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SEPTEMBER 2020 TEST DRIVE MEME
SEPTEMBER 2020 TEST DRIVE MEME
Welcome to September's Test Drive Meme! This month's Test Drive's theme is: CHILDREN/YOUNG ADULT HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Evil dollhouses, potential body horror (turning into a doll), heights, pranks with the potential to cause harm, some stalking vibes
Don't forget to tag content whenever necessary. Have fun!
THE EVIL DOLLHOUSE

Through the clear panes (which also seem to be plastic), you will notice you do not see the town of Deerington, or even the outdoors at all. You see a living room that feels larger than life. There aren't any people in it, but as you look around at the fake looking furnishings and the strange view, you might be hit with a realization: you're inside a dollhouse.
The dollhouse has three floors for those who explore; the second floor you woke up on has two bedrooms and a fake little bathroom, all decorated in the same Victorian dollhouse style as the room you originally found yourself in. The bottom floor has a cute little kitchen with small porcelain dolls sitting around the table, a living room with all the basic furniture one would expect to find (in fact, it looks a great deal like the living room outside the windows), and an office filled with books that can't actually be pulled out of the shelves. On the very top floor is an attic. It's dusty and filled with broken toy beds and chairs, a few shattered doll pieces, and on the far wall you'll see another bookshelf. All seems... fairly standard, really, if you're used to seeing dollhouses.
But what there doesn't appear to be is an exit.
While searching, you may run into another Sleeper. A friend or a stranger, it's clear you're both stuck here together. And the longer the time ticks by, the more concerning things get. You might not notice at first, but anyone inside the dollhouse starts slowly... changing. It seems to go at a different pace for everyone, but the results are always the same. Your skin will start to become porcelain, your cheeks more rosy, your clothes made of cheaper cloth material, your joints become stiffer, and your eyes will start to become more and more glass like. If you don't get out of the dollhouse soon, it's clear that you may become the next doll at the kitchen table.
Searching the house again may feel fruitless, but keen observers may find light scratches on the floor in front of the bookshelf in the attic. Maybe they were like that because of someone moving things around or maybe there's a reason. If you decide to eventually pull the bookshelf aside, there will be a large door in the wall. It may seem strange, given that the wall only leads to the outside, but it's the only door to the outside that actually opens. You expect it to open up into the living room, but instead you'll see the grass of the park below. Far below. It's likely you could get hurt jumping, especially if you've started to turn to porcelain, but what other choice do you have?
Once characters take the plunge, they will find that they land rather softly in the grass, despite how high the jump may have seemed. As soon as you are out of the dollhouse, your body will have returned to complete normal.
And the house with the dollhouse in the living room will be nowhere in sight.
THOSE PESKY KIDS

A haunting seems plausible. It wouldn't be the first time in Deerington. But no amount of herbs burned, or exorcisms performed, or chants and spell cast will make these things go away. In fact, they seem to just becoming more and more frequent, and more and more intense. Eventually, the strange creatures you see running around may start to try and attack you. They may start to try and kill you. But they always run off before you can attack back or show yourself to be stronger than them. It's probably the first time the monsters have ever been so easily scared.
Anyone who looks into it further may start to find weird clues lying around after a monster has been chased off. Footprints that don't look quite monster-like, tapes or records that when played will make strange rattling sounds like the chains you've been hearing, a piece of rubber that looks a lot like the monsters skin... Huh. The more you follow the clues, the more they'll lead you towards the answer to your dilemmas; these aren't hauntings.
They're pranks.
People can work together to catch a monster or ghost (or killing it, if you decide to); catching them will lead to them getting quite flustered and angry, struggling to get away. Pull off the mask or the sheet and underneath you'll find... a very disgruntled townsperson. Maybe your business was taking too much money away from theirs and they were hoping you'd close down with enough scares, maybe you talked back to them one time and they were looking for revenge, maybe you ruined their house or garden when you were fighting the things in Deerington that actually try to kill you, or maybe they were just having some "harmless" fun; they all have a different excuse, but they're clearly angry about getting caught.
They woulda gotten away with it if it weren't for you pesky Sleepers, after all.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
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Following Vira-Lorr up the stairs Makoto tried figuring out just what the woman was about. She could tell there was a bit more that she knew and wasn't saying, but if she knew Usagi and Setsuna and neither had warned her about the woman, Makoto figured it was probably safe.
"That must have been Michiru or Haruka, they're usually all together. If it was a kid, then it had to be Hotaru."
"But how did you get out last time, you said you've been in something like this before? Maybe it's just as simple as doing what you did then?"
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On the second floor landing, she cleared her throat. Hmmm. Makoto had a point. What had she done? "I think we can simplify this search. Look in each room for something extremely ornate or very out of place. it will be obvious, like a snowglobe on a table, standing alone Or scuff marks in the floor that shouldn't be there. If this is like last time, it should feel very clear." That had been very wonderland themed, but informative regardless. And looking this way could make the search a simple scan of the room.
