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OCTOBER 2020 TEST DRIVE MEME
OCTOBER 2020 TEST DRIVE MEME
Welcome to October's Test Drive Meme! This month's Test Drive's theme is: MONSTER HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: ... Monsters..., excessive blood, possible death via monster or drowning, violence, being trapped in tight spaces, bloody GIF, dead body parts
Don't forget to tag content whenever necessary. Have fun!
curse the fiends

You aren't alone. There may be one, two, or even three people there with you. You're all in this together, so you may as well work as a team to see if there's a way out. The room isn't very large and it's completely empty, save for a single flashlight in the center of the floor. The only way out (or maybe it's a way in) is a long, narrow, and very dark corridor. That's gotta be completely safe. Despite hesitations, what choice do you really have?
The flashlight won't give off an abundance of light, but it at least makes it so you aren't stumbling around blindly. As you move through the corridors, you'll start to hear the sickening screech like nails on a chalkboard, but there's something worse about it. Something that makes you feel like a bucket of ice has just been dropped down your back. Something dangerous. There are different corridors that branch off of the main one you're walking down and your team will have to decide whether to stick together an choose one path or split up and explore multiple to find away out. Given that you've only got one source of light, you'll want to choose carefully.
Whether you stay together or split up, the corridors all look the same. The same sound follows you wherever you go. Eventually you'll start to notice it sounds close. Too close. Like it's right... above you?
Looking up, you'll see a large monster which jumps down in front of your team within seconds of having the light turned on it. The beast takes up the majority of the space in the corridor and there's no getting around it. Time to double back and try out one of those other passages, it seems. Hopefully you can run quickly. It's not the only thing that's jumping out of the shadows to try and hunt you, either. The large creature is working with a smaller set of monsters who seem to appear out of nowhere, their footsteps impossible to hear, but the screeches they give are almost deafening. If you split up earlier, maybe you'll run into each other now; it seems like the monsters are herding you together, trying to make you easier to hunt.
The small monsters can be killed easily. Any weapons you have will work against them, no more than a couple of shots from a gun or a good hard swing of a blade will be needed to take them down. The big beast you first ran into is another story. Nothing seems to work to slow this guy down. It'll bleed, sure, the injuries are more than apparent, but it doesn't seem to make the monster any weaker. If anything, it just makes it more irate. The only chance of living is getting out.
If you're lucky, you'll eventually turn enough corridors to see cracks of light at the end of one. Light that seems to be coming through a door. If you can outrun the monster down this long, straight stretch, it seems to actually be your exit. The door is heavy and the lock is a little rusty, but with a little team effort, you should be able to get the thing shoved open. Slam it closed before the monster can get out and you'll find yourself safe again.
fear the old blood

While you're observing the cramped space around you, trying to find a way out, you might hear the sound of air rushing from above you, almost like the sounds of an elevator shaft. There's a ding, a click, the sound of doors opening— all from the ceiling up above. It's a way out! But nothing ever comes so easily in Deerington. Within seconds of the doors cracking open, blood will start to fill the room, pouring in from your only exit.
Working together and using the shelves as leverage, you might just be able to reach the ceiling to pull yourself up (and hopefully your partner), but you'll have to push against the downpour of blood in the process. It's far from easy, definitely slippery, and you'll have to move quickly if you don't want to end up drowning. Waiting it out for the room to fill so you can reach the top easier will prove to be a horrible idea; the moment the blood reaches the top of those bookshelves, rotting hands will begin to reach from the walls, dragging you down and keeping you from getting to the top.
Once you have both made it into the exit above, the doors will close, and the elevator will right itself. There's no blood anywhere to be found and there also isn't a button to press to choose any floors. You'll simply hear the sound of the elevator climbing the shaft before the doors open again, and you'll be let out into the lobby of the Grady Hotel.
Time to head home and take a shower, I guess.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
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Chuck is pleased with himself, honestly. Raleigh's laugh is nice.
"Pass the booze before I choke on this cheese."
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"Please don't," chuckle.
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"I'll try not to."
He gently nudges Raleigh's shoulder when he picks up the bottle to take a swig.
