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Sodder ([personal profile] sodder) wrote in [community profile] soddersays2020-08-26 04:27 pm
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SEPTEMBER 2020 TEST DRIVE MEME




SEPTEMBER 2020 TEST DRIVE MEME









Welcome to September's Test Drive Meme! This month's Test Drive's theme is: CHILDREN/YOUNG ADULT HORROR.

All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.

Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.

CW: Evil dollhouses, potential body horror (turning into a doll), heights, pranks with the potential to cause harm, some stalking vibes
Don't forget to tag content whenever necessary. Have fun!











THE EVIL DOLLHOUSE


When you wake up, you find you're not in your own bed, your own room, or even your own house. The room is well decorated, almost Victorian in fashion. The bed is pretty uncomfortable and you're not even sure the mattress is a real mattress. The chairs look like they might be made of plastic and the doors are flimsy. But it might not be what catches your eye, especially if you look out the window.

Through the clear panes (which also seem to be plastic), you will notice you do not see the town of Deerington, or even the outdoors at all. You see a living room that feels larger than life. There aren't any people in it, but as you look around at the fake looking furnishings and the strange view, you might be hit with a realization: you're inside a dollhouse.

The dollhouse has three floors for those who explore; the second floor you woke up on has two bedrooms and a fake little bathroom, all decorated in the same Victorian dollhouse style as the room you originally found yourself in. The bottom floor has a cute little kitchen with small porcelain dolls sitting around the table, a living room with all the basic furniture one would expect to find (in fact, it looks a great deal like the living room outside the windows), and an office filled with books that can't actually be pulled out of the shelves. On the very top floor is an attic. It's dusty and filled with broken toy beds and chairs, a few shattered doll pieces, and on the far wall you'll see another bookshelf. All seems... fairly standard, really, if you're used to seeing dollhouses.

But what there doesn't appear to be is an exit.

While searching, you may run into another Sleeper. A friend or a stranger, it's clear you're both stuck here together. And the longer the time ticks by, the more concerning things get. You might not notice at first, but anyone inside the dollhouse starts slowly... changing.
It seems to go at a different pace for everyone, but the results are always the same. Your skin will start to become porcelain, your cheeks more rosy, your clothes made of cheaper cloth material, your joints become stiffer, and your eyes will start to become more and more glass like. If you don't get out of the dollhouse soon, it's clear that you may become the next doll at the kitchen table.

Searching the house again may feel fruitless, but keen observers may find light scratches on the floor in front of the bookshelf in the attic. Maybe they were like that because of someone moving things around or maybe there's a reason. If you decide to eventually pull the bookshelf aside, there will be a large door in the wall. It may seem strange, given that the wall only leads to the outside, but it's the only door to the outside that actually opens. You expect it to open up into the living room, but instead you'll see the grass of the park below. Far below. It's likely you could get hurt jumping, especially if you've started to turn to porcelain, but what other choice do you have?

Once characters take the plunge, they will find that they land rather softly in the grass, despite how high the jump may have seemed. As soon as you are out of the dollhouse, your body will have returned to complete normal.

And the house with the dollhouse in the living room will be nowhere in sight.


THOSE PESKY KIDS


You start off thinking maybe you're just forgetful and moved minor pieces around in your house without paying attention. You might think you're just seeing strange things out of the corner of your eye, because why wouldn't you? It's Deerington. Things are always strange. But each day, there's something weirder going on. Small objects might turn into entire rooms being rearranged, strange sightings out of the corner of your eye might turn into you swearing you saw a lake monster running through the street, and you swear you can hear the rattling of chains or the sounds of someone telling you to leave echoing in your house at night or following you down the street.

A haunting seems plausible. It wouldn't be the first time in Deerington. But no amount of herbs burned, or exorcisms performed, or chants and spell cast will make these things go away. In fact, they seem to just becoming more and more frequent, and more and more intense. Eventually, the strange creatures you see running around may start to try and attack you. They may start to try and kill you. But they always run off before you can attack back or show yourself to be stronger than them. It's probably the first time the monsters have ever been so easily scared.

Anyone who looks into it further may start to find weird clues lying around after a monster has been chased off. Footprints that don't look quite monster-like, tapes or records that when played will make strange rattling sounds like the chains you've been hearing, a piece of rubber that looks a lot like the monsters skin... Huh. The more you follow the clues, the more they'll lead you towards the answer to your dilemmas; these aren't hauntings.

They're pranks.

