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JANUARY 2020 TEST DRIVE MEME
JANUARY 2020 TEST DRIVE MEME
Welcome to January's Test Drive Meme! This month's Test Drive's theme is: OCEAN HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
PLEASE NOTE FOR CHARACTER ARRIVALS: This month, all players can choose to have their characters wake up in the town of Deerington or on the Titanic.
CW: Ghost of a child, rotting corpses, drowning, hallucinations, paranoia
Don't forget to tag content whenever necessary. Have fun!
WHERE FEET MAY FAIL

But it's almost preferable to the visions. They start off while you're sleeping; large sea monsters roaming the ocean, waiting to pull you down into the darkened depths; or maybe it's a strange, ghost looking girl with glowing eyes and tattered clothing, her skin blue and rotting the way a body does when it's been submerged in water for too long. She's calling out to you, beckoning you down, and all around her are the strung up, floating corpses of the people who were foolish enough to listen.
It's just a dream though, right? Slowly you start to see the girl around town. She's still calling to you, watching you, waiting for you. If you get too close, she'll even be able to grab onto you, pulling you down into the waterlogged streets, and into what you thought was only a puddle of water. It's as deep as an ocean, and just as dark and cold too. Someone near by can grab onto you before she can drag you under and the vision will disappear. If no one does, maybe if you're a strong swimmer, you'll be able to struggle free, but when you resurface, there will be a bruise forming on your arm in the shape of a hand – something to remind you that maybe these visions are a little more real than you gave them credit for.
The only way to stay safe is to travel in pairs. The girl seems to keep her distance when there's more than one person around, but it doesn't mean she won't try to find the means to separate you. Whether it's increasing the flooding in certain areas of the street or trying to distract one of you long enough to put some distance between you and your comrade, she'll do whatever it takes to try and grab onto whoever she can.
GHOST SHIP

There's nothing anyone can do to change things, though, and so many find themselves getting lost in day to day activities. Whether it's working on the ship, enjoying the finer foods in the first class dining halls, or enjoying the rowdy parties in third class storage after hours, everyone seems to be finding something to keep themselves occupied. As the days pass, even those who know full well what's coming seem to forget the looming doom, and you might even find yourself feeling lost in the monotony of day to day life.
But those who stare into the water too long, who look at the strange, large shapes swimming just under the surface might find a sense of dread filling them. The paranoia will shake you to your very core, leaving you with a sense that all is not right with this journey. You can try to tell people, but most will look at you as though you're insane. Eventually, your fear will become so heavy that you start to see destruction all around you. Whole sections of the ship will look flooded, rotting wood and rusted steel taking over every inch of the once proud ship, and every section is covered in algae. You might start to realize it looks uncannily like an old shipwreck.
The ship is still floating, though, and the coarse steady. So it's all in your head, right? Staying away from the water will make the visions and paranoia eventually ebb, but any glance at the floating shapes will cause it to come back tenfold. Maybe just stay inside and away from the ship's edge. It seems a lot safer that way.
Character Arrival
You can read how all characters arrive in Deerington here.NOTE: Character's this month can wake up in Deerington or on the Titanic.