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Makoto caught the slip up though, so she knew about Minako and Sailor Venus, did that mean that she knew about everyone else.
"We'd all hang out at the arcade all the time and play the latest Sailor V game. Though we didn't always see eye to eye, we're all still pretty good friends. We've always got each other's back."
Something that stuck out, really everything was pretty obvious. There were the plastic plants that even though they were fake still seemed wilted. There weren't any scuff marks by the couch or either of the tables. No weird light fixtures to pull. It looked like this room was a bust too.
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She blinked as she looked through the bedroom in front of her and sighed. No not here either. Walking around, she moved to the bathroom and frowned. "Perhaps the attic... it might make sense... Why not the attic?"
When she went to pull the stairs down for the attic, though, he noticed that her off-hand arm wouldn't move at all. The feeling of stiffness was even beyond that of her brace, flowing all over her shoulders. She could still breathe, but it was hard not to notice the problem as it began to spread into the other arm. The stairs fell down and she turned towards Makoto.
"You're going to be ok on the stairs, yes?" There was concern there. How were her legs holding up right now?
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Apparently it was based on the hero Sailor Venus. She was a popular hero that came along before Sailor Moon and the other Sailor Scouts. I hadn't heard of the game before Usagi and Luna introduced me to it I hadn't heard of it before though. Sailor Venus was real though, I've seen and met her."
Her leg was entirely numb, but she was still able to move it. So while a backflip was out of the question a set of stairs was no problem.
"I'll manage, though I'm not sure how much more time we have."
Especially if they were going to go back for their friend in the kitchen. If it wasn't here they were probably in trouble.
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She knelt in front of the marks, reaching towards where they obviously scooted one of the pieces of furniture. "Makoto over here. I think we'll both have to push this out of the way if we're going to get out of here quickly enough." And not break their limbs doing it.
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Though when Vira-Lorr called her, she managed to hobble her way over, the tink of each step sounding hollow and lighter.
"Alright, you push low and I'll push a little higher."
It made sense given that Makoto would have to use more of her upper body than legs to try and move it. The cracks had already spread a little from the weight she kept putting on the leg from earlier.
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She yanked the door open and looked out into the grass below. "Damnit... it leads out, but... I can probably cast something to float, but we can't dilly dally. Do you think you can hold long enough for us to go down and pick up the doll?" she said, looking at Makoto nervously. If this girl was anything like Venus, she was going to be the sort who risked her well being, wasn't she?
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"Of course. We could use the drapes or curtains to make a rope just in case. I'm sure they're not that heavy, and we're probably a lot lighter too."
They hadn't gone through the floorboards so the things here could hold their weight.
"I can grab the doll while you figure out your spell."
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But, as soon as she let Makoto head out, she began to work with the drapes. the problem with them, however, was that they were basically hardened plastic. There was no way that they could possibly be used for a proper rope. Everything in here was useless.
kneeling down, she could feel one of her hands starting to solidify and her eyes widened. Rather than risk it, she let it fuse into plastic only when it was held in the proper position. Coughing once, she called out to Makoto. "is everything alright down there?"
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With that she was back off down the stairs, there really wasn't time for careful anymore. It seemed like it was progressing faster and faster, she could already feel the joint of her hip turning and stiffening. Even her clothes were starting to change.
On the way she tried to find anything that they might be able to use. But nothing seemed to actually be made of fabric or cloth. It was all rigid and stuck in a specific form. It had been awkward grabbing the doll as well, but Makoto managed to pose her in such a way that a fireman's carry was possible. By the time that she made it back upstairs though she was having to pull herself up, the cracked leg having almost completely given out and the other barely mobile. There wasn't a response to the call, but after a few moments, a porcelain head would appear on the attic level, the doll being pushed forward.
"I'm here."
Now they just had to jump right? But who was going to go first?
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"We need to jump together. Bring them over, and take hold of me. When you're ready, we'll leap and I'll cast the spell. We can't waste a second right now, Makoto. I can't promise that it won't freeze my lips any second now. Hurry over." She swallowed hard. One look at Makoto's condition told her that they didn't have much time.
Gods, but she hoped the porcelain cracks didn't remain after, but they needed to get out of here in the first place. Everything else would have to wait. "I hate this place sometimes..."
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"Alright, I'm ready."
Jumping backwards, she made sure to hold close and keep herself under the other two just in case the spell didn't work. She'd at least be able to cushion the fall for them.
CW a little headlessness just to add to the horror of the moment
Just as they landed, the doll carried by them both landed in a heap. it clattered, shifted and looked up at them. Between the blink of an eye, the doll was gone and a ragged, desperately looking girl whose face was covered in a gas mask was there in ratty looking clothes. She scurried back and bolted like a terrified rabbit before Vira-Lorr could say anything.