People can work together to catch a monster or ghost (or killing it, if you decide to); catching them will lead to them getting quite flustered and angry, struggling to get away. Pull off the mask or the sheet and underneath you'll find... a very disgruntled townsperson. Maybe your business was taking too much money away from theirs and they were hoping you'd close down with enough scares, maybe you talked back to them one time and they were looking for revenge, maybe you ruined their house or garden when you were fighting the things in Deerington that actually try to kill you, or maybe they were just having some "harmless" fun; they all have a different excuse, but they're clearly angry about getting caught.

They woulda gotten away with it if it weren't for you pesky Sleepers, after all.



Character Arrival

You can read how all characters arrive in Deerington here.

There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.

The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.

If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
phaseflex: <user name="professordipshit" site="tumblr"> (pic#13861129)

those pesky so and sos

[personal profile] phaseflex 2020-08-27 10:43 am (UTC)(link)
[amara has absolutely no idea what's happening, but you know what? this kind of a thing is practically a casual greeting on some of the planets back home, so she pulls her own gun on him. nothing as impressive, just a handgun.]

Try it and I'll take those robot parts back to mount over my fireplace.

[throw down in the street with a crazy guy for no reason? she's into it.]
morepouches: (cable21)

[personal profile] morepouches 2020-08-27 07:15 pm (UTC)(link)
Where's my fucking bear?

[ Yeah, Cable's not afraid of a little bullet. He's taken shots for dumber things than the one tangible thing he has left of his family. ]
phaseflex: (just because we can)

[personal profile] phaseflex 2020-08-28 07:12 pm (UTC)(link)
[who hasn't been shot for dumb things at this point? other than... most sane people.

amara falters ever so slightly when he mentions the bear, seeing as it's such a non-sequitur to her.]


What... bear? Are you talking about a live one?
morepouches: (Default)

[personal profile] morepouches 2020-08-30 07:53 pm (UTC)(link)
No. It's a stuffed bear. It was my daughter's.

[ Before she asks why he cares about a stuffed bear, because he's not dealing with that whole song and dance of people thinking he's some fucking weirdo with a fetish. ]
phaseflex: (i am a fist)

[personal profile] phaseflex 2020-08-30 08:27 pm (UTC)(link)
[her expression softens considerably at that. amara's not very old - not even thirty yet - but she's seen enough destruction and misery to know how important keeping little reminders of lost loved ones can be. she kept her grandmother's bonsai and a few other things from home. to lose a child? not something she's experienced but she's seen people go mad from the grief.

she doesn't drop her gun, but she relaxes her stance.]


Heard about townspeople pulling some bullshit on Sleepers like us. I reckon if we twist enough arms they might be able to shed some light.
morepouches: (Default)

[personal profile] morepouches 2020-08-30 08:34 pm (UTC)(link)
They take anything from you?

[ He's not expecting an offer of help from anyone, but he's not going to stay mad when it's on offer like this. ]

I'm Cable.
phaseflex: (just because        i can)

[personal profile] phaseflex 2020-08-31 07:57 pm (UTC)(link)
One of them tried to take my knife, so I gave it to him. [the implication being...

you know. stabbed.]


Amara. Where were you when you noticed it was gone? They aren't great at covering their tracks.
morepouches: (Default)

[personal profile] morepouches 2020-09-01 01:17 am (UTC)(link)
Nice.

[ That's exactly what Cable would have done, too. ]

I just got out of the shower. It was sitting on a shelf before I took it.
phaseflex: <user name="professordipshit" site="tumblr"> (i might just be the one)

[personal profile] phaseflex 2020-09-01 06:20 pm (UTC)(link)
Broken glass? Kicked in door?

[she figures, based on what he'd done, that he'd just flown into an instant rage and didn't notice anything like that. she can't help a huff.]

I gotta say, this is one of the more petty problems I've heard of. Usually things go the way of straight up trying to turn you inside out, you know? Speaking of, if the bear is damaged I will pretend I don't see anything that might befall the perp. Awfully likely to trip and break their own arms, I've found.
morepouches: (Default)

[personal profile] morepouches 2020-09-06 04:29 am (UTC)(link)

[ Oh, Cable thinks he's found a new friend, rare as those can be. ]

Thanks. Part of me has to question what kind of sick fuck steals a bear.

[ And if it is for some kind of creepy reason, the motherfucker will wish Cable stopped at their arms. ]

phaseflex: (pic#13982881)

[personal profile] phaseflex 2020-09-06 11:58 am (UTC)(link)
You don't have any enemies here, do you?

[he seems like the type with a lot of enemies and... you know, when you can't permanently put someone in the ground, fucking with them like this is the next best step.]