sodder: (Default)
Sodder ([personal profile] sodder) wrote in [community profile] soddersays2020-12-27 12:14 pm
Entry tags:

JANUARY 2021 TDM




JANUARY 2021 TEST DRIVE MEME









Welcome to January’s Test Drive Meme!

All Test Drive Memes contain at least one clue to the Deerington's upcoming in-game events for the month! Keep your eyes peeled! But...not literally.

Characters may die during TDMs, but you do not need to count it towards a game-canonical death unless you want to. Consider it a freebie. All TDMs can be considered game canon as TDMs introduce minor aspects about the world of Deerington that can be revisited by characters later on in the game. You may also use TDMs for your application writing sample as well as AC.

CW: Claustrophobia, panic attacks, ghosts, demons, hallucinations, blood, violence
Don't forget to tag content whenever necessary. Have fun!











THE ONLY ME IS ME


The room is unfamiliar. You're not even sure how you ended up in here. Had you fallen asleep? That has to be it. Even if you're not a being who ever sleeps (which must make being in a dream world feel that much more surreal), it feels like the answer. There’s no door, no windows, and the only source of light in the whole place is two tiny, extremely dim side table lamps that give a soft, orange glow to your surroundings. It’s hard to see and easy to bump into the sparse amount of hotel room furniture that seems to be scattered around the small space. Hopefully you don’t have bad knees.

While there is no exit, if you look along the walls, you will eventually find a peep hole. The small hole in the wall makes you feel instantly uneasy, even if you’re someone who isn’t prone to fear in the first place. You’ll feel fidgety and tense, but there’s a part of you that still desperately wants to look through it. Avoiding the peep hole will make the tension disappear eventually, but it creeps back up every time you look at it.

If you woke up here alone, another person will appear in the bed you woke up in the moment you turn your back. It’s good to not be alone, right? But with the room so small, the air might start to feel a little thin. Is it getting hot in here? Is the ceiling feeling a little lower than it did last time? Are the walls closing in? It’s hard to tell if it’s all in your head or if the room really is getting smaller. Having to share it with another person, to share the limited air with someone else, is enough to make anyone panic a little.

Whenever one of you decides to look through the peep hole, you will see a man standing on the other side in a typical hotel hallway. He’s just waiting. Watching. Or at least you think he’s watching; it’s hard to tell when he doesn’t have a face at all. His presence makes that fear in you spike, your worst memories flashing before your eyes, and you won’t be able to look for long without going into a full panic attack. Getting as much distance between you and the peep hole is the fastest way to get a chance to calm down. If you can get yourself to calm down at all.

The key to getting out is the person beside you. If you choose to let them close, eventually the panic will start to ebb, and you’ll find yourself feeling more at ease the longer you sit beside them. Touching, whether it’s a hug, a hand on the shoulder, or more, will eventually make the room stop feeling so tight and the air won’t feel as thin. Eventually, you might start to feel some semblance of trust— trust that they can keep you safe. Approach the peep hole with your roommate and look through it together; while you’ll still see the painful memory from before, one of your happier memories will play soon after to soften the blow. Seeing both your dark and Your light is the best way for someone to truly get to know you, after all.

Once the memory fades, you’ll both be on the other side of the wall, and the man outside the door will be nowhere in sight, with no sign that he was ever really there at all.


DON'T TOUCH THAT DIAL NOW


Walk through a door, any door and you're not where you thought you'd be. Instead, what lies before you as well as to your right are what looks like perfectly normal hallways you'd find in an apartment building or a very large, fancy house. There's doors spread out along either side at varying intervals and one of them opens to let another person in, someone just like you who probably meant to go to the restroom and ended up here. If you try opening the doors, none of them budge no matter what you do and so it seems the only choice you have is to pick a direction and walk.

There's a tingling sense of dread that creeps up your spine as you go. You pass what looks to be doors to restrooms, bedrooms, living rooms and recreational rooms, but none of them seem to be an exit. On the walls are pictures and paintings, it looks like there's a familial theme to them, there's group portraits and moments captured in time such as when someone's Dad spilled punch all over himself at the family barbecue. All wholesome and loving looking pictures but oddly not of just one family, in fact you might see some familiar faces in there. Along with pictures, there's narrow hall tables with vases and more photos in frames and all the drawers seem to be locked, though you get the sense there's something in there...

Eventually, you turn a couple corners and it almost feels like you've come full circle, but at the end of the hallway there's a clear exit. Three steps down to a cracked open door. It sort of looks like a garage from what you can see, but when you open it... you're right back where you started. Only now, the halls are colder, the lights overhead that were once warm and steady are flickering and the pictures on the walls are tilted, some even cracked. There's a creaking sound somewhere far off, like something heavy swinging from a rope. You feel as though something is watching you, following close behind as you hurry your way through the halls again to find another exit.

