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SEPTEMBER 2020 TEST DRIVE MEME
SEPTEMBER 2020 TEST DRIVE MEME
Welcome to September's Test Drive Meme! This month's Test Drive's theme is: CHILDREN/YOUNG ADULT HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Evil dollhouses, potential body horror (turning into a doll), heights, pranks with the potential to cause harm, some stalking vibes
Don't forget to tag content whenever necessary. Have fun!
THE EVIL DOLLHOUSE

Through the clear panes (which also seem to be plastic), you will notice you do not see the town of Deerington, or even the outdoors at all. You see a living room that feels larger than life. There aren't any people in it, but as you look around at the fake looking furnishings and the strange view, you might be hit with a realization: you're inside a dollhouse.
The dollhouse has three floors for those who explore; the second floor you woke up on has two bedrooms and a fake little bathroom, all decorated in the same Victorian dollhouse style as the room you originally found yourself in. The bottom floor has a cute little kitchen with small porcelain dolls sitting around the table, a living room with all the basic furniture one would expect to find (in fact, it looks a great deal like the living room outside the windows), and an office filled with books that can't actually be pulled out of the shelves. On the very top floor is an attic. It's dusty and filled with broken toy beds and chairs, a few shattered doll pieces, and on the far wall you'll see another bookshelf. All seems... fairly standard, really, if you're used to seeing dollhouses.
But what there doesn't appear to be is an exit.
While searching, you may run into another Sleeper. A friend or a stranger, it's clear you're both stuck here together. And the longer the time ticks by, the more concerning things get. You might not notice at first, but anyone inside the dollhouse starts slowly... changing. It seems to go at a different pace for everyone, but the results are always the same. Your skin will start to become porcelain, your cheeks more rosy, your clothes made of cheaper cloth material, your joints become stiffer, and your eyes will start to become more and more glass like. If you don't get out of the dollhouse soon, it's clear that you may become the next doll at the kitchen table.
Searching the house again may feel fruitless, but keen observers may find light scratches on the floor in front of the bookshelf in the attic. Maybe they were like that because of someone moving things around or maybe there's a reason. If you decide to eventually pull the bookshelf aside, there will be a large door in the wall. It may seem strange, given that the wall only leads to the outside, but it's the only door to the outside that actually opens. You expect it to open up into the living room, but instead you'll see the grass of the park below. Far below. It's likely you could get hurt jumping, especially if you've started to turn to porcelain, but what other choice do you have?
Once characters take the plunge, they will find that they land rather softly in the grass, despite how high the jump may have seemed. As soon as you are out of the dollhouse, your body will have returned to complete normal.
And the house with the dollhouse in the living room will be nowhere in sight.
THOSE PESKY KIDS

A haunting seems plausible. It wouldn't be the first time in Deerington. But no amount of herbs burned, or exorcisms performed, or chants and spell cast will make these things go away. In fact, they seem to just becoming more and more frequent, and more and more intense. Eventually, the strange creatures you see running around may start to try and attack you. They may start to try and kill you. But they always run off before you can attack back or show yourself to be stronger than them. It's probably the first time the monsters have ever been so easily scared.
Anyone who looks into it further may start to find weird clues lying around after a monster has been chased off. Footprints that don't look quite monster-like, tapes or records that when played will make strange rattling sounds like the chains you've been hearing, a piece of rubber that looks a lot like the monsters skin... Huh. The more you follow the clues, the more they'll lead you towards the answer to your dilemmas; these aren't hauntings.
They're pranks.
People can work together to catch a monster or ghost (or killing it, if you decide to); catching them will lead to them getting quite flustered and angry, struggling to get away. Pull off the mask or the sheet and underneath you'll find... a very disgruntled townsperson. Maybe your business was taking too much money away from theirs and they were hoping you'd close down with enough scares, maybe you talked back to them one time and they were looking for revenge, maybe you ruined their house or garden when you were fighting the things in Deerington that actually try to kill you, or maybe they were just having some "harmless" fun; they all have a different excuse, but they're clearly angry about getting caught.
