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JANUARY 2020 TEST DRIVE MEME
JANUARY 2020 TEST DRIVE MEME
Welcome to January's Test Drive Meme! This month's Test Drive's theme is: OCEAN HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
PLEASE NOTE FOR CHARACTER ARRIVALS: This month, all players can choose to have their characters wake up in the town of Deerington or on the Titanic.
CW: Ghost of a child, rotting corpses, drowning, hallucinations, paranoia
Don't forget to tag content whenever necessary. Have fun!
WHERE FEET MAY FAIL

But it's almost preferable to the visions. They start off while you're sleeping; large sea monsters roaming the ocean, waiting to pull you down into the darkened depths; or maybe it's a strange, ghost looking girl with glowing eyes and tattered clothing, her skin blue and rotting the way a body does when it's been submerged in water for too long. She's calling out to you, beckoning you down, and all around her are the strung up, floating corpses of the people who were foolish enough to listen.
It's just a dream though, right? Slowly you start to see the girl around town. She's still calling to you, watching you, waiting for you. If you get too close, she'll even be able to grab onto you, pulling you down into the waterlogged streets, and into what you thought was only a puddle of water. It's as deep as an ocean, and just as dark and cold too. Someone near by can grab onto you before she can drag you under and the vision will disappear. If no one does, maybe if you're a strong swimmer, you'll be able to struggle free, but when you resurface, there will be a bruise forming on your arm in the shape of a hand – something to remind you that maybe these visions are a little more real than you gave them credit for.
The only way to stay safe is to travel in pairs. The girl seems to keep her distance when there's more than one person around, but it doesn't mean she won't try to find the means to separate you. Whether it's increasing the flooding in certain areas of the street or trying to distract one of you long enough to put some distance between you and your comrade, she'll do whatever it takes to try and grab onto whoever she can.
GHOST SHIP

There's nothing anyone can do to change things, though, and so many find themselves getting lost in day to day activities. Whether it's working on the ship, enjoying the finer foods in the first class dining halls, or enjoying the rowdy parties in third class storage after hours, everyone seems to be finding something to keep themselves occupied. As the days pass, even those who know full well what's coming seem to forget the looming doom, and you might even find yourself feeling lost in the monotony of day to day life.
But those who stare into the water too long, who look at the strange, large shapes swimming just under the surface might find a sense of dread filling them. The paranoia will shake you to your very core, leaving you with a sense that all is not right with this journey. You can try to tell people, but most will look at you as though you're insane. Eventually, your fear will become so heavy that you start to see destruction all around you. Whole sections of the ship will look flooded, rotting wood and rusted steel taking over every inch of the once proud ship, and every section is covered in algae. You might start to realize it looks uncannily like an old shipwreck.
The ship is still floating, though, and the coarse steady. So it's all in your head, right? Staying away from the water will make the visions and paranoia eventually ebb, but any glance at the floating shapes will cause it to come back tenfold. Maybe just stay inside and away from the ship's edge. It seems a lot safer that way.
Character Arrival
You can read how all characters arrive in Deerington here.NOTE: Character's this month can wake up in Deerington or on the Titanic.
There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
Kokichi Oma | DRV3 | Entranceway CRAU
[We're on a boat called the Titanic. Half the people here are judgemental NPCs, and the other half are either brainwashed or gawking at all the old-timey stuff. In any other circumstance, Kokichi would have assumed this was just another event.
A few things are throwing him off, though. For one, that is definitely not his phone in his luggage. He also doesn't think he knows anyone who has been on the Titanic, and the sea around him is devoid of glaciers and making him feel... Weird...
He staggers back inside, stepping over bits of debris that's not really there. At this point he's so used to weird scenery that he manages to act calmer than he actually feels so he can find someone who doesn't think they belong here. May as well ask anyone he sees who doesn't look like a background extra.]
Hey! You have any idea what's going on around here?
What Do We Do With A Drunken Sailor?
[Eventually, he realizes he's not in Wonderland anymore.
Just his luck! He was preparing to deal with an abomination in one world only to get sucked into another. Not that life was ever that fair to begin with, but now he has to start over from square one.
At least he can make the most of a prolonged cruise before the boat sinks. The rowdy parties in the storage room are to his personal taste, but there are dazzling ballrooms and forbidden employee areas he's just too low on the pecking order to get into. But since when has a little thing like fabricated class systems ever stopped him from trying?