Again, the only exit is the garage door and with no other option, you step through. And you're back where you started only now other doors in the halls are cracked. In one you see the light of a television playing static in a dark room and someone sobbing and muttering to themselves, in another there's bright red light spilling out of the crack and you see movement, something swaying, the creaking is louder. Heart pounding, you make your way around the corner and the drawers of the tables in the hall all open at once to let damaged photos fly out, all of you and your friends and family in horrifying circumstances or dead.

Run to the exit again and you are back at the start and there's now spatters of blood over the walls like a grisly murder occurred in several locations along the halls. The creaking is louder and so are the wails of the person in the room with the television. More doors are open a crack here and there and each promises something horrifying should you open them. Maybe they're abstract manifestations of your greatest fears, painful memories coming through the static T.V. set, or a stereotypical ghostly spectre with unfinished business. There is a supernatural force in this place and it feeds on your deepest traumas and fears whatever they may be, or it'll be content to sip on the fear brought on by a jump scare or a ghostly shadow watching you from afar wherever your turn, waiting for the moment to suddenly appear beside you.

To escape this haunted loop of rising torment, you must bring the demonic spirit with you as you pass through the exit door. This can be any way you wish, though the easiest is to allow it somehow to possess your body while your companion wrestles it, and you, through. You can discover this solution through clues behind the pictures and scratched into the wood on the bottom of the drawers in the form of riddles, or you can stumble upon it by accident. Once the spirit is pulled through the door, it will break the loop and you will be back in Deerington, though perhaps not quite where you were when you opened the door the first time.


NOW'S THE TIME FOR ACTION



There's something watching you. You don't know what, but you can feel it in your bones. Sometimes you think you see it (them?) out of the corner of your eye, but you can't quite make out the who or the what that might be following your every move. Sometimes it looks supernatural, a mythical creature from your own world maybe, and other times... It looks like someone from home you never wanted to see again. People show up here all the time, it's not impossible...

It doesn't stay just one being, though. Eventually you start to see small groups of people or things you can't quite make out before they disappear. It's hard to tell if they're really there at all or if it's all in your head. But the danger feels real. The inexplicable feeling of pure terror, the solid idea that they're going to kill you and you aren't going to be able to fight them off, the absolute assurance that they're evil. The longer this goes on, the more drawn to a crowd you'll begin to feel. There's safety in numbers, after all. But just being surrounded by people doesn't feel like enough, not when the other Sleepers you find feel just as on edge as you are.

In the center of the crowd are scattered tables. Each table has a bowl or jar filled with various party supplies. Bluetooth speakers that can connect to your Fluid to play music, noise makers, snap poppers, even pots, pans, and their lids. It's enough to make a real ruckus. And you're realizing that that might be the answer. You start encouraging the people around you to make as much noise as possible. Grab the things on the table and just start shouting whatever comes to mind. The more noise you make, the more the fear ebbs, and the shadows following you start to disappear. They almost seem like they're actually running from the noise. You keep shouting just to drive them as far away as possible.

You might notice that you're shouting out things you never expected— and so are the people around you. Emotions you wanted to keep buried, confessions you never planned on giving to someone, secrets you've been trying to keep to yourself. They come pouring out faster than you expect them to and they're there for anyone to hear before you can even stop yourself. Hopefully this doesn't have too big of a fall out for you.



Character Arrival

You can read how all characters arrive in Deerington here.

There is not a collective "all these characters showed up at the exact same moment" occurrence in Deerington. Since characters fall asleep, die, or pass out at various times throughout all their worlds, it wouldn't make too much sense if they arrived in game all at the exact same time. There should be some discrepancy between character arrival, whether by a couple minutes, hours, or even days up to a week.

The players are entirely in control of how/when they want to play their characters arriving in Deerington. For TDMs, you can play it like your character has just arrived and that can be maintained as your game canon, or you can wait until game events for that moment. Or you don't need to acknowledge it at all. The flexibility for character allows a bit more of an organic feel to the character arrival situation, so please play it to whatever feels right for you.

If you are interested in having an "arrival" introduction for one of your TDM prompts, you are more than welcome to explore that option.
quantumfold: credit: mellzyvee (Default)

missy | doctor who

[personal profile] quantumfold 2020-12-27 09:21 pm (UTC)(link)
((don't touch that dial now))
( One moment Missy is in one place, the next moment somewhere else entirely. It's not a new phenomena for the Time Lady though normally such things were more jarring, turbulent and a lot more fun that just walking straight into something. Still, things are different enough to give Missy a second of pause, time enough to start taking in as much as she can before sauntering down this new and somewhat dull hallway. Each door is checked and consequently met with a tut and an eyeroll as they don't open.)

Seriously, just what is the point of having doors if they're not going to open? I don't know, just what are we going to do with you?

