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SEPTEMBER 2020 TEST DRIVE MEME
SEPTEMBER 2020 TEST DRIVE MEME
Welcome to September's Test Drive Meme! This month's Test Drive's theme is: CHILDREN/YOUNG ADULT HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Evil dollhouses, potential body horror (turning into a doll), heights, pranks with the potential to cause harm, some stalking vibes
Don't forget to tag content whenever necessary. Have fun!
THE EVIL DOLLHOUSE

Through the clear panes (which also seem to be plastic), you will notice you do not see the town of Deerington, or even the outdoors at all. You see a living room that feels larger than life. There aren't any people in it, but as you look around at the fake looking furnishings and the strange view, you might be hit with a realization: you're inside a dollhouse.
The dollhouse has three floors for those who explore; the second floor you woke up on has two bedrooms and a fake little bathroom, all decorated in the same Victorian dollhouse style as the room you originally found yourself in. The bottom floor has a cute little kitchen with small porcelain dolls sitting around the table, a living room with all the basic furniture one would expect to find (in fact, it looks a great deal like the living room outside the windows), and an office filled with books that can't actually be pulled out of the shelves. On the very top floor is an attic. It's dusty and filled with broken toy beds and chairs, a few shattered doll pieces, and on the far wall you'll see another bookshelf. All seems... fairly standard, really, if you're used to seeing dollhouses.
But what there doesn't appear to be is an exit.
While searching, you may run into another Sleeper. A friend or a stranger, it's clear you're both stuck here together. And the longer the time ticks by, the more concerning things get. You might not notice at first, but anyone inside the dollhouse starts slowly... changing. It seems to go at a different pace for everyone, but the results are always the same. Your skin will start to become porcelain, your cheeks more rosy, your clothes made of cheaper cloth material, your joints become stiffer, and your eyes will start to become more and more glass like. If you don't get out of the dollhouse soon, it's clear that you may become the next doll at the kitchen table.
Searching the house again may feel fruitless, but keen observers may find light scratches on the floor in front of the bookshelf in the attic. Maybe they were like that because of someone moving things around or maybe there's a reason. If you decide to eventually pull the bookshelf aside, there will be a large door in the wall. It may seem strange, given that the wall only leads to the outside, but it's the only door to the outside that actually opens. You expect it to open up into the living room, but instead you'll see the grass of the park below. Far below. It's likely you could get hurt jumping, especially if you've started to turn to porcelain, but what other choice do you have?
Once characters take the plunge, they will find that they land rather softly in the grass, despite how high the jump may have seemed. As soon as you are out of the dollhouse, your body will have returned to complete normal.
And the house with the dollhouse in the living room will be nowhere in sight.
THOSE PESKY KIDS

A haunting seems plausible. It wouldn't be the first time in Deerington. But no amount of herbs burned, or exorcisms performed, or chants and spell cast will make these things go away. In fact, they seem to just becoming more and more frequent, and more and more intense. Eventually, the strange creatures you see running around may start to try and attack you. They may start to try and kill you. But they always run off before you can attack back or show yourself to be stronger than them. It's probably the first time the monsters have ever been so easily scared.
Anyone who looks into it further may start to find weird clues lying around after a monster has been chased off. Footprints that don't look quite monster-like, tapes or records that when played will make strange rattling sounds like the chains you've been hearing, a piece of rubber that looks a lot like the monsters skin... Huh. The more you follow the clues, the more they'll lead you towards the answer to your dilemmas; these aren't hauntings.
They're pranks.
People can work together to catch a monster or ghost (or killing it, if you decide to); catching them will lead to them getting quite flustered and angry, struggling to get away. Pull off the mask or the sheet and underneath you'll find... a very disgruntled townsperson. Maybe your business was taking too much money away from theirs and they were hoping you'd close down with enough scares, maybe you talked back to them one time and they were looking for revenge, maybe you ruined their house or garden when you were fighting the things in Deerington that actually try to kill you, or maybe they were just having some "harmless" fun; they all have a different excuse, but they're clearly angry about getting caught.
They woulda gotten away with it if it weren't for you pesky Sleepers, after all.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
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This he didn't expect.
He recognizes the voice at once, and for a long moment does not realize it comes from behind him rather than within. Before he can properly question it, a clanging clatter rings out across the darkened street. The thing on the street lamp startles into the air, flapping clumsily, plainly disoriented and afraid. Fascinating.
As the Mothman takes off and away, Oz turns to see...
Well, himself, in a sense. His host. Oscar Pine. Trailed by a small army of... rabbits with antlers. Was this his Semblance?
It is immensely strange to be seeing the boy from this angle, to not be feeling secondhand every step he takes and every thought he thinks. Already the distance is disorienting. So Oz stands straight, branch planted beneath his folded hands as though it's the cane he is currently missing, and for a moment the silence simply hangs like that. Oz tries to find an appropriate way to greet the boy, and entirely fails. He says, simply, in that familiar voice:
"Oscar."
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Small.
