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AUGUST 2020 TEST DRIVE MEME
AUGUST 2020 TEST DRIVE MEME
Welcome to August's Test Drive Meme! This month's Test Drive's theme is: CRYPTID HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Violent animals, ghosts, hallucinations
Don't forget to tag content whenever necessary. Have fun!
ARE YOU AFRAID OF THE DARK?

Everyone who gathers around the fire for some tasty treats will find themselves in the mood to share creepy stories from their home worlds. Maybe they make one up on the spot or maybe it's an ancient legend that was passed down through the ages. Regardless, there's gonna be a whole variety of spooky stories, and the flavor s'more you're eating seems to dictate the theme that you'll end up leaning towards.
π₯ Traditional S'Mores will have people wanting to tell classic ghost stories. Maybe it's a haunted house you ended up in or a spirit who possessed the friend of the brother of this guy from your town once. The main theme here will be ghosts of all varieties.
π₯ Peanut Butter & Chocolate S'Mores will have people wanting to tell slasher stories. A famous serial killer from home, maybe, or the story about a group of kids who went up into a cabin in the mountains where there was once said to be a creepy caretaker and they were never heard from again...
π₯ Chocolate Chip Cookie S'Mores will have people wanting to tell monster stories. Local legends, maybe, or the classic stories about werewolves, vampires, and Bigfoot. Any kind of monsters will do.
π₯ Salted Caramel S'Mores will inspire people to tell revenge stories. These could be legendary warnings that exemplify why vengeance always leads to digging two graves. Or maybe it's your own story of revenge from homeβ or the fantasy revenge you'd like to get someday.
π₯ Nutella S'Mores will have people wanting to tell personal horror stories. These stories are ones that hit extremely close to home. The scariest, most bone-chilling memory you have, no matter how silly or serious it may be in comparison to those around you. Hopefully most people aren't fans of chocolate hazelnut?
Regardless of which story you hear, anyone gathered around the campfire will listen intently to all words spoken, and they will find themselves believing every word. On your walk home, you'll be filled with a sense of paranoia and dread, seeing things move out of the corner of your eye that may or may not be there. Is that a man with a hook for a hand or is your imagination just playing tricks on you? It's certainly hard to tell.
These can stay as harmless hallucinations, but for those who end up stuck in the paranoia for too long without being talked down, they will slowly start to become real. Eventually, they can become solid enough for other people to start seeing them, and the creatures from your mind may even start to attack. They can be defeated with normal weaponry or by the power of positive thinking! Wish your attacker away with enough conviction, and poof! They'll be gone.
Let's hope you can do it before you end up the victim for the next slasher story someone tells.
AHHH! REAL MONSTERS

Down in Lake Tomoei, the legendary Cassie can sometimes be spotted peaking up from the water, or trying to attack anyone who even tries to go near the lakes shores. She's a nasty beast with one hell of a temper and she's quite possessive of the lake she's found herself in. 100 feet long with a skinny neck and a fish like tale, she definitely seems like a force to be reckoned with. Cassie is easily injured by ordinary weapons, but her skin is thick, so it will take a while to draw blood. Most likely, she'll disappear into the depths of the lake before she can be killed.
Up in the mountains, there's talk of the ancient evil Pamola. Penobscot legend describes him as half-man, half-eagle, with the head of a moose and a temper to match one. Pamola can't stand people visiting his mountain, even for a casual hike, and will often try to deter people away with random and unpredictable storms; thunder, snow, and powerful winds will beat down on whoever goes looking for Pamola. If you manage to find him, he will show no mercy when he attacks. Most who have tried to find him have been killed and eaten by the evil spirit. Because he's an ancient spirit, he will be particularly hard to defeat if you manage to find him; he can not be killed, but you can offer a sacrifice to quell his anger. If you have magical powers that can hurt deities, these will still be effective in weakening him until he retreats.
The final creature that seems to be wandering about is the Specter Moose (pictured above). This moose is thirteen feet tall, with thirteen foot wide antlers, and is a blinding white color. The moose can be found wandering in the park, usually, but sometimes it comes out to look around town. He may seem harmless, even cute, but don't get to close; moose are dangerous and locals fear them for a reason. They can charge at the drop of a hat and not even large vehicles tend to survive an encounter with a creature that big. The Specter Moose also seems to be incapable of being injured by normal weapons; solid objects mostly go right through it, unless it's purposefully aiming for them. You'll either have to get a shot in while he's slamming into something (or someone) or just run. Anyone who has magic or weapons that can hurt spiritual beings will be able to fight the Specter Moose as they normally would.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
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But they're not talking about him. It's about Martin right now. And hearing it, Christ, like that? He wraps his other around him and just holds onto him for a second.
"We can pour one out together," he says after a second, a quiet thing that does nothing to solve that Martin so obviously feels genuinely bad about the situation. But was there even a funeral? Who would have even told what remained of his family, a scattered, disjointed mess of relatives that didn't really keep in contact; he hadn't spoken to most of them since Danny died. "Don't be sorry, Martin."
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He falls quiet, cutting himself off.
"There are worse things than feeling bad." Not feeling anything at all. "God, I'm being so... I-I don't want to be here. Can we- I have whiskey back at the house."
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"Lead the way," he says. "It's getting a little weird out here, anyway."
