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soddersays2019-07-27 01:49 pm
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AUGUST 2019 TEST DRIVE MEME
AUGUST 2019 TEST DRIVE MEME
Welcome to August's Test Drive Meme! This month's Test Drive's theme is: DYSTOPIAN HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Physical violence, monster violence, creepy ogre-like monster in link, being hunted by a monster.
Don't forget to tag content whenever necessary. Have fun!
BLOOD IN MY VEINS

But no one wants to train against a townsperson - it’s highly likely they’re not going to fight fair with the way they’re all glaring at the Sleepers, as though they’re to blame for everything that’s been going on. Unless you’re sparring with people in your own backyard though, it seems like there isn’t any space to get your own training in.
The Betties are starting to pop up around town pretty regularly, waiting until they find Sleepers on their own, and quietly waving for them to come closer. “You need to prepare,” they’ll whisper to you in hushed urgency, before grabbing your hand to try and get you to follow them. If you fight, they’ll insist only once more, before leaving you alone. But there’s something inside of you urging you to comply and follow.
They’ll lead you down an alley, pushing aside a large dumpster, and revealing a trap door in the middle of the concrete. You’ve never noticed it before, even if you’ve been down this alley a hundred times. The Betty leading you leans down, pulling it open, and the ladder that goes into the tunnel is long and dimly lit. You could leave now, but the Betty will insist this is for the best.
“Knock twice. No more or less. Show them what you’re made of.”
Once you get to the bottom of the ladder, there’s an equally long hallway that leads towards a closed metal door. You knock twice and the door shakes before sliding open. The light that comes through is almost blinding with how bright it is compared to the dim tunnel, but as your eyes adjust, you can finally step in to a fully stocked training room.
There are instructors in basics for beginners, areas for intermediate, and most abundantly there are one-on-one sparring areas. The moment you come close enough, you’ll be immediately paired with another Sleeper, and the two of you will be locked in the room together to be observed. You could choose to not fight, of course, but you’ll be stuck there for a good long while if you do. It might be best to just get it over and done with.
So feel free to help others who seem to be struggling or show off your strength for everyone to see. It looks like everyone is going to need to be ready for some kind of fight.
I AM THE GREAT UNKNOWN

It doesn’t take you long to realize you aren’t the only one waking up, too. Someone is next to you and it seems like you’re stuck finding your way out of here together. Literally. On each of your wrists is a metal cuff with a long chain connecting them. It can’t be broken, no matter how strong a person is or how powerful a weapon or spell they try to use against it. You’re in this together whether you want to be or not.
Once you can pick a direction to head in, it seems like this might almost be boring - that is until you start to hear the sounds of rustling leaves and breaking twigs. At first it seems like it might just be a trick to spook you, but the more you ignore it, the louder it gets, until finally you see it, charging down the row at you, scythe raised and ready to strike.
You can try to fight, of course, but it’s hard when you’re chained to one another. Learn to work together quickly and maybe you can make it work. It seems to go down with normal attacks, though it takes a long time to get the creature to fall unless you cut off the head. Ultimately your best interest might be set in running as fast as you can to get away. You can lose it in the maze if you’re quick about it. But then you might also be lost yourself.
If you do manage to lose the monster rather than killing it, stay quiet and you might not attract its attention again. It may take a while to find the end of the maze. The hedges feel like they stretch on forever and the sun is blaring down. You’d think there would be shade with all the height of the bushes, but there’s no relief from the heat. Hopefully you don’t burn easy.
When you get to the end of the maze, the two of you will come up on three doors. One door will lead out of the maze and back into the center of Deerington, cuff free. Another door will lead you right back to the beginning, forcing you to start again. And what’s behind door number three...?
The monster, of course.
Choose wisely.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
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then... slowly...] W--wait, you met him? As in, he's not a toy. You two spoke face to face??
[there it is. the ??!!??!? is practically comically visible above his head.]
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Boy, he sure missed you, buddy.]
I sure did, and he sure isn't.
He's 100% the real deal.
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There is no way I am believing that you got to hang out with an actual giant robot from space, Woody! That's too much!
[the jealous salt is flowing. in this moment buzz lightyear is sheriff woody pride, circa 1995.]
This is serious!
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Buzz Lightyear, are you jealous?
[Hey, this cowboy's gotta get some joy out of life where he can find it.]
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No. [yes] This-- Autobot better watch his feet around you... [or what? or what, buzz? seriously considering how to plush rush a giant robot.] Anyway. You've had some deeper interaction with people than just over the phone. That's... good?
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[Teasing aside, it's good to have... someone who seems trustworthy.
They seriously need it.]
I think... it's good. I've had a few talks with people while hiding behind things — uh. One time I had to pretend to host a puppet show at a booth... there was a time I hid in a saddle bag and pretend to be a talking horse...
[jesus lord alive.]
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Well, I don't think anyone can say you're creatively lacking. [he says, looking back to the screen with his brows furrowed.] You know, you weren't asleep last I saw you back home.
[that's the part that he can't wrap his head around; clear in his tone. it even frustrates him to a tiny degree, but it's aimed at the situation more than anything else. haven't they been through enough?]
Is there anything else? Otherwise, I have... more than enough to read and watch.
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[Maybe he'd laid down a second, while Bonnie and her mother had gone in. After the introductions, they'd had some time to themselves... And. Maybe he'd just... closed his eyes a spell.]
I think that'll do it... for now.
Honestly, trying to think of everything to tell you about this place leaves me kinda dizzy.
... I'm just sure glad I've got you to talk to in this big ol' house, partner.
no subject
buzz glances over, putting his hand on woody's shoulder to give it a squeeze.] Well... you know I wouldn't want you to go through something like this alone, right?
[he never wanted woody to suffer through anything alone, even if that's what ended up happening. admitting there are some things they just can't do anything about doesn't come easily to any of them.]
To infinity and beyond... even if that means going through a creepy town in Maine.
[oh, saying that cuts through his little battery operated heart, but he doesn't mean it any less. all these terrible things woody's said and implied-- as long as they can face it together then they'll come out fine on the other side... right?]
no subject
Because if an incinerator couldn't take them down, they're clearly secure in each other's company; as long as they stick together, they'll get through just about anything, even some crazy Horrortown in the middle of who-knows-where, Maine.]
... You got it in one.
As long as I've got ol' Buzz Lightyear around, I know I'm gonna come out clean on the other side.