Scuffing the toe of his shoe against the concrete, Oscar first glanced back at the Jackalopes that had walked beside him as if seeking strength from their presence. They were far from a Semblance, but the result of several weeks of persistence and showing them his open hearted personality. Only after realizing they had nothing more to offer than their silent presence did Oscar sigh and meet Oz's gaze.
...What was he supposed to call Oz, anyway?
"Hi."
He uttered, inwardly cringing at the sheer awkwardness of his reply. No dramatic words or show of emotion were displayed-- no anger, no sorrow, no relief...
Just 'Hi.'
Biting his lip nervously, he continued:
"Um, we're going to have a lot to talk about... I think. There's a place with pretty good cocoa not far... and we can call Yang for a pick up if it gets too dark."
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Yes, that was certainly one way to begin. As good as anything, he supposed. Oscar did look terribly small, from here, nervous and hesitating even backed by his little army.
He was not sure what to expect, next. Cocoa and conversation sounded... more like his own approach than he might have anticipated, from the boy he met in Mistral. Perhaps Oscar learned faster than Oz gave him credit for. Perhaps Oz's own thoughts and memories had left impressions enough to linger. This had never happened before— this separation.
"I suspect we will. Thank you for your assistance, by the way. You seem... well-prepared for the creatures here." Surprisingly so, his tone implied. For just how long had Oscar been here? For just how long had they been separated?
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Oscar replied, explanations about Deerington's new residents spilling from his tongue more easily than any discussion about the situation between them. If he didn't think about it too hard, he was okay, mostly. Busying himself with cooking, small jobs, and handywork at least helped him become tired enough to sleep once his head hit the pillow at night.
With Oz's long silence after the meeting with Jinn, they may as well have been separated in Oscar's opinion. Or, perhaps more accurately, blended. Ironwood's clear favoritism toward Oscar and habit of drawing the boy into heavy discussions that he surely wanted to share with Oz only made Oscar more confused on the matter... And he was still haunted by his slip up when he was lecturing Clover about being a proper support for Qrow.
... At least, a better one than he was for James.
There were scattered times when Oscar didn't know who he was anymore-- and he was afraid of broaching this topic with anyone.
In some ways, especially Oz.
"It's kinda hard not to learn a little about them when you're living in this town," He added, with a sheepish shrug. Spying the way Oz leaned on the sturdy stick as they spoke, he felt a twinge of guilt.
This problem was a lot bigger than he was.
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"Then I'm sure I will learn." He gestured for Oscar to lead on, still leaning on his scavenged stick like a cane. It was better to have an improvised weapon than nothing, he'd learned. "Shall we?"
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--the guilt was too much.
Retrieving the flashlight, which he would check the mechanism of later to be sure it was still working appropriately, Oscar trotted the remaining distance between them and only slowed when he was at Oz's side. Wheeling his bike on foot, the Jackalopes hopped along a safe distance behind them.
After all, the Jackalopes knew truths that others bribed them for-- perhaps, even, some of the truths that Ozpin was hiding.
Only those on the other side of the Dream would know.
With eyes still on the improvised cane, Oscar reached toward that familiar weight on his back. A part of him didn't want to relinquish this one piece, but...
"Maybe you should have this,"
He said, holding out the collapsed form of the Long Memory for Oz.
"I mean... you actually use it in the shape it's in, right? It's... your's?"
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He does not know what it means, that Oscar has it. That Oscar is here at all, and for weeks, evidently.
"... Ah."
The silence hangs heavy for a very long moment. Then Ozpin reaches out to accept his cane. The weight of it is an immediate comfort, from the moment his fingers brush the intricate patterning, more familiar to him than any part of his own body. He extends the shaft and sets it to the ground, and it feels like regaining a lost limb.
"I suppose it is."
But the hesitation betrays him. Of the two of them— but that is the trouble, isn't it. Are they two? Can two souls be neatly cleaved apart, once the process has begun? Has Oscar been saved from his fate, here, turned free?
What does it mean that The Long Memory arrived with him?
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"This... Is bad, isn't it?"
He asked, an echo of Oz's own unspoken thoughts, while he watched the impossibly slender and impossibly looming man with a face that looked younger than he was get himself situated. Once that was settled, Oscar took point on the directions and started down the road.
"Or, maybe it's the way Sodder wants it to be? Who knows?"
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Still. It feels incredibly uncanny to walk beside Oscar like this, knowing what every step feels like from within that body, feeling none of it now. It's a bizarrely out-of-body sort of experience.
"It seems a bit soon to say." This is said like mild reassurance, but Oscar knows him better than most, to put it lightly. He's uneasy. "You know much more of this world than I do."
At least he has his cane. He falls into the rhythm of walking with it, and that is steadying, as it always is. It makes him feel more like himself, nebulous though that concept is— and all the more jarring with Oscar beside him.
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Under the dim lamplights and the last dregs of sunlight, their shadows stretched out on the asphalt before them as if longer than the roads they tread upon. But, perhaps, not near as long as an immortal's memory.