There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
Jesse Pinkman » Breaking Bad » CW for drug references
» GHOST SHIP
[ In the middle of floor of one of the myriad long corridors sprawling through the ship lies a young man. He's alone, lying on his side, slumped unconscious; his legs are askew and skinny arms, slack. His mouth is agape, his eyes are sunken shut, and his short dark blond hair is an unwashed mess. He smells, too, if one were to get close enough to inspect him; he smells kind of sour, of stale sweat, like he hasn't had showered in a good number of days. The only clothes he's wearing is a pair of baggy grey sweatpants; his bony chest is shirtless, and his feet are bare. His chest rises and falls with long, heavy breaths that also seem shallow at the same time. He's dead to the world, as though nothing will ever wake him. ]
— canon point: Open House (4x04)
[ Jesse stands at the side of the huge creaking ship, staring down over the barrier into the dark, murky water. He's dressed in all black — black baggy jeans, black t-shirt, black bomber jacket. As dark and bleak as the heavy bags underneath his eyes. He's clutching a crumpled pack of cigarettes in his hands; he'd come up onto the deck for a smoke, in futile and anxious attempt to distract himself from... well, everything. His face is pale, stony with haunted exhaustion, and gaze is hard, nervous, sharp. He's watching something — something moving down beneath the surface of the black water. He wants to think it's a whale, or some other majestic beast of the sea, but the inexplicable churning of dread in his gut tells him otherwise. His mind rattles with thoughts of panic, of death, of punishing decay and savage cruelty; a loud relentless clatter of white noise as accusing and ear-piercing as a gunshot going off. He wants to stop looking but he can't; he's frozen. It's like looking down the barrel of that gun he'd pointed at Gale's head and watching himself pull the trigger over and over. ]
» WHERE FEET MAY FAIL
[ Jesse is drowning. His arms are thrashing about in icy cold, black water, and his mouth is agape with gasping breath. The thick green dressing gown he's wearing is waterlogged, heavy — it's dragging him down like an anchor. That vice-like grip biting into his ankle down beneath the surface of the water, however, is dragging him down faster. God, he'd been asleep — or, at least, he thought he'd been asleep; a feverish, heroin-withdrawal sleep, limbs twitching, muscles spasming, stomach churning with bile. But, no; turns out the dream he'd thought he'd been having of being trapped under the sea, of seeing the dead girl — Jane, god, that dead girl makes him think of Jane — is real. A scream tears out of him, gurgling and shrill as he's yanked underwater. He disappears completely beneath the water for a moment, and then thrashes back to the surface, wheezing, choking, trying to scream for help. ]
» WILDCARD ME!
where feet may fail;
When this new unfortunate soul submerges, Magnus figures him for a dead man. His face isn't familiar, so he had to be new, and the ugly thick robe he's wearing is enough of an embarrassment that he's not all that mournful to see it go down with him. When he resurfaces, however, it's an altogether different situation. Try as Magnus might to not use his talents when unnecessary he's never been able to reject a fighter's spirit, limiting the ebb and flow of the water is inconsequential for him.
Magnus uses the new limitation he'd given the tides around them to pull this new stranger out of the swell that threatened to devour him. The fabric of the lime green monstrosity around him is a soggy porous mess, not to mention a hindrance, Magnus balls a fist into the fabric in an effort to remove it from his shoulders. It's better off overboard.]
Are you with me? Or do you need mouth to mouth?
no subject
no subject
I'm glad your lungs and... your stomach work. You're lucky you knew how to swim, cupcake. Is it all out, or should I find you something to keep handy?
no subject
He suddenly lurches, rolling onto his front with a jellylike flop of his limbs. The girl that had been after him, the one who'd dragged him down into the undertow — she's still there. Right? Shit. Shit, he's gotta get up and get away from— His palms slap onto the floor, into a puddle of watery vomit, and he tries, tries, to push himself up. He manages, only just, to lift his head and chest off the floor and starts dragging himself onto his knees to get onto all fours — and collapses face first under the trembling strain on his arms. ]
Th— [ A sickly gulp. His voice is an airless rasp stuck in his throat. ] Th-That girl—
no subject
It's not the first time Magnus has had to deal with a panic-stricken mundane, but it's been a very long time since a rescue was met with the throes of such a violently ill reaction. Despite it and the visible glances, other patrons are passing them as they walk by Magnus is more or less unaffected. He stays out of the line of his purging and off to the side, heavy-lidded and a little morose now that he's had time to understand how poorly this man is taking things.]
Yes, that girl. She's real. Ish. How familiar are you with the occult? Well, not that it matters but she's an angry spirit think Poltergiest - and it looks like she's got herself quite the collection down there.
no subject
He starts trying to push himself up again — his skinny arms shake under the effort, his whole body trembling — and it takes every ounce of strength he doesn't have to shove himself onto all fours. He winces, and grunts like he's in panicked pain, and manages to clamber onto his feet. He lurches, staggers, and his weak legs buckle underneath him. Losing his balance, he tips forward; he catches himself with his hands slapping on the ground, bent over double. He's a mess; a sick, heroin withdrawing mess. He starts shoving himself unsteadily upright again, and he coughs another gagging cough as he takes a stumbling step forward like he's trying to break out into a run. ]
no subject
While Magnus can't read his mind, pain is a universal language and so he decides upon action rather than repeating the same method of communication.]
