Trying hard not to freak out, there's plenty of thoughts running through his mind, the least of which involves a pistol coming to his rescue. He knows that Dick is out there helping out and it's absolutely luck that has his hands under the hole at just the right time to receive the rebreather.
He's got that transition between his own oxygen stores and the rebreather, but that's cake compared to being trapped without oxygen altogether as the game decides to take its slowest roll yet. Pressing the device into play, he trusts that it's good and blows out what he's got left to clear the water from the system. At the same time, the dice rolls and comes up three, which happens to be a rather poor solution to John's dilemma. Go back three spaces, the game says. Netting him nothing, the trap door doesn't open, but somewhere on his Fluid is a prompt asking if he'd like to take another turn. It's a ten-second countdown, not that he'd know as much. When that finishes, it'll be Dick's turn again.
At least the rebreather seems to be working for now...
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He's got that transition between his own oxygen stores and the rebreather, but that's cake compared to being trapped without oxygen altogether as the game decides to take its slowest roll yet. Pressing the device into play, he trusts that it's good and blows out what he's got left to clear the water from the system. At the same time, the dice rolls and comes up three, which happens to be a rather poor solution to John's dilemma. Go back three spaces, the game says. Netting him nothing, the trap door doesn't open, but somewhere on his Fluid is a prompt asking if he'd like to take another turn. It's a ten-second countdown, not that he'd know as much. When that finishes, it'll be Dick's turn again.
At least the rebreather seems to be working for now...