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Sodder ([personal profile] sodder) wrote in [community profile] soddersays2020-05-25 08:54 pm
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JUNE 2020 TEST DRIVE MEME




JUNE 2020 TEST DRIVE MEME









Welcome to June's Test Drive Meme! This month's Test Drive's theme is: FAIRY FANTASY HORROR.

All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.

Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.

CW: Alligators (pictured & written), pictures of skulls, violence, mention of corpses, possession, possible death
Don't forget to tag content whenever necessary. Have fun!











TICK TOCK TICK TOCK


The low sound of growling coming from the pipes should probably be a cause for concern, but is it really that strange for Deerington? Is anything that strange anymore? There's been people talking about monsters again, the kind that snatch kids and small animals without mercy through the gates in the road and someone said they saw something that looked practically prehistoric pop up through a manhole on the north side of Main Street. He was drunk, though, so who's really gonna believe the ravings of a college kid on a bender.

The growling sometimes comes with hisses, a strange snapping sound, and the occasional scratching of claws against metal or stone. There's something down there alright, but are you going to go try and find it yourself or just hope someone else takes care of it?

Anyone who ventures into the sewers will find that it's become home to some rather large and terrifying beasts; alligators, to be precise, but not normal ones. Oh, no, that would be too easy. These have clearly been mutated, grown to a much larger size than any alligator anyone has ever seen, with teeth as sharp as diamonds and they're ready to rip you apart in one bite. The skin is hard as rock on top, but the underbelly is still soft as ever. Looks like you'll know where to aim if you decide to fight.

Those who don't go into the sewers can still find that the alligators are indeed popping up from manholes, or coming out of from the drains along the road, and if you're not careful, they might even manage to somehow find a way through the pipes and into your home. It shouldn't be possible, but anyone who's been in this town long enough can tell you that anything is possible.

These large alligators take at least two people to take it down. One particularly strong person may be able to fight it off themselves, but it's going to be dangerous and you'll probably walk away severely injured. The more who join in, the easier it will go. Normal weapons will work fine on the underbelly, but the top skin will be incapable of being penetrated by even the most advanced of weapons. Magic seems to have a particularly strong effect on them, however, so maybe you should think of teaming up with a wizard.


RIDDEN THE BACK OF THE WIND


The smell of corpses is what hits you first; it's overwhelming and impossible to escape, no matter how hard you try. It seems to take over the entire town at random intervals, and the first thing you'll notice is the locals running indoors. They'll slam all windows that face west shut and lock them tight, or maybe go so far as to close any open windows and doors all together, and they'll stay there until it's passed. You'd be wise to do the same.

The wind picks up quickly and there's the sound of what could be hummingbirds, but doesn't sound quite right. The fairies that come through are looking primarily for the dead or dying to whisk away their souls, but being particularly sadistic bastards, they're prone to getting sidetracked by tormenting the living as well. They'll swarm unsuspecting victims in the outdoors, picking them up and pulling them high above the streets as they circle them. If you're caught, they'll swarm around you, the humming becoming unbearably loud and the vibrations shaking your body down to the very core. The evil within them will consume you and when they drop you - which they always do - you'll find that you're filled with a violent and uncontrollable rage.

This rage will cause you to attack anyone and everyone around you with whatever weapon you are most efficient with. You're not just here to do mild harm, you're out for blood, and you'll soon as kill your best friend if it means quieting the darkness welling up inside you.

The only means of curing the darkness is by purifying it with light; this can be interpreted metaphorically by having someone with a pure intentions try and love you through your own pain or literally by having someone use light magic or bright, shining sun lamps to literally overwhelm the darkness inside of you and give it no place to escape. It's entirely up to the player.


Character Arrival

You can read how all characters arrive in Deerington here.

There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.

The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.

If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
bolstafir: (pic#14033477)

[personal profile] bolstafir 2020-06-07 12:02 am (UTC)(link)
["Probably criminal scum". If only she knew about his history, huh. But this is still useful to know; it's subtle, but there is a slight loosening of tension in his shoulders, like someone who's relatively confident he won't in fact need to defend himself over the course of this interaction after all. If she's not interested in making trouble in the absence of Salem, he can certainly respect that. Saves him some trouble, honestly.]

Fair enough. Let sleeping dogs lie, and all that.
threelayers: (Default)

[personal profile] threelayers 2020-06-07 12:11 am (UTC)(link)
[No, he wouldn't be getting that promise, though she nodded her illusion's head. She had a grudge to settle, after all, and even if she didn't know this man one way or another, she'd still not tell some random person from Remnant she was out to kill Ruby Rose. That was asking for trouble.

With Jaune she just assumed he knew.

She relaxed a little and then crooked her finger, starting to walk down the street. No sign this time. She made a motion of tipping back a drink and raised an eyebrow. What? She was ok breaking bread with the enemy.]
bolstafir: (pic#14033112)

[personal profile] bolstafir 2020-06-07 08:51 am (UTC)(link)
[It's for the best, really. Someday they're gonna have a real awkward conversation to add on the pile of relationships that went to shit for Qrow, but at least for now it seems like she's willing to be civil here, which is apparently more than he can expect from his own sister.

He raises an eyebrow when she beckons him and gestures for having a drink. Too bad he's sworn off alcohol; intoxication was a great way to loosen people's tongues.]


...Why not. How's coffee?
threelayers: (07)

[personal profile] threelayers 2020-06-07 03:55 pm (UTC)(link)
[She prided herself on a weird sort of civility towards others. It was part of how she liked to feel superior to them in her own odd little way. Pretending at manners while pulling a sword out was sort of fun, in its own fashion.

The offer of coffee got a quick nod and she changed directions towards the cafe. That was better. No need to dull the mind around a potential threat. Coffee it was!]

(OOC: I'm good with continuing the awkward conversation or handwaving here. It's sort of a good break point either way. Up to you!)