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JANUARY 2020 TEST DRIVE MEME
JANUARY 2020 TEST DRIVE MEME
Welcome to January's Test Drive Meme! This month's Test Drive's theme is: OCEAN HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
PLEASE NOTE FOR CHARACTER ARRIVALS: This month, all players can choose to have their characters wake up in the town of Deerington or on the Titanic.
CW: Ghost of a child, rotting corpses, drowning, hallucinations, paranoia
Don't forget to tag content whenever necessary. Have fun!
WHERE FEET MAY FAIL

But it's almost preferable to the visions. They start off while you're sleeping; large sea monsters roaming the ocean, waiting to pull you down into the darkened depths; or maybe it's a strange, ghost looking girl with glowing eyes and tattered clothing, her skin blue and rotting the way a body does when it's been submerged in water for too long. She's calling out to you, beckoning you down, and all around her are the strung up, floating corpses of the people who were foolish enough to listen.
It's just a dream though, right? Slowly you start to see the girl around town. She's still calling to you, watching you, waiting for you. If you get too close, she'll even be able to grab onto you, pulling you down into the waterlogged streets, and into what you thought was only a puddle of water. It's as deep as an ocean, and just as dark and cold too. Someone near by can grab onto you before she can drag you under and the vision will disappear. If no one does, maybe if you're a strong swimmer, you'll be able to struggle free, but when you resurface, there will be a bruise forming on your arm in the shape of a hand – something to remind you that maybe these visions are a little more real than you gave them credit for.
The only way to stay safe is to travel in pairs. The girl seems to keep her distance when there's more than one person around, but it doesn't mean she won't try to find the means to separate you. Whether it's increasing the flooding in certain areas of the street or trying to distract one of you long enough to put some distance between you and your comrade, she'll do whatever it takes to try and grab onto whoever she can.
GHOST SHIP

There's nothing anyone can do to change things, though, and so many find themselves getting lost in day to day activities. Whether it's working on the ship, enjoying the finer foods in the first class dining halls, or enjoying the rowdy parties in third class storage after hours, everyone seems to be finding something to keep themselves occupied. As the days pass, even those who know full well what's coming seem to forget the looming doom, and you might even find yourself feeling lost in the monotony of day to day life.
But those who stare into the water too long, who look at the strange, large shapes swimming just under the surface might find a sense of dread filling them. The paranoia will shake you to your very core, leaving you with a sense that all is not right with this journey. You can try to tell people, but most will look at you as though you're insane. Eventually, your fear will become so heavy that you start to see destruction all around you. Whole sections of the ship will look flooded, rotting wood and rusted steel taking over every inch of the once proud ship, and every section is covered in algae. You might start to realize it looks uncannily like an old shipwreck.
The ship is still floating, though, and the coarse steady. So it's all in your head, right? Staying away from the water will make the visions and paranoia eventually ebb, but any glance at the floating shapes will cause it to come back tenfold. Maybe just stay inside and away from the ship's edge. It seems a lot safer that way.
Character Arrival
You can read how all characters arrive in Deerington here.NOTE: Character's this month can wake up in Deerington or on the Titanic.
There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
Guzma | Pokémon SPECIAL
B; Child Spooks In My Mind? More Likely Than You Think! (Where Feet May Fail)
B
Having fun? [she asks sardonically.] You're supposed to avoid the angry magic child. It's not hard.
[maybe not for someone with literal space magic, but she's overconfident as ever. it's hard to see, but guzma might notice there's several hand-shaped bruises running up both her arms, dimming the glowing tattoos on them slightly. when she gets to guzma, she crouches down and holds her hand out.]
Come on. Let's get you and your friend out.
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[Maybe he should be annoyed at her response, but somehow he finds it more amusing than not.
After all, the little ghost girl on his ankles is far more a nuisance than the woman reaching out to help him. Those tattoos catch his eye before the bruises, but right now he's just focused on getting the hell out of this freezing puddle. His grip is strong, perhaps a little stronger than needs be, but using her as an anchor, he pulls himself free of that ghost's grip and out of that icy water.
...But now half of him is soaked, and it's not any warmer for it!]
Avoidin' the weird ghost girl might be easy, but you ain't lookin' like you avoided much else.
[He comments coolly, eyeing the marks on her arms now that he has the chance to. The tired glance doesn't last long before he's making his way over to Golisopod to likewise help him, waving for her to follow him to the distressing bug monster.]
Get his other arm.
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[please, like she can't do this herself. she presses her hands together briefly, tattoos lighting up as she summons six ethereal arms that float behind her back. reaching out, she grabs golisopod with all 8 of her hands.]
Kick! I've got you!
[with her helping hands, so to speak, she figures she can probably pull this big bugger out the pool no problem.]
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[His indignation dies in his throat just as the pairing expression shifts to amazement when he sees those arms. His mind jumps to wondering if that ghost girl sunk more than just her fingernails into him, but some sort of delusional madness...is he hallucinating, here?
