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DECEMBER 2019 TEST DRIVE
DECEMBER 2019 TEST DRIVE MEME
Welcome to December's Test Drive Meme!
This month's Test Drive's theme is: PROPHETIC HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Possible death via exposure (freezing), Krampus imagery, possible vore, visual and auditory hallucinations, monster violence, stalking, decapitation
Don't forget to tag content whenever necessary. Have fun!
This month's Test Drive's theme is: PROPHETIC HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Possible death via exposure (freezing), Krampus imagery, possible vore, visual and auditory hallucinations, monster violence, stalking, decapitation
Don't forget to tag content whenever necessary. Have fun!
VANISH LIKE THE WARM STOVE
But there’s something unusual about the cold. It feels bone-deep and no amount of layers or staying inside seems to make it shake. Your teeth are always chattering, you feel the need to hunch in on yourself to keep any heat from escaping, and if you look at your hands, you might see them go from bright red, to white, to even the slightest tint of blue throughout the day. You’re getting colder by the minute and it feels like there’s no way to stop it. Maybe you’re just doomed to freeze.
The box is waiting on a bench. You didn’t see who placed it, but there’s a small tag with your name on it, so clearly it was meant for you. If you ignore the box, it will start to show up on random surfaces around town wherever you might be; the kitchen counter, a desk or display case at your work, the floor of your bedroom… No matter where you are, the box is there too. Eventually, you might as well just give in and open it.
Inside every box are three matches. They’re relatively long, like the sort you’d use to light a fire in a fireplace, and they appear to be completely normal. People who can sense magic won’t get a reading off of the match and no amount of testing the wood or the tip will show anything other than the exact chemical make up one would expect. So maybe they’re safe! There’s a small note tucked inside the box with only two words written in childishly messy scroll; Keep Warm.
If you light the match, you’ll find that you’re instantly starting to feel a little less cold. It’s the first bit of heat you’ve managed to snag in so long that you’ll probably find yourself a little desperate to hold onto it. The matches burn at a relatively steady rate, not too fast or too slow, and the wind can easily blow them out, so be careful! You’ll have to protect the flame from the elements if you want to keep yourself toasty. The only strange thing that you might notice is that whenever you’re near another person who has a lit match, both the matches seem to burn a little stronger and stay lit a little longer. So maybe you’ll have to pair up and learn to share. If you’re smart, you’ll light just one of each of your matches at a time, giving you a total of six chances to keep yourself from freezing to death.
There’s always a catch though, isn’t there? Each match will come with a unique vision as the flame dies out. A vision that can be seen by both of you. The vision will belong to whoever’s match as burning and it will be as vibrant and detailed as if you were really in the middle of it.
The end of the first match will show you something you want. It can be anything; a warm meal, a new bed, an object from home you’ve longed for. You’ll be able to pick it up, taste it, smell it, do whatever you would normally do; but at the end of the day, it isn’t real, and ultimately you might find that you’re just chewing on your own (or your companion’s) hand.
The end of the second match will show a vision of someone that you miss. Whether it’s from home, a previous world, or someone who’s come and gone from Deerington, you’ll see them clear as day, calling for you and beckoning you to come with them. It’s probably best to not. After all, you’d have to leave your matches behind, and it’s cold out there.
The end of the third match will show you a vision of somewhere you miss. It’ll be like you’re standing in the middle of the very place you’ve been longing for ever since you arrived in Deerington — maybe even longer. It’ll look, sound, smell, and feel like the place you’ve missed most. It’s almost easy to want to stay and forget to come back to reality and light your next match.
If you both can make the six matches stretch until the sun sets, you’ll find that the cold has finally broken, and you’re able to keep yourself warm again. If you don’t? Well, it’s time to find someone else with a bundle of matches, and hope they’re okay with some basic invasion of privacy to stop you both from getting hypothermia.
