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OCTOBER 2020 TEST DRIVE MEME
OCTOBER 2020 TEST DRIVE MEME
Welcome to October's Test Drive Meme! This month's Test Drive's theme is: MONSTER HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: ... Monsters..., excessive blood, possible death via monster or drowning, violence, being trapped in tight spaces, bloody GIF, dead body parts
Don't forget to tag content whenever necessary. Have fun!
curse the fiends

You aren't alone. There may be one, two, or even three people there with you. You're all in this together, so you may as well work as a team to see if there's a way out. The room isn't very large and it's completely empty, save for a single flashlight in the center of the floor. The only way out (or maybe it's a way in) is a long, narrow, and very dark corridor. That's gotta be completely safe. Despite hesitations, what choice do you really have?
The flashlight won't give off an abundance of light, but it at least makes it so you aren't stumbling around blindly. As you move through the corridors, you'll start to hear the sickening screech like nails on a chalkboard, but there's something worse about it. Something that makes you feel like a bucket of ice has just been dropped down your back. Something dangerous. There are different corridors that branch off of the main one you're walking down and your team will have to decide whether to stick together an choose one path or split up and explore multiple to find away out. Given that you've only got one source of light, you'll want to choose carefully.
Whether you stay together or split up, the corridors all look the same. The same sound follows you wherever you go. Eventually you'll start to notice it sounds close. Too close. Like it's right... above you?
Looking up, you'll see a large monster which jumps down in front of your team within seconds of having the light turned on it. The beast takes up the majority of the space in the corridor and there's no getting around it. Time to double back and try out one of those other passages, it seems. Hopefully you can run quickly. It's not the only thing that's jumping out of the shadows to try and hunt you, either. The large creature is working with a smaller set of monsters who seem to appear out of nowhere, their footsteps impossible to hear, but the screeches they give are almost deafening. If you split up earlier, maybe you'll run into each other now; it seems like the monsters are herding you together, trying to make you easier to hunt.
The small monsters can be killed easily. Any weapons you have will work against them, no more than a couple of shots from a gun or a good hard swing of a blade will be needed to take them down. The big beast you first ran into is another story. Nothing seems to work to slow this guy down. It'll bleed, sure, the injuries are more than apparent, but it doesn't seem to make the monster any weaker. If anything, it just makes it more irate. The only chance of living is getting out.
If you're lucky, you'll eventually turn enough corridors to see cracks of light at the end of one. Light that seems to be coming through a door. If you can outrun the monster down this long, straight stretch, it seems to actually be your exit. The door is heavy and the lock is a little rusty, but with a little team effort, you should be able to get the thing shoved open. Slam it closed before the monster can get out and you'll find yourself safe again.
fear the old blood

While you're observing the cramped space around you, trying to find a way out, you might hear the sound of air rushing from above you, almost like the sounds of an elevator shaft. There's a ding, a click, the sound of doors opening— all from the ceiling up above. It's a way out! But nothing ever comes so easily in Deerington. Within seconds of the doors cracking open, blood will start to fill the room, pouring in from your only exit.
Working together and using the shelves as leverage, you might just be able to reach the ceiling to pull yourself up (and hopefully your partner), but you'll have to push against the downpour of blood in the process. It's far from easy, definitely slippery, and you'll have to move quickly if you don't want to end up drowning. Waiting it out for the room to fill so you can reach the top easier will prove to be a horrible idea; the moment the blood reaches the top of those bookshelves, rotting hands will begin to reach from the walls, dragging you down and keeping you from getting to the top.
Once you have both made it into the exit above, the doors will close, and the elevator will right itself. There's no blood anywhere to be found and there also isn't a button to press to choose any floors. You'll simply hear the sound of the elevator climbing the shaft before the doors open again, and you'll be let out into the lobby of the Grady Hotel.
Time to head home and take a shower, I guess.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
Eda Clawthorne || The Owl House
Ow, my head. [ Eda sits up, eyes narrowed as she looks around the room. This tracks, for what she's experienced so far in Deerington. It's really like somebody took the Boiling Isles and made it into a Human town.
She gets to her feet, brushing off her dress, then draws a circle in the air, summoning a small ball of light. ] Yeesh, someone needs to get an interior decorator in here.