She was still gasping on the ground, landed on top of Makoto and groaning. her body felt so numb right now. Trying to roll to the side, she attempted to disentangle herself, only to find one added bit of horror in the moment. While the waste fled, she raised her body up, and her head just sort of flopped out of the brace, tumbling down and landing onto Makoto with an oof. "damnit!"
Well, she should have expected that to happen, honestly.
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"Wait."
Was she just wearing a gas mask, given how fast she was Makoto assumed she must have been fine? A moment later though she nearly jumped out of her skin as she looked down and suddenly found Vira-Lorr's head in her lap.
"IT CAME OFF! How do we fix it? Is there tape? Are you alright?"
Did anything else break? Was she still in one piece? Really, what was with this place?
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"Gods, this is ridiculous. I shouldn't be surprised. The brace wasn't meant for falls like this. Not exactly the most elegant way to lose your head in front of a girl," she said, trying to make light of the situation before sighing. "Sadly no. Duct tape won't help us here. It's a ... situation I've encountered since coming here. I'm stuck like this for a few months more. Would you be so kind as to help me put that back on, into my brace? It keeps it in place."
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"So it just pops off? Umm, yeah I think I can help."
This was weird, she couldn't bring herself to look inside the brace, or at the neck afraid of what she might see. She was careful not to poke the other in the eye, or pull her ears or anything.
"Do you need me to tie it or anything?"
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She snickered some, sighing as her nose crinkled. Unpleasant odors filtered through her nostrils and she controlled her reaction to it. They always came. But she was finding ways to cope with it all. "I can explain in a moment. It's not pleasant, as you might imagine. But I promise I'm not hurt, and I should warn you that I make terrible jokes. Helps with the stress to get ahead of them."
She meant it. really bad jokes.
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Makoto was careful to make sure no hair was caught in the brace, which meant she had to actually start from the back, tilting Vira-Lorr's head up so the hair fell along her back before guiding the head back into the brace. She knew that Setsuna was into fashion, but she didn't know the other actually did stuff like this. It was kind of surprising given how stern she seemed at times. But she supposed she was the same way since most people were scared of her and would never peg her a florist type.
After getting it settled, Makoto took a moment to flip the other's hair to ensure that none of it had gotten caught.
"It seems really annoying. Though it would make for a killer Halloween costume."
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She smiled gratefully, resting a hand behind her and looking up at Makoto before admitting. "It's dreadfully annoying most of the time. I have to keep such a straight posture. So... this is ... a bit of an unpleasant lesson about this place. Death is not final here, but the more times it happens, the harder it is to bring us back properly and the more things don't work right. The sixth time, you... well... end up looking like the way you died for six months."
(OOC: Or in her case, for other reasons that she didn't yet know? Sometimes your head just didn't reattach because someone out there was a bastard.)
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"So you're reincarnated, but you still don't really heal completely from the wounds that you received?"
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"Resurrected, but yes. A week we remain dead, and then we are brought back. Each time, it is a little worse. The first, a terrible disease like the flu for a week and aches and bad dreams of our death for the rest of the month. The second, we suffer that and memories of home fade for two months. Sometimes all, sometimes only some. I am having trouble remembering anything but my skills right now from home. The third, we lose all memories without good fortune for three months. I've had to take extensive steps to protect even those. The fourth, we have even worse dreams and sleepwalk frequently into dangerous places. The fifth, one of our senses becomes ruined. My taste and smell are ... best not spoken of. Five months. And the sixth?"
She gestured towards her throat. "We do not know the seventh, and the fear is that there is no coming back from that, so I am... very cautious after as long as I've been here. Is your leg alright? No wounds?"
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Following the other's gaze, she looked in the direction that she had taken off. Makoto was curious as to what the story was behind them, but it seemed like Vira-Larr was already in the middle of explaining dying. Each thing sounded awful, and she wondered if dying wasn't enough torture as it was. Almost like it was meant to get you killed faster the next time around.
At the question about her leg, Makoto rolled her ankle to test it out and then stomped on the ground.
"It seems fine, there are no cracks and everything seems to be back to normal."
A little stiff, but normal.
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She looked down at the girl's leg when she tamped and smiled. At least there was that. "Good. I was a little worried the wounds might remain. Sorry, I wish that I could be the bearer of better news today. This town is one of countless horrors, though I find the people make up for it."
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All of this kind of stuff was certainly out of Makoto's wheelhouse. Monsters, bad guys, fighting, all of that she could handle and knew plenty about. But dreams and layers, and other worlds, that sounded more like something one of the others would make a lot more sense of.
"I've always been pretty quick to get back up on my feet. And what are you apologizing for, it's not like you told me something horrible? I'd probably still be in that doll turned to a statue by now if not for your help."
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