"Where'd you learn to be a cheese god, anyway?"
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"Uuh, my brother," honestly. He doesn't like to talk about Yancy much.. or think about him.. or acknowledge what happened.. if only because it consumes his every waking second anyway. But this is a nice moment.
"I did most of the cooking once we were on our own but his grilled cheese.. man, it just couldn't be beat."
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Chuck can recognize it's a touchy subject, so he won't press too deeply. But also...
MAybe Raleigh should talk about Yancy more. Maybe Chuck should talk about his mum more. And in that vein, he sort of hesitates while Raleigh's not looking, then glances over at him.
"My mum used to make me fairy bread." And since he knows Raleigh might not know what that is--
"It's not as complicated or fancy as this. Just butter smeared on bread and topped with sprinkles. She'd cut 'em into little triangles."
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And Chuck opening up is nice. Raleigh recognises it as a sort of olive branch. A compromise. A trade of vulnerability as they bear a wounds to each other. It's entirely unexpected but appreciated. When Raleigh answers he's focused on his food. Eye contact would make this too intense.
"I don't know, sometimes simple is the way to go. I'd give it a try."
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He grins, pleased he wasn't made fun of. "I'll make it for you if you want."
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Still working on his sandwich, only really pausing to drink more.
Making fun of a sweet memory with his dead mother is a cheap, dirty shot Raleigh wouldn't take even if he hated Chuck's guts with all his heart.
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"I'm gonna do it. I..."
He pushes off the bar and sways into the kitchen, rummaging through one of his bags.
"Grabbed sprinkles."
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Like he's drunk but Chuck is drunk and it is.. maybe the most majestic thing Raleigh has seen in a long time.
"Sprinkles are an essential item," he agrees.
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"You need them for fairy bread." He insists, pulling bread out and tossing it on a plate. "You need butter, and rainbow sprinkles."
And he's gonna make you some fuckin fairy bread, Ray. Right now. Messily. Little triangles of sprinkle bread.
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He watches while he eats and dusts his hands off when he's done before reaching. Gimmie gimmie.
Admiring a piece for a moment, swallowing the last bite of his cheese before eating his treat.
Chuck Hansen's Famous Fairy Bread
It's soft.. it's buttery.. it's crunchy and then sweet. Food that shouldn't be given to anyone over the age of six and yet?
"Mmf," nodding as he eats it, raising up his hand with a chef's kiss.
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Chuck watches Raleigh with his hands on his hips, eyes a little narrowed (and a bit glassy, from the scotch). This is his mums 'recipe'. You better like it.
"Yeah?" He grins, like a kid, bright and full of dimples. "You like it?"
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Because he is a dirty fucking heathen and this is exactly the kind of shit he likes to eat.
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"That's a fair point," as he eats another little triangle and takes a deep breath. "I'm kinda wasted, man."
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"Saaaaame."
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"Alright, Ranger Hansen. Time for bed."
He steals one more piece of fairy bread before rounding the island to gently guide Chuck in the direction of where he's guessing is probably the bedroom.
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If you want it. But Chuck definitely needs to be put to bed. He's white girl wasted. That food is gonna save his life.
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Winding Chuck's arm over his good, well, less shit shoulder and turning him around. C'mon kiddo.
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"Is it safe?" He slurs a little, leaning on Raleigh, swiveling his head to peeeer at him.
"To walk home in the dark? Could be the boogeyman."
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"shit- ow fuck haha- We're actually- we're actually neighbors. I'm just down the street."
Ow ow ow god damn his arm.
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"Neighbor Raaaaleigh. Neighbor Ray. Raaaleigh my neighbor."
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"Oh my god you're so drunk"
Cmon, easy big guy. Into the bedroom they go. His head is spinning a little but he's pretty sure this is probably the right room? Meh. There's a bed. Which he sort of just. Plops. Chuck into.
"Gimmie your feet, Cheddar"
It's almost auto pilot to help him, reaching to wrestle the guy's boots off. God knows he'd done it for Yancy a million times.
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Yeah he is. He really, really is.
He's letting Raleigh put him to bed and take his boots off, he is trashed.
"Cheddar," he cackles. "Cheese god."
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