( Missy talks out loud with a tone of fondness and amusement, a smile on her lips that doesn't quite meet her eyes. Sure it's only slightly interesting when she goes through the last door only to start back at the beginning again, but all in all it's nothing more than a waste of time. The dread that begins to tingle down her spine she could do without but even that in itself is interesting. It's not often something manages to instil such an emotion and Missy isn't even sure if she likes it or not.

The next trip through the hallway isn't walked through but waltzed through, the Time Lady spinning slowly as she makes her way through it, doing her best to see if there's a chance to catch sight of what's following her. It's only when the door opens to show the same hallway decked out in blood, looking as if a tornado has torn through it that she finally stops, hands on her hips, lips curling into a smile.)


Decorated, for me? Oh you shouldn't have. Though I must say if you insist on following me then you should at least buy me dinner first.

( Missy can't help it, the more the fear starts kicking in the more annoying things become and it's all too easy to revert into her usual, sarcastic self. Besides, a sign of weakness is just that. Weakness.)


((Now's the time for action))
( Missy has had enough. At first things had been mildly entertaining, enough to divert her attention to what was going on. That alone should have whatever is responsible for the shenanigans pleased to know that they now have a certain Time Lady's focus. But no, it was more smoke and mirrors along with a good old dash of fear. Every so often there's a flicker from the corner of her eye and every so often Missy will look, sometimes not stopping and twisting it into a flourish of a movement instead.

Seriously. So dull, annoying and trite. Missy knows that to truly torment someone you have to look them in the eye. There's no sense in doing it from the shadows and it's that alone which finally has the Gallifreyan huffing to herself, leaning against one of the tables as she folds her arms. There are other people around, Sleepers they're supposedly called all from a multitude of worlds. Probably their first times coming out of their own worlds, those poor little mites. So carefree, so innocent and absolutely gullible.

When someone else starts making noise Missy glances over, taking note of how whatever seems to be following backs off a little. Why? What is the point? Torment people but give them the ability to fight it off? Just who is torturing who here?)


I see I see, alright. Got it. Anyone listening in to this better start banging some old pots and pans together, or plugging your wee devices in to start blasting those playlists. Or not you know don't take my word for it I'm just scenery here.


((Network))


un: missy

ʜᴇʏ ᴍɪꜱꜱʏ ʏᴏᴜ ꜱᴏ ꜰɪɴᴇ ♪
ʏᴏᴜ ꜱᴏ ꜰɪɴᴇ ʏᴏᴜ ʙʟᴏᴡ ᴍʏ ᴍɪɴᴅ ♪
ʜᴇʏ ᴍɪꜱꜱʏ ♪
ʜᴇʏ ᴍɪꜱꜱʏ ♪

((wildcard))
( ooc: cool with anything feel free to PM if need be. will match prose. )
Edited (font fix) 2020-12-27 21:22 (UTC)
borntolove: (As if)

Dont touch that dial

[personal profile] borntolove 2020-12-27 10:46 pm (UTC)(link)
[The Doctor makes his way through the hallway. Finding the doors locked. Not just locked. Dead-locked sealed. Even his sonic can't open them. What's the point of having lots of doors, if you can't open them? Continuing to check each one along the way. This is a trap. But what sort of trap? Someone or something wants him to go to a very particular spot. Of course, noting the pictures along the way. Wondering if they're made up or really related to those here.

There's a long pause. When The Doctor's eyes fall upon the picture of his mother, father, and siblings. All dressed in different colored gowns. Wasn't a picture that was actually taken, of course. More along the lines of Time Lord art. A moment turned into a picture.

The Doctor finally finds the door that is open and can feel - something. Cautiously opens the door. And knowing this place prepares and withdraws his emotion. Given the blood on the floor. He's glad he did.

Ten proceeds to lick the blood on the wall. And can't place it. It sort of tastes like the blood from October.

Then in a rude and not ginger voice remarks.]

Sorry, was that suppose to be a funny thing?
quantumfold: credit: mellzyvee (Default)

[personal profile] quantumfold 2020-12-29 08:14 pm (UTC)(link)
Missy isn't even sure what she'd been expecting when turning around. A "demon" maybe, "ghost" perhaps, possibly something that could be considered a jolly good spook. But no, there's no demon, just a monster and Missy's smile widens ever so slightly.

Look at him. So young. Loud. More than likely clueless too with all things considered. It's perfect!

"Why, are you saying we should just skip dinner and move to the fun parts?"

Missy can't help it, she wants to see if this one flusters just as much as the noisy one with the guitar does. If this Doctor doesn't flail at any point then Missy is going to consider it a heinous loss.
borntolove: (Haunted)

[personal profile] borntolove 2020-12-30 12:59 am (UTC)(link)
Ten gives a look that is a cross between, wtf and why yes, yes he is very sexy looking. Thank you for filling his vanity. However, there's blood splattered all over. Finding what caused that is the priority. His attention is to his ears. His eyes seem to be darting around the room.