They woulda gotten away with it if it weren't for you pesky Sleepers, after all.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
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"Way to crush my hopes and dreams there, Jean-Paul. I'm impressed I kept my speedster's attentions nearly as long as I have. Now you give me the bad news."
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"I haven't had the best luck in life, so every bit I get from him is a blessing. But one day he'll come up with an excuse. Probably something like Surge had, a problem with my mortality, even if we have the Five to deal with that right now."
Right now. Yes, David is a pessimist. He understands that Krakoa, while so good and so good for him, wasn't something fated to last. His faith in the very idea of hope was killed so long ago.
"You know what we're having right now, Jean-Paul? A friendly conversation. I think I'm taking that title you scoffed at earlier, and running with it."
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Jean-Paul nods and smiles. "Ouais, okay, fine. I'm a dick, what can I say?"
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"I think you literally just said what you can say. You're a dick. But people love you anyway," David assures him. But he doesn't really have a lot to say about the rest.
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He drains the last of his latte. "Come. Show me where you're staying, or you can walk an old man back to his apartment. I want the fresh air. It was summer when I left here, and a miserably hot one at that."
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Jean-Paul is more than sufficiently self-aware for that.
"I think for now I'd rather walk a perfectly reasonably aged man to his apartment. There is no way I'd consider you old."
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He stands, eyes scanning out the window one last time. "I should warn you, David, October is wild here. So use this month wisely."
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Warn him? Oh dear.
"Please tell me this place doesn't decide that it has to be spooky just because it's Halloween."
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He nods. "Like 'rivers of blood' spooky. Invest in matches and lanterns."
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He feels old. Perhaps it makes sense. Jean-Paul was a speedster. He'd lived more in the length of his years than many men twice his age. But the 'younger than me' earns a soft smile from David.
"I don't think real love cares about age gaps, my friend. Consider Logan and Jean and Scott. He's generations older than them, but they make it work."
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Jean-Paul smirks, one eyebrow arching. "mm, Logan makes lots of things work," he says, amused beyond measure. "But you're right, and it's not even much of a gap. I'm just used to it being a bit of a joke - you know, older boss seduces handsome employee."
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"Was that the way it happened? You seduced him? Or did he see you and decide 'I want that'?"
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"Well. He'd say it was him doing the seducing, which I guess is true if your idea of seduction involves being really competent and knowing the best wine pairings." He shakes his head a little. "I don't know. He had to spend a fair bit of time wit' me and somehow I didn't drive him off. That's pretty special."
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Oh yes, he feels like he can tease. But only because he could see how much the men loved each other.
“You’re the ideal, you know? For a mutant being so fully accepted and loved by someone. For coming from bad to be happy.”
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He blinks with genuine shock, looking at David with honest bafflement. "Me?" he asks stupidly. "Oh, David, non. I'm..." What? A garbage fire of a person?Is that even true? "...okay, I see your point," he says slowly. "But I think that says more about Kyle being the ideal human than anything to do wit' me. I'm an asshole."
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Somehow, David doubts that. He's happier with this team that is just starting out than he has been for a while.
"I didn't say you. I said your relationship. And yes, Kyle is part of that, but so are you."
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"Ah. Well." He isn't sure how to respond to that - for all that he's a famous figure, he still likes to think of himself as private. He honestly never thought his marriage would be of interest to anyone.
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"Perhaps I will. Perhaps I won't. All I know is that working with you was a life I chose, Jean-Paul. Because I want to help people. Because I want what I do to matter. Lorna and you gave me that."
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"You have to understand something, Jean-Paul. I was one of the smartest people on Utopia, despite my age. And yet I was never asked to assist the X-Club. The literal island genius team trying to solve our problems. With humans on it. People don't pick me."
Hell, except for the finding the hotel the rest of the work could easily have been done without him, except for the final analysis and presentation to the Council.
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This? This was why Jean-Paul was fun to be around. The guy was confident in ways David envied.
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"So, who are you sleeping with so I can specifically not mention having seen you to them?"
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maybe wrap here? Especially since they live in the same building?
totally