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JANUARY 2020 TEST DRIVE MEME
JANUARY 2020 TEST DRIVE MEME
Welcome to January's Test Drive Meme! This month's Test Drive's theme is: OCEAN HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
PLEASE NOTE FOR CHARACTER ARRIVALS: This month, all players can choose to have their characters wake up in the town of Deerington or on the Titanic.
CW: Ghost of a child, rotting corpses, drowning, hallucinations, paranoia
Don't forget to tag content whenever necessary. Have fun!
WHERE FEET MAY FAIL

But it's almost preferable to the visions. They start off while you're sleeping; large sea monsters roaming the ocean, waiting to pull you down into the darkened depths; or maybe it's a strange, ghost looking girl with glowing eyes and tattered clothing, her skin blue and rotting the way a body does when it's been submerged in water for too long. She's calling out to you, beckoning you down, and all around her are the strung up, floating corpses of the people who were foolish enough to listen.
It's just a dream though, right? Slowly you start to see the girl around town. She's still calling to you, watching you, waiting for you. If you get too close, she'll even be able to grab onto you, pulling you down into the waterlogged streets, and into what you thought was only a puddle of water. It's as deep as an ocean, and just as dark and cold too. Someone near by can grab onto you before she can drag you under and the vision will disappear. If no one does, maybe if you're a strong swimmer, you'll be able to struggle free, but when you resurface, there will be a bruise forming on your arm in the shape of a hand – something to remind you that maybe these visions are a little more real than you gave them credit for.
The only way to stay safe is to travel in pairs. The girl seems to keep her distance when there's more than one person around, but it doesn't mean she won't try to find the means to separate you. Whether it's increasing the flooding in certain areas of the street or trying to distract one of you long enough to put some distance between you and your comrade, she'll do whatever it takes to try and grab onto whoever she can.
GHOST SHIP

There's nothing anyone can do to change things, though, and so many find themselves getting lost in day to day activities. Whether it's working on the ship, enjoying the finer foods in the first class dining halls, or enjoying the rowdy parties in third class storage after hours, everyone seems to be finding something to keep themselves occupied. As the days pass, even those who know full well what's coming seem to forget the looming doom, and you might even find yourself feeling lost in the monotony of day to day life.
But those who stare into the water too long, who look at the strange, large shapes swimming just under the surface might find a sense of dread filling them. The paranoia will shake you to your very core, leaving you with a sense that all is not right with this journey. You can try to tell people, but most will look at you as though you're insane. Eventually, your fear will become so heavy that you start to see destruction all around you. Whole sections of the ship will look flooded, rotting wood and rusted steel taking over every inch of the once proud ship, and every section is covered in algae. You might start to realize it looks uncannily like an old shipwreck.
The ship is still floating, though, and the coarse steady. So it's all in your head, right? Staying away from the water will make the visions and paranoia eventually ebb, but any glance at the floating shapes will cause it to come back tenfold. Maybe just stay inside and away from the ship's edge. It seems a lot safer that way.
Character Arrival
You can read how all characters arrive in Deerington here.NOTE: Character's this month can wake up in Deerington or on the Titanic.
There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
no subject
Walter has been in a scrap or two in his lifetime. Boyhood spats that left him and his compatriots with a few bloody noses and far more stories to tell. Offenses easily forgotten as the sun set and the next day brought new dreams and ideas. He's never been in a legitimate fight before, but that flame in his belly wants it just the same. Like a rising darkness within him, Walter finds himself overtaken by the urge to see this through. To pound every amount of bile and grit and self-loathing into the face of the man with the stern eyes and heavy scowl. He shapes his fingers into a fist and drives it towards the jaw of the stranger, the other hand still holding him close. Refusing to let him get away even as he seeks to beat him back.
He doesn't hear the boots of the officers as they converge upon the chaos. Walter can barely see past the red in his eyes, but he feels himself split apart from the man, and then a heavy arm bracing around his chest and hauling him backward. He's ushered to his feet and nearly before he can find them under him, dragged toward the doors of the hall.
cw: blood
The stranger somehow finds his freedom first, using it to swing one big paw on an arc that Abraham can't twist away from, pain exploding across his face and inside his mouth as his teeth cut into his cheek. He yowls like a cat, trying to bring his hands up to find a way around the rich goy's throat, satisfying himself instead with pummelling his ribs, his belly, anything within reach, blood and spit drooling out of his mouth as he leans over him.
