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SEPTEMBER 2020 TEST DRIVE MEME
SEPTEMBER 2020 TEST DRIVE MEME
Welcome to September's Test Drive Meme! This month's Test Drive's theme is: CHILDREN/YOUNG ADULT HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Evil dollhouses, potential body horror (turning into a doll), heights, pranks with the potential to cause harm, some stalking vibes
Don't forget to tag content whenever necessary. Have fun!
THE EVIL DOLLHOUSE

Through the clear panes (which also seem to be plastic), you will notice you do not see the town of Deerington, or even the outdoors at all. You see a living room that feels larger than life. There aren't any people in it, but as you look around at the fake looking furnishings and the strange view, you might be hit with a realization: you're inside a dollhouse.
The dollhouse has three floors for those who explore; the second floor you woke up on has two bedrooms and a fake little bathroom, all decorated in the same Victorian dollhouse style as the room you originally found yourself in. The bottom floor has a cute little kitchen with small porcelain dolls sitting around the table, a living room with all the basic furniture one would expect to find (in fact, it looks a great deal like the living room outside the windows), and an office filled with books that can't actually be pulled out of the shelves. On the very top floor is an attic. It's dusty and filled with broken toy beds and chairs, a few shattered doll pieces, and on the far wall you'll see another bookshelf. All seems... fairly standard, really, if you're used to seeing dollhouses.
But what there doesn't appear to be is an exit.
While searching, you may run into another Sleeper. A friend or a stranger, it's clear you're both stuck here together. And the longer the time ticks by, the more concerning things get. You might not notice at first, but anyone inside the dollhouse starts slowly... changing. It seems to go at a different pace for everyone, but the results are always the same. Your skin will start to become porcelain, your cheeks more rosy, your clothes made of cheaper cloth material, your joints become stiffer, and your eyes will start to become more and more glass like. If you don't get out of the dollhouse soon, it's clear that you may become the next doll at the kitchen table.
Searching the house again may feel fruitless, but keen observers may find light scratches on the floor in front of the bookshelf in the attic. Maybe they were like that because of someone moving things around or maybe there's a reason. If you decide to eventually pull the bookshelf aside, there will be a large door in the wall. It may seem strange, given that the wall only leads to the outside, but it's the only door to the outside that actually opens. You expect it to open up into the living room, but instead you'll see the grass of the park below. Far below. It's likely you could get hurt jumping, especially if you've started to turn to porcelain, but what other choice do you have?
Once characters take the plunge, they will find that they land rather softly in the grass, despite how high the jump may have seemed. As soon as you are out of the dollhouse, your body will have returned to complete normal.
And the house with the dollhouse in the living room will be nowhere in sight.
THOSE PESKY KIDS

A haunting seems plausible. It wouldn't be the first time in Deerington. But no amount of herbs burned, or exorcisms performed, or chants and spell cast will make these things go away. In fact, they seem to just becoming more and more frequent, and more and more intense. Eventually, the strange creatures you see running around may start to try and attack you. They may start to try and kill you. But they always run off before you can attack back or show yourself to be stronger than them. It's probably the first time the monsters have ever been so easily scared.
Anyone who looks into it further may start to find weird clues lying around after a monster has been chased off. Footprints that don't look quite monster-like, tapes or records that when played will make strange rattling sounds like the chains you've been hearing, a piece of rubber that looks a lot like the monsters skin... Huh. The more you follow the clues, the more they'll lead you towards the answer to your dilemmas; these aren't hauntings.
They're pranks.
People can work together to catch a monster or ghost (or killing it, if you decide to); catching them will lead to them getting quite flustered and angry, struggling to get away. Pull off the mask or the sheet and underneath you'll find... a very disgruntled townsperson. Maybe your business was taking too much money away from theirs and they were hoping you'd close down with enough scares, maybe you talked back to them one time and they were looking for revenge, maybe you ruined their house or garden when you were fighting the things in Deerington that actually try to kill you, or maybe they were just having some "harmless" fun; they all have a different excuse, but they're clearly angry about getting caught.