BETTER WATCH OUT

It might just be the paranoia from having to flashback to your worst memories at all hours of the day, but eventually you start to feel like someone (or something) is following you. You hear the scrape of nails against cement, the thud of heavy footsteps, or the sound of a heavy sigh by your ear accompanied with the smell of rancid breath. But every time you go to look, it seems like there isn’t anything there. No matter how logical a person you might be, you still end up feeling a little on edge, and you know you’re right about being… well, stalked. You may not be the sort who usually goes for comfort from others, but something inside of you tells you that maybe you’ll be a little safer if you aren’t alone. You seek out a friend, a colleague, or even a complete stranger— just someone who might make this creeping suspicion of being watched go away for a little while.
Except the moment that the two of you are together, Krampus finally arrives. He seems to fall from the sky, landing in front of you with a ground shaking thud, his long tongue hanging out of a mouth filled with razor sharp teeth. He’s ever bit the demon you’d expect him to be and he looks hungry. You can try to run or you can try to fight, but he’s quick and strong, certainly hard for any normal human to take down. And if you look into his eyes, then things are about to get a whole lot worse.
Whoever locks eyes with him will have the very thing you have been feeling guilt over put on display for both you and your companion to see. It’ll be like you’ve been transported directly into the memory, Krampus’ clawed hand gripping your shoulders and forcing you to watch whatever your shame is play out in front of you all over again. The detail is striking and there’s nothing left out, no matter how hard you or your companion try to stop it.
When the memory stops playing, Krampus will start to move his tongue around you, wrapping you in the long, blood red muscle like it’s a snake. You can try to break free and it’s possible to cut the demon’s tongue with a sharp blade if you or your companion happens to have one; whatever you do, it’s best to do it quickly before you end up a snack.
Krampus can be taken down in one of two ways; either the person who is experiencing the guilt must confess their sin out loud and profusely apologize, begging for forgiveness for their misdeeds or he can be taken down in a somewhat simple ceremony. The chains dangling from the Krampus wrists must be grabbed and somehow secured into the ground; this will weaken Krampus greatly and leave him more vulnerable to attack. Once he is secured, you must take off his head. It doesn’t matter if it’s cut off, ripped off or blown off, the moment the neck is severed from the rest of the body, the Krampus will turn a deep black, like coal, before crumbling into dust, leaving only the head behind.
A little messy, but definitely efficient.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
vergil ; devil may cry
m1: keep yourself warm (vanish like the warm stove)
m2: i'm working on my backwards walk (around town)
m3: wildcard
m2
The turtle has been skulking along the rooftops, which only sounds impressive because in actuality there aren't many tall buildings in the town. He hasn't exactly been crazy about the weather change so he's got something of a hooded poncho thrown over his shell, giving him an even more unusual silhouette as he peers over a ledge, interest piqued as the man draws his blade.
It seems like a bit of unnecessary effort on the guy's part to find a place to practice. ...if that's what he's doing.]
no subject
Waking up in an unfamiliar town with the distinct sensation of being watched? He is not thrilled, and his grip on the Yamato tightens as he moves.
Vergil doesn't pause once in his quest for solitude, senses turned outward to try to source the creeping feeling up his spine. When he slashes across the air and nothing happens, he narrows his eyes — and when he does it again to the same result, his patience snaps. Finally, he glances around the place. He still senses no demons, which irritates him, but— There. A cloaked figure, looming on a rooftop. No distinctly evil presence, but he's well aware that humans can hide deceptively dark hearts. That must be the source of this... nothing. ]
Hm.
[ Vergil turns— and vanishes from sight. When he reappears a second later, it's behind the hooded figure, sword in hand and ever so gently set over their shoulder. ]
Is there something I can help you with?
no subject
That the guy had to have some sort of skills hasn't been overlooked by Raphael, but the last thing he'd expected was a vanishing- no, a teleportation act of some sort. The turtle can ninja-vanish but even that's just a trick of smoke, stealth and agility. This is something entirely different.
Where one second ago there'd been nothing, there's now a definite presence behind him and it's proven by the blade gleaming over his shoulder.
