Sodder (
sodder) wrote in
soddersays2020-08-26 04:27 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
SEPTEMBER 2020 TEST DRIVE MEME
SEPTEMBER 2020 TEST DRIVE MEME
Welcome to September's Test Drive Meme! This month's Test Drive's theme is: CHILDREN/YOUNG ADULT HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Evil dollhouses, potential body horror (turning into a doll), heights, pranks with the potential to cause harm, some stalking vibes
Don't forget to tag content whenever necessary. Have fun!
THE EVIL DOLLHOUSE

Through the clear panes (which also seem to be plastic), you will notice you do not see the town of Deerington, or even the outdoors at all. You see a living room that feels larger than life. There aren't any people in it, but as you look around at the fake looking furnishings and the strange view, you might be hit with a realization: you're inside a dollhouse.
The dollhouse has three floors for those who explore; the second floor you woke up on has two bedrooms and a fake little bathroom, all decorated in the same Victorian dollhouse style as the room you originally found yourself in. The bottom floor has a cute little kitchen with small porcelain dolls sitting around the table, a living room with all the basic furniture one would expect to find (in fact, it looks a great deal like the living room outside the windows), and an office filled with books that can't actually be pulled out of the shelves. On the very top floor is an attic. It's dusty and filled with broken toy beds and chairs, a few shattered doll pieces, and on the far wall you'll see another bookshelf. All seems... fairly standard, really, if you're used to seeing dollhouses.
But what there doesn't appear to be is an exit.
While searching, you may run into another Sleeper. A friend or a stranger, it's clear you're both stuck here together. And the longer the time ticks by, the more concerning things get. You might not notice at first, but anyone inside the dollhouse starts slowly... changing. It seems to go at a different pace for everyone, but the results are always the same. Your skin will start to become porcelain, your cheeks more rosy, your clothes made of cheaper cloth material, your joints become stiffer, and your eyes will start to become more and more glass like. If you don't get out of the dollhouse soon, it's clear that you may become the next doll at the kitchen table.
Searching the house again may feel fruitless, but keen observers may find light scratches on the floor in front of the bookshelf in the attic. Maybe they were like that because of someone moving things around or maybe there's a reason. If you decide to eventually pull the bookshelf aside, there will be a large door in the wall. It may seem strange, given that the wall only leads to the outside, but it's the only door to the outside that actually opens. You expect it to open up into the living room, but instead you'll see the grass of the park below. Far below. It's likely you could get hurt jumping, especially if you've started to turn to porcelain, but what other choice do you have?
Once characters take the plunge, they will find that they land rather softly in the grass, despite how high the jump may have seemed. As soon as you are out of the dollhouse, your body will have returned to complete normal.
And the house with the dollhouse in the living room will be nowhere in sight.
THOSE PESKY KIDS

A haunting seems plausible. It wouldn't be the first time in Deerington. But no amount of herbs burned, or exorcisms performed, or chants and spell cast will make these things go away. In fact, they seem to just becoming more and more frequent, and more and more intense. Eventually, the strange creatures you see running around may start to try and attack you. They may start to try and kill you. But they always run off before you can attack back or show yourself to be stronger than them. It's probably the first time the monsters have ever been so easily scared.
Anyone who looks into it further may start to find weird clues lying around after a monster has been chased off. Footprints that don't look quite monster-like, tapes or records that when played will make strange rattling sounds like the chains you've been hearing, a piece of rubber that looks a lot like the monsters skin... Huh. The more you follow the clues, the more they'll lead you towards the answer to your dilemmas; these aren't hauntings.
They're pranks.
People can work together to catch a monster or ghost (or killing it, if you decide to); catching them will lead to them getting quite flustered and angry, struggling to get away. Pull off the mask or the sheet and underneath you'll find... a very disgruntled townsperson. Maybe your business was taking too much money away from theirs and they were hoping you'd close down with enough scares, maybe you talked back to them one time and they were looking for revenge, maybe you ruined their house or garden when you were fighting the things in Deerington that actually try to kill you, or maybe they were just having some "harmless" fun; they all have a different excuse, but they're clearly angry about getting caught.
They woulda gotten away with it if it weren't for you pesky Sleepers, after all.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
Franciscus Erkens | Pokemon OC/CRAU
[Franciscus is definitely not happy about missing all that time without getting to experience actually going home, and he's even less happy about being trapped in a creepy dollhouse. And the transformation seems to be progressing rather quickly for him, as well.]