"Should I introduce you to Captain Jack?" Is the cheeky remark, "Assuming we get out of this alive."

This is when Ten notices that these doors are cracked open. The Doctor slowly approaches one of these doors.
guitar_hero: (Joe cool)

Now's the Time for Action

[personal profile] guitar_hero 2020-12-27 11:09 pm (UTC)(link)
[He has stationed himself behind Missy, or rather ended up behind her out of some kind of unusual strain of luck that he's been having. He doesn't expect it to last. He doesn't expect what he is about to do to end up fortunate for anyone, but as he doesn't have any better ideas.

A tap of the sonic sunglasses gets most of the bluetooth speakers picking up what he's laying down, so to speak, which is, at the moment, nothing. That is, until he picks up his guitar]


Let's get this show on the road.

[and then he begins to play. Though some might call it shredding. The sound absolutely enormous, but well done]

I avoid committed relationships like the plague because they always end badly and I'd rather not be tied to anyone.

[oh, look, the music nearly drowns out his voice and one would have to have excellent hearing to make out what was being said. Win win]
quantumfold: credit: mellzyvee (Default)

[personal profile] quantumfold 2020-12-29 08:19 pm (UTC)(link)
[ It's through the same sort of luck that has Missy from near the end of her own life span, the point in time where she's only a fraction more amenable to the idea that just outright killing someone is probably not the best idea. Or most likely to make the Doctor frown and with eyebrows like those it's one for the ages!

That doesn't stop the Time Lady from rolling her eyes as what sounds like Beethoven seems to be happening. That or some kind of torture; it's difficult to tell. Regardless of Missy's opinions though the noise seems to be doing the trick and her smile widens just a fraction. Whatever is happening, whatever those things are can't seem to tolerate the Doctor's idea of musical harmony. Then again give it ten minutes and Missy will be joining them.]


That's right, not even this place can put up with that racket. Now —

[ Wait, what did he say? That was rather out there and pretty much left field. Missy can barely contain the glee at such a thing being said out loud. Merry Christmas!]

You mean to say we're not in a relationship? You're breaking my hearts.
51stcenturyjack: (Default)

[Network]

[personal profile] 51stcenturyjack 2020-12-27 11:10 pm (UTC)(link)
UN:JmpinJackFlash

Hit the road Jack and don't you come back
No more, no more, no more, no more
Hit the road Jack and don't you come back no more
What you say?
Hit the road Jack and don't you come back
No more, no more, no more, no more
Hit the road Jack and don't you come back no more
quantumfold: credit: mellzyvee (Default)

[personal profile] quantumfold 2020-12-29 08:12 pm (UTC)(link)
Hmm, no, too much. No-one likes a copycat.
51stcenturyjack: (Default)

[personal profile] 51stcenturyjack 2020-12-29 09:02 pm (UTC)(link)
And here I thought imitatiin was the highest form of flattery. Came on too strong, I take it?
quantumfold: (pic#14550015)

[personal profile] quantumfold 2020-12-29 09:12 pm (UTC)(link)
It is one of the highest forms of flattery but I have to say the choice of song is nowhere near imitation. Do try again ♥
51stcenturyjack: (Default)

[personal profile] 51stcenturyjack 2020-12-30 11:43 pm (UTC)(link)
Hey yo Captain Jack
(Hey yo Captain Jack)
Bring me back onto the time tracks
(Bring me back onto the time tracks)
Gimme a gun in my hand
(Gimme a gun in my hand)
I want to be a shootin man
(I want to be a shooting man)


Better choice??
bossily: (Default)

network

[personal profile] bossily 2020-12-29 07:05 pm (UTC)(link)
why do you always insist on doing this?
quantumfold: credit: mellzyvee (pic#11511894)

[personal profile] quantumfold 2020-12-29 08:11 pm (UTC)(link)
Why shouldn't I? Live a little for goodness sake.
bossily: (Default)

[personal profile] bossily 2020-12-29 10:01 pm (UTC)(link)
I do plenty of living. You need to latch hold of a better song. Expand your earworms past 1981.
quantumfold: (pic#14550016)

[personal profile] quantumfold 2020-12-29 10:27 pm (UTC)(link)
Some things are just timeless. As if I can trust your taste, you were barely even a thought in 1981 no doubt.
bossily: (Default)

[personal profile] bossily 2020-12-29 10:37 pm (UTC)(link)
Taking Hey Mickey and replacing Mickey with your name isn't timeless. It's a classic sign of an out of control egomaniac.

[She really doesn't see the irony in calling someone else an egomaniac.]