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APRIL 2020 TEST DRIVE MEME
APRIL 2020 TEST DRIVE MEME
Welcome to April's Test Drive Meme! This month's Test Drive's theme is: ENCHANTMENT HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Enchanted food, possible body horror, mild finger injuries, magic based mind control, rapid aging, possible death
Don't forget to tag content whenever necessary. Have fun!
YOU UNCULTURED SWINE

You're cooking it yourself or getting it from the local restaurants, so nothing bad could happen with a little self-indulgence, right? Just about everyone has learned not to trust the food at a giant feast in Deerington, but short of the lunch and dinner menus at the diner, the restaurants and the grocery store have never done a Sleeper harm! At least, that's the way it's always been before. Two years is long enough to start taking things for granted.
Anyone who has any of the specials from the restaurants or who cooks any kind of pork related product at home will find that once they have finished their meal, they will slowly turn into... pigs. It seems to vary on how fast a single person turns, some moving slowly over the course of days while they eat more and more food, and others will turn into a full blown pig in a manner of minutes. At first you can still talk to others and display your usual personality in pig form, but the longer you stay a pig, the more boarish you'll become.
So how do you break the curse? Locals say there's a magic stream up on the mountain that will stop these kinds of enchantments, but you can't go alone. Someone will have to carry you up and sing to you while you drink. It might be a friend or a lover or a complete stranger, but whoever you can nudge into it will have to physically carry you in their arms up the side of the mountain looking for this stream. It can take a while— the walk is fairly long, a few hours at best, but you'll know it when you find it. The stream sparkles unnaturally in the sunlight and it seems like none of the animals are willing to drink from it's unnaturally cold waters. The moment you take a long sip while your companion sings whatever song pops into their head, you'll turn back into a human. Hopefully your clothes turn back with you.
If your character does not eat meat/pork, then they'll be safe from this event!
GOOD ENDURES

The pork doesn't seem to be the only enchanted object around Deerington this month. There are several of them cropping up all over the place and each one has a different outcome for those unfortunate enough to run into them.
Spinning wheels seem to be in the most random of places. Some of them will even just appear in your house. Sometimes multiple spinning wheels show up. Anyone who gets to close will have the strong urge to prick their finger on the spindle, the needle very easily cutting the tip and making you bleed more than you might have expected. Hopefully you have a first aid kit around.
Anyone who pricks their finger will find that they are forced to follow the next person they see around everywhere. They'll follow them to work, to school, to the bathroom, to the kitchen, even to bed. It doesn't matter if it's someone you've never spoken to in your life, you will follow them like a lost duckling every hour of every day. It's enough to drive anyone bonkers.
Mirrors will also suddenly be being displayed in every home and every shop, even if you never had them before. It doesn't matter whether or not you have a reflection, any person who looks into the mirror will find that they are forced to imitate the next person they make eye contact with. This can be their personality, their posture, the way they speak, their basic movements— you'll start to become a total mirror image. If it goes on too long, you might even start to find the two of you start to look more and more alike...
Apples start to pop up in all the stores as well as in your fridges. They're bright red and look so delicious, you can't resist taking a bite. Even if you don't like apples or are normally allergic to them, you'll want to eat these, and you'll find they taste delicious and don't bring harm to anyone. At least... not at first.
A few hours after eating the apple, you'll start to notice differences in your appearance. Your hair has start to thin and become gray and limp, your skin is wrinkled and covered in spots, your hands become frail and shaky. You're aging, and rapidly at that. Before you know it, you've turned into a hideous hag, one that would frighten children in any fairy tale book. But how do you reverse it?
The cure for all three enchantments is to tell three facts about yourself. Even just introducing yourself will show improvement if it's to someone who never knew your name before. Those who ate the apples will have to seek someone out, but anyone who pricked their finger or looked in a mirror will specifically have to confess these three facts to the person they're enchanted to follow/imitate. Once three facts have been shared, you'll be able to leave, return to normal, and age back to your regular self.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
no subject
You're contradicting yourself. I asked if you were from here and you're calling me stupid, even though you just said there are people from here. I've never heard of... Ooo. Or met someone made of grass. Those sound like things out of a dream.
no subject
[There's no way anyone could reasonably know that, but Fern is upset and caring a little less about being reasonable right now.]
The townspeople aren't the same as the rest of us. They're - I'm not even sure they're human. The rest of us are Sleepers, people who fell asleep or got knocked out and stuck in this dream.
[Then Fern pauses, realizing that that explanation might not be the clearest thing ever.]
We're all from different universes, 'cause that's a thing. Multiple universes. Probably an infinite number of 'em.
no subject
I'm sorry someone changed you like that. It must be really disconcerting and scary if it's not something you asked for. [He's trying to be understanding here, even if his expression is still a little stern.] Is it... something here that did that to you?
[He's taking the multiple universes thing in stride as much as he can. Given the account of Bernadette Delcour in Dekker's notes about the 'inheritors,' he can sort of understand the shape of how that could be possible. Especially if they're all somehow meeting in a dream.]
no subject
Uh - [Give him a second to re-balance here.] - No, it happened back home a while ago. There was a time loop and other stuff that didn't make any sense.
no subject
[He tries to take a step back and this time, for whatever reason, it seems to work. Three facts about himself have tumbled out without thinking about it.]
Oh... oh! I can move away from you. That's... okay. Good.
no subject
It's - [Permanent, horrible, what's he supposed to say here?] - it's whatever.
[... He decides it's probably easier to focus on the fact that this guy can finally move away from him. He squints at this, then takes an experimental step back to see if it's just the one step, or if whatever stupid town thing that's going on is completely broken.]
How'd that happen? You didn't do anything.
no subject
I don't know. We were... talking? Does that usually help things here?
no subject
[Fern is firm about, and incredibly biased. He can remember all the times when talking had the opposite effect, one prominent memory standing out.
Will, speaking to him for the very first time, preying on his fears of loneliness convincing him that looking at the monstrously horrifying thing just beyond his eyesight would fix everything.]
It only makes things worse.
[His voice is tense as he says that, and he jabs his sword at the guy's bleeding hand.]
Maybe your blood fixed it.
no subject
Um... maybe? [How should he know? It's a weird dream. Maybe there's weird dream logic?] I-I should go get this cleaned up. I'm sorry again about following you, Fern. I really didn't mean to.
no subject
He's also pretty sure he doesn't want Martin following him anymore, so he's more than happy to take him up on his offer to get away.]
Yeah, okay.
[He takes another couple steps away, watching carefully to be sure.]
Maybe try not to follow other people. You're gonna freak them out.
no subject
[He's not going to pretend and say it was nice meeting the boy. It... wasn't, really. Martin just sort of half-waves and turns to hurry off. He really needs to get a bandage around his finger.]