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soddersays2020-10-25 06:40 pm
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november 2020 tdm
NOVEMBER 2020 TEST DRIVE MEME
Welcome to MONTH's Test Drive Meme! This month's Test Drive's theme is: SURVIVAL HORROR.
All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.
Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.
CW: Dinosaur violence, possible hunting of/by dinosaurs, feelings of being trapped, being stuck in dark/tight locations. Picture of spider/person hybrid, spider/tick like horror, predatory monster
Don't forget to tag content whenever necessary. Have fun!
WELCOME TO JURASSIC PARK DEERINGTON

Try to get out of the car and you will find that not only are the doors locked, but they're reinforced. You can't bust out no matter how hard you try or what you do, so you might as well get comfortable and enjoy the tour.
And it is a pretty cool tour. As you drive along, you see a variety of herbivore dinosaurs grazing over trees. At first, you might think they're animatronics, but nope, these are the real deal. They seem complacent and indifferent to the jeep driving by. Then, of course, you get to the carnivorous section. Tall, electric fences keep you safe, but unlike with the herbivores, you don't see anything. Just tall trees swaying back and forth.
That is when the electricity short circuits. You see the sparks at the top of the fence and your jeep comes to an immediate halt. Oh boy.
At first, it all seems fine. Maybe a maintenance crew will come out and help you out...But why would it ever be that simple? You can feel the danger long before you see it. The slow, impending thuds, and soon you're in the company of none other than a tyrannosaurs rex. Or a spinosaurus if you're really unlucky. It doesn't seem like the dinosaurs care about you at first - and if you stay completely still, they might even walk past your car entirely. That might be when you discover that whatever has been keeping you trapped inside no longer works, so you can get out and run for it. But be careful, if you make too much motion where the predator dinosaurs can see you, they will hone in on you and come after you. They're lethal and tragically the only weapon you woke up in the car with is a pack of lousy flares. But maybe you can get away.
The big predators aren't your only worry though. Clever velociraptors will hunt you in packs in the woods. While the dinosaurs can be killed like regular animals, they are still far more resistant than the typical game one might be used to. The raptors are extremely intelligent enemies and will think instead of just blindly hunt you. You might find a few buildings scattered throughout the park to hide in, but raptors can learn how to open doors and get inside. You might find some guns and/or tranquilizers in those buildings, so it's worth a look around.
The main goal? Just get out of the damn park! Head for the gates - follow the few maps that are posted around and follow the game trails to the main gates. With the electricity off, it means you might have to climb the gates and they're huge, but it's better than staying in here for too long! Once you drop to the other side, you'll find yourself...In Deerington. Just outside of the Grady Hotel with no sign of the park you had just left behind you.
Welp. At least you made it out in one piece?
Two's Company...But Three's a Crowd

It's nearly pitch-black, but when your eyes adjust to the dark you find that there are at least a few things that go in your favor. There is a candle there on the ground and a book of matches. Great, just great, you think. You won't have to deal with the darkness without help right? As soon as you open the matchbook, however, you can see there's only six matches left, so you'd better make them count. Especially, because as soon as you grab the candle or matches, both of you can feel something is very wrong.
The air grows colder and an ache, a pain begins to leech into your very bones. It becomes hard to do anything more than fumble and shiver, fighting for warmth and life as it almost feels like the life is being drained out of you. When you strike the match and light the candle, a bubble of light forms around you and you can feel the sensation fade, but as each errant breeze threatens to douse the light, you can feel your life, your limited resources threatening to go out. Worse still, a quick pat down of your equipment and personal effects will find no other fire-starting gear, no other working light sources. And if that wasn't bad enough, your weapons seem to be missing and something is impeding all of your precious powers! Your only way out is by the light of this one candle. Better hope you don't get lost before the wick runs out.
The journey isn't quite so bad since you have a companion to huddle together. Maybe you've even managed to get a system going where the two of you take turns holding the candle and shielding it from the winds that every cavern seems to have. Perhaps you've even gotten yourself a good arrangement, following all those old rules of mazes to work your way out and you'd swear in the distance you could hear your friends calling out your names, searching for you. Just a little bit further, right? There's only one issue.
You're not alone in here.
“Shhh.” The sound of that sweet, husky voice isn't human, and it isn't yours. "That's it! Don't move a muscle." And you had better freeze where you stand. Because in the very next seconds, a rush of wind from above descends. The light of your candle snuffs out, and the looming shadow of something that almost looks like a bloated spider strikes the ground only feet from where you were before scuttling off “Where did you go, sweet meats?”
It's a game of cat and mouse from there. Everywhere you walk, you can hear her coming. Scuttling, lurking. She whispers horrible, awful things as she lurches through the caverns, cackling so that her voice echoes through the entirety of the caverns and makes it impossible to hear. The ground around you is littered with spiky, treacherous terrain that makes it hard to walk safely when you're in a hurry. Every once in a while you have to stop, to guard your light, to pray as she leaps down from the shadows. She seems to be blinded every time momentarily by the light, but what if you run out? Your only hope is to get out, back to where you can get your weapons and return, or just flee.
And just then, you see it! It's an opening in the caverns. As you move to it, you hear the scuttling getting closer and closer. There's no time to think. It's jump or risk whatever that thing is catching up. When you land, you hear the roar behind you and you can see a portion of the caverns that you recognize. It is lit by biomorphic fungi, glowing and showing a pathway back to Deerington, to the edges of the state park where the cavern lets out. Your gear is there, nestled in a cleft in the rocks, and you can hear familiar voices. But, before you can think of vengeance, mocking laughter echoes behind, and your escape route before collapses in on itself, leaving you only to nurse your fear and wounds and leave.
Character Arrival
You can read how all characters arrive in Deerington here.There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in-game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.
The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.
If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
no subject
At her question, his shoulders shake- because so much has happened, and he knows he has a lot to fill her in on. Lots of it is absolutely not good at all. A twist of shame knots in his stomach when he realises eventually he'll need to tell her that he became that person again- pushed by Deerington, certainly, but that person all the same. The person he's been trying so very hard not to be. ]
This place is awful. I've been here for months and it's just- it's awful, Princess.
[He knows she means recently though, and reluctantly pulls back. There are tears in his eyes- it's been a while since he let himself cry. He has to keep one hand on her to keep himself steady, but he glances down where his right leg is missing from above his knee. ]
I... I got hurt. Last month.