It doesn't matter, not when she's lifting Golisopod, and who knows how much his kicks do anything when his legs are so small and those arms are so incredible. Once free of the pool of water, Golisopod grunts out his thanks. Quickly returning to Guzma's side as both Pokémon and trainer step away from the offending puddles, leveling their own appraising stares at Amara.]
...what exactly are you, lady?
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You don't know of Sirens? I am one of only six in the universe, the Tiger of Partali! I am Amara.
[she holds a hand out to shake.] And you are?
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[The way he says it is as if the word is utterly foreign to him, and for the most part, it kind of is.
Or, if anything, what his world would call a siren would definitely not be some 8 armed tattooed lady. Not that the moniker matters to him, not when her raw strength and power was far more his speed.]
Yeah, ain't familiar with none, nor no Partali. Only six in the universe, huh? Awful special, ain't ya?
[But he shrugs it off, like it's not a big deal, even if it is. His eyes falling to her offered hand, but his remain nestled in his damp pockets. Damn, he really needs to get out of the cold.
His gaze flicks back up to meet hers as he offers her a wide grin.]
I'm the great Guzma—the hated boss of Team Skull.
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doesn't mean she can't be insufferably arrogant at times, though.] Hated boss, eh? Doesn't that give you worry for a mutiny?
[she's being sardonic-- doesn't care he doesn't shake. he's not trying to shoot her, so honestly, that's a step up from 99% of the people she's met in the last year or so.]
We should keep moving, by the way. That makes it harder for her to grab us again.
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Nah—my own know better than to cross me. Ain't no one more feared in Alola than ya boy here.
[Alola fears him and hates him... His team fears him as much as they love him. Or, maybe they just fear him, it's all the same to him. He shrugs at her suggestion (despite agreeing), waving for Golisopod to follow them as they start to make their way.]
Moving and avoidin' them puddles. I'm no stranger to ghosts, but I can't say I've ever dealt with one like that.
Little shits like that common here?
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B
Look. You give the Ghostbuster a giant, multilegged monstrous bug and a guy yelling for help, and he's gonna make some assumptions about whether or not the bug is the root of the problem. He figures out his mistake rather quickly, though- and just as quickly realizes his proton gun really isn't gonna cut it here. If he shoots the puddle, Guzma and Golisopod are probably both getting fried. But he's a bit too far away to reach them and grab them in time...]
Shit- here, grab this-
[In a particularly stupid, somewhat desperate act, Venkman flings the gun towards the duo. It's still attached to him and his pack by the hose, and with any luck, the two can grab on and pull themselves to safety.
So long as no one accidentally pulls the trigger. And the hose doesn't pop off. And the gun doesn't go off on impact with the ground. And Venkman can hold on tight to something and not get pulled in with Guzma and the Golisopod...
Look, no one said he was the smart one.]
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Not that Guzma could do much, considering the circumstances, but the error is quickly corrected—though perhaps corrected isn't exactly accurate. Not when it's merely replaced with a slew of possible mistakes.
First, the gun hits the ground, the force causing it to fire off, narrowly missing both Guzma and Golisopod, which makes both of them nearly lose the grip that's barely keeping them from being dragged under.]
Watch it, asshole!
[Second, Guzma grabs for the gun (after a moment of hesitation he could ill afford), but his hands stay clear of the trigger. Third, the Skull boss begins to pull himself free of the puddle, wrapping that hose around his arm as he does so. It's much easier than anticipated, until (finally) there's the added weight of Golisopod as the Pokémon takes hold of his trainer's offered hand. There's no leaving that big lug behind!
Venkman might not be a smart man, but we better hope he's a strong one, because that's roughly 400lbs pulling on that hose. This isn't including what strength that waterlogged little girl ghost has, and who knows how ripped those ectoplasmic biceps are!
If Venkman doesn't give under the pull of it all, that hose might, but at least Guzma's nearly free of the puddle.
no subject
Hey, my bad, just trying to save your life here-
[The good news is, Venkman actually is pretty fucking strong, especially in a crisis situation once adrenaline kicks in. He's more than capable of lifting a full grown man wearing a proton pack, so a man without one isn't a hard task. Golisopod, though...
As soon as Venkman registers the fact he's going to be pulling that up with Guzma, he glances frantically around for anything he can hold onto to keep himself grounded. They're near to an alleyway, so he winds up practically wrapping himself around the supports for a fire escape and hoping for the best.
The hose is straining at this point- it's built to withstand a lot of abuse, but this is really pushing it. Only a few more seconds before Venkman knows for sure he'll be coming to see Ray with a very broken proton pack. Better make them count!]
no subject
[Says the man who tried to attack a ghost, but look lets not get too wrapped up in the details. Fortunately, those few seconds are enough for Guzma to get himself fully out of the water. Which means Venkman isn't entirely alone with pulling that big bug out once he's able to get his own two feet firmly on the ground.