[ Then she notices you, lying on the ground. Squinting, she walks over and toes you in the ribs. ] Come on, kid. Get up. Only one way outta here.
Fear the old blood
Now this is original! [ She stands there, watching the blood seep out of the ceiling the a smile on her face. ] I should steal this one!
curse the fiends
He turns his head in the direction of the woman stares at her for a moment; ]
What are you doing in my roooo-this isn't my room.
[ He gets to his feet and well. He lets out the loudest groan. ]
Not this shit again.
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You've been here before?
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[ He can make kind of jokes too. However, Glitch steps towards the hallway offered to them. He gives a look back to the older woman with a small shake of his head; ]
Not here specifically but something similar happened. Got dropped into a fucking obstacle course of murder by having to try and climb a wall of death traps. So.
I'm expecting something similar.
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Curse the fields
Oi!
[Ten begins to sit up and become conscious. Blinking a few times at the lack of interior. Though it looks like a warehouse from the looks of it. The Doctor remarks to himself.]
Good going, Doctor.
[Who wants to kill him now? Yes, someone is a bit accustomed to waking up in strange places. The strange places usually are a death trap. The Doctor looks at the other being in the room. Gives a smile.]
Hallo.
[Standing up completely. Brushes himself off a bit.]
Suppose that very dark and the dangerous-looking corridor is our way out
[The Doctor remarks with a wild grin. Why isn't The Doctor checking to see if the door in the warehouse is locked or not? Someone's been kidnapped enough times to not bother checking. Why would it be open?]
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The Doctor.
[Ten approaches the flashlight in the center of the room like one would with a bomb. Carefully. Squatting over. Carefully eyeing the item over. Then carefully pick up the flashlight between his hands firmly. Licks it. Tastes battery residue. Flips the flashlight into one hand. A cheeky remark of.]
Feel like walking into a trap?
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old blood
[says the small girl who's like 4'10" glancing upwards at the escape route]
You spend your entire life studying magic obsessively and you never learn a single flying spell. I am extremely disappointed in my education.
[Lysithea very awkwardly begins to try to clamber up the shelving, although again, small child with no strength.]
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Fear the Old Blood. EDA LKJFSS
[Maybe there’s some cables or something he could use to climb out of here with. For a clearly human looking kid he’s at least taking this in stride.]
\o/
[ She stands back up to her full height. ] Somehow... [ Her magic is on the fritz in this place, but she concentrates and manages to float off the ground ] Grab on to me, kid.
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EDA EDA EDA I mean. Fear the old blood.
Steal it for what? A horrifying not-water feature?
staaaaaan
Eda glances at Stan, looking him over. ] But I guess we gotta get out of here somehow.
Re: staaaaaan
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( curse the fiends )
What's--
[ Actually, no he doesn't need to ask. One look around is enough to tell him that 'Deerington weirdness' is the answer. With a sigh, he pushes himself to his feet. ]
Alright, I'm up.
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Curse the fields
[That's Luz's mumbled response. She blearily looks up and blinks.]
This... probably isn't good.
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Fear the old blood
W-what? You want to steal the awful blood trap? For what?
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Fear the old blood
Pretty flippin' sure this is meant to be ominous instead of original.
[He glances around, frowning at how small the room is. This can't mean anything good.]
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Old Blood
[She was making an exasperated sound as she started to scramble her way up a few rungs while the blood began to all in earnest. Why did she have to get stuck in here with the person who was fascinated by the technique while it tried to kill her?]
You would have loved July.
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[ She draws a gold circle in the air, and a large bowl appears and hovers in the air, catching a lot of the blood. ] Not bad! Not bad at all.
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fear the old blood // oh hi
Here is the thing: this hasn't happened to Mako yet but he's already sick of it. He's just barely managing to dodge the droplets, glaring up at the ceiling as the flow starts to speed up. Mako's currently plastered against the bookshelves, his mind ticking. He has an idea, but it's kind of a risky one.
But also? He doesn't really want to get covered in blood today. ] How often do you need to trap people in tiny rooms? You can stay behind and study the technique all you want. I'm getting out of here.
oh heeeeey
it's like i can... see you........
what?! where?!?!
on.... YOUR OWN COUCH
no!! how dare
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