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soddersays2019-11-23 01:49 am
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DECEMBER 2019 TEST DRIVE
DECEMBER 2019 TEST DRIVE MEME
Welcome to December's Test Drive Meme!
This month's Test Drive's theme is: PROPHETIC HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Possible death via exposure (freezing), Krampus imagery, possible vore, visual and auditory hallucinations, monster violence, stalking, decapitation
Don't forget to tag content whenever necessary. Have fun!
This month's Test Drive's theme is: PROPHETIC HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Possible death via exposure (freezing), Krampus imagery, possible vore, visual and auditory hallucinations, monster violence, stalking, decapitation
Don't forget to tag content whenever necessary. Have fun!
VANISH LIKE THE WARM STOVE
But there’s something unusual about the cold. It feels bone-deep and no amount of layers or staying inside seems to make it shake. Your teeth are always chattering, you feel the need to hunch in on yourself to keep any heat from escaping, and if you look at your hands, you might see them go from bright red, to white, to even the slightest tint of blue throughout the day. You’re getting colder by the minute and it feels like there’s no way to stop it. Maybe you’re just doomed to freeze.
The box is waiting on a bench. You didn’t see who placed it, but there’s a small tag with your name on it, so clearly it was meant for you. If you ignore the box, it will start to show up on random surfaces around town wherever you might be; the kitchen counter, a desk or display case at your work, the floor of your bedroom… No matter where you are, the box is there too. Eventually, you might as well just give in and open it.
Inside every box are three matches. They’re relatively long, like the sort you’d use to light a fire in a fireplace, and they appear to be completely normal. People who can sense magic won’t get a reading off of the match and no amount of testing the wood or the tip will show anything other than the exact chemical make up one would expect. So maybe they’re safe! There’s a small note tucked inside the box with only two words written in childishly messy scroll; Keep Warm.
If you light the match, you’ll find that you’re instantly starting to feel a little less cold. It’s the first bit of heat you’ve managed to snag in so long that you’ll probably find yourself a little desperate to hold onto it. The matches burn at a relatively steady rate, not too fast or too slow, and the wind can easily blow them out, so be careful! You’ll have to protect the flame from the elements if you want to keep yourself toasty. The only strange thing that you might notice is that whenever you’re near another person who has a lit match, both the matches seem to burn a little stronger and stay lit a little longer. So maybe you’ll have to pair up and learn to share. If you’re smart, you’ll light just one of each of your matches at a time, giving you a total of six chances to keep yourself from freezing to death.
There’s always a catch though, isn’t there? Each match will come with a unique vision as the flame dies out. A vision that can be seen by both of you. The vision will belong to whoever’s match as burning and it will be as vibrant and detailed as if you were really in the middle of it.
The end of the first match will show you something you want. It can be anything; a warm meal, a new bed, an object from home you’ve longed for. You’ll be able to pick it up, taste it, smell it, do whatever you would normally do; but at the end of the day, it isn’t real, and ultimately you might find that you’re just chewing on your own (or your companion’s) hand.
The end of the second match will show a vision of someone that you miss. Whether it’s from home, a previous world, or someone who’s come and gone from Deerington, you’ll see them clear as day, calling for you and beckoning you to come with them. It’s probably best to not. After all, you’d have to leave your matches behind, and it’s cold out there.
The end of the third match will show you a vision of somewhere you miss. It’ll be like you’re standing in the middle of the very place you’ve been longing for ever since you arrived in Deerington — maybe even longer. It’ll look, sound, smell, and feel like the place you’ve missed most. It’s almost easy to want to stay and forget to come back to reality and light your next match.
If you both can make the six matches stretch until the sun sets, you’ll find that the cold has finally broken, and you’re able to keep yourself warm again. If you don’t? Well, it’s time to find someone else with a bundle of matches, and hope they’re okay with some basic invasion of privacy to stop you both from getting hypothermia.
BETTER WATCH OUT

It might just be the paranoia from having to flashback to your worst memories at all hours of the day, but eventually you start to feel like someone (or something) is following you. You hear the scrape of nails against cement, the thud of heavy footsteps, or the sound of a heavy sigh by your ear accompanied with the smell of rancid breath. But every time you go to look, it seems like there isn’t anything there. No matter how logical a person you might be, you still end up feeling a little on edge, and you know you’re right about being… well, stalked. You may not be the sort who usually goes for comfort from others, but something inside of you tells you that maybe you’ll be a little safer if you aren’t alone. You seek out a friend, a colleague, or even a complete stranger— just someone who might make this creeping suspicion of being watched go away for a little while.
