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SEPTEMBER 2020 TEST DRIVE MEME
SEPTEMBER 2020 TEST DRIVE MEME
Welcome to September's Test Drive Meme! This month's Test Drive's theme is: CHILDREN/YOUNG ADULT HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Evil dollhouses, potential body horror (turning into a doll), heights, pranks with the potential to cause harm, some stalking vibes
Don't forget to tag content whenever necessary. Have fun!
THE EVIL DOLLHOUSE

Through the clear panes (which also seem to be plastic), you will notice you do not see the town of Deerington, or even the outdoors at all. You see a living room that feels larger than life. There aren't any people in it, but as you look around at the fake looking furnishings and the strange view, you might be hit with a realization: you're inside a dollhouse.
The dollhouse has three floors for those who explore; the second floor you woke up on has two bedrooms and a fake little bathroom, all decorated in the same Victorian dollhouse style as the room you originally found yourself in. The bottom floor has a cute little kitchen with small porcelain dolls sitting around the table, a living room with all the basic furniture one would expect to find (in fact, it looks a great deal like the living room outside the windows), and an office filled with books that can't actually be pulled out of the shelves. On the very top floor is an attic. It's dusty and filled with broken toy beds and chairs, a few shattered doll pieces, and on the far wall you'll see another bookshelf. All seems... fairly standard, really, if you're used to seeing dollhouses.
But what there doesn't appear to be is an exit.
While searching, you may run into another Sleeper. A friend or a stranger, it's clear you're both stuck here together. And the longer the time ticks by, the more concerning things get. You might not notice at first, but anyone inside the dollhouse starts slowly... changing. It seems to go at a different pace for everyone, but the results are always the same. Your skin will start to become porcelain, your cheeks more rosy, your clothes made of cheaper cloth material, your joints become stiffer, and your eyes will start to become more and more glass like. If you don't get out of the dollhouse soon, it's clear that you may become the next doll at the kitchen table.
Searching the house again may feel fruitless, but keen observers may find light scratches on the floor in front of the bookshelf in the attic. Maybe they were like that because of someone moving things around or maybe there's a reason. If you decide to eventually pull the bookshelf aside, there will be a large door in the wall. It may seem strange, given that the wall only leads to the outside, but it's the only door to the outside that actually opens. You expect it to open up into the living room, but instead you'll see the grass of the park below. Far below. It's likely you could get hurt jumping, especially if you've started to turn to porcelain, but what other choice do you have?
Once characters take the plunge, they will find that they land rather softly in the grass, despite how high the jump may have seemed. As soon as you are out of the dollhouse, your body will have returned to complete normal.
And the house with the dollhouse in the living room will be nowhere in sight.
THOSE PESKY KIDS

A haunting seems plausible. It wouldn't be the first time in Deerington. But no amount of herbs burned, or exorcisms performed, or chants and spell cast will make these things go away. In fact, they seem to just becoming more and more frequent, and more and more intense. Eventually, the strange creatures you see running around may start to try and attack you. They may start to try and kill you. But they always run off before you can attack back or show yourself to be stronger than them. It's probably the first time the monsters have ever been so easily scared.
Anyone who looks into it further may start to find weird clues lying around after a monster has been chased off. Footprints that don't look quite monster-like, tapes or records that when played will make strange rattling sounds like the chains you've been hearing, a piece of rubber that looks a lot like the monsters skin... Huh. The more you follow the clues, the more they'll lead you towards the answer to your dilemmas; these aren't hauntings.
They're pranks.
People can work together to catch a monster or ghost (or killing it, if you decide to); catching them will lead to them getting quite flustered and angry, struggling to get away. Pull off the mask or the sheet and underneath you'll find... a very disgruntled townsperson. Maybe your business was taking too much money away from theirs and they were hoping you'd close down with enough scares, maybe you talked back to them one time and they were looking for revenge, maybe you ruined their house or garden when you were fighting the things in Deerington that actually try to kill you, or maybe they were just having some "harmless" fun; they all have a different excuse, but they're clearly angry about getting caught.
They woulda gotten away with it if it weren't for you pesky Sleepers, after all.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
Lysithea | Fire Emblem Three Houses
Oh - what an exquisite abode.
[Lysithea wanders around the house carefully, examining the furnishings and decorations. She pauses in front of the dolls in the kitchen and gingerly picks one up, smiling as she looks upon its gentle features.]
It's certainly a more pleasant awakening than the previous one. But isn't this very odd?
