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SEPTEMBER 2020 TEST DRIVE MEME
SEPTEMBER 2020 TEST DRIVE MEME
Welcome to September's Test Drive Meme! This month's Test Drive's theme is: CHILDREN/YOUNG ADULT HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Evil dollhouses, potential body horror (turning into a doll), heights, pranks with the potential to cause harm, some stalking vibes
Don't forget to tag content whenever necessary. Have fun!
THE EVIL DOLLHOUSE

Through the clear panes (which also seem to be plastic), you will notice you do not see the town of Deerington, or even the outdoors at all. You see a living room that feels larger than life. There aren't any people in it, but as you look around at the fake looking furnishings and the strange view, you might be hit with a realization: you're inside a dollhouse.
The dollhouse has three floors for those who explore; the second floor you woke up on has two bedrooms and a fake little bathroom, all decorated in the same Victorian dollhouse style as the room you originally found yourself in. The bottom floor has a cute little kitchen with small porcelain dolls sitting around the table, a living room with all the basic furniture one would expect to find (in fact, it looks a great deal like the living room outside the windows), and an office filled with books that can't actually be pulled out of the shelves. On the very top floor is an attic. It's dusty and filled with broken toy beds and chairs, a few shattered doll pieces, and on the far wall you'll see another bookshelf. All seems... fairly standard, really, if you're used to seeing dollhouses.
But what there doesn't appear to be is an exit.
While searching, you may run into another Sleeper. A friend or a stranger, it's clear you're both stuck here together. And the longer the time ticks by, the more concerning things get. You might not notice at first, but anyone inside the dollhouse starts slowly... changing. It seems to go at a different pace for everyone, but the results are always the same. Your skin will start to become porcelain, your cheeks more rosy, your clothes made of cheaper cloth material, your joints become stiffer, and your eyes will start to become more and more glass like. If you don't get out of the dollhouse soon, it's clear that you may become the next doll at the kitchen table.
Searching the house again may feel fruitless, but keen observers may find light scratches on the floor in front of the bookshelf in the attic. Maybe they were like that because of someone moving things around or maybe there's a reason. If you decide to eventually pull the bookshelf aside, there will be a large door in the wall. It may seem strange, given that the wall only leads to the outside, but it's the only door to the outside that actually opens. You expect it to open up into the living room, but instead you'll see the grass of the park below. Far below. It's likely you could get hurt jumping, especially if you've started to turn to porcelain, but what other choice do you have?
Once characters take the plunge, they will find that they land rather softly in the grass, despite how high the jump may have seemed. As soon as you are out of the dollhouse, your body will have returned to complete normal.
And the house with the dollhouse in the living room will be nowhere in sight.
THOSE PESKY KIDS

A haunting seems plausible. It wouldn't be the first time in Deerington. But no amount of herbs burned, or exorcisms performed, or chants and spell cast will make these things go away. In fact, they seem to just becoming more and more frequent, and more and more intense. Eventually, the strange creatures you see running around may start to try and attack you. They may start to try and kill you. But they always run off before you can attack back or show yourself to be stronger than them. It's probably the first time the monsters have ever been so easily scared.
Anyone who looks into it further may start to find weird clues lying around after a monster has been chased off. Footprints that don't look quite monster-like, tapes or records that when played will make strange rattling sounds like the chains you've been hearing, a piece of rubber that looks a lot like the monsters skin... Huh. The more you follow the clues, the more they'll lead you towards the answer to your dilemmas; these aren't hauntings.
They're pranks.
People can work together to catch a monster or ghost (or killing it, if you decide to); catching them will lead to them getting quite flustered and angry, struggling to get away. Pull off the mask or the sheet and underneath you'll find... a very disgruntled townsperson. Maybe your business was taking too much money away from theirs and they were hoping you'd close down with enough scares, maybe you talked back to them one time and they were looking for revenge, maybe you ruined their house or garden when you were fighting the things in Deerington that actually try to kill you, or maybe they were just having some "harmless" fun; they all have a different excuse, but they're clearly angry about getting caught.
They woulda gotten away with it if it weren't for you pesky Sleepers, after all.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
no subject
He places a hand to his chin, his own brow furrowed in thought, trying to think back to what he'd seen around this place.]
No, I don't think they'd be, either. It'd probably take too much time to try to take them out, and we can't afford that right now.
[Not when whatever weird magic is in effect here is slowly turning them into actual dolls, anyway. But what should they do...? Ford's suggestion is rather sound, but--]
Well, the obvious exits are definitely out-- I tried the doors downstairs earlier, and none of them worked. And we both know about the windows...
Maybe it's hidden somewhere? Like a secret doorway behind some furniture, or a trapdoor? It might take some searching, though.
[And who knows how long that's going to take, but he's hard-pressed to consider anything else.]
no subject
I've already investigated this floor thoroughly, so I doubt we'll find much else here. If you've already searched downstairs, then we should try moving to the top level. There may be an attic.
I think you're on the right track in suspecting a hidden door of some sort. Keep an eye out for any furniture that seems recently moves, or decorations that might conceal any switches or latches.
no subject
Sounds like a good idea. And if we can't find anything up there, we know we covered all of our bases, at the very least. I hope it doesn't come to that, though.
[There's a brief pause as he glances back over towards the other man, a concerned crease in his brow.]
How are you holding up, by the way? In terms of, ah...
[He falters for a second, wondering how to describe it. Dollification? Turning into a toy?? He gestures a bit at his plastic sword and then to his legs, where a bit of matte bisque porcelain peaks out from the hem of his pants cuff.]
... this?
[... A+ description, Syaoran, good job!!]
no subject
Fortunately, that means that Syaoran's lackluster description more than gets the point across. Ford raises a hand and taps his fingers against his head. There's the soft click of nails against porcelain, as well as a fainter, dull sort of clang sound. ]
It's mostly on my scalp, but we should hurry. I have no way to know if it's spreading inward or not, and I doubt I'll remain functional for long if it starts affecting my brain.
no subject
You head up first, then. With the way I am now, I'm just going to slow the both of us down, and you're working on a tighter time limit. This way you can get a better idea of the room and what might need investigating, too.
[Though he's not entirely sure himself how soon it'd be until their internal workings got affected, but it was best to be on the safe side for now. Granted, maybe it would have been more practical for him to be the one in front, in case he slipped and fell (and he definitely did not want to break, thank you very much), but he wanted to be as less of a hindrance as possible.]
I'll be right behind you.