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SEPTEMBER 2019 TEST DRIVE MEME
SEPTEMBER 2019 TEST DRIVE MEME
Welcome to September's Test Drive Meme! This month's Test Drive's theme is: CHAOS.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Torture (emotional and possibly physical), claustrophobia, potential weapon violence (guns, knives, spears, flamethrowers, etc.), possible body horror, emotional manipulation, emojis
Don't forget to tag content whenever necessary. Have fun!
DICE BLOCK

But you aren't alone! With you are other unfortunate souls who hopefully weren't just looking for a quick bathroom break. Some of them might look a little worse for wear. What happened? Well, looks like you may have to ask later, because you'll only really have time to exchange names if you don't already know one another before a large screen you didn't notice was hanging from the ceiling will light up. There's a giant image of a typical six-sided game die that's completely stationary. For the moment. Shortly after, a voice will come on over the speakers, echoing in the otherwise fairly empty room. It's overly cheerful, grating, and giggles at the end of every sentence.
Would you like to hear the rules?
Okay!
Each player will take a turn rolling their die.
You can then move the number of spaces shown — but only those spaces!
You can move forward, backward, right, and left, but not diagonally!
Each space will have a symbol.
The spaces with a clover are lucky spaces! Congratulations! You'll gain some fortune, whether it's an extra turn, moving ahead more spaces, or gaining an important item you can take with you on your journey!
The spaces with the skull are unlucky spaces! Boooooo, that's too bad! You'll befall some grave misfortune here. Hopefully it won't set you back too badly! Make sure to avoid these at all costs!
The spaces with a chest are item spaces! Here you'll be able to win prizes, like medical supplies or weapons! Maybe even a small something from home! Wouldn't that be nice?
Your goal is to make it to the end alive! Good luck! And remember to have lots of fun!
The first player's name will pop up on the screen, before the die will begin to randomly blink between numbers. Eventually it will land on a number. Once the player moves forward and lands on their space, it will repeat for the second player. This will go on until one (or both players) reach the end!
When they said to make sure to not land on an unlucky space, they certainly weren't kidding. Each one seems to come with some sort of random punishment or horror; it can be as light as having to move back a few spaces or go back to the start, or as heavy as breaking a random bone or feeling a blade slice open your skin. Maybe you'll start to slowly turn into a monster or become filled with the desire to kill your opponent. Anything can happen, but it's always going to be bad.
Players who reach the end will be able to go through the door and end up back wherever it was they were intending to go in the first place. Players who lose? Well... It's back to the beginning for you. Time to wait for the next player. Better luck next time.
DANCE DANCE

Two players only, and you'll have to work together! It's a team dance and you'll want to encourage each other to stay perfectly in sync. The doors won't open until you finish, and should you mess up? Well, look up, friend!
The ceiling is covered in sharp, painful looking spikes and every time someone misses a beat or steps on the wrong arrow, the ceiling will drop down a foot. It's pretty high up there, but miss more than three arrows and you're gonna start to really feel the pressure. The spikes are looking a lot bigger and more ominous than they did when they were all the way at the top. Hopefully you've got some good rhythm.
But this is a good lesson in teamwork! Even the worst dancers might be able to get out of here okay if they've got someone who they can work together with. Maybe their perfect scores will make up for your two left feet. You can only hope you're both so lucky.
THAT'S NOT A "MEH" FACE!

The message you've gotten is pretty simple though! Each person has received a text message with one emoji inside. No rhyme or reason applied! That's... random, isn't it? You can try to text back, but no one will answer, and so you might as well just close your device and forget about it.
Every person who received a text will find that their personality starts to shift. They begin to take on some aspect that's tied to the emoji they received. Did you get a simple smiley face? You're happy and relaxed for the time being! Or maybe a silly face will lead you to become more of a prankster. An eggplant could have someone feeling like sexting a Special Someone. An angry face might get you really riled up, even towards people you love. Did you get a knife? Time to start stabbing. A gun? Those people around you look like really good target practice...
