Sodder (
sodder) wrote in
soddersays2020-08-26 04:27 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
SEPTEMBER 2020 TEST DRIVE MEME
SEPTEMBER 2020 TEST DRIVE MEME
Welcome to September's Test Drive Meme! This month's Test Drive's theme is: CHILDREN/YOUNG ADULT HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Evil dollhouses, potential body horror (turning into a doll), heights, pranks with the potential to cause harm, some stalking vibes
Don't forget to tag content whenever necessary. Have fun!
THE EVIL DOLLHOUSE

Through the clear panes (which also seem to be plastic), you will notice you do not see the town of Deerington, or even the outdoors at all. You see a living room that feels larger than life. There aren't any people in it, but as you look around at the fake looking furnishings and the strange view, you might be hit with a realization: you're inside a dollhouse.
The dollhouse has three floors for those who explore; the second floor you woke up on has two bedrooms and a fake little bathroom, all decorated in the same Victorian dollhouse style as the room you originally found yourself in. The bottom floor has a cute little kitchen with small porcelain dolls sitting around the table, a living room with all the basic furniture one would expect to find (in fact, it looks a great deal like the living room outside the windows), and an office filled with books that can't actually be pulled out of the shelves. On the very top floor is an attic. It's dusty and filled with broken toy beds and chairs, a few shattered doll pieces, and on the far wall you'll see another bookshelf. All seems... fairly standard, really, if you're used to seeing dollhouses.
But what there doesn't appear to be is an exit.
While searching, you may run into another Sleeper. A friend or a stranger, it's clear you're both stuck here together. And the longer the time ticks by, the more concerning things get. You might not notice at first, but anyone inside the dollhouse starts slowly... changing. It seems to go at a different pace for everyone, but the results are always the same. Your skin will start to become porcelain, your cheeks more rosy, your clothes made of cheaper cloth material, your joints become stiffer, and your eyes will start to become more and more glass like. If you don't get out of the dollhouse soon, it's clear that you may become the next doll at the kitchen table.
Searching the house again may feel fruitless, but keen observers may find light scratches on the floor in front of the bookshelf in the attic. Maybe they were like that because of someone moving things around or maybe there's a reason. If you decide to eventually pull the bookshelf aside, there will be a large door in the wall. It may seem strange, given that the wall only leads to the outside, but it's the only door to the outside that actually opens. You expect it to open up into the living room, but instead you'll see the grass of the park below. Far below. It's likely you could get hurt jumping, especially if you've started to turn to porcelain, but what other choice do you have?
Once characters take the plunge, they will find that they land rather softly in the grass, despite how high the jump may have seemed. As soon as you are out of the dollhouse, your body will have returned to complete normal.
And the house with the dollhouse in the living room will be nowhere in sight.
THOSE PESKY KIDS

A haunting seems plausible. It wouldn't be the first time in Deerington. But no amount of herbs burned, or exorcisms performed, or chants and spell cast will make these things go away. In fact, they seem to just becoming more and more frequent, and more and more intense. Eventually, the strange creatures you see running around may start to try and attack you. They may start to try and kill you. But they always run off before you can attack back or show yourself to be stronger than them. It's probably the first time the monsters have ever been so easily scared.
Anyone who looks into it further may start to find weird clues lying around after a monster has been chased off. Footprints that don't look quite monster-like, tapes or records that when played will make strange rattling sounds like the chains you've been hearing, a piece of rubber that looks a lot like the monsters skin... Huh. The more you follow the clues, the more they'll lead you towards the answer to your dilemmas; these aren't hauntings.
They're pranks.
People can work together to catch a monster or ghost (or killing it, if you decide to); catching them will lead to them getting quite flustered and angry, struggling to get away. Pull off the mask or the sheet and underneath you'll find... a very disgruntled townsperson. Maybe your business was taking too much money away from theirs and they were hoping you'd close down with enough scares, maybe you talked back to them one time and they were looking for revenge, maybe you ruined their house or garden when you were fighting the things in Deerington that actually try to kill you, or maybe they were just having some "harmless" fun; they all have a different excuse, but they're clearly angry about getting caught.
They woulda gotten away with it if it weren't for you pesky Sleepers, after all.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
no subject
Skye?
[ He doesn't want to start firing questions at her, but he does need to know what's going on here. ]
What's the situation here?
no subject
You're here.
[She doesn't hesitate to close the distance between them, wrapping her arms tightly around him. Not only was he solid, but he remembered who she was this time. Pulling back after a moment, Skye quickly wipes the tears that had fallen down her cheek.]
Are you okay? Where-? Do you know if anyone else from the team is here?
[Sorry, Coulson, Skye has a lot of questions of her own.]
no subject
Yeah, it looks like I am.
[ He manages a smile at that, even while they're in the middle of a hug. ]
I'm fine. Are you okay? And I don't know. I haven't seen any of them, but I have been looking.
[ He'd be a poor leader if he wasn't. ]
no subject
Shaking her head, Skye doesn't even know where to start.]
Was that you with the gun?
no subject
It was. There was someone following me, and they decided it would be a good idea to attempt jumping me. I didn't shoot them, just the air.
[ In case she's wondering. ]
no subject
Did you get a good look at them?
no subject
Actually, yes. He was wearing some kind of disguise to make himself look frightening. It didn't really work.
