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Sodder ([personal profile] sodder) wrote in [community profile] soddersays2020-09-25 08:04 pm
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OCTOBER 2020 TEST DRIVE MEME




OCTOBER 2020 TEST DRIVE MEME









Welcome to October's Test Drive Meme! This month's Test Drive's theme is: MONSTER HORROR.

All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.

Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.

CW: ... Monsters..., excessive blood, possible death via monster or drowning, violence, being trapped in tight spaces, bloody GIF, dead body parts
Don't forget to tag content whenever necessary. Have fun!











curse the fiends


Waking up groggy and confused on the floor of what seems to be a large metal warehouse is never anyone's idea of a good time, but here you are. You may not have even known Deerington had warehouses (except for those who have been to the real Hair of the Dog) let alone how to get to one of them. It's clear you've been placed here against your will, but for what reason?

You aren't alone. There may be one, two, or even three people there with you. You're all in this together, so you may as well work as a team to see if there's a way out. The room isn't very large and it's completely empty, save for a single flashlight in the center of the floor. The only way out (or maybe it's a way in) is a long, narrow, and very dark corridor. That's gotta be completely safe. Despite hesitations, what choice do you really have?

The flashlight won't give off an abundance of light, but it at least makes it so you aren't stumbling around blindly. As you move through the corridors, you'll start to hear the sickening screech like nails on a chalkboard, but there's something worse about it. Something that makes you feel like a bucket of ice has just been dropped down your back. Something dangerous. There are different corridors that branch off of the main one you're walking down and your team will have to decide whether to stick together an choose one path or split up and explore multiple to find away out. Given that you've only got one source of light, you'll want to choose carefully.

Whether you stay together or split up, the corridors all look the same. The same sound follows you wherever you go. Eventually you'll start to notice it sounds close. Too close. Like it's right... above you?

Looking up, you'll see a large monster which jumps down in front of your team within seconds of having the light turned on it. The beast takes up the majority of the space in the corridor and there's no getting around it. Time to double back and try out one of those other passages, it seems. Hopefully you can run quickly. It's not the only thing that's jumping out of the shadows to try and hunt you, either. The large creature is working with a smaller set of monsters who seem to appear out of nowhere, their footsteps impossible to hear, but the screeches they give are almost deafening. If you split up earlier, maybe you'll run into each other now; it seems like the monsters are herding you together, trying to make you easier to hunt.

The small monsters can be killed easily. Any weapons you have will work against them, no more than a couple of shots from a gun or a good hard swing of a blade will be needed to take them down. The big beast you first ran into is another story. Nothing seems to work to slow this guy down. It'll bleed, sure, the injuries are more than apparent, but it doesn't seem to make the monster any weaker. If anything, it just makes it more irate. The only chance of living is getting out.

If you're lucky, you'll eventually turn enough corridors to see cracks of light at the end of one. Light that seems to be coming through a door. If you can outrun the monster down this long, straight stretch, it seems to actually be your exit. The door is heavy and the lock is a little rusty, but with a little team effort, you should be able to get the thing shoved open. Slam it closed before the monster can get out and you'll find yourself safe again.


fear the old blood


It's just the month for getting stuck in tiny rooms. This time, walking through any door in Deerington could land you inside this cramped closet with far too tall ceilings. Again, it seems you aren't alone; the wall on the opposite side of the closet seems to have brought in someone the same as you. The doors behind you both disappear and it seems like you're completely trapped. There's shelves all around you, completely empty, but they've got to hold a purpose, right? You may take some time to look them over, see if there is some kind of switch or hidden compartment they might be blocking.

While you're observing the cramped space around you, trying to find a way out, you might hear the sound of air rushing from above you, almost like the sounds of an elevator shaft. There's a ding, a click, the sound of doors openingβ€” all from the ceiling up above. It's a way out! But nothing ever comes so easily in Deerington. Within seconds of the doors cracking open, blood will start to fill the room, pouring in from your only exit.

Working together and using the shelves as leverage, you might just be able to reach the ceiling to pull yourself up (and hopefully your partner), but you'll have to push against the downpour of blood in the process. It's far from easy, definitely slippery, and you'll have to move quickly if you don't want to end up drowning. Waiting it out for the room to fill so you can reach the top easier will prove to be a horrible idea; the moment the blood reaches the top of those bookshelves, rotting hands will begin to reach from the walls, dragging you down and keeping you from getting to the top.

Once you have both made it into the exit above, the doors will close, and the elevator will right itself. There's no blood anywhere to be found and there also isn't a button to press to choose any floors. You'll simply hear the sound of the elevator climbing the shaft before the doors open again, and you'll be let out into the lobby of the Grady Hotel.

Time to head home and take a shower, I guess.


Character Arrival

You can read how all characters arrive in Deerington here.

There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.

The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.

If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
inaminute: πš’πš—πšŠπš–πš’πš—πšžπšπšŽ. (Default)

[personal profile] inaminute 2020-09-28 04:06 am (UTC)(link)
So I should go for the expensive stuff
is what you're saying. :)


[ funny how one can seem so unbothered via text by casually throwing a cute little emoji face on there when, in reality, you're either trying to not have a panic attack or deal with the ptsd that's come with the last five years. now she gets to add hey, you're dead and never gonna see these people again so don't get Too attached here to that, too. fun. ]

I've got a place in these david cliff apartments
kinda cozy
been shacked up in worse.
Or if you know a place around here that's not going to
end up in tables flipped and monsters barging through
I'm also game for that.
Just let me know when.
doesntpaint: (024)

[personal profile] doesntpaint 2020-09-28 04:29 am (UTC)(link)
well, you know
one time offer and all
might as well make the best of it


[ Actually, it's bound to be more than just a one time offer, with the way this place works. And he gets that too. Texting allows for distancing oneself from things, so to speak, and pretending that everything's fine, when it's anything but. And now Natasha gets to add the special hell that is Deerington on top of all that. ]

might want to bulk that up
bolster your defenses, build up the doors and other entrances
might not be enough but at least it might buy you some time
I'd offer my place but it's kind of a mess courtesy of some very determined robo-bears
still working on cleaning it up, but if you don't mind that, you could swing by
inaminute: πš’πš—πšŠπš–πš’πš—πšžπšπšŽ. (Default)

[personal profile] inaminute 2020-09-28 04:42 am (UTC)(link)
Your place?
A mess?
From robo-bears?
Wow feels like I never left home.


[ though she'll take the advice and make a mental note about the whole armoring up her place. not exactly how she wanted to get her "new life" started here but, hey. gives her something to do for a distraction from Everything Else. ]

Sure.
Just send me on over the address
and I'll try to find my way there.
doesntpaint: (0129)

[personal profile] doesntpaint 2020-09-28 06:30 pm (UTC)(link)
yeah
wasn't just me, they were everywhere
some things never change, though, yeah?


[ He's totally going to skim over the part about how they wrecked his house and broke his arm, because those are just minor details, right? Right. ]

106 Halleck Street
drop in anytime
inaminute: πš’πš—πšŠπš–πš’πš—πšžπšπšŽ. (Default)

[personal profile] inaminute 2020-09-28 08:18 pm (UTC)(link)
[ totally minor, yeah. ]

Oh I'll be there.
See ya partner.



(( fine to wrap here or can continue on. c: ))