The options are endless. Each emojis effects will last for twenty-four hours or until another emoji is sent from the same user.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
no subject
He's got that transition between his own oxygen stores and the rebreather, but that's cake compared to being trapped without oxygen altogether as the game decides to take its slowest roll yet. Pressing the device into play, he trusts that it's good and blows out what he's got left to clear the water from the system. At the same time, the dice rolls and comes up three, which happens to be a rather poor solution to John's dilemma. Go back three spaces, the game says. Netting him nothing, the trap door doesn't open, but somewhere on his Fluid is a prompt asking if he'd like to take another turn. It's a ten-second countdown, not that he'd know as much. When that finishes, it'll be Dick's turn again.
At least the rebreather seems to be working for now...
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"I'm gonna go before the game zaps us or whatever for not keeping up," he tells Blake, making sure the man's upper body is secure to the ground of the board before starting to move the six spaces the die has indicated. "Catch you on the flipside."
As he gets closer to the square, he sees the now too-familiar print of the skull and braces himself, glancing around warily as he steps on. Then there's a surge of energy that Dick hasn't felt in a... long time, since visiting Melasurei in Synodiporia. Six giant, pearly grey wings with a bright blue underside sprout from his back, though he doesn't remember the sensation being so painful, and his halo appears in a glowing disk behind his head. Looking back at the wings as they spread and stretch, he sees the myriad of glowing blue eyes studded in the feathers. His own eyes have started to glow, the sclera turned black, but that at least is hidden behind his glasses.
"What-" he begins, but there's an echoing depth to his voice despite the low volume he's speaking with. The ground shakes ominously and Dick abruptly stops talking. Right, Cherubim's voice, he'd forgotten about that. Worried his halo might blind Blake, he pulls up his hood, wings furling to his back as he stays silent. Talk and he might destroy the building they're trapped in. All in all, not the worst 'danger' to be stuck with, but for a chatty kid... it's annoying, to say in the least.
That an he hates this particular form, a reminder of the horrors he'd experienced in Purgatory, ugh. Hopefully it'll recede by the time his turn comes around again.
no subject
"Uuuh," he says, momentarily distracted as he rolls a six. Remembering the rolling of the ground, he looks at the target. It puts him out there, passing Dick, and he wonders if getting close puts him more at risk.
"You okay?" he asks in passing, offering a thumbs up. Please don't spit fire at me or something, he silently prays as he takes his place on a lucky spot. A shield appears and that worries him for what might be next.
"Lemme use this extra man," Blake says, and before the game can move on, he's graced with a second roll that nets him just shy of the finish line. It's not a great space, either, because a man-sized scorpion pops up to defend it, aggressive tail fended off by Blake with the shield. Until he can take the spot, dripping wet and with only a shield and a rebreather to fend it off, they won't be able to move on to the next roll. "A little help?" He asks. Didn't Dick get some kind of weapon earlier?
no subject
The red device shoots out of Dick's hand and gets embedded in the base of the scorpion's tail, the little lights flashing with the tell-tale beeping of a bomb. Then Dick's shooting at the scorpion with the handgun, counting bullets in his head as he tries to keep the beast distracted from attacking Blake more until the bomb goes off.
no subject
Rubbing at his ear on the side of the explosion and gunfire, Blake moves his jaw around like it's going to ward away the ringing (which, coincidentally, resides behind the water annoyingly hanging out in his ear).
"Ah, nice shot," he says, moving forward to the spot to finish his next round. "Be careful," Blake adds, "and maybe we can bring this home with both of us alive..." No thanks to Blake, really.
no subject
"That's something, at least?"
He makes his way over to his destination, stopping just a couple of squares behind Blake, hiding any reservations he might feel about stepping onto another skull...
And then he startles, looking this way and that with a frown furrowing his brow over his glasses.
"... Did the lights go out?"
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He figures that they can maybe end this, waiting for his roll to settle. "Got a three, I'm gonna be just short. If you get a six, we can end this," he tells Dick, moving ahead. He ends up on a lucky spot and feels his vision sharpen. What good is excellent eyesight at this point? "Got a weird feelin' I gotta be your eyes," Blake says, ominously.
no subject
He sounds so enthusiastic, doesn't he? After all, it's a 1 in 6 chance to win. The odds aren't great, but whatever...
The dice flashes the number 3, but of course, Dick can't see it, so... He turns his head in Blake's direction, asking, "Gonna be my seeing-eye guy?" with a little smirk.
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Then the middle square right in front of Dick flashes red three times before a red-hot laser beam shoots up, just barely missing the teen's nose. He feels the heat, though, and steps back automatically, brows rising with surprise over his glasses.
"What am I dealing with?" he barks, none of the jokes from earlier in his voice as he feels the heat vanish, the square turning white again as another starts to blink red.
no subject
He can only hope working together like this will mean that Dick keeps his nose, because otherwise he hates the idea of the alternative. Wanting desperately to end this, he'll call out the numbers as needed until the turn ends of one of them makes a mistake.
no subject
"As soon as your number's up, run!" he suggests, easing back to the middle of the square as he feels the heat recede from the last laser beam.
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"I'm comin' for you," Blake says. Before he can even think to celebrate, he's looking back to Dick, reaching back over the threshold to pull him to safety. Game over, right? They 'won,' although whether they could count it that way remains to be seen.
no subject
It does seem to be.
The die 'dies' and Dick hesitates a moment before twitching and blinking rapidly behind his glasses, his vision gradually returning.
"O... kay, I guess it is," he murmurs, looking around warily before glancing at Blake with a little smirk. "That was whelming."
And then the door out opens, much to the kid's relief.
"There's not gonna be some new game on the other side of that, is there...?"
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As they approach the door, Blake tugs on his wet clothes and then pats Dick on the shoulder as they're passing through the threshold. "We should keep in touch."
no subject
Don't leave him hanging, Blake.
Except when their knuckles touch, he's going to be treated to a little vision.
It's a large training room, with punching bags, several weight machines, and even some gymnastics rings hanging from the tall ceiling.
A small figure is easily swinging in smooth wheels on those rings - clearly Dick, just maybe a bit younger, but not by much. A year or two, at most. He flips off the rings a couple of times before catching them on his descent, but there's something tense in the way he moves. The way he mutters to himself in a barely audible grumble.
He flips off, flying high and nearly touching the ceiling with his feet, and lands on a stand, but it's slightly off and his arms wheel as he loses his balance. He smoothly transitions into several backflips to keep from hurting himself, eventually slowing and landing on his feet, back smacking a bit too harshly against the wall. Annoyed, the kid turns and slams his fist into the offending wall, leaving a little crater behind.
Scowling at it and brushing the plaster and cement off his calloused knuckles, the takes a seat with a towel over his shoulders, calmly sipping some water, when the door opens, Alfred standing there, stoic as ever, clearing his throat.
"Master Bruce wishes to see you."
Dick stares for a moment, clearly unimpressed at the interruption, but doesn't argue, just dropping the towel and bottle to the bench he'd been sitting on, following the butler through the manor. While the kid clearly can keep a poker face, there's something tense and resigned there, as if he's expecting a lecture.
When Alfred opens the door to the back gardens and, more specifically, the basketball court, Dick's greeted with a basketball nearly smacking him in the chest.
"What's this?" he asks, catching the ball and staring up at Bruce with some mild confusion. The man himself is dressed to work out, smirking down at the short kid.
"Training," he answers, hands braced on his hips. "Hand-eye coordination."
They stare at each other in silence for a moment, Bruce waiting patiently, Dick assessing the situation. Then he smirks, cocking his head to one side.
"One-on-one?"
Bruce's own smile grows a fraction. "If you think you can handle it."
Whatever tension Dick had been carrying, whatever wariness and apprehension, just melts away immediately and the kid darts forward, dribbling the ball and cackling as he weaves around the bigger figure with ease, Alfred himself smiling from the doorway.