There's shouting in English as the expected authorities arrive. Abraham is indiscriminate with his anger, flailing as hands take him under the arms and around his neck and haul him back, shouting curses in Yiddish, Polish and finally Russian as he struggles to get free and reach the smug goyim at the molten center of his ire. A glimpse of staring faces is all he gets of the rest of the dining hall, then the doors passing and a wash of cool fresh air that smells like salt and iodine, and the hands on his back push him out in a stumble until he hits the railing and slides down again, panting and staring uselessly at the loud objections of a man in a White Star Lines uniform.
no subject
With a dismissive wave of his hand Walter turns his back to the angry officer. He tugs at the front of his coat, meaning to set himself straight before retreating to his suite, but the pain in his belly is enough to double him at the waist. The tall man groans and clutches an arm around himself as a wave of ache sends shudders of nausea throughout him. Hissing greedy breaths of the salty sea air, he sounds more feral animal than human, unconscious of the noise he makes. Unconscious, too, of the warnings still being shouted in his direction, or the small crowd that have gathered to peer just beyond the doors of the dining hall at the commotion the two men have caused.
no subject
Unsteadily, he reaches out to grip the rail and climbs to his feet, then turns and hawks a mouthful of blood over the side, wiping his lips on a damp sleeve that smells heavily of soup. That done, he returns his gaze to the man in the uniform, to him just another man in another uniform, as easily dismissed as dogshit on his shoe. More interesting is the rich man and the way that man's pain seems to echo in his own chest, the way he doesn't seem to hear the rough bestial noises he's producing or the arguments of the official now waving his hands in a shooing motion, and he realises that he is not the only outsider here.
He crosses over to Walter in a couple of lurching steps and sets a hand on the man's back between his shoulders, patting him as he looks back at the officer and makes a vague gesture to the effect of, all right, we're going, you can quit shouting so much, before tugging a little more insistently on the rich goy's arm, encouraging him to get moving before more of them arrive.
no subject
He's only just begun to explore the reaches of the space outside his own body when the hand at his back makes him flinch with surprise. Walter steps away from the grasp, not enough to stop it coming, but enough to prove that he's startled by the man who has not been particularly sneaky in his approach. His bright green eyes cast over the expression on the bloodied face. He expects to see rage. Expects vengeance to be as swift as the stranger's pouncing. What he gets instead is something almost companionable. Paternalistic, almost, like the shorter man senses something in him that needs cared for.
Walter follows him along the deck without argument, but towards the promenade he shakes loose and holds up a hand. "I won't pay the damages, you know? You attacked me for no good reason." A pause, and then he narrows his eyes suspiciously. "Do you speak any English at all?"
no subject
He fishes in his jacket pocket and brings out a small and slightly dented flask, unscrews the cap, toasts briefly the sky, and swallows a mouthful of honeyed vodka that stings and burns, making him wince. The man at his side is, by then, talking, and he watches his mouth and hands with absent curiosity and a little appreciation. The question he asks has the sound of something familiar, Abraham having been asked it with increasing frequency as he broached England's shores.
After a moment's thought he decides not to lie, and gives the sort of eloquent shrug that his people have been busy perfecting for decades, a see-saw motion of his hand expanding on his answer.
« A little, a little, » he suggests, trying out some Russian on the rich man. He pauses, chews thoughtfully at his lower lip, and adds, with a faint smile almost childishly amused by his mischief: "You fucking cheat."
Then he shrugs again as if to ask what more can I do, and offers the flask out to the taller man, pointing at his belly. « It will help with the pain. »
no subject
Walter is still looking over the man as if to determine the shape and intent of the insult, when the flask is shoved in his direction instead. Baffled, he accepts without much thought and goes right on staring for several seconds. When it seems the man only means to insist, he gives a sniff at the liquid and puts it to his lips. The taste is sweeter and rougher than expected, and it coats his throat and makes him turn his head to cough. Walter holds up a finger as if to keep the man in his silence, coughs again, clears his tongue, and then takes another swallow. He makes a silent gesture of salute with the flask, then hands it back to its rightful owner.
"What... what language is it that you speak?"
no subject
"Yiddish, die mamma loshen," he explains, then shrugs. "Russkiy, Polskie."
He finds his cigarettes eventually, but doesn't offer them, instead using the battered and slightly soup-dampened box to gesture at his companion, then at his own ears, holding his hands up against them and then waving them away, describing a sort of airy scattering, an unidentifiable loss, before pointing again at the goyishe man.
