sodder: (Default)
Sodder ([personal profile] sodder) wrote in [community profile] soddersays2019-07-27 01:49 pm
Entry tags:

AUGUST 2019 TEST DRIVE MEME




AUGUST 2019 TEST DRIVE MEME









Welcome to August's Test Drive Meme! This month's Test Drive's theme is: DYSTOPIAN HORROR.

All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.

Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.

CW: Physical violence, monster violence, creepy ogre-like monster in link, being hunted by a monster.
Don't forget to tag content whenever necessary. Have fun!











BLOOD IN MY VEINS


With supplies low and food getting even more scarce, things in Deerington, Maine seem to be getting that much more tense. For those who pay attention to the habits of the townspeople, there’s something that might add to that feeling of stress; all of them seem to be involved in some kind of physical training, whether it’s archery, hand-to-hand combat, or fighting with firearms, they all seem like they’re getting ready for something and it definitely feels like it might be something big.

But no one wants to train against a townsperson - it’s highly likely they’re not going to fight fair with the way they’re all glaring at the Sleepers, as though they’re to blame for everything that’s been going on. Unless you’re sparring with people in your own backyard though, it seems like there isn’t any space to get your own training in.

The Betties are starting to pop up around town pretty regularly, waiting until they find Sleepers on their own, and quietly waving for them to come closer. “You need to prepare,” they’ll whisper to you in hushed urgency, before grabbing your hand to try and get you to follow them. If you fight, they’ll insist only once more, before leaving you alone. But there’s something inside of you urging you to comply and follow.

They’ll lead you down an alley, pushing aside a large dumpster, and revealing a trap door in the middle of the concrete. You’ve never noticed it before, even if you’ve been down this alley a hundred times. The Betty leading you leans down, pulling it open, and the ladder that goes into the tunnel is long and dimly lit. You could leave now, but the Betty will insist this is for the best.

“Knock twice. No more or less. Show them what you’re made of.”

Once you get to the bottom of the ladder, there’s an equally long hallway that leads towards a closed metal door. You knock twice and the door shakes before sliding open. The light that comes through is almost blinding with how bright it is compared to the dim tunnel, but as your eyes adjust, you can finally step in to a fully stocked training room.

There are instructors in basics for beginners, areas for intermediate, and most abundantly there are one-on-one sparring areas. The moment you come close enough, you’ll be immediately paired with another Sleeper, and the two of you will be locked in the room together to be observed. You could choose to not fight, of course, but you’ll be stuck there for a good long while if you do. It might be best to just get it over and done with.

So feel free to help others who seem to be struggling or show off your strength for everyone to see. It looks like everyone is going to need to be ready for some kind of fight.


I AM THE GREAT UNKNOWN


Maybe you got knocked out during a fight or maybe you fell asleep in your own bed - or maybe you don’t even remember closing your eyes at all, especially if you don’t usually have the ability to go unconscious for one reason or another. No matter the cause, everyone will wake up in the same place, surrounded by tall, thick hedges in the middle of a... maze?

It doesn’t take you long to realize you aren’t the only one waking up, too. Someone is next to you and it seems like you’re stuck finding your way out of here together. Literally. On each of your wrists is a metal cuff with a long chain connecting them. It can’t be broken, no matter how strong a person is or how powerful a weapon or spell they try to use against it. You’re in this together whether you want to be or not.

Once you can pick a direction to head in, it seems like this might almost be boring - that is until you start to hear the sounds of rustling leaves and breaking twigs. At first it seems like it might just be a trick to spook you, but the more you ignore it, the louder it gets, until finally you see it, charging down the row at you, scythe raised and ready to strike.

You can try to fight, of course, but it’s hard when you’re chained to one another. Learn to work together quickly and maybe you can make it work. It seems to go down with normal attacks, though it takes a long time to get the creature to fall unless you cut off the head. Ultimately your best interest might be set in running as fast as you can to get away. You can lose it in the maze if you’re quick about it. But then you might also be lost yourself.

