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DECEMBER 2019 TEST DRIVE
DECEMBER 2019 TEST DRIVE MEME
Welcome to December's Test Drive Meme!
This month's Test Drive's theme is: PROPHETIC HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Possible death via exposure (freezing), Krampus imagery, possible vore, visual and auditory hallucinations, monster violence, stalking, decapitation
Don't forget to tag content whenever necessary. Have fun!
This month's Test Drive's theme is: PROPHETIC HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Possible death via exposure (freezing), Krampus imagery, possible vore, visual and auditory hallucinations, monster violence, stalking, decapitation
Don't forget to tag content whenever necessary. Have fun!
VANISH LIKE THE WARM STOVE
But there’s something unusual about the cold. It feels bone-deep and no amount of layers or staying inside seems to make it shake. Your teeth are always chattering, you feel the need to hunch in on yourself to keep any heat from escaping, and if you look at your hands, you might see them go from bright red, to white, to even the slightest tint of blue throughout the day. You’re getting colder by the minute and it feels like there’s no way to stop it. Maybe you’re just doomed to freeze.
The box is waiting on a bench. You didn’t see who placed it, but there’s a small tag with your name on it, so clearly it was meant for you. If you ignore the box, it will start to show up on random surfaces around town wherever you might be; the kitchen counter, a desk or display case at your work, the floor of your bedroom… No matter where you are, the box is there too. Eventually, you might as well just give in and open it.
Inside every box are three matches. They’re relatively long, like the sort you’d use to light a fire in a fireplace, and they appear to be completely normal. People who can sense magic won’t get a reading off of the match and no amount of testing the wood or the tip will show anything other than the exact chemical make up one would expect. So maybe they’re safe! There’s a small note tucked inside the box with only two words written in childishly messy scroll; Keep Warm.
If you light the match, you’ll find that you’re instantly starting to feel a little less cold. It’s the first bit of heat you’ve managed to snag in so long that you’ll probably find yourself a little desperate to hold onto it. The matches burn at a relatively steady rate, not too fast or too slow, and the wind can easily blow them out, so be careful! You’ll have to protect the flame from the elements if you want to keep yourself toasty. The only strange thing that you might notice is that whenever you’re near another person who has a lit match, both the matches seem to burn a little stronger and stay lit a little longer. So maybe you’ll have to pair up and learn to share. If you’re smart, you’ll light just one of each of your matches at a time, giving you a total of six chances to keep yourself from freezing to death.
There’s always a catch though, isn’t there? Each match will come with a unique vision as the flame dies out. A vision that can be seen by both of you. The vision will belong to whoever’s match as burning and it will be as vibrant and detailed as if you were really in the middle of it.
The end of the first match will show you something you want. It can be anything; a warm meal, a new bed, an object from home you’ve longed for. You’ll be able to pick it up, taste it, smell it, do whatever you would normally do; but at the end of the day, it isn’t real, and ultimately you might find that you’re just chewing on your own (or your companion’s) hand.
The end of the second match will show a vision of someone that you miss. Whether it’s from home, a previous world, or someone who’s come and gone from Deerington, you’ll see them clear as day, calling for you and beckoning you to come with them. It’s probably best to not. After all, you’d have to leave your matches behind, and it’s cold out there.
The end of the third match will show you a vision of somewhere you miss. It’ll be like you’re standing in the middle of the very place you’ve been longing for ever since you arrived in Deerington — maybe even longer. It’ll look, sound, smell, and feel like the place you’ve missed most. It’s almost easy to want to stay and forget to come back to reality and light your next match.
If you both can make the six matches stretch until the sun sets, you’ll find that the cold has finally broken, and you’re able to keep yourself warm again. If you don’t? Well, it’s time to find someone else with a bundle of matches, and hope they’re okay with some basic invasion of privacy to stop you both from getting hypothermia.
BETTER WATCH OUT

It might just be the paranoia from having to flashback to your worst memories at all hours of the day, but eventually you start to feel like someone (or something) is following you. You hear the scrape of nails against cement, the thud of heavy footsteps, or the sound of a heavy sigh by your ear accompanied with the smell of rancid breath. But every time you go to look, it seems like there isn’t anything there. No matter how logical a person you might be, you still end up feeling a little on edge, and you know you’re right about being… well, stalked. You may not be the sort who usually goes for comfort from others, but something inside of you tells you that maybe you’ll be a little safer if you aren’t alone. You seek out a friend, a colleague, or even a complete stranger— just someone who might make this creeping suspicion of being watched go away for a little while.
Except the moment that the two of you are together, Krampus finally arrives. He seems to fall from the sky, landing in front of you with a ground shaking thud, his long tongue hanging out of a mouth filled with razor sharp teeth. He’s ever bit the demon you’d expect him to be and he looks hungry. You can try to run or you can try to fight, but he’s quick and strong, certainly hard for any normal human to take down. And if you look into his eyes, then things are about to get a whole lot worse.