Whatever hold there was on Golisopod below the depths of that chilly water seems to let go, because in the next instant all resistance gives way (well, other than what Golisopod's fat bottom naturally has). Which means Guzma's losing his balance and falling right on his ass rather unceremoniously.
...And finding himself being crushed by his Pokémon. It's a good thing Guzma's a large dude, and hardly fragile to boot, or he might have gotten more than some bruising from the impact! Instead, he lets out an annoyed grunt, and pushes the bug off of him. Though, more accurately, Golisopod clambers off of him the moment he feels Guzma push.]
Well, that was annoyin'.
[Guzma huffs out as he rises to his feet, looking over his soaked clothes with a scowl, before directing it at Venkman as he frees his arm from the poor abused hose, taking the gun in his other hand to do so.]
What the hell is this thing, anyway—and who're you, huh?
no subject
[The end of the hose connected to the pack sparks ominously on the final tug. As Guzma's Golisopod collapses on top of him, Venkman nervously examines the worn material, debating if he should take the whole pack off and throw it aside. Just in case it gives up entirely and self-destructs.
He only looks up again when Guzma addresses him, and he eyes the gun in his hand.]
... Dr. Peter Venkman. Ghostbuster. And you probably don't want to keep holding that.
no subject
Yeah? And why's that, doc?
[Whether or not Guzma intends to pull that trigger is absolutely left up in the air, maybe even Guzma doesn't know, but he can't help but be contrary to people... Even those who just saved him.]
no subject
Because you're holding a nuclear weapon that you and your giant cockroach just damaged. The odds of you actually shooting me are about as high as the odds that you're gonna kill yourself with it. Or knock yourself right back into that puddle.
[Venkman's had his life threatened by everything from gremlins to Sumerian gods. This is nothing.]
no subject
Pretty dangerous stuff—makes it even more stupid you chucked it around like that.
[He says, and then tosses the thing back to Venkman.]
Ain't no cockroach—he's Golisopod, and he can handle a lot more than you think.
[Just ignore this mishap with the ghost girl, that was a fluke.]
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A; suffer my one icon
He's actually wandering about looking for a malasada shop when Golisopod suddenly blocks his path and effortlessly lifts him by his shirt.]
Waaaah!
[The motion is so sudden he can't help but cry out in surprise, but it doesn't take long for him to see that both his assailants are very familiar to him. Despite his position, he gives a friendly smile to them both.]
Woah, Guzma! I didn't know you were here too!
murders u
Seems I ain't the only one who got swept up to this town, huh?
[He glances to Golisopod, and for a second they exchange looks, before Golisopod lowers Hau. He doesn't release his claws from his shirt, mind you, but rather allows the kid to stand on his own two feet.]
One of them UBs get ya too, huh?
FINE I uploaded more
Haha, I guess so! I don't really get how we got here though.
[Ah, Guzma mentioned UBs...?]
Oh! It wasn't any Ultra Beasts though— Sun took care of all that, yeah?
And people say violence doesn't solve anything!
Golisopod, however, continues to watch Hau, keeping his hold secure and firm.]
Sun?
[Guzma squints at the name, trying to recall who that even—]
You mean the part-timer?
[Was he even there? He guesses he was...there was so much going on at the time, he didn't really do much of a headcount when he unleashed the Ultra Beasts down upon the crowd.]
no subject
Part-timer?
[He repeats confused.]
Um... he might of done some work. I dunno! Do you really not remember him?
[Maybe Sun did something like Pyukumuku chucking during his island challenge? He wouldn't be surprised.]
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Guzma scoffs.]
Should I?
[He does, but he's playing off his initial reaction as the more valid one. He shrugs his shoulders, downplaying it even more.]
Don't matter, the brat's not here.
Guessin' you ain't got a bone to pick with me no more—or did those captains just drag you along 'cos "strength in numbers" or some other silly nonsense like that?
no subject
Well yeah! We, like, were all just talking weren't we?
[The way he called Sun a brat though... well, ok that checked out somewhat just by this being Guzma, but then he goes on about Hau ever having a bone to pick with him and the trial captains? That just makes Hau's face scrunch up in confusion.]
Wait— What are you talking about?
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[Hau's confusion...confuses Guzma. Well, that and the fact he was talking about the three of them chatting? That's never happened, hell, the last time he had any sort of "chat" with that part-timer was at the tournament, when he wrecked the boy's arm, and then got crushed...
His expression sours recalling that, but also because he's not sure what to think of this Hau before him. Narrowing his eyes once more, his brow furrows, those scars adorning his forehead pronouncing the creases.]
I don't got a clue what the hell you're talkin' about, kid. I suggest you start makin' sense.
[Everything so far has been strange since he's arrived, so he's starting to wonder if this Hau is just another part of the oddity this place seems set on. If maybe he's some sort of...delusion, or illusion, or...something. The way his posture stiffens and becomes tense when just before he had eased, isn't a good sign...]
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