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"When did you get here? Just today?"
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"It's weird, right?" He shrugs. "Well, of course it is. I--I'm aware of death, the becoming of being dead, but not...any of the rest of it. And then there was the fuck off deer, waking up here, all of that. So it's just...it's weird, you know?"
He doesn't want to talk about being dead, because there's nothing to say. Maybe it's his own agnosticism at work, but who really knows. Maybe tonight's not the night for some sort of religious existentialism.
"So I spent most of the day looking for the edges of everything. Trying to figure out how to get the best way out and get back to England, as if I could."
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"I think the Forest turns you around, though. I haven't found an edge apart from when this dome came down on us. But I've never actually found, like... the next town over? Any sign that there's a world past Deerington. It's truly the middle of nowhere."
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After The Unknowning, and Grimaldi, and everything uncanny and untrustful that had happened in Yarmouth. He doesn't like the idea of this place turning him around, but at least it's gentler than the horrors of twisting, unknowable hallways and raucous, friend-wearing strangers speaking with voices that aren't quite right at all.
"There's got to be something though, right?" Tim shrugs. "It's not like every house has a little garden plot in it, we're not sustaining ourselves. There's shops. So there's somewhere else besides this. Just...something keeping us in, or keeping us out. Both."
He gives Martin a tiny smile and a bit of a nudge. "But once Jon's back, on the mend, that's the gang back together, isn't it? Except, Christ, I hope you've got him better behaved than he was."
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Sasha's not in because it's deathly quiet. That's... fine. He tries to muster a smile for Tim's teasing, as well, but it's half-hearted.
"Define 'better.' Do you want ice?"
Either way, he's heading to a cabinet in the kitchen that most people would need a step stool to reach.
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Tim doesn't know how he feels about thinking about it like a dream. If it's a dream, and he knows it, he should be able to do something about it, right? Wake himself up. Influence it in some way. Make people's clothes change color.
Martin is still wearing a Hawaiian shirt, though, so is it really a dream?
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"He was better. Is." Was. "He... he's really changed, Tim. I mean, he's still an annoying little prick sometimes, but he- He cares about people. A lot. And he tries to show it. He's just not very good at it.
"I've changed too. Probably for the better." A faint smile. "Toughened up a bit, I promise."
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"And I think he's always...cared, in a weird way. In his weird way. If he didn't, he wouldn't have done half the stupid stuff he does. But I'm glad he's better at not showing that through paranoid stalking, at least."
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Finally avenging his little brother, as well.
"Yeah. He has always cared. I just... I wish he'd care about himself, too."
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He's not really sure what to do or say about that last bit, though. From his angle, most of what Jon has done has been selfish, but he won't say word one on that to someone that cares about him.
He sips his drink thoughtfully.
"Do you have someone to be here? With you?" He knows that Martin has dealt with plenty, but it's not the same as waiting for the moment when your temporarily-dead boyfriend walks back through the door, is it? "You said Sasha's around, but are you seeing her during this?"
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He takes another sip from his glass. "Gerry comes by. You don't need to worry, Tim. We carry on."
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"It's not exactly a standard procedure. Everything's a bit weird, yeah? And I know how good you are at putting up a front." He wobbles his glass at Martin gently. "Don't get, I was the first person you told about your CV, Martin, and you were the only person I told about my brother. You're stuck with me worrying about you and there's nothing you can do about it."
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"You're kind of going through a time yourself, though. I mean... you're alive. It's- the Unknowing. What was that even like?"
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Look at him. He knows most of all that things don't always muddle through.
"Christ," Tim says, and then sucks on the back of his teeth a moment, trying to think of a way to even explain it. "Miserable. We thought we were ready for it, but we...we really weren't. And you stepped in to everything and it just--it fell apart. You couldn't tell the difference about everything. Anything."
He's quiet a moment, thoughtful. "But by the end, it all...got very clear. Jon was part of that. I don't know if that was because of The Eye or something else, but right there at the end, it was the two of us, and Grimaldi--or Orsinov, whatever they were calling themself. And I had the trigger for the plastics..."
Tim looks down at his right hand, at the thumb and forefinger that are marked with the antlers. He shifts his glass to his left, and holds up his hand for Martin to see, and just sort of breathes a laugh. It isn't funny at all.
"I'm never going to escape that bloody clown."
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"You're here and it's not. And from my perspective? That monster's done and dusted forever, along with its Circus. They aren't going to ever hurt anyone else again, Tim. You did that." Is he leaving out Breekon and the coffin? Maybe. But it's not all that important right now.
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"Thanks, Martin," he said. And he meant it, because it was a gentle sort of comfort that did absolutely nothing for either of them.
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"You should stay over tonight. Sasha will be happy to see you. You can take mine and Jon's bed. I can sleep on the sofa."
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"And if you do the whole Oh no, Tim, I wasn't going to sleep there anyway, I prefer the sofa, well good, I can rough it on the lounge floor and make you breakfast in the morning. What about that, Blackwood?"
shall we wrap it up?
"Thanks for staying, Tim. It's... it's good to see you."
seems like a good place!
It's hard to realize how much he's missed people when he hasn't been conscious until, well, today. But from the moment of Martin finding him, he's realized the mess he left in the end, and reopened a wound he didn't know he had to feel in losing all of them.
"It's good to see you too, Martin."