[She frowns as she squeezes the kitchen table and chair. Beneath her hands, they feel... well, she finds it hard to describe. They're not of a material that she's ever encountered before. Smooth to the touch, a bit...]
Not the kind of furniture a grand house like this deserves. I find it strange. What say you? Does this kind of thing happen often around here?
[b. those pesky kids]
Aha!
[Lysithea - who, it will be noted, stands a solid six feet back with half her body hidden behind a conveniently placed nearby tree - thrusts a finger outwards in satisfaction as her companion unmasks the disgruntled townsperson. By most standards, she had not carried herself terribly well in the preceding investigation. Her major contribution had been to sling about ideas like 'burn down the house' or 'utterly exterminate all beings of spiritual provenance such that not even the barest trace of their soul remains'.]
I-I obviously knew this would have a... a rational explanation! There's no such thing as ghosts! ...Well, no, I know there are creatures of... unknown origin here, but I mean -- there's no such thing as... floating bedsheet ghosts!
As if we would ever be taken in by such a preposterous act.
[Lysithea had been taken in by such an preposterous act.]
Take them away!
A
Oh sure, all the time.
[Stepping into the kitchen, hands shoved into the pockets of her bright yellow trenchcoat, Jubilee grins.]
This town does all kinds of weird stuff. Sometimes there are mechanical bears that try and kill you, other times there are life-sized doll houses.
Guessing you just woke up here. No injuries or anything, right?
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Yes, I woke up just now in the upstairs bedroom. And now that you say it, I suppose it is very much like a dollhouse. Everything feels just the slightest bit artificial.
Suitable for these dear ones.
[Lysithea gives one of the dolls a fond little pat.]
Less so for us. Have you seen an exit yet?
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She does give the dolls a bit of a side eye, but shrugs.]
Not yet, other than the front door, which isn't working.
[She gestures helplessly back the way she'd come.]
Maybe if we both push together we can get it open.
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Ah --
[...Well, there's no reason to advertise her lack of strength until it's actually a problem. Lysithea nods and steps in Jubilee's direction, leaving the dolls behind.]
Yes, I'd be glad to help. And I do have a few more tricks up my sleeve if we find it's barred.
Lead the way.
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Except the Gundams]Yeah, me too.
[It's just a short, brisk walk down the hall to the main door. At least, it looks like a door.]
Pretty much the only thing around here that looks like an exit, but the knob doesn't work.
[She grabs it and tries turning it to show Lysithea. It rattles but does nothing. Almost like it's a decoration stuck to a wall.]
Won't turn, see? Feels more like a handle on a cabinet.
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[Lysithea tries the knob carefully, then drops to one knee to better examine the fitting. She turns it this way and that, scratches at the door, and eventually rises back to her feet with a sigh.]
You're correct. This isn't a mechanism at all - you can see it forms a single piece with the door. ...Actually, the door itself is totally flush with the wall.
I'm not sure it would even 'open' more than it would be... breaking a hole.
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[Well, Jubilee takes a step back, waving to the girl to do the same.]
A hole is better than nothing. Gimme some room to work, and I might be able to make that happen.
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[Usually, Lysithea would be the one volunteering to blast through something. There is a faint note of surprise as she meets Jubilee's eyes - but of course, she has no reputation here.
She isn't sure whether or not she finds that pleasant.]
But I'm sure our joint efforts will have a greater chance of success. I might not look it, but I do pack a punch.
You start, and I'll see where I can assist.
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[Jubilee looks down into those ferocious eyes, flashes what she hopes is a reassuring smile, and holds up her hands. A brilliant spray of purple, pink, blue, red, and green lights burst from her fingertips and fly out to the door, exploding in a shower of pops, pips, and other assorted noises.
Paint peels off the wall, the doorknob starts to visibly melt, but no breaks or cracks yet. That means it's time to redouble her efforts, the sparks intensifying.]
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[Lysithea remarks with appreciation. She has never seen anything quite like it before -- actually, it feels extraordinarily different. She scarcely senses any of the characteristic energies of dark or black magic at all.]
I'll concentrate my power upon the center of your efforts.
[Without further ado, Lysithea launches a stream of flames at the door.]
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a. aaahhh best girl!
And as such, she's teleporting around the dollhouse in the hopes her magic can shake it off.
