern art statue. but will finally raises one hand, waving awkwardly. king of social situations, right here.]
She does? How?
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[So there. Which... probably makes a lot more sense if you actually know they have a weird psychic bond thing.]
[But this is more fun.]
She's my partner.
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[And then he laughs.] Which sounded a lot less weird before I said it out loud.
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Do you want her to be in there?
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Yeah. I'm happy to have her.
[It feels Right.]
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[you shouldn't have things in your head that you didn't invite in, shiro, did you know. will's going to hesitantly reach out, then stop. is it okay to pet a robot lion? is it rude?]
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[He's pretty sure the Lion won't mind. If it was a problem, then riding her would be way more of an issue.]
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Really? I can? [he hesitates for another moment before slowly reaching out and settling a hand on top of the lion's head, smoothing over the metal very gently.]
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[He hangs back a bit, watching. There's no real reaction from the horse-sized robot. But he doesn't get a sense she dislikes what's happening, either.]
Chloe hid from her, when they met.
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this makes him snicker a little, grinning up at shiro.] Really? How come? She's cool.
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