I suppose this fits with the twisted logic of this place. [He seems rather calm in tone about the various transformations, but there's definitely a bit of stress behind his voice. By the time he locates the bookshelf, the transformation has definitely progressed extremely far.]
...I expect something'd break if I tried to move that in this state.
Takes One To Know One
[Franciscus has just cornered one of the monsters, Gerard helping to hold it down.]
Really, the false nature of what you were was almost immediately recognizable. I don't know how you expected to fool me, or even why I'd be scared off by this.
[He removes the mask, revealing one of the townspeople spitting angrily at him. With a slight "humph," he backs out of the way.]
Of course. I knew it.
It's a beautiful house though
Did you find something? [Hopefully something that isn't just more doom.]
no subject
There's some suggestion that this could be moved. And oftentimes in fiction a bookcase conceals a passageway of some sort.
no subject
I can...try?
[Left hand is kinda useless but he still had the right fully function at least. As he looks over the books to see if there's a mechanism or if he should be using brute force he glances at Franciscus.]
Are you feeling okay?
no subject
no subject
Hopefully we can reverse it.
[Snow wasn't the strongest guy and the book case looked a mite heavy but he grabs onto the most stable part of the shelf and tries his best to give it a tug. With much groaning he manages to move it a good...half an inch. Not even enough to peek behind it but he was going to keep trying for now.]
If there was something we could use to lever or...destroy...
Takes One
Its master wasn't far behind. Vira-Lorr was smiling as she walked, eyebrow raised. she had a ram-rod stiff posture these days and was dressed in a cheongsam that hugged her form, topped with a high-collared black lace mantle that concealed the brace around her neck and shoulders, coming up almost to the chin at its height. She smiled more warmly, eyes twinkling.
"I thought I recognized your companion, Franciscus. It is good to see you," she said before regarding the native. "Ah, I assume the locals are giving us trouble again? Lovely. can't be too hard on them. The cats wouldn't approve."
no subject
"They are, though they are quite bad at it. It was quite easy to deduce that this was no real monster in any way."
no subject
As her Absol preened, she smirked. "They're better at it sometimes, but I think this one is just a kid," she said, smiling down at them. "What do you say we let them go with a stern reprimand and steal their mask?"
no subject
Gerard flaps his wings, lifting up slightly to let the kid scramble away. They glance back and forth before finally deciding it's probably not worth it to take on two people and their Pokemon at the same time, and quickly get up and run away. Franciscus lets out a slightly relieved sigh.
"Good. I wonder if they'll actually remember that..."
no subject
"Did you just wake up to this madness again, Franciscus?" She didn't mentio that she hadn't seen Osomatsu. It would have been cruel. It was just good to see him. "They have bulbasaurs at the flower shop now."
no subject
He nods at her question. "Pretty recently, unfortunately. Are they being taken good care of? And...what else has changed, in this town?"
no subject
"They're surrounded by flowers and happy as clams. I need to take Sharona to see them. sometime. Positively adorable creatures. I wonder whose they are, since they don't seem wild." A giggle, though her countenance became more grave afterwards.
"Mother Superior has begun the slow march to an inevitable confrontation, stripping away the layers of defense in this dream gradually, one at a time. The first casualties are the Betties, and though none weep for their passing it warns of dark times down the road. I have finally seen Sodder's father, and been trying to calm and sooth him, to bring out the man that was once there. It has been... difficult. Much of this town is the same, different names, different faces, but the same madness. But there is a growing sense of danger here beyond what it was when you were here before."
Shit was getting real. They weren't there yet by any imagination, but Superior had made it clear that she intended to eventually have her confrontation with Sodder one day.
no subject
"...well. I wondered why I hadn't encountered any of them." There's a pause as he wonders just what exactly she means by the increase in danger. "Is there anything I can do to help?" If he's here again, he might as well.
no subject
"Be prepared for a fight. Protect that which you care for and try to keep an open heart to the chance to save what we can. I think saving Sodder demands that we must be ready to save everything that we are able. I haven't quite reached the point of believing this includes Mother Superior yet, but... it might. Even her." the distaste in her tone was obvious. Superior had a lot to answer for.
no subject
"I suppose the question is how much can be saved." He remembers a similar final confrontation in the last days of Cartesio. In the end, all the townsfolk and the Sarge were destroyed by Kino's one bullet. "But...I won't write off anything as unsalvageable just yet, either."
no subject
"I do not think we are near at the end yet either, so there is time to try. we just must be careful and ready. That is all."