[ Well, it worked for about five seconds. ]
no subject
[Even if it's broad daylight, Skye is still on edge. The idea of anyone trying to harm Coulson makes her feel sick to her stomach.]
Can we talk somewhere that's not here? My place isn't far from here.
no subject
[ Except he's not really laughing. ]
That sounds like a good plan. Lead the way.
no subject
Come on.
[She's going over what questions to ask when they get back to her house, so she's abnormally quiet until then. Pulling out her key from her pocket, Skye unlocks the front door and steps through and out of his way. Her house is pretty bare, all things considered, but it's rather clearly been lived in for a while.]
Are you thirsty? Did you eat already?
[Did he even read the letter? If he didn't eat soon, well, she just knew it wasn't a good thing if he didn't eat upon arrival here. Skye wrings her hands while she waits for his answer, and if it looks like she's biting back a string of questions, it's because she is.]
no subject
He follows her inside, takes a quick look around, and nods approvingly. ]
I like what you've done to the place. And no, to both questions. I was about to, but I- Well, I got distracted.
[ The disgruntled townsperson underneath the costume caught him just a little bit off his guard, so his plan to find something to eat got temporarily pushed to the side. ]
no subject
[Leave it to Coulson to be this chill when he's just arrived in a hellscape.]
You need to eat, take a seat. I'll be right back.
[She doesn't have much in the way of snacks right now, but she has a small bag of unopened chips and brings it back to the living room, along with a bottle of water.]
Sorry, I don't have any coasters.
[Ha-ha.
Shit.Handing him everything, Skye takes a seat next to him, unable to keep the concern off her face.]
What do you know about this place?
no subject
That's all right. This is just fine, thank you, Skye.
[ He tries to smile reassuringly, but it does fall a little bit flat, in spite of his best efforts. ]
This place is a dream. Or a dreamscape, and we're all asleep.
[ He pauses. ]
And deer have something to do with things here too.
[ He's not 100% sure on that one. ]
no subject
A lot to do with this place, but, yes.
[She hesitates with asking her next question but, she also really wants to know.]
What year is it back home?
no subject
[ He figures if she can, she'll explain. ]
2012. Why, what year is it for you?
no subject
[Skye lifts the hair covering back of her neck and shows him hers.]
The deer protect us here.
[She isn’t sure if she should be relieved or not to hear what year it is for him.]
What’s the last thing you remember? Before ending up here.
no subject
[ So much for that. He looks at her tattoo carefully, the frown lines on his face deepening just a little. ]
How do they do that? They're just deer.
[ And at her question, those frown lines deepen even further. ]
Among other things, meeting your- friend. Miles Lydon.
[ He knows she'll get the significance of that without him saying anything else. ]
no subject
[Letting her hand fall away her hair fell back into place as she turns to face him again.]
Honestly? I’ve given up trying to think about it too much it just makes my head hurt.
[She’s also been here for two years now...
At the mention of Miles, Skye's stomach twists despite it being over two years, the betrayal still hurts her. One of the many reasons she has trust issues. But if that’s the last thing he remembered, that means he hasn’t—-
Shit. Skye isn't sure if it’s even worth warning Coulson about everything she knows, by both being a bit further ahead than him and others here from the same Earth they’re from. Like HYDRA still at large when they all thought it was long gone.]
I’m sorry about that. I shouldn’t have been so—-
I was stupid to have ever trusted him.
no subject
Don't.
[ He holds up a hand to stem her apology. ]
You've apologized already, we've forgiven you. It's in the past.
[ Sore spot or not, he's doing what he can to move past it. ]
Everyone has lapses in judgment, even me.
no subject
God, she misses the team so badly. She's imagined a reunion countless times but not quite like this. Tears spring to her eyes, again, and she swallows the lump in her throat.]
I've seriously missed you. It's been a long two years here without you, without the team.
no subject
[ Or as well as possible. He thinks he can see signs of whatever happened in those two years weighing on her, but he knows she's resilient. ]
But since there's always more going on below the surface, I have to ask. Are you all right?
[ It's only a request to be let in, if she feels like doing so. Requests can be denied, and if that's the case, then he won't push too hard. ]
no subject
As good as anyone can be after being stuck in a dream place for two years.
no subject
You know you're not a very convincing liar.
[ But he doesn't want to push her, especially when she's not comfortable with it. He's just going to take this opportunity to open the bag of chips and help himself to one. ]
Thank you for this, by the way.
[ It might just be chips and a bottle of water, but he appreciates it anyway. ]
no subject
Yeah. It’s kind of important that you eat after you wake up here. Still don’t know what happens if you don’t, but I’d rather we didn't find out today.
[Not when she’s only just got him back in her life. Which is such a selfish thought to have, but it’s hard for her to not just cling to him. Not that there aren’t people here she’s grown close to as well. Speaking of...]
You should probably know we’re not the only ones here from back home.
no subject
[ He's just going to take another chip to make sure that doesn't happen. No, he's definitely not a potato chips kind of guy, but when the alternative is something unknown and yet bad, he figures he can deal with eating a few chips. ]
As for that, I assumed it was a possibility. The nature of a dreamscape suggests that any number of people from any number of places could be present. Who else is here?
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)