If you do manage to lose the monster rather than killing it, stay quiet and you might not attract its attention again. It may take a while to find the end of the maze. The hedges feel like they stretch on forever and the sun is blaring down. You’d think there would be shade with all the height of the bushes, but there’s no relief from the heat. Hopefully you don’t burn easy.

When you get to the end of the maze, the two of you will come up on three doors. One door will lead out of the maze and back into the center of Deerington, cuff free. Another door will lead you right back to the beginning, forcing you to start again. And what’s behind door number three...?

The monster, of course.

Choose wisely.


Character Arrival

You can read how all characters arrive in Deerington here.

There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.

The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.

If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
teamfun: (To a place where I just can't go)

[personal profile] teamfun 2019-08-11 03:07 pm (UTC)(link)
[Music talk absolutely comes later- he guesses surviving whatever's following them is probably the better priority. Probably.]

Yeah. I mean, it's a maze, right? By its very design, it should be easy to lose something following us.

[He nods, reaching into his jacket and pulling out a chair leg with nails in it.]

I sure can. I mean, I prefer to know what I'm fighting, but I can. [A pause, a smile.] Name's Louis
therewerefifty: (turning back)

[personal profile] therewerefifty 2019-08-12 03:53 am (UTC)(link)
A maze...? [Though she doesn't expect an answer-- she's just never seen a hedge maze before. Louis' explanation makes the test present in this situation all too clear. She smiles a little thinly at seeing the weapon, and holds out her own, newly removed from its hiding place in the shamisen-- a three-section pike, currently folded, which is going to be a bitch to try using with one hand cuffed.]

Makie. Hopefully we won't have to fight. [She'll have to leave the shamisen behind. The occupants of this maze had better return it to her later.] Shall we go?
teamfun: (But when I'm all alone)

[personal profile] teamfun 2019-08-12 09:38 pm (UTC)(link)
Yup. That's what this is. A proper spooky one, too, which is just great. Really sticking with the spooky theme here.

[They are both equally screwed in the weapon department and this is a lesson about being a two-handed battler or something, he reckons. ]

That's cool. I bet you could do some damage with it. If we needed to.

[But he'd rather not. ]

Yeah, I have no idea where to go other than right maybe? Is that a maze thing? Always turning right? I think it is.
therewerefifty: (I understand)

[personal profile] therewerefifty 2019-08-13 05:08 am (UTC)(link)
I've never been in a maze. [They don't tend to make them where she's from, and she huffs with soft amusement. It's not that amused.] But I suppose that's better than staying still.

[She hesitates, listening to the... whatever it is, and then turning away from it. Hopefully this passage doesn't just round a corner and deposit them in the creature's lap.] This way to start, perhaps.

[Shall we?]
teamfun: (I'm hard but I'm friendly)

[personal profile] teamfun 2019-08-13 07:50 pm (UTC)(link)
Me either. Weren't a lot of mazes back home. There was one in another place I was stuck in, but I never went in there.

[It always seemed like a horrifically bad idea. You just don't enter spooky mazes. Did The Shining not teach anyone anything?]

Okay, let's go for it.

[He starts off in that direction- really, really hoping this is the right choice.]
therewerefifty: (I look kinda adorable here)

[personal profile] therewerefifty 2019-08-14 04:05 am (UTC)(link)
You've been stuck in another place like this?

[She keeps her voice quiet enough, not really pitched to carry, as she follows along. Don't want to point to their presence with neon lights, after all.] They seem... odd.
teamfun: (I'm brave but I'm chicken shit)

[personal profile] teamfun 2019-08-14 09:26 pm (UTC)(link)
Yup. I was in this place called Wonderland.

[She might know the story, she might not. It was always a roll of the dice.]

Mazes? Yeah. They pretty much exist to make you disorientated and get you lost. In the old stories, there were always monsters in them- which is proooobably what's making that rude-ass crunching noise. If I were to put my money on anything, that's what I'd put my money on.

[He's new here, but he knows this game already. Creepy bullshit ahoy.]