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APRIL 2020 TEST DRIVE MEME
APRIL 2020 TEST DRIVE MEME
Welcome to April's Test Drive Meme! This month's Test Drive's theme is: ENCHANTMENT HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Enchanted food, possible body horror, mild finger injuries, magic based mind control, rapid aging, possible death
Don't forget to tag content whenever necessary. Have fun!
YOU UNCULTURED SWINE

You're cooking it yourself or getting it from the local restaurants, so nothing bad could happen with a little self-indulgence, right? Just about everyone has learned not to trust the food at a giant feast in Deerington, but short of the lunch and dinner menus at the diner, the restaurants and the grocery store have never done a Sleeper harm! At least, that's the way it's always been before. Two years is long enough to start taking things for granted.
Anyone who has any of the specials from the restaurants or who cooks any kind of pork related product at home will find that once they have finished their meal, they will slowly turn into... pigs. It seems to vary on how fast a single person turns, some moving slowly over the course of days while they eat more and more food, and others will turn into a full blown pig in a manner of minutes. At first you can still talk to others and display your usual personality in pig form, but the longer you stay a pig, the more boarish you'll become.
So how do you break the curse? Locals say there's a magic stream up on the mountain that will stop these kinds of enchantments, but you can't go alone. Someone will have to carry you up and sing to you while you drink. It might be a friend or a lover or a complete stranger, but whoever you can nudge into it will have to physically carry you in their arms up the side of the mountain looking for this stream. It can take a while— the walk is fairly long, a few hours at best, but you'll know it when you find it. The stream sparkles unnaturally in the sunlight and it seems like none of the animals are willing to drink from it's unnaturally cold waters. The moment you take a long sip while your companion sings whatever song pops into their head, you'll turn back into a human. Hopefully your clothes turn back with you.
If your character does not eat meat/pork, then they'll be safe from this event!
GOOD ENDURES

The pork doesn't seem to be the only enchanted object around Deerington this month. There are several of them cropping up all over the place and each one has a different outcome for those unfortunate enough to run into them.
Spinning wheels seem to be in the most random of places. Some of them will even just appear in your house. Sometimes multiple spinning wheels show up. Anyone who gets to close will have the strong urge to prick their finger on the spindle, the needle very easily cutting the tip and making you bleed more than you might have expected. Hopefully you have a first aid kit around.
Anyone who pricks their finger will find that they are forced to follow the next person they see around everywhere. They'll follow them to work, to school, to the bathroom, to the kitchen, even to bed. It doesn't matter if it's someone you've never spoken to in your life, you will follow them like a lost duckling every hour of every day. It's enough to drive anyone bonkers.
Mirrors will also suddenly be being displayed in every home and every shop, even if you never had them before. It doesn't matter whether or not you have a reflection, any person who looks into the mirror will find that they are forced to imitate the next person they make eye contact with. This can be their personality, their posture, the way they speak, their basic movements— you'll start to become a total mirror image. If it goes on too long, you might even start to find the two of you start to look more and more alike...
Apples start to pop up in all the stores as well as in your fridges. They're bright red and look so delicious, you can't resist taking a bite. Even if you don't like apples or are normally allergic to them, you'll want to eat these, and you'll find they taste delicious and don't bring harm to anyone. At least... not at first.
A few hours after eating the apple, you'll start to notice differences in your appearance. Your hair has start to thin and become gray and limp, your skin is wrinkled and covered in spots, your hands become frail and shaky. You're aging, and rapidly at that. Before you know it, you've turned into a hideous hag, one that would frighten children in any fairy tale book. But how do you reverse it?
The cure for all three enchantments is to tell three facts about yourself. Even just introducing yourself will show improvement if it's to someone who never knew your name before. Those who ate the apples will have to seek someone out, but anyone who pricked their finger or looked in a mirror will specifically have to confess these three facts to the person they're enchanted to follow/imitate. Once three facts have been shared, you'll be able to leave, return to normal, and age back to your regular self.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
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Ariadne didn't know any kingdom by that name. There were only fourteen kingdoms in the realm to begin with. It was a small place. The idea of a wider world was quite foreign to her. Not in an unappealing way. But at the moment, it was a little inconvenient.
The Deerington part felt ominous, in light of her dream. The scars on her back ached at the memory. And Ariadne knew better than to believe in coincidences.
"What do you mean, 'as far as you'll get?'" she asked the rude girl.
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She snorted. More or less, that was a matter of fact tone. It was a reality she could sugar coat, but she wasn't the sugar coating type. "Saw a deer walk a girl back into town one time when they got lost. One came for me too since I was following her." Yeah, that sounded real great Larxene. "Just wanted to see what happened."
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An inconvenience that was coming back to haunt her.
Monsters, though...
"What kind of monsters?" she asked.
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At the very least, that was a pretty honest explanation. There was no way to really predict what kinds of monsters could show up in Deerington, mostly because any monster could do that, from any world or from none at all.