« You're deaf? Can't hear? »
cw: child abuse reference
At least until the inquiries are volleyed back his way. He watches the simple pantomime, the gesture of a finger that sizes him up just that quickly. Walter purses his lips into a thin line and nods his head. Hesitantly, he lifts both hands to the sides of his ears and covers them briefly. It's just a gesture, a mime's act between men who share no common language, but it still manages to feel illicit. His knuckles buzz with the distant memory of lashings that have shaped and patterned the golden skin. He folds them together behind his back and grips roughly at his own fingers.
"There's another cafe just up the promenade, if you're still hungry? Are you..." his fingers twitch in the palms of his hands, and Walter grips them more tightly. "...still hungry?"
no subject
Though the context of the question is beyond him, he manages to infer the meaning with that repeated word, and raises his eyebrows as he seems to remember the cigarettes and sticks one between his teeth, unaware of how it might confuse someone trying to discern his own speech.
« Of course I'm hungry, did you forget this? Is it not obvious that I didn't get to finish my soup? » He points at his fouled clothes. « I hope you've got more coins on you, my friend, because I'm not paying. »
He gestures for the man to precede him down the deck, then strikes a match against his thumbnail and lights his cigarette, still speaking as he does so. « You've spilled soup on me and coughed into my Krupnik. I should knock you over the side, but my mother told me not to throw away pretty things. I hope you're worth the trouble. »
no subject
He nods his understanding and turns down the deck, expecting that the other man will follow at his side. It's two steps before he realizes that he's not. The wafting scent of the struck match gives way to the stale smell of cheap tobacco, and Walter hitches his shoulders. With no warning, he stops in his tracks, as though destined for a repeat of the clumsy circumstance of their encounter back in the dining hall. This time when they're bound for collision he reaches behind him and takes the other man at his elbow, hauling him to his side.
"I'd rather you walk up here with me," he insists. Walter can't stand to have anyone at his back, but this strange and angry man has intentions he simply can't trust.
cw: ableism
« Hey, are you crazy as well as deaf? I should have kicked you in the balls when I had the chance. »
With a growl and a thought to the amount of compensation he's owed for putting up with this nonsense, he resumes walking, resettling his clothing as he does so. The goy's wrenching has pulled it askew and made him only more aware of both the state of his jacket and the growing heat of the day. Muttering and glaring at the clear source of the problem, he shoulders out of his jacket and slings it over one arm instead, leaving him in waistcoat and dark cotton shirt, which he opens at the collar and begins rolling his sleeves up to his elbows, exposing the shapes and signs of tattoos winding up his arms.
no subject
Walter makes a sweeping gesture at the man's back when he turns, as if insisting him on his way. Hidden, unseen. The thought occurs to him of what he could do from back here, if he were a different sort of man. But that too fades when his uneasy companion begins to strip layers of his clothes away, and his thoughts immediately turn curious. Walter watches like he knows he's going unseen, eyes taking in the slope of the shoulders and the strength of the forearms before focusing on the map of ink. The dark and colorful lines set to his skin in pictures both discernible and impossible to understand the full weight of. His breath catches in his throat and Walter holds his head higher as they reach the café and he breezes forward, knowing that they are only here on his good fortune. That without him this man would not be invited.
no subject
The feeling is strong enough to stall him in his tracks, hovering almost hesitantly in the doorway, his hands caught in his frayed and soup-stained jacket, his cigarette drooping with comic sadness from the corner of his mouth. He clears his throat, his gaze going to the rich goy whose realm this is, strangely and just as suddenly comforted by the fleeting thought that perhaps he will be rescued by this tall stranger with the green eyes.
no subject
They catch a few eyes as they settle, but Walter is happily defiant in his own space. He gestures to Abraham as though he understands the tipping of the scales and the mercy of his own repayment. "See? Isn't this better anyway?" When the waiter comes he orders himself another vermouth before signaling at Abraham. "I think it's soup he wanted? Nothing too complex."
no subject
The rich goy seems to be in his element now, the tense lines of his body language relaxed. Abraham drapes his jacket across the back of the chair and sits down across from him, watching his face but not entirely convinced of his own safety yet. The fresh air off the water is welcome, though the place still manages to feel a little confining, and he touches the heavy silver cutlery already laid out with reverent fingertips.
He glances between the waiter and his companion as an order is put in on his behalf, recognising the request if not the qualifier. Before the waiter can turn away, he dredges up a little more English and catches at his sleeve, tugging him back to add a footnote of his own.
"Chicken." He motions to his glass. "Vodka."
That done, he settles back, eyeing the other man thoughtfully. Then he shifts in his chair and sticks out one hand decisively across the table.
"Abraham," he offers. "Es freyt mir dikh tsu kenen."