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OCTOBER 2020 TEST DRIVE MEME
OCTOBER 2020 TEST DRIVE MEME
Welcome to October's Test Drive Meme! This month's Test Drive's theme is: MONSTER HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: ... Monsters..., excessive blood, possible death via monster or drowning, violence, being trapped in tight spaces, bloody GIF, dead body parts
Don't forget to tag content whenever necessary. Have fun!
curse the fiends

You aren't alone. There may be one, two, or even three people there with you. You're all in this together, so you may as well work as a team to see if there's a way out. The room isn't very large and it's completely empty, save for a single flashlight in the center of the floor. The only way out (or maybe it's a way in) is a long, narrow, and very dark corridor. That's gotta be completely safe. Despite hesitations, what choice do you really have?
The flashlight won't give off an abundance of light, but it at least makes it so you aren't stumbling around blindly. As you move through the corridors, you'll start to hear the sickening screech like nails on a chalkboard, but there's something worse about it. Something that makes you feel like a bucket of ice has just been dropped down your back. Something dangerous. There are different corridors that branch off of the main one you're walking down and your team will have to decide whether to stick together an choose one path or split up and explore multiple to find away out. Given that you've only got one source of light, you'll want to choose carefully.
Whether you stay together or split up, the corridors all look the same. The same sound follows you wherever you go. Eventually you'll start to notice it sounds close. Too close. Like it's right... above you?
Looking up, you'll see a large monster which jumps down in front of your team within seconds of having the light turned on it. The beast takes up the majority of the space in the corridor and there's no getting around it. Time to double back and try out one of those other passages, it seems. Hopefully you can run quickly. It's not the only thing that's jumping out of the shadows to try and hunt you, either. The large creature is working with a smaller set of monsters who seem to appear out of nowhere, their footsteps impossible to hear, but the screeches they give are almost deafening. If you split up earlier, maybe you'll run into each other now; it seems like the monsters are herding you together, trying to make you easier to hunt.
The small monsters can be killed easily. Any weapons you have will work against them, no more than a couple of shots from a gun or a good hard swing of a blade will be needed to take them down. The big beast you first ran into is another story. Nothing seems to work to slow this guy down. It'll bleed, sure, the injuries are more than apparent, but it doesn't seem to make the monster any weaker. If anything, it just makes it more irate. The only chance of living is getting out.
If you're lucky, you'll eventually turn enough corridors to see cracks of light at the end of one. Light that seems to be coming through a door. If you can outrun the monster down this long, straight stretch, it seems to actually be your exit. The door is heavy and the lock is a little rusty, but with a little team effort, you should be able to get the thing shoved open. Slam it closed before the monster can get out and you'll find yourself safe again.
fear the old blood

While you're observing the cramped space around you, trying to find a way out, you might hear the sound of air rushing from above you, almost like the sounds of an elevator shaft. There's a ding, a click, the sound of doors opening— all from the ceiling up above. It's a way out! But nothing ever comes so easily in Deerington. Within seconds of the doors cracking open, blood will start to fill the room, pouring in from your only exit.
Working together and using the shelves as leverage, you might just be able to reach the ceiling to pull yourself up (and hopefully your partner), but you'll have to push against the downpour of blood in the process. It's far from easy, definitely slippery, and you'll have to move quickly if you don't want to end up drowning. Waiting it out for the room to fill so you can reach the top easier will prove to be a horrible idea; the moment the blood reaches the top of those bookshelves, rotting hands will begin to reach from the walls, dragging you down and keeping you from getting to the top.
Once you have both made it into the exit above, the doors will close, and the elevator will right itself. There's no blood anywhere to be found and there also isn't a button to press to choose any floors. You'll simply hear the sound of the elevator climbing the shaft before the doors open again, and you'll be let out into the lobby of the Grady Hotel.
Time to head home and take a shower, I guess.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
canon bill
omg u love to see her <3 <3
"I'M TRAPPED IN ANOTHER STUPID HICK TOWN! SOMEONE'S GETTING TORN APART FOR THIS, AND IF THIS IS YOU VOLUNTEERING, PUT 'ER THERE!"
Oops, a huge fucking claw is going to come down to try to grab at Eda. Sorry about him, he's a little cranky.
i am excited for the chaos energy of these two
She circles a finger in the air as she does so, creating a forcefield spell around herself that the claw can just bounce off of. "You're stuck here, buddy. Like the rest of us. Might as well accept it."
hgfdgfd same. an exchange program. king can go watch tv with stan.
His voice keeps bouncing from high, nasal and metallic to something a couple of octaves down, a booming snarl.
The eye turns, and its gaze lances over the force-field as a visible beam of charring heat. It doesn't break through, but he's not done tantruming yet.
"I SHOULD BE ABLE TO DO ANYTHING! SPACE AND TIME ARE AT MY EVERY COMMAND!"
Why do people keep locking him up in bullshit places???
idk would bill take kindly to being a pet
She thinks for a minute, then her lips stretch in a smile. "If you want to get your anger out, why not aim it over there," she points toward where the townsfolk live, away from most of the neighborhoods where Sleepers are.
he would hate it but i enjoy it when he is unhappy so i win
"WHAT'S OVER THERE?"
yes good eda would accept this begrudging pet
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Another jab.
The good news is that distracting Bill is an extremely viable way to get him to forget he was mad; his temper tends to come on fast and go away just as quickly. The heat coming off of him is diminishing, and the spinning tiers are dimming from red to yellow.
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Good thing she's used to small angry creatures with power complexes.
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The claws aren't working, so Bill brings up one claw to snap. There's a fizzle of blue sparks, but it isn't catching - he can't directly damage other Sleepers.
Furious, he snaps with every one of his arms, then just snarls in frustration and launches himself at the bubble to try to crush it.
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She glances around and spies a roof close by. "Let's sit down and have a talk about this, alright? It was on me for asking you to kill the townsfolk. They don't deserve to be killed either, I suppose."
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Bill squints around at the sky.
"BUT YOU SEEM TO KNOW MORE ABOUT THIS PLACE! I'LL GO DOWN THERE AND STOP TRYING TO BREAK ALL YOUR DISGUSTING BONES AND YOU TELL ME WHAT'S GOING ON! DEAL?"
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She floats her platform down to the roof and hops off, letting her force field go too. She's pretty sure she can take him.
"You sound familiar," Eda says, eying Bill with a hand on her hip. "Have we met before?"
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Bill clicks and spins down into a more simple shape; just a black pyramid with no gaps, and one yellow eye in the center.
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He tips his hat. About two dozen eyeballs with bat wings come out, which he naturally does not react to.
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"Eda," she doesn't bow or anything, just smiles bemusedly. "You ready to talk about it now?"
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