That is how he found himself breaking into the crates while all the third class peeps are partying away. He's rifling through the contents, putting the fancy artwork to the side and searching for some fancy clothes from the first class. Not that he's having much luck here either; he's cursing his smaller stature as he sneers at suits too large for him and childish sailor suits that need a larger upper class friend to help-
He hears someone's footsteps. He quickly tosses the clothes back into the crate and scampers off to hide.]
Deerfeed. UN: Stinkbug
[When he's not destroying the storage room or trying to go where he doesn't belong, he's testing the waters on the local network.]
Hi. I'm new here. Are we all supposed to be on an old ship, or did this place just dump us onboard for a while?
Wildcard
((canonpoint is postgame in DRV3, and right before he was dropped from Entranceway. Yes, another weirdo from Wonderland.))
no subject
Still, he can't keep the recognition from crossing his expression- nor the smile crossing his lips when he runs into Kokichi. He's at least aware he's not supposed to be on the Titanic - that means he hasn't fallen prey to Deerington's memory bullshit. If he remembers Wonderland or not is another thing altogether. ]
Oh, you know. Sailing on a probably doomed ship with half the people here not realising it's doomed. It's a blast.
no subject
Yep. Sure is. Might be a good idea to plan our escape route early, eh Louis-chan?
[He smirks right back as he tests the waters. If all else fails, he'll get a laugh from freaking out the guy who doesn't remember his friend.]
no subject
Holy shit, you remember me! You're the first one since I got here.
[He's made himself a new life here because you have to. You've got to keep moving on, no matter what- but he hasn't forgotten Wonderland- not the people he left behind there. ]
Jesus, I've missed you, you little troll.
1/2
[Hey! He's accepting the hug, all right!
But... Something makes him pull away after a second.]
Nee-hee hee! I'm glad to see ya too, buddy...
2/2
no subject
Yeaaaaah, no. This isn't and event. It's not even Wonderland, Ko.
[Which... is never the easiest thing to accept. He was pretty convinced this was a lot of Wonderland bullshit when he first arrived. This kind of thing is Wonderland's MO, after all.]
This is a different kidnapping world. It's called Deerington- a legit nightmare dimension, from what I've managed to work out. None of the others are here. Hell, I've only seen two people here who remember Wonderland at all.
no subject
[He can tell Louis isn't making this up, but... Yeah.]
no subject
no subject
Excuse me for a sec.
[He walks out of the room for a moment. Louis can hear frustrated screaming just outside...
Then Kokichi returns with the most exhausted look on his face.]
... Wonderful! Outta the frying pan and into the fire! It's like the multiverse decided we weren't suffering enough!
no subject
Pretty much! This place is way worse than Wonderland, too. Like, you know how the Events only lasted a couple days and we always got a warning? Well, now shit lasts for a couple weeks. The Dogkeeper tries to warn us, but he can only do so much.
[He rubs the back of his neck, he won't beat around the bush.]
This is a pretty shitty place, sorry to say. I mean, you can make a life here- but this place is pretty consistently trying to kill us or fuck up our heads. Wonderland is easy compared to here.
no subject
Oh. Great. We're stuck on a magic murder boat. Anything else I need to know before I get myself killed?
no subject
[Being Deerington is a festering shithole.]
But as we're not in Deerington at the moment, I think you only have to worry about Titanic based shit. One thing I've noticed is not to stare at the water too long. It's making people see bad shit.
no subject
Then Louis mentions the water. And Kokichi realizes the room they're standing in no longer resembles a rotting wreck.]
You mean like the entire ship turning into a gross shipwreck? Yeah, I already found that out myself.
... But what are the odds that's what this ship really looks like, huh? I have no idea why we're even on this boat, but if it has something to do with Deerington it's probably got some really nasty secrets.
no subject
Thaaat would be it, yup. Basically, if anything happens to you and you suddenly say to yourself "wow, I feel like I'm suddenly in a horror movie", then nine times out of ten it's Deerington doing weird shit to you.
[He huffs out a laugh.]
Oh yeah, this place has got piles of secrets. Like. Legit ones, not like Wonderland where it all kind of circled back into itself into nonsense. There's a few people trying to work out the mystery of this place- and trying to free Sodder.