They woulda gotten away with it if it weren't for you pesky Sleepers, after all.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
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Kristoff. I checked the doors and tried to see if there was a place in the walls that would budge, but nothing's moving. Guess this place is pretty thorough in its traps.
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So... we're trapped here? [ Wu looks a little less confident this time ] I mean, I tried the front door, but I thought that wouldn't be it. [ He squints at Kristoff ] Have your eyes always been so glassy?
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He's distracted from that whole train of thought with such a very specific question, his forehead wrinkled. ]
What? No. My eyes are completely normal.
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... That's a joke, right?
[ It's gotta be a joke. He reaches up to touch his face, considering the remark on his eyes earlier, and he can't help but notice that it's cold to the touch and smooth, the way Elsa's usually is. ]
Ohhh no. No, no, no, this isn't happening. [ Deep breath, Kristoff.] We just— We just gotta find a clue to get out of here and that's gotta put a stop to all of this. Can you, uh... walk on that?
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[ Perfect. ]
It's not down here if there is, though. So we're gonna have to check the upper floors. You can lean on me if you need, I don't think I wanna find out what happens if you break that thing.
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Hey, no one is gonna fully turn into a doll, okay? If there's a way in, there's a way out. We just have to find it.
[ He starts to help him towards the stairs. ]
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Deep breathes. Pay attention to the nice, strong man who's half carrying you toward the stairs. ]
Do you think getting out of here will stop the doll-ification?
[ Okay, or keep fixating on the whole doll-thing ]
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Uhhh... [ Say yes. Say yes. ] Probably? [ Very convincing. ] I mean, from what I know about magic, if it's the house that's cursed and turning us, then getting out of it would break us from the spell, and we'd go back to normal.
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He seems trustworthy and honest. Wu's getting that much, at least. He hums, then nods ]
Okay. Let's get outta here. I tried the doors. And the windows. They don't open.
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[ It's all pretty disheartening. ]
But there's gotta be an answer somewhere up here. Grand Pabbie always told me that every curse can be broken, you just gotta figure out the clues on how.
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Wu looks around the house with new vigor as they shuffle through the second floor ]
Hm... just doors and walls here. What kinda clues are there to curses?
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I guess... they can be anything, really. The trolls could never fully explain it to me, but I know that when my friends and I had to save our kingdom from an evil being, we had to look at things from the past. Mythology, mostly, but only because it was a legendary thing attacking us.
[ That... probably doesn't help, now that he says it out loud. ]
Do you know anything about dollhouses? Or the other curses this place has done?
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Mmm.
[ He pulls away from him carefully, going to glance in the bedroom that he didn't wake up in to see if there are any sign of hinges or doors that might be hidden in the walls. ]
It's clearly taken other people before. So there's gotta be some sign of how others got out around.
[ He refuses to believe that they all just ended up like the dolls around the table. Even if he notices his neck is getting as stiff as his face had started to feel. Great. ]
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He goes to use his good hand to pull open another door, finding a set of stairs, at least. ]
Looks like there's a third floor. Let's see if there's anything up here.
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He starts to move the broken pieces of furniture around, trying to find anything that looks like it could help them. Hinges for doors, seams that show where one may have been sealed up, some kind of out of place old souvenir that might be a cursed object, or whatever else he can think of. ]
... How're you holding up?
[ He doesn't glance over as he asks because he really doesn't wanna see if this guy has gone full doll on him while he's been looking. ]
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With all of his willpower, he pushes himself up and hobbles over to the side of the attic that Kristoff hasn't checked yet. ]
How about you? Got creepy little doll hands yet?
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[ Though he can feel the joints in his elbows getting harder to move, which is something he's trying desperately hard to not think about. ]
Seems to mostly be broken junk up here, though. [ He rightfully sounds a little frustrated by it. ] There's gotta me something we're missing.