Raphael gasps, his head turning sharply, the movement dislodging his hood as he stares up at the man wielding the blade, a hand reflexively slipping behind him in search of the grip of one of his sai. Gulp.]
-that's a pretty cool trick.
no subject
Vergil doesn't acknowledge the comment, his head tilting just a fraction as he tries to figure out what exactly he's looking at. ]
What manner of creature are you?
[ He doesn't let go of the Yamato, doesn't plan on moving it until he figures out what threat is being posed. ]
no subject
His nose wrinkles a bit at the question, even though neither that nor the man's reaction is anything new.]
I'm a mutant turtle. You supposed to be something specific or you just like Halloween?
[The guy doesn't strike him as cut from the same cloth as the Hunters that had been roaming around the town before the snowfall, but he remains wary all the same. Beneath his poncho and behind his shell his fingers find their way around a sai hilt.]
m1:b
Regardless, the woman with a more purple-ish parka has taken years of stage combat classes. It really shows when she reacts to a sword being swung in her direction by trying to dodge back, only to collapse onto the floor with a yelp.
She can only stare, mouth agape, at the sword that was just swung at her, barely able to understand that... whatever that was just happened. After a moment her brain catches up with her and she reaches into her pocket.]
—Okay, I do have mace and I have used it before!
no subject
This is very clearly not Dante, and the fact that he's made such an error appalls him — not because he's attacking a random person, but because he'd been deceived.
Vergil sheathes the sword quickly, though when he sees her reach into his pocket, his grip tightens on it. What is she... Wait. What? Mace? ]
You are... not who I believed you to be.
[ It's not an apology, and he isn't offering to help her up. He'd prefer not to be maced, so he doesn't approach — and Vergil just sighs, before glancing down at her.
He knows full well the control he has over himself, his movements, but it can't hurt to check. ]
You're unharmed?
m2/m3
He hesitates for a second, but he remembers how disorienting it is to be dumped into this weird place and have to get your bearings. Vergil seems intimidating, but Credence is used to that, being a timid person most of the time. Still, he takes a chance. ]
Do you need to buy something? I have some money if you need it.
no subject
It's then that he realizes there's a human speaking to him, and the glance he shoots the boy is perhaps sharper than it needs to be. The idea of accepting such help, such charity is repugnant, and yet...
The cold outside is obnoxiously bad, and these things would likely help. He regards Credence in silence for just a moment, chooses his words carefully before responding. ]
What, exactly, would such a favor cost me in return?
no subject
He shrugs his shoulders a little bit at Vergil's question. ]
Nothing. I have enough to help, so I don't mind.
m1:b
But not for long.
The cold is more bone-chilling than even Cerberus or the frost demons--mildly concerning? A little. Not nearly as concerning as the sudden flash of movement off to his right.
He should have sensed it before it got too close, but Dante manages to pull Rebellion his back and block the attack before something unkind meets his face. ]
Whoa, there!
[ Not looking for a fight, but he won't say "no" to one. ]
oh hello, little brother
Come now, Dante. Surely you must be recovered after that little interlude. It hasn't been that long since our last battle.
[ Never mind that something feels... off. He can't put his finger on what, exactly, and Vergil narrows his eyes as he studies Dante's face. ]
Show me what you've got.
the noise i made when someone said vergil was on the tdm was embarrassing
Well. This wouldn't be the first time. And it definitely won't be the last. ]
Our last interlude...
[ Recovered after, what, how many years? He sure as hell hopes so. (Pun definitely intended.) But, fine, in the grand scheme of things, just another blip on the radar. Not surprising that falling into a very literal Hell wouldn't put a damper on things.
(But how'd he get hold of Yamato?) ]
Heh.
[ Dante swings Rebellion up onto his shoulder, giving it a little bounce as he paces lazily to one side. ]
Maybe not down in the basement, but topside things move a little differently.
[ Timey whimy craziness? Or maybe Vergil just enjoyed himself too much. Time passes quickly when you're having fun and all that.
He pivots once then charges forward, grabbing hilt with both hands to swing the large blade at his brother with a force that would cleave most people in two. ]