You're in no position to be on your own.
[This stranger is a half-naked, disgusting mess and there were individuals among the ranks of this vessel that would be far less kind. Magnus relinquishes the moral high ground all too easily, and moves to guide his hand out only so far as to stop him from causing any further damage to himself.]
I just pulled you out of the water, the least you could do is listen.
no subject
B-Back off, asshole!
[ Feverish panic is scribbled all over his pasty face. Wait, is... Is this person real? He can't tell; the shock of nearly drowning still has his pounding head in a dissociated fog. Is that a real person standing in front of him? That girl — where is she? Jesse darts a manic glance all around him. Seeing nothing, his attention snaps back onto the guy. ]
Th-That girl—! [ He's shrieking but his voice comes out strangled and hoarse. ] Wh-Where'd she go?
no subject
Never mind the fact that he was the weapon.]
I just saved your life. That girl wasn't a girl at all, but that's a conversation best kept for another time.
She's probably back in the depths, waiting for another victim.
no subject
[ "Probably back in the depths, waiting for another..." huh? What is that supposed to even mean? Confusion rattles its way through Jesse's pale, gawking stare. He's still clutching his throat, still trying to get his breath and his burning, breathless lungs under control. ]
...I— N-Nah, man, she-she was stalkin' me, yo, she's been following me ever since I— [ A wild and nervous glance all around him. His throat strangles out another hoarse cough. ] E-Ever since I woke up in... [ Attention snatching back onto the guy. ] Ever since I woke up here, yo. "Deerington". Wherever the hell that's s'posed to be.
no subject
She's stalking you because she's a monster that wants bloodshed.
[His bloodshed specifically, or anyone stupid enough to allow themselves to be swept under. She has a collection, that much he's heard. Vengeful spirits didn't trivialize themselves with things as simple as belief. It didn't matter whether or not this man believed in what she could do or not.]
We're supposed to be in Maine. I'd ask if you needed a glass of water but I think that might be insulting given what you've been through.
ghost ship, 2x12
[ he's muttering, sighing out as he crouches down to grab at the man's ankles and start to drag him down the hall. these places are narrow and this douchebag's a tripping hazard, okay? just gonna find somewhere out of the way to dump him. ]
heeeyyyyy! <3
Jesse jerks alert. His heavy, foggy head snaps up from the floor. Seeing someone looming over him, dragging him by the ankles, a grunting noise of disoriented alarm chokes out of him as he bursts alive with a sudden wild thrashing kick of his legs. ]
ghost ship! love this boy
she puts a gentle but firm hand on his shoulder, pulling him back.]
Those waters aren't good to stare into, [she says evenly. there's so much the ship took away from her memory, but amara's strong sense to help other people never left her. even if it's something as simple as this.] they caught me up earlier, too.
no subject
[ That hand on his shoulder startles him. Jerked out of his hypnotised gaze down upon the black, choppy water, Jesse reels around, instinctively ready to defend himself. The thick static that's been hissing inside his skull, sucking him down into a dark and despairing place, has suddenly stopped. In its place is sound of the ocean, the creaking of the ship, the whistling of the salty air around him. It's wildly disorienting.
He stares at the person in front of him. A woman, he realises, as he mentally tries shaking off the fog of confusion stuck inside his skull. He's itching to reach for his gun tucked into the waistband of his jeans, for protection. Except... wait, he doesn't have his gun. His gun is... where? Back home? Wherever that might be now. A guarded and edgy up and down look at this woman. ]
..."Caught you up"?
no subject
Yes.
[she can tell he's wary-- it doesn't make her back down. hell, she swung a punch at the first person that tried to help her. amara was ready to take one from him, too.]
There's something wrong in there, no? Something wrong everywhere.