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MAY 2020 TEST DRIVE MEME
MAY 2020 TEST DRIVE MEME
Welcome to May's Test Drive Meme! This month's Test Drive's theme is: DARK FANTASY HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Heightened mental health issues (anxiety & paranoia), auditory hallucinations, option for visions of canon death and violence, child death, corpses, possession.
Don't forget to tag content whenever necessary. Have fun!
DEATH'S EYE

There's no rationality for it, but eventually, you'll feel compelled to find the orb. You'll find that when you leave the house to go somewhere, you'll forget where you were headed, only to end up at the edge of the forest. Sometimes you might sleepwalk and wake up in the dirt by the trees. If you decide to fight it and keep leaving, you will grow more and more paranoid, isolated, and violently aggressive to those around you. If you can wait out a full week, you might find the anxiety starts to ease, and slowly over the course of five days, you will begin to return to normal.
If you don't fight it and head into the woods, you will feel pulled to follow a long and winding path through the woods. There are multiple branches off of the path, but you won't feel compelled to go down them. Keep heading straight. Another personal will eventually stumble down the path you're on as well and the two of you will walk together through the woods.
Eventually you'll find a clearing. It's the same clearing from your dream with the same orb displayed in front of you. One or both characters will hear whispering throughout the clearing that grows more intense the closer you get to the orb. They're urging you to touch it, to free yourself from the pain you've been feeling for days on end. The strong can fight it, but most characters will be too weak from the lack of sleep and the constant fear to refuse to give in.
If you do fight it, you can leave the clearing, but the same anxiety and paranoia cycles will follow you for another full week before it begins to ease. If you don't fight it and you touch the orb, you will be filled with a blinding pain that runs through your entire body. There will be a quick and heavy sequence of images that runs through your mind; they will be images of the most traumatic experiences that your companion has ever faced and you will feel as though you were experiencing every moment first hand.
When you break free, the anxiety and paranoia will be gone and you'll be back to yourself. It seems you two will have a lot to talk about on the walk home.
Note: It does not have to be just one character who touches the orb. Both characters are welcome to.
NOW YOU SEE ME

If you know any tricks for getting rid of angry spirits, none of them will work. Trying them seems to only make the spirit angrier. If you try too many times to get rid of the spirit, it will eventually possess you, filling you with a blind and violent rage that can make you attack even your closest of friends. The possession will last for one full hour and once the spirit leaves you, you'll feel completely drained for the rest of the day.
But there's hope! In your blessing's basket, your character will find one-half of an antler wreath. The trick is to find the person with the other half. Each wreath will have a unique set of flowers on them and you will have to find the person who has the flowers that match your own. Both of you will have been being haunted by the same ghost, it seems; they were a busy little poltergeist.
Once the two halves of the wreath are connected, it will begin to glow, before a faint wisp of light starts to travel a path in front of you both. If you follow the path of light, it will take you through the town, down the roads, through the playground at the elementary school, and eventually stopping near the edges of Koji Pond. Continuing to search will eventually lead to both character's stumbling on the body of a young child. Rest the wreath against them and the light will encompass the body, becoming blindingly bright, before disappearing altogether.
Both characters will be filled with a sense of peace afterward and will be safe from harm for a full twenty-four hours after the ceremony is complete.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
no subject
Just a shame the motives behind many of those times.]
As much as I wanna believe that, those sound like empty words to me. So sorry, Mom, goin' to take proof over ya pretty words. [Ok, now he was just trying to annoy her, well aware he is not her favorite person ever. Not smart, not at all smart, but much like she was a good little spy, she was also good at getting under people's skin.]
no subject
[Sometimes it felt nice not having to worry about keeping up an act. Getting to completely relax as her true self from time to time was refreshing. Usually she had things to do, plans to enact, and motives to dictate why she did the things she did. While she's formulating new plans and motives she'll appreciate the downtime.]
Now you want to play the son-in-law card? Don't call me Mom, I'm not your fucking mother. [She might just be the only person who thought he and Rogue were a terrible match, but she's managing to keep it to herself. If his aim was to annoy her, he's knocked it out of the park.]
Unless maybe you have a Mommy kink you want to explore, darling. [She arches a brow for dramatic effect, just to make Remy question whether or not she was seriously hitting on him.]
no subject
Sure ya can find plenty others to play 'round with here.
no subject
[Good. At least he was loyal to her daughter. Still not good enough for her, though. She's not in the mood to play with anyone. She had a wife too, after all. And Destiny was nowhere in this town from what she had seen so far.]
I have other plans.
no subject
...
Unless she starts trying to make trouble. Ughh.] Just... behave, please?
no subject
[That’s as much as she’s willing to give him in the department of ease of mind. Everyone thinks she’s planning something, but she can’t make heads or tails of this place and that was necessary to even figure out what she might need to do to give herself leverage in this place.
Still, there was a little bit of satisfaction in keeping people on their toes.]
no subject
...but who is he kidding, Remy knows Mystique can't be trusted. And if he ignores her trying to start a mess, then what kind of person would he be? Nope, sorry Mystique, seemed he won't be out of your business as much as you may want, instead planning to keep an eye on her from a distance. Hopefully this place will be so chaotic she will be too busy to even attempt to try something. He barely gives her a brief wave of a hand before heading off, letting out a huff of a sigh and a shake of his head as he left.]