Sodder (
sodder) wrote in
soddersays2020-03-25 05:21 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
APRIL 2020 TEST DRIVE MEME
APRIL 2020 TEST DRIVE MEME
Welcome to April's Test Drive Meme! This month's Test Drive's theme is: ENCHANTMENT HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Enchanted food, possible body horror, mild finger injuries, magic based mind control, rapid aging, possible death
Don't forget to tag content whenever necessary. Have fun!
YOU UNCULTURED SWINE

You're cooking it yourself or getting it from the local restaurants, so nothing bad could happen with a little self-indulgence, right? Just about everyone has learned not to trust the food at a giant feast in Deerington, but short of the lunch and dinner menus at the diner, the restaurants and the grocery store have never done a Sleeper harm! At least, that's the way it's always been before. Two years is long enough to start taking things for granted.
Anyone who has any of the specials from the restaurants or who cooks any kind of pork related product at home will find that once they have finished their meal, they will slowly turn into... pigs. It seems to vary on how fast a single person turns, some moving slowly over the course of days while they eat more and more food, and others will turn into a full blown pig in a manner of minutes. At first you can still talk to others and display your usual personality in pig form, but the longer you stay a pig, the more boarish you'll become.
So how do you break the curse? Locals say there's a magic stream up on the mountain that will stop these kinds of enchantments, but you can't go alone. Someone will have to carry you up and sing to you while you drink. It might be a friend or a lover or a complete stranger, but whoever you can nudge into it will have to physically carry you in their arms up the side of the mountain looking for this stream. It can take a while— the walk is fairly long, a few hours at best, but you'll know it when you find it. The stream sparkles unnaturally in the sunlight and it seems like none of the animals are willing to drink from it's unnaturally cold waters. The moment you take a long sip while your companion sings whatever song pops into their head, you'll turn back into a human. Hopefully your clothes turn back with you.
If your character does not eat meat/pork, then they'll be safe from this event!
GOOD ENDURES

The pork doesn't seem to be the only enchanted object around Deerington this month. There are several of them cropping up all over the place and each one has a different outcome for those unfortunate enough to run into them.
Spinning wheels seem to be in the most random of places. Some of them will even just appear in your house. Sometimes multiple spinning wheels show up. Anyone who gets to close will have the strong urge to prick their finger on the spindle, the needle very easily cutting the tip and making you bleed more than you might have expected. Hopefully you have a first aid kit around.
Anyone who pricks their finger will find that they are forced to follow the next person they see around everywhere. They'll follow them to work, to school, to the bathroom, to the kitchen, even to bed. It doesn't matter if it's someone you've never spoken to in your life, you will follow them like a lost duckling every hour of every day. It's enough to drive anyone bonkers.
Mirrors will also suddenly be being displayed in every home and every shop, even if you never had them before. It doesn't matter whether or not you have a reflection, any person who looks into the mirror will find that they are forced to imitate the next person they make eye contact with. This can be their personality, their posture, the way they speak, their basic movements— you'll start to become a total mirror image. If it goes on too long, you might even start to find the two of you start to look more and more alike...
Apples start to pop up in all the stores as well as in your fridges. They're bright red and look so delicious, you can't resist taking a bite. Even if you don't like apples or are normally allergic to them, you'll want to eat these, and you'll find they taste delicious and don't bring harm to anyone. At least... not at first.
A few hours after eating the apple, you'll start to notice differences in your appearance. Your hair has start to thin and become gray and limp, your skin is wrinkled and covered in spots, your hands become frail and shaky. You're aging, and rapidly at that. Before you know it, you've turned into a hideous hag, one that would frighten children in any fairy tale book. But how do you reverse it?
The cure for all three enchantments is to tell three facts about yourself. Even just introducing yourself will show improvement if it's to someone who never knew your name before. Those who ate the apples will have to seek someone out, but anyone who pricked their finger or looked in a mirror will specifically have to confess these three facts to the person they're enchanted to follow/imitate. Once three facts have been shared, you'll be able to leave, return to normal, and age back to your regular self.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
no subject
Well. Voicing what he feels in moments like this has never been Jon's strong suit, anyway.
He averts his eyes, breathes a soft little breath out. The tension all drops from his shoulders, some; he doesn't notice. He is trying to find a way to say thank you that won't sound too wobbly or too stilted. He is failing. ]
I... yes. Right. That's... a good idea. Whatever you're comfortable with.
[ And: ] What you're doing... I appreciate it.
no subject
he smiles at the thanks, sweet and warm. ] Nothing to thank me for, hon. How about you enjoy the tea best you can, maybe text Martin a little, and I'll go write this up real quick.
[ he pushes his pen into his hair, tucks the sketchbook under his arm, and grabs his coffee, and heads into his studio/living room. it's easy to see him from the kitchen if you turn that way, but he's just enough out of sight that maybe it'll help jon focus on other things.
he's not gone for too long, at least, returning with two pages rolled up. he drops his sketchbook back on the table, this time with a charcoal pencil, and offers out the rolled pages. ] I think it might need some explanation afterward, but um. If you have questions, you can text me about it if you want later. [ then, probably a little unexpectedly: ] Do you mind if I sketch you?
no subject
Sunny is out of the room before Jon has properly processed the endearment. ] 'Hon.' [ A little scoff, half-surprised and half-fond. ] Well.
[ Thus far, this place is, bafflingly, not so bad at all.
He spends a few minutes figuring out the text interface and getting a simple check-in message to Martin, because... it doesn't seem like a bad idea, all told. When his host returns, Jon tries not to take those rolled-up pages too eagerly. He nods in understanding, then... blinks. ] I— I suppose? Is there a reason you want to?
no subject
[ and because jon seems so sad and so wounded and so intense and determined, and it speaks to him on a very visceral level. as jittery and aching as he still feels, there's a part of him that wants to wrap the man up in a hug that makes his bones creak, that wants to bundle him in a quilt and give he and martin somewhere quiet and private to be, away from the world and the things that hurt them.
he can't do that, won't do that, and if he can't, won't, then he needs to deal with those impulses in other ways. those, and the lingering fear of the thing that watches through jon, which he's a little nervous may take over his art for a while.
and jon does have a good face, sharp-boned and scarred and hunted. ]
Also.. [ he trails off for a moment, and the pencil begins to move, sketching out the rough strokes of jon's face on the page. ] .. it helps me with things. Working through feelings, um.. fears, sometimes, thoughts I'm trying to make sense of.. that sort of thing.
no subject
The second explanation relaxes him some, lets him drop that hand and hold politely still under Sunny's eyes. He still looks a bit embarrassed, but not quite so mystified. ]
That's, ah... fair enough, I suppose. [ It's the least he can do, certainly. ]