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And she didn't really feel like a monster.
Not most days, anyway.
Better to try a different approach.
"Boarblins?" she asked. "Is that a kind of monster you mean? Because it's easy to trick them."
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In truth? She'd just named a feww of the monsters that had been around in the last month there. She couldn't be bothered to remember most of their names if she tried.
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Waving off her own question, she continued. "But you said Sphinxes. I know those. If you answer their riddle right, they have to let you pass, don't they?"
The solution seemed clear enough. Just answer right.
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She shrugged and grinned. "So, Sorry. What's your name, really? I don't mind calling you that, but might as well give you another chance to tell me your real name."
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For the moment, though, the rude girl seemed to have developed some manners. It seemed only fair to reciprocate in kind.
She curtsied. Although the curtsy was more of a bounce, really. Everything Ariadne did gave the impression that gravity was just barely holding her down. Like, at any second, she would sprout wings and fly.
...if only...
"Ariadne," she said. "But you can call me 'Airy' if you like. Everyone does. And you, mistress?"
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... it probably involved calling Ariadne an Airhead if she ever did something Larxene thought was stupid. Yeah, she really was a rude creature.
"Like I said, you can call me Larxene. No point really shortening it. Well Airy, I think that brings us full circle. What're you in a hurry to find? You're obviously pretty new off the boat." She had that green smell after all.
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She trailed off, unable to finish the sentence. It didn't make any sense. Not even by her very lenient policy on sense-making.
Dreams were just that. Dreams.
So why did her back still feel so raw?
"I don't know what I'm looking for," she admitted. "I guess I figured I'd know it when I saw it."
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A shake of her head and she gestured around her. "But I get it. Yeah, that sounds like you'll be wandering for a while. Ya know, until you find it. you might try the library. People go there a lot. Not much of a reader myself."
Ya don't say, Larxene.
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She wanted to know its origins, but now wasn't the time. Too many other things to figure out.
"Everyone has that dream?" she asked. "How is that possible? Some kind of telepathy?" Yes, Ariadne was fresh off the boat. But she wasn't without at least a moderate understanding of the magical.
Enough to make some guesses.
"Who would do that?"
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"Think we got dragged here by some brat named Sodder? Not sure if she did it on purpose or not. Not inclined to care that much."
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Her moment of triumph at understanding telepathy was dashed on the rocks. Being trapped in a dream was something else. Something she'd never actually heard of, before.
Assuming, of course, that the rude girl--sorry, Larxene--was telling the truth.
And Ariadne had no reason to doubt it.
"Who says?"
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"That's the running theory, and that's pretty much what the letter said. I know you got one. Everyone gets one. There's a dream in the dream too," she grunted. "But I don't go in there. 'The Great Sleep' they call it, but that just seems like a stupid waste of my time and everyone else's."
Well, that and she couldn't remember her past, so... "But yeah, if you ask a lot of the sleepers, they know the story. Some believe it. Some don't."
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Good thing she was a spy.
"Letter? No, I..." She looked back over her shoulder.
Well. She'd jumped out a window.
Perhaps a bit too hasty. But no one could blame her for being a little spooked.
"I suppose I should go back..."
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"Let me guess. Ya hopped out of your window without even picking up the stupid antler keychain in the basket you got when you showed up, didn't you?" And a thought occurred to her right afterwards. "You did eat something in the jar, right?"
Oh man, this would be worth ten thousand laughs if she hadn't.
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Maybe that was too far.
"Did you...wake up in a strange room too?"
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"But yep. Anyone with one of those fancy wrist phones woke up in a strange room. You're going to want to eat what was in the jar."
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Actually, she sort of felt like she was going to be sick.
But she looked up again, a flicker of brightness coming into her eyes. "But you were looking for something too? I guess we have that in common." She smiled. "Even if we don't know what it is."
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"Huh, yeah. A little... but... it's more like I can't remember." She scratched at her head and shrugged. "Still, trust me. You're going to have plenty in common with plenty of the Sleepers."
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Maybe that was another figure of speech. A saying. She'd figure it out later.
She set that thought aside for the moment. "A lot in common with them? Do you really think so?" It was entirely possible Ariadne sounded a little too excited with that idea. She enver really had much in common with anyone. Just Aunt Lysia, most of the time. And Uncle Tahafra. The only Alastrians left that she knew.
Everyone else just thought she was strange.
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"Trust me. They sing Kumbayyah a lot around here," her voice sounded bemused distantly, though her smiles never quite reached her eyes. They always had a sort of plasticity and fakeness to them. "They look for that common ground since they're all trapped together. Stand together against the problems and whatever." She snorted.
"It's got its appeal, don't get me wrong. Just don't see the point usually. The problems come and go every month."
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"What's Kumbayyah?" she asked, though, keeping her thoughts to herself.
Music. Music was another universal constant. Maybe that would help her understand.
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