"I know that you can't let your guard down here," Oscar answered quietly, trying and failing to keep his unease from his voice. "Things change all the time. The mothmen, these little guys... they're new.
"This is all part of a lonely girl's dream, and we don't know when she'll wake up."
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He looks again at their little entourage of Jackalopes, which regard him with calm dark eyes.
"I take it not every change has been so... well-mannered."
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Oscar looked up point blank, his hazel eyes unflinching despite the anxiety in his heart. He wasn't going to lie on this matter-- that wasn't something he was good at, but he knew he needed to treat carefully.
"It's different from the Grimm back home... And you and I probably should avoid dying while here. Others have come back... With problems. I don't know what will happen to us."
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He's already been told that death is not permanent, here. But he has very little idea what that will mean for him. For Oscar, things are even more unclear.
He neglects to make the obvious comment about how he he does generally avoid dying. It is, after all, not true. He's done it more than anyone in existence.
"What sorts of problems?"
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It was too great of a matter to even broach in idle conversation.
Intead, carefully:
"People are ill for weeks at a time when they return. I've heard, as they die again and again, they lose parts of themselves. Memories, senses... and that remaining in those empty spaces is nothing but pain that can last for months.
"And... ghosts get left behind where they die."
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Better not to find out what it would do firsthand.
"Hm. It certainly sounds best avoided." His tone is level as ever, but he is thoroughly disturbed by this risk. And then something even more surprising: "Ghosts?"
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There were no doubts on the matter, not after Fern had told him how the very ground itself was flesh last autumn, around Halloween. That thought alone was chilling for Oscar-- a farmhand whose skills were not with livestock but with the care, maintenance, and harvest of grain crops. Wheat and Barley were sturdy grasses that could grow near anywhere with the right care-- but not when the ground itself was made of flesh and blood.
"Yeah, Ghosts."
He said, recalling stumbling upon Ruby's by accident while he was out on his explorations. It was so hard to sit still in this town, and only so many projects he could do...
"With a Dreamer's Death, a Ghost can remain behind at the place where they fell, replaying the tragedy over and over..."
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Ozpin has experienced many things, over the millenia. The prospect of something entirely new, and dangerous, is jarring. He can't decide whether it's a breath of fresh air, or one more burden atop the rest. It's perhaps best not to dwell on.
"It sounds as though death is common here. What exactly are we facing?"
There are no Grimm, he's aware, but there are plainly other things that hunt. And broader dangers beyond that. If Oscar has witnessed death here, he must know what to be afraid of.
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"That... changes all the time. Some are worse than others. Like, in July the whole town was basically put on Trial, with Death as the sentence for the convicted.
"People... were convicted more often than not. And not participating in the jury was not an easy option."
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"So it isn't just external threats." Monsters, mindless horrors, things near enough to being Grimm. "Those trapped here are turned against each other."
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Oscar hung his head, thinking over the debacle with Neo and Ruby that had happened earlier that summer.
"They can even influence our actions and how we think. Friends can turn on each other... and I haven't even been long enough to see the worst of it."
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It's disquieting. There is nothing he can do about it now. He won't dwell.
"And how long have you been here?"
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"I stole a couple of trucks and got a horse during that first month," he added, with a small chuckle. "Or, I guess Shortcake picked me."
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His eyebrows raise, and he looks to Oscar, surprised and nearly amused.
"I do hope there was a good reason behind stealing 'a couple of trucks.'" He can't claim to disapprove too strongly; he'd been distantly aware of the Atlas airship plan up until the spiking adrenaline and impending death made him acutely aware. He's done worse in a hundred lifetimes. Still, it's not ideal.
But they've arrived at a little cafe, warm and cozy in the darkening twilight. He can only imagine this is their cocoa spot, and stops to take in the sight while Oscar deals with his bicycle, standing with his hands folded over the top of his cane.
"I imagine our friends will be waiting outside?" He turns to look at the small army of jackalopes, which only stare back at him.
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That's right, Oz. He stole a truck to rescue a couple of chickens.
Under the glowing lights of the little cafe, Oscar dug out his bike lock and secured his ride to the nearby fence. The chain was sad enough that a pair of bolt cutters would rend them in no time, but bike thieves were in short supply in Deerington.
Mostly, there was no reason to bother.
Nodding, Oscar took out the remaining muffins he had made for the jackalopes from his backpack and set them on the ground not far from his bike. Noses twitching at the scent of the confections, the jackalopes stood silently and watched in wait.
"That's right," he replied. "They're a little unsettling to a lot of people. I don't think they're any scarier than the deer though, they seem to want to help."
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"They seem polite enough." In that they haven't tried to kill him yet, unlike some creatures he's already encountered in town. Better than he might have expected based on what he's been told of this place. "I imagine we need what help we can get, from the sound of things."
With that, he leads them inside. It only takes a moment to order, and then they are settling into a quiet corner, Oz settling The Long Memory to lean up on the table beside them.
"Well. Thank you for bringing me here, and for the cocoa. It is... good to have an opportunity to talk."
They'd been a bit preoccupied, back home, with her on the horizon.
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