Whoever locks eyes with him will have the very thing you have been feeling guilt over put on display for both you and your companion to see. It’ll be like you’ve been transported directly into the memory, Krampus’ clawed hand gripping your shoulders and forcing you to watch whatever your shame is play out in front of you all over again. The detail is striking and there’s nothing left out, no matter how hard you or your companion try to stop it.
When the memory stops playing, Krampus will start to move his tongue around you, wrapping you in the long, blood red muscle like it’s a snake. You can try to break free and it’s possible to cut the demon’s tongue with a sharp blade if you or your companion happens to have one; whatever you do, it’s best to do it quickly before you end up a snack.
Krampus can be taken down in one of two ways; either the person who is experiencing the guilt must confess their sin out loud and profusely apologize, begging for forgiveness for their misdeeds or he can be taken down in a somewhat simple ceremony. The chains dangling from the Krampus wrists must be grabbed and somehow secured into the ground; this will weaken Krampus greatly and leave him more vulnerable to attack. Once he is secured, you must take off his head. It doesn’t matter if it’s cut off, ripped off or blown off, the moment the neck is severed from the rest of the body, the Krampus will turn a deep black, like coal, before crumbling into dust, leaving only the head behind.
A little messy, but definitely efficient.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
Helen | Claymore
[CW: Reference to experimentation.]
[All she wants is a damn break. Helen has fought for her life, and for the lives of her comrades, and she has finally won. It's all over. She once lost her humanity, thanks to those torturous experiments. She’d gained it back through friendship, love, loss and a myriad of other emotions and experiences -- human experiences that she wouldn’t trade for anything in the world. She loves the thrill of the battle, and she loves her comrades despite her tendency to give them a rough time.
But she really wants her damn break.
She was heading to her hometown, where she’d hoped she’d meet people who knew her late family. She had tentatively hoped that she might even find a distant relative. She’d had plans; she was going to reopen her father’s tavern (presuming it still stood) and live as a real human until she got bored of it. With Deneve by her side, she was sure she'd never get bored.
She remembers having a few too many drinks, before curling up by the campfire to sleep. Deneve had berated her for drinking most of the beer, but Helen had been much too drowsy to care, watching the campfire crackle and burn in front of her. Deneve’s voice fading into the nothingness of sleep. Her eyes had fluttered shut; she’d had the strangest dream and then….
It’s freezing.
And that’s the first sign that there’s a major problem because Claymores are usually capable of regulating their own body temperatures. Claymores simply do not feel the cold. At least, they're not supposed to feel it. However, this icy and relentless weather cuts through her, sending chills from her head to her toes. Her fingers feel numb and her teeth ache and nothing she does seems to be able to warm her back up.
She purposely ignores the box sitting by the bed that she awoke in. Instead, she snatches up a fluffy, grey blanket, and snatches up her sword and decides to try and figure out what the hell is going on.]
What is this?! The North?! H-How?! You can’t just get to the North in a day!
[Now, she’s pacing up and down; the blanket has been discarded in the street, and her arms are crossed over her chest. That ridiculous sword? Strapped firmly to her back. Anyone who sees her might notice her eerie, silver eyes; they’re a trademark of her kind, but they tend to freak humans out a little bit. She abruptly pauses, staring wide-eyed at a park bench.
That fucking box is back.
So she does what every mature adult does in this situation. She grabs it and throws it into the air.]
I don’t want it!
[…And then she watches in horror as it descends and hits (or almost hits) someone on the head.]
Oh crap! That didn’t go as planned! Sorry?
B. Better watch out
[She knows she’s being stalked. It’s been going on for a while; she can hear heavy footsteps thumping against cement and she can hear nails scratching the ground. She can’t sense a damn thing, however. Her senses haven’t been too sharp since arriving in Deerington, but she can’t sense this ‘whatever it is’ at all. And it’s frustrating her to no end.
She’s been walking everywhere. She’s pretty sure she’s passed through most of Deerington by now, but the thing hasn’t stopped tailing her. She hasn’t been able to lose it, even after drawing her sword and making threats, and now she’s beginning to feel unsettled. Nervous, even. She hates that.]
Hey, asshole! Show your face! [She yells, holding her sword up in the air. She knows how it looks: a woman, in black armor and leather clothes, waving a sword at the sky while yelling at it. Not a good look at all.]
C. Network
UN: applehelen
Hey, Deerington! Here's a really important question for you: What is the best beer and mead in this place? And where do I get it? I'm going to try and hunt down a rabbit, and I need something good to go with it.
Oh, on another note: if you see a woman with a blonde bob cut, silver eyes, and absolutely no sense of humor whatsoever? Send her over to me. Her name is Clare, and she can't be left unsupervised or else she gets herself into these ridiculous situations, and someone always ends up losing an eye. Or an arm. Or a leg. Thanks!
A.