Every time she appears somewhere, she glances down and groans, becoming more frustrated every time. Until finally, appearing in the kitchen for the fourth time, she throws her head back and gives a groan that's half scream. ]
What is this place! [ Other than horribly creepy, she means.
Her anger gives way to fear, now. ] I'm turning into porcelain and I can't teleport outside and we're stuck in a dollhouse that has to be cursed, because why else would I be turning into porcelain?!
[ So it would seem she does realize Lysithea is there, and that she's thinking about getting both of them out. ]
yessss haha
[That's a lot of yelling from someone who's Warped in three feet away from her without so much as a 'how do you do.' Lysithea takes a step back and eyes her new companion with mild alarm. From her words, though, it seems as if she's in the same situation...]
Stuck in a... cursed dollhouse. That does seem to be the case.
[She had been on the verge of reaching a similar conclusion - though she hadn't glanced out a window yet.]
What was that about porcelain?
Re: yessss haha
But righr, the porcelain. Her legging slipped down, so Glimmer pulls it up, exposing the visibly lighter-color patch of "skin" on her shin. She taps it with her nails, and it makes a faint clinking sound. ]
I'm turning into a doll!
[ Said as she straightens. She looks at the dolls sitting at the table, frowning. ]
I wonder if they were stuck here too, and now...
[ Ooooh boy that does nor bode well. ]
There has to be a way out. We can't turn into dolls!
[ She has a kingdom to tend to! ]
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[Lysithea yelps as Glimmer reveals the afflicted patch of skin, instinctively stumbling even further back. But her curiosity - and sense of etiquette - keep her from fleeing the room altogether.]
That's impossible! What manner of dark sorcery is this?! I've never heard of such a thing!
I had thought this place to be a charming residence, but I see now it is nothing more than a jailhouse for those unlucky enough to be trapped. We must flee with all haste.
I shall cast Warp -- perhaps it will be easier to locate an exit from the outside. Stand close to me.
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If Warp is anything like my teleporting, it won't work, but we've got to try!
[ So she stands shoulder to shoulder with the sorceress, braced for magic and possible freedom, as the feeling of skin turning to porcelain slowly creeps outward from that first spot. Glimmer's face is serious, and a little bit stressed. ]
Okay. Ready.
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[Oh. Yes. She had teleported in here, which means... Well, there wasn't any harm trying. Besides, she was already casting the spell.]
I'm going to send you on the opposite side of that wall directly outside. Bang on the wall if it succeeds.
[The light of Faith is already coalescing around Glimmer as Lysithea raises both hands and thrusts up sharply. With a shimmer of light, Glimmer vanishes!
.............And reappears three feet behind Lysithea.]
...Wonderful. I shall await her message.
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So when it doesn't, she throws back her head in another long groan. ]
Okay! [ She gets serious, hands balled into fists at her sides. ] We are going to get out of here. There is no way some weird doll-magic is keeping two sorceresses stuck in here!
[ If she were the swearing type, she'd puncuate that sentence with a word or two.
Relaxing a little, she looks at the white-haired caster, ready to collaborate and get the heck out. ]
How much of the house have you explored? I've gone through the entire first floor and half the second.
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[Lysithea chokes as Glimmer's voice sounds from behind her. She whirls about and coughs several times to clear her throat.]
Oh! A-Apologies -- Mmph! I... thought it had worked.
[Well that was a bust.]
I... I've just the bedroom I woke up in and most of this floor. If you were unable to find a form of egress here, we should try the second more carefully.
B
Wu ducks like he thinks they'll hurt him, but instead the person just runs off, away from the pair of them.
He peeks up and around, then straightens up, smoothing down his suit, and turns to Lysithea ]
I mean: You're very welcome, beautiful. I'm glad we could, um, get the guy. Yeah.
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[It's too late. Their adversary has already fled.]
You let them escape! How could you be so careless?! If I had known you were going to cower like a child, I would have taken care of the situation myself!
[says the girl who was hiding behind a tree]
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[Argh! But she only has herself to blame! Of course she shouldn't have just trusted anybody off the street - what was she thinking...?
It had looked very much like a real ghost...
Well. Sort of.]
Fine, fine, it's done, there's no use squabbling. We need to figure out who that was and what they were trying to accomplish. Have you seen that person before?
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[Despite her distaste for her own status, Lysithea has the inkling that this is the kind of person who would scurry away if she made herself too important to harass.]
And we're not finished with this 'ghost hunting.' If this is the work of some pranksters, we need to track down the ne'er-do-wells and properly bring them to justice!