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SEPTEMBER 2019 TEST DRIVE MEME
SEPTEMBER 2019 TEST DRIVE MEME
Welcome to September's Test Drive Meme! This month's Test Drive's theme is: CHAOS.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Torture (emotional and possibly physical), claustrophobia, potential weapon violence (guns, knives, spears, flamethrowers, etc.), possible body horror, emotional manipulation, emojis
Don't forget to tag content whenever necessary. Have fun!
DICE BLOCK

But you aren't alone! With you are other unfortunate souls who hopefully weren't just looking for a quick bathroom break. Some of them might look a little worse for wear. What happened? Well, looks like you may have to ask later, because you'll only really have time to exchange names if you don't already know one another before a large screen you didn't notice was hanging from the ceiling will light up. There's a giant image of a typical six-sided game die that's completely stationary. For the moment. Shortly after, a voice will come on over the speakers, echoing in the otherwise fairly empty room. It's overly cheerful, grating, and giggles at the end of every sentence.
Would you like to hear the rules?
Okay!
Each player will take a turn rolling their die.
You can then move the number of spaces shown — but only those spaces!
You can move forward, backward, right, and left, but not diagonally!
Each space will have a symbol.
The spaces with a clover are lucky spaces! Congratulations! You'll gain some fortune, whether it's an extra turn, moving ahead more spaces, or gaining an important item you can take with you on your journey!
The spaces with the skull are unlucky spaces! Boooooo, that's too bad! You'll befall some grave misfortune here. Hopefully it won't set you back too badly! Make sure to avoid these at all costs!
The spaces with a chest are item spaces! Here you'll be able to win prizes, like medical supplies or weapons! Maybe even a small something from home! Wouldn't that be nice?
Your goal is to make it to the end alive! Good luck! And remember to have lots of fun!
The first player's name will pop up on the screen, before the die will begin to randomly blink between numbers. Eventually it will land on a number. Once the player moves forward and lands on their space, it will repeat for the second player. This will go on until one (or both players) reach the end!
When they said to make sure to not land on an unlucky space, they certainly weren't kidding. Each one seems to come with some sort of random punishment or horror; it can be as light as having to move back a few spaces or go back to the start, or as heavy as breaking a random bone or feeling a blade slice open your skin. Maybe you'll start to slowly turn into a monster or become filled with the desire to kill your opponent. Anything can happen, but it's always going to be bad.
Players who reach the end will be able to go through the door and end up back wherever it was they were intending to go in the first place. Players who lose? Well... It's back to the beginning for you. Time to wait for the next player. Better luck next time.
DANCE DANCE

Two players only, and you'll have to work together! It's a team dance and you'll want to encourage each other to stay perfectly in sync. The doors won't open until you finish, and should you mess up? Well, look up, friend!
The ceiling is covered in sharp, painful looking spikes and every time someone misses a beat or steps on the wrong arrow, the ceiling will drop down a foot. It's pretty high up there, but miss more than three arrows and you're gonna start to really feel the pressure. The spikes are looking a lot bigger and more ominous than they did when they were all the way at the top. Hopefully you've got some good rhythm.
But this is a good lesson in teamwork! Even the worst dancers might be able to get out of here okay if they've got someone who they can work together with. Maybe their perfect scores will make up for your two left feet. You can only hope you're both so lucky.
THAT'S NOT A "MEH" FACE!

The message you've gotten is pretty simple though! Each person has received a text message with one emoji inside. No rhyme or reason applied! That's... random, isn't it? You can try to text back, but no one will answer, and so you might as well just close your device and forget about it.
Every person who received a text will find that their personality starts to shift. They begin to take on some aspect that's tied to the emoji they received. Did you get a simple smiley face? You're happy and relaxed for the time being! Or maybe a silly face will lead you to become more of a prankster. An eggplant could have someone feeling like sexting a Special Someone. An angry face might get you really riled up, even towards people you love. Did you get a knife? Time to start stabbing. A gun? Those people around you look like really good target practice...
The options are endless. Each emojis effects will last for twenty-four hours or until another emoji is sent from the same user.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
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[Avoiding desk work so much... honestly, Theseus hates it too, but he's not going to admit that part out loud.]
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Besides, it's not as though I was allowed to travel after, which I continue to believe was an unfair ban to begin with. [He wasn't the one to destroy half of New York! Just maybe the zoo and the jewelry store and that one department store.]
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The majority of the damage lies solely on Grindelwald, but that doesn't leave you wholly innocent. Or are you telling me that your beasts getting loose in New York is someone else's fault? [He gives Newt a knowing sort of look, although, there's some fond exasperation in it as well. Newt will always be Newt...]
Can't believe you let that happen in America of all places! We both know how strict their laws are.
[Not that they could allow beasts to run around in London either, but.]
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Yes, I am quite aware about their kill on sight laws and their strict laws about Muggles in general. Look, I couldn't not return the Thunderbird back home. I- [He sighs.] Dumbledore had tipped me off about the smugglers in Egypt. Icouldn't leave him, Theseus.
[It was an obvious manipulation on Dumbledore's part. Newt knew that after the events of New York.] Also, technically yes. The fiasco at the bank was surely my fault, but my creatures would have been fine had Jacob and I hadn't accidentally swapped briefcases.
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[Although, Theseus is starting to get the slow understanding that Dumbledore has tied Newt up with everything in... creative ways. And while he certainly respects the professor, that's also a tad bit manipulative. Of course, without his interference, Newt may have never been in Paris when he needed him, but.]
Jacob... that's your muggle friend. [He didn't get the chance to speak with him, but he definitely remembers the man during Paris and at Hogwarts. Theseus frowns for a moment, wondering if Newt knows that he has to be obliviated someday. A topic that doesn't need discussion right now, but...]
Why was he at the Paris rally? He shouldn't be anywhere near these sort of matters, Newt. [Okay, he can't help slip into his more Auror self.]
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[The nature of nifflers, he guesses. He is very adamant that it wasn't because he wasn't careful.]
Yes. [He opens his mouth to reply, but his voice seems to get lost in his throat. Jacob wasn't supposed to remember him. Wasn't supposed to remember magic. Had ended up there because of Queenie's enchantment on him and-
And Theseus may see the way that's Newt's shoulders seem to drop just a bit. The slight downcast of his eyes and the way that they seem to become somewhat sadder. Queenie's betrayal and the scars it would leave on Jacob and Tina both.] It's a long story, really.
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[Although, that would leave that poor lady dealing with Harry on her own... but it's safer still, most likely at least. Honestly, Theseus can argue about this sort of topic with Newt for a long time-- along with the issue that a muggle was there to witness Grindelwald's rally. There's really a lot to ask him.
But as he watches Newt slump, he doesn't press him for more details. There's definitely a reason why the muggle was there, something personal, and that's enough for now. They're both still raw from earlier.]
...A story for another time then. [He relents, his voice softening, showing that he's backing off on the topic for now.] Come now, let's have some tea. I think we can both benefit from a warm cup right about now.
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[Which really makes him worth more than the troubles he brings.]
Oh, yes. Right. I was getting to that. Sorry. [He immediately shuffles off to make tea.] Settle down and I'll try to explain what I know about this place, which is quite a bit. So best to settle down because it might take some time.