Except the moment that the two of you are together, Krampus finally arrives. He seems to fall from the sky, landing in front of you with a ground shaking thud, his long tongue hanging out of a mouth filled with razor sharp teeth. He’s ever bit the demon you’d expect him to be and he looks hungry. You can try to run or you can try to fight, but he’s quick and strong, certainly hard for any normal human to take down. And if you look into his eyes, then things are about to get a whole lot worse.
Whoever locks eyes with him will have the very thing you have been feeling guilt over put on display for both you and your companion to see. It’ll be like you’ve been transported directly into the memory, Krampus’ clawed hand gripping your shoulders and forcing you to watch whatever your shame is play out in front of you all over again. The detail is striking and there’s nothing left out, no matter how hard you or your companion try to stop it.
When the memory stops playing, Krampus will start to move his tongue around you, wrapping you in the long, blood red muscle like it’s a snake. You can try to break free and it’s possible to cut the demon’s tongue with a sharp blade if you or your companion happens to have one; whatever you do, it’s best to do it quickly before you end up a snack.
Krampus can be taken down in one of two ways; either the person who is experiencing the guilt must confess their sin out loud and profusely apologize, begging for forgiveness for their misdeeds or he can be taken down in a somewhat simple ceremony. The chains dangling from the Krampus wrists must be grabbed and somehow secured into the ground; this will weaken Krampus greatly and leave him more vulnerable to attack. Once he is secured, you must take off his head. It doesn’t matter if it’s cut off, ripped off or blown off, the moment the neck is severed from the rest of the body, the Krampus will turn a deep black, like coal, before crumbling into dust, leaving only the head behind.
A little messy, but definitely efficient.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
★
Though it would seem that everyone else had the same idea, as there isn't much left on the shelves. She keeps searching aisle by aisle, though, until she comes across a young woman reaching for a bundle on a high shelf. ]
Here, let me give you a boost. [ Nadass offers, hurrying over. She's a few inches taller than the girl, but still not tall enough to reach the item by herself. However, between the two of them, they should be able to make short work of it. ]
no subject
on the list of embarrassing things nancy's had to deal with lately, this is... pretty high up there. no pun intended. she hears the person approaching and manages to at least settle flat on her feet by the time she's talking to her at least, giving her a sheepish smile. ]
You really don't have to. [ but then she's looking back up at the display, tilting her head ] Although I do wonder what else is up there. Maybe there's another bundle. Or anything useful, honestly. [ a beat ] We could split it, if there is. Or I can help you find something else. [ things nancy still isn't used to doing: asking people for help. it's obvious she feels obligated to give her something in return, but not really in a negative way. she just... doesn't know how, considering the situation they're in ] Here, let's see.
[ again, super embarrassing, but they make quick work of finding a way to give nancy the little boost of height she needs to grab the bundle of blankets ( there's three!! folded together!! ), but she only has a little bit of time to look around at what else is up there before she's flat on her feet again. ]
It looked like there were toolboxes up there, but that's it. It... might be worth trying to grab one?
no subject
A toolbox is never a bad thing to have around, I suppose. Though I doubt I would be familiar with most of the tools inside it. I could lift you again, if you want to try to grab it?
[ Part of being naturally denser than humans meant being a little bit stronger, too. ]
no subject
[ although she's not about to say no to some power tools. not that there's... any need for them right now. but showing up here in a new town, not knowing anyone, and still not feeling really comfortable in what's now her new home... she'll take what she can get. anything that might prove to be useful.
but anyway, she nods, gripping her shoulder carefully again so she can boost her up. she's more careful about coming back down this time, because the toolbox might be small, but it's heavier than she expected it to be. which should be a good thing! ]
Okay. Awesome. [ a beat ] I'm Nancy, by the way. I woke up here a few days ago. Or... didn't wake up. I guess.
no subject
A pleasure to meet you, Nancy. My name is Nadass. [ Sadly it does not rhyme with "badass." ] I woke up here about a month ago. It was... a lot warmer then. Winter has set in quickly.
[ But! She bends down and picks up the bundle of folded blankets, extracting one of them before handing the other two to Nancy. ]
These should help, somewhat.
no subject
[ nancy might have assumed this whole waking up business would have moved along faster than that. a week, maybe, tops? no? and her face is doing that thing where it very visibly shows how unprepared she was to hear that, even though it probably did seem like a big deal. ]
no subject
Yes. There are some that have been here over a year.