Fern is hunched over, hugging himself as he tries to quickly make his way down the street and into the nearest warm building, but that intent is sidelined as he suddenly gets beaned in the head. The box bounces off his grass bear hat and onto the ground, and he stumbles.]
Hey!
[His first reaction is to grab the box, then spin around and face whoever tossed it at him.]
Watch where you're throwing stuff!
no subject
She starts walking over; his reaction is entirely justified but it doesn't stop her from frowning and yelling back:]
Yeah, yeah! I apologised already! What more do y--
[She gets closer, leans in and just stares at him, silver eyes narrowing.]
What the hell are you supposed to be?
no subject
He blinks in confusion, noticing the look he's getting. It's unnerving.]
Uh, I'm - [What is he supposed to be? A person? Person-shaped grass?
He takes a small step back, uncomfortable.]
Grass. Why?
no subject
Just makin' sure you're not some kinda weird yoma. [She can't sense any suspicious energies from him. But she can't seem to sense anything. She can't even sense Deneve.]
What do you eat? [She raises an eyebrow at him. Her hands idly turn the box over. She thinks she hears a rattle.]
no subject
If he could still do it, he'd be swallowing awkwardly right now. He drops his hand.]
I, uh. I photosynthesize. Like a regular plant.
[Nothing else. Nope.]
What's a yoma?
no subject
Yoma are monsters that eat human entrails and flesh. [She answers casually, like she's talking about something completely normal. For her, they're just a part of life. A part of her world. And they don't scare her like they did when she was small and human.
She opens the box, revealing... matchsticks?] They're nasty bastards. We got rid of most of them, but there's still some running around.
[She pulls out a matchstick, twirling it around between her index finger and thumb.]
no subject
Okay. Dunno if there's any here, but there are loads of monsters around. So, uh. [He gestures at the weapon on her back.] Your cool weapon's gonna be useful.
no subject
Oh yeah? What kind of monsters? What is this place?
[She shivers again; the icy wind goes right through her leathers and armor; she can’t believe how cold she feels. She taps the match against the box, wondering if she should just light it. Maybe build a fire right in the middle of the street. No one would mind, right?]
no subject
Uh - sewer monsters. Moving scarecrows. Stuff that I don't even know the names of. Stuff that wants to kill us.
[He's saying that quickly, looking around for the nearest open place he can duck into. He can't deal with this weather, it's too cold for him.]
no subject
H-hey kid, move in! [She gestures for him to come closer, holding the match out.] I don't know what's up with these matches, but the flame is real warm! Better than that shitty blanket.
[She glares at the fluffy heap of material on the ground, like it's betrayed her.]
no subject
And he's cold.]
Uh.
[He's really cold.]
Okay.
[He takes another couple steps closer, until he can feel the heat radiating off the match. Seems like a surprising amount of heat, given the size of the match.]
Wow, you're right. This is great.
no subject
The warmth envelops her like the coziest, warmest blanket in existence. She's impressed that such a small flame can manage what the blanket couldn't.]
Right? It's better than a campfire! It's... actually a bit weird, don't you think?
no subject
Yeah....
[It is weird, though. He hums thoughtfully.]
There's probably something evil about it.
no subject
[She snickers. The idea is silly to her, but the fire also shouldn't be this effective at keeping them both warm. It's burning fairly quickly, she notices.]
Then again, the box kept reappearing. And it knew my name. Maybe I should put the flame out...
[But the flame's warmth is so comforting and she really doesn't want to give it up.]
no subject
Still, he doesn't move to try and put the fire out either. It's too nice.]
Whatever. If some donked match monster shows up we just gotta cut it down.
[Because there's at least a sixty percent chance of that happening.]
no subject
She raises an eyebrow at the idea of a match monster, and then laughs a little too confidently.]
Yeah, I think I could take it! Do you think it'd breathe fire? I hope not.
no subject
It probably would. It'd probably be made outta fire, or something.
no subject
[She's thinking this over for reals now. Would a fire monster be a fun challenge, or an absolute pain in the ass to take down?]
I don't think I've fought a fire monster before, but I think I could take i-
[The match starts to die out, and suddenly she's seeing an apple. A really, really nice-looking red apple. And it's kinda just floating in front of her.]
Why the hell is there an apple here?
(no subject)
un: redhotsusan
But getting eyes and legs involved is impressive
What’s her name?
no subject
It's a huge problem. I've honestly lost track of the number of times I've lost a leg. It's a huge inconvenience.
Her name is Clare. Look, she might not even be here, but if she is? It wouldn't surprise me if she's gotten herself involved in something silly already.
no subject
Clare. That's too common. No last name?
no subject
No last name. None of us have last names. But she's carrying an oversized sword so she can be hard to miss.
no subject
Can you demonstrate?
Do we need to find the giant sword first?
no subject
I mean, if that's something you really want to see, then sure? No need to find a giant sword. I have one of my own!
[And now she feels the